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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GeometryFramework/UHT/BaseDynamicMeshComponent.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Components/BaseDynamicMeshComponent.h"
#ifdef GEOMETRYFRAMEWORK_BaseDynamicMeshComponent_generated_h
#error "BaseDynamicMeshComponent.generated.h already included, missing '#pragma once' in BaseDynamicMeshComponent.h"
#endif
#define GEOMETRYFRAMEWORK_BaseDynamicMeshComponent_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UDynamicMesh;
class UMaterialInterface;
enum class EDynamicMeshComponentColorOverrideMode : uint8;
enum class EDynamicMeshComponentDistanceFieldMode : uint8;
enum class EDynamicMeshDrawPath : uint8;
enum class EDynamicMeshVertexColorTransformMode : uint8;
struct FColor;
// ********** Begin Class UBaseDynamicMeshComponent ************************************************
#define FID_Engine_Source_Runtime_GeometryFramework_Public_Components_BaseDynamicMeshComponent_h_131_RPC_WRAPPERS \
DECLARE_FUNCTION(execGetDistanceFieldMode); \
DECLARE_FUNCTION(execSetDistanceFieldMode); \
DECLARE_FUNCTION(execGetMeshDrawPath); \
DECLARE_FUNCTION(execSetMeshDrawPath); \
DECLARE_FUNCTION(execGetEnableRaytracing); \
DECLARE_FUNCTION(execSetEnableRaytracing); \
DECLARE_FUNCTION(execGetOverrideSecondaryWireframeRenderMaterial); \
DECLARE_FUNCTION(execClearOverrideSecondaryWireframeRenderMaterial); \
DECLARE_FUNCTION(execSetOverrideSecondaryWireframeRenderMaterial); \
DECLARE_FUNCTION(execGetOverrideWireframeRenderMaterial); \
DECLARE_FUNCTION(execClearOverrideWireframeRenderMaterial); \
DECLARE_FUNCTION(execSetOverrideWireframeRenderMaterial); \
DECLARE_FUNCTION(execGetSecondaryBuffersVisibility); \
DECLARE_FUNCTION(execSetSecondaryBuffersVisibility); \
DECLARE_FUNCTION(execGetSecondaryRenderMaterial); \
DECLARE_FUNCTION(execClearSecondaryRenderMaterial); \
DECLARE_FUNCTION(execSetSecondaryRenderMaterial); \
DECLARE_FUNCTION(execGetOverrideRenderMaterial); \
DECLARE_FUNCTION(execHasOverrideRenderMaterial); \
DECLARE_FUNCTION(execClearOverrideRenderMaterial); \
DECLARE_FUNCTION(execSetOverrideRenderMaterial); \
DECLARE_FUNCTION(execGetViewModeOverridesEnabled); \
DECLARE_FUNCTION(execSetViewModeOverridesEnabled); \
DECLARE_FUNCTION(execGetShadowsEnabled); \
DECLARE_FUNCTION(execSetShadowsEnabled); \
DECLARE_FUNCTION(execGetFlatShadingEnabled); \
DECLARE_FUNCTION(execSetEnableFlatShading); \
DECLARE_FUNCTION(execGetVertexColorSpaceTransformMode); \
DECLARE_FUNCTION(execSetVertexColorSpaceTransformMode); \
DECLARE_FUNCTION(execGetConstantOverrideColor); \
DECLARE_FUNCTION(execSetConstantOverrideColor); \
DECLARE_FUNCTION(execGetColorOverrideMode); \
DECLARE_FUNCTION(execSetColorOverrideMode); \
DECLARE_FUNCTION(execGetEnableWireframeRenderPass); \
DECLARE_FUNCTION(execSetEnableWireframeRenderPass); \
DECLARE_FUNCTION(execGetDynamicMesh);
struct Z_Construct_UClass_UBaseDynamicMeshComponent_Statics;
GEOMETRYFRAMEWORK_API UClass* Z_Construct_UClass_UBaseDynamicMeshComponent_NoRegister();
#define FID_Engine_Source_Runtime_GeometryFramework_Public_Components_BaseDynamicMeshComponent_h_131_INCLASS \
private: \
static void StaticRegisterNativesUBaseDynamicMeshComponent(); \
friend struct ::Z_Construct_UClass_UBaseDynamicMeshComponent_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GEOMETRYFRAMEWORK_API UClass* ::Z_Construct_UClass_UBaseDynamicMeshComponent_NoRegister(); \
public: \
DECLARE_CLASS2(UBaseDynamicMeshComponent, UMeshComponent, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/GeometryFramework"), Z_Construct_UClass_UBaseDynamicMeshComponent_NoRegister) \
DECLARE_SERIALIZER(UBaseDynamicMeshComponent) \
virtual UObject* _getUObject() const override { return const_cast<UBaseDynamicMeshComponent*>(this); }
#define FID_Engine_Source_Runtime_GeometryFramework_Public_Components_BaseDynamicMeshComponent_h_131_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GEOMETRYFRAMEWORK_API UBaseDynamicMeshComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBaseDynamicMeshComponent) \
DECLARE_VTABLE_PTR_HELPER_CTOR(GEOMETRYFRAMEWORK_API, UBaseDynamicMeshComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBaseDynamicMeshComponent); \
/** Deleted move- and copy-constructors, should never be used */ \
UBaseDynamicMeshComponent(UBaseDynamicMeshComponent&&) = delete; \
UBaseDynamicMeshComponent(const UBaseDynamicMeshComponent&) = delete; \
GEOMETRYFRAMEWORK_API virtual ~UBaseDynamicMeshComponent();
#define FID_Engine_Source_Runtime_GeometryFramework_Public_Components_BaseDynamicMeshComponent_h_123_PROLOG
#define FID_Engine_Source_Runtime_GeometryFramework_Public_Components_BaseDynamicMeshComponent_h_131_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_GeometryFramework_Public_Components_BaseDynamicMeshComponent_h_131_RPC_WRAPPERS \
FID_Engine_Source_Runtime_GeometryFramework_Public_Components_BaseDynamicMeshComponent_h_131_INCLASS \
FID_Engine_Source_Runtime_GeometryFramework_Public_Components_BaseDynamicMeshComponent_h_131_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UBaseDynamicMeshComponent;
// ********** End Class UBaseDynamicMeshComponent **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_GeometryFramework_Public_Components_BaseDynamicMeshComponent_h
// ********** Begin Enum EDynamicMeshComponentTangentsMode *****************************************
#define FOREACH_ENUM_EDYNAMICMESHCOMPONENTTANGENTSMODE(op) \
op(EDynamicMeshComponentTangentsMode::NoTangents) \
op(EDynamicMeshComponentTangentsMode::AutoCalculated) \
op(EDynamicMeshComponentTangentsMode::ExternallyProvided) \
op(EDynamicMeshComponentTangentsMode::Default)
enum class EDynamicMeshComponentTangentsMode : uint8;
template<> struct TIsUEnumClass<EDynamicMeshComponentTangentsMode> { enum { Value = true }; };
template<> GEOMETRYFRAMEWORK_NON_ATTRIBUTED_API UEnum* StaticEnum<EDynamicMeshComponentTangentsMode>();
// ********** End Enum EDynamicMeshComponentTangentsMode *******************************************
// ********** Begin Enum EDynamicMeshComponentColorOverrideMode ************************************
#define FOREACH_ENUM_EDYNAMICMESHCOMPONENTCOLOROVERRIDEMODE(op) \
op(EDynamicMeshComponentColorOverrideMode::None) \
op(EDynamicMeshComponentColorOverrideMode::VertexColors) \
op(EDynamicMeshComponentColorOverrideMode::Polygroups) \
op(EDynamicMeshComponentColorOverrideMode::Constant)
enum class EDynamicMeshComponentColorOverrideMode : uint8;
template<> struct TIsUEnumClass<EDynamicMeshComponentColorOverrideMode> { enum { Value = true }; };
template<> GEOMETRYFRAMEWORK_NON_ATTRIBUTED_API UEnum* StaticEnum<EDynamicMeshComponentColorOverrideMode>();
// ********** End Enum EDynamicMeshComponentColorOverrideMode **************************************
// ********** Begin Enum EDynamicMeshDrawPath ******************************************************
#define FOREACH_ENUM_EDYNAMICMESHDRAWPATH(op) \
op(EDynamicMeshDrawPath::DynamicDraw) \
op(EDynamicMeshDrawPath::StaticDraw)
enum class EDynamicMeshDrawPath : uint8;
template<> struct TIsUEnumClass<EDynamicMeshDrawPath> { enum { Value = true }; };
template<> GEOMETRYFRAMEWORK_NON_ATTRIBUTED_API UEnum* StaticEnum<EDynamicMeshDrawPath>();
// ********** End Enum EDynamicMeshDrawPath ********************************************************
// ********** Begin Enum EDynamicMeshComponentDistanceFieldMode ************************************
#define FOREACH_ENUM_EDYNAMICMESHCOMPONENTDISTANCEFIELDMODE(op) \
op(EDynamicMeshComponentDistanceFieldMode::NoDistanceField) \
op(EDynamicMeshComponentDistanceFieldMode::AsyncCPUDistanceField)
enum class EDynamicMeshComponentDistanceFieldMode : uint8;
template<> struct TIsUEnumClass<EDynamicMeshComponentDistanceFieldMode> { enum { Value = true }; };
template<> GEOMETRYFRAMEWORK_NON_ATTRIBUTED_API UEnum* StaticEnum<EDynamicMeshComponentDistanceFieldMode>();
// ********** End Enum EDynamicMeshComponentDistanceFieldMode **************************************
// ********** Begin Enum EDynamicMeshVertexColorTransformMode **************************************
#define FOREACH_ENUM_EDYNAMICMESHVERTEXCOLORTRANSFORMMODE(op) \
op(EDynamicMeshVertexColorTransformMode::NoTransform) \
op(EDynamicMeshVertexColorTransformMode::LinearToSRGB) \
op(EDynamicMeshVertexColorTransformMode::SRGBToLinear)
enum class EDynamicMeshVertexColorTransformMode : uint8;
template<> struct TIsUEnumClass<EDynamicMeshVertexColorTransformMode> { enum { Value = true }; };
template<> GEOMETRYFRAMEWORK_NON_ATTRIBUTED_API UEnum* StaticEnum<EDynamicMeshVertexColorTransformMode>();
// ********** End Enum EDynamicMeshVertexColorTransformMode ****************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS