167 lines
9.1 KiB
C
167 lines
9.1 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Components/BaseDynamicMeshComponent.h"
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#ifdef GEOMETRYFRAMEWORK_BaseDynamicMeshComponent_generated_h
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#error "BaseDynamicMeshComponent.generated.h already included, missing '#pragma once' in BaseDynamicMeshComponent.h"
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#endif
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#define GEOMETRYFRAMEWORK_BaseDynamicMeshComponent_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class UDynamicMesh;
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class UMaterialInterface;
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enum class EDynamicMeshComponentColorOverrideMode : uint8;
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enum class EDynamicMeshComponentDistanceFieldMode : uint8;
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enum class EDynamicMeshDrawPath : uint8;
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enum class EDynamicMeshVertexColorTransformMode : uint8;
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struct FColor;
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// ********** Begin Class UBaseDynamicMeshComponent ************************************************
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#define FID_Engine_Source_Runtime_GeometryFramework_Public_Components_BaseDynamicMeshComponent_h_131_RPC_WRAPPERS \
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DECLARE_FUNCTION(execGetDistanceFieldMode); \
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DECLARE_FUNCTION(execSetDistanceFieldMode); \
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DECLARE_FUNCTION(execGetMeshDrawPath); \
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DECLARE_FUNCTION(execSetMeshDrawPath); \
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DECLARE_FUNCTION(execGetEnableRaytracing); \
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DECLARE_FUNCTION(execSetEnableRaytracing); \
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DECLARE_FUNCTION(execGetOverrideSecondaryWireframeRenderMaterial); \
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DECLARE_FUNCTION(execClearOverrideSecondaryWireframeRenderMaterial); \
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DECLARE_FUNCTION(execSetOverrideSecondaryWireframeRenderMaterial); \
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DECLARE_FUNCTION(execGetOverrideWireframeRenderMaterial); \
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DECLARE_FUNCTION(execClearOverrideWireframeRenderMaterial); \
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DECLARE_FUNCTION(execSetOverrideWireframeRenderMaterial); \
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DECLARE_FUNCTION(execGetSecondaryBuffersVisibility); \
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DECLARE_FUNCTION(execSetSecondaryBuffersVisibility); \
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DECLARE_FUNCTION(execGetSecondaryRenderMaterial); \
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DECLARE_FUNCTION(execClearSecondaryRenderMaterial); \
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DECLARE_FUNCTION(execSetSecondaryRenderMaterial); \
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DECLARE_FUNCTION(execGetOverrideRenderMaterial); \
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DECLARE_FUNCTION(execHasOverrideRenderMaterial); \
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DECLARE_FUNCTION(execClearOverrideRenderMaterial); \
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DECLARE_FUNCTION(execSetOverrideRenderMaterial); \
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DECLARE_FUNCTION(execGetViewModeOverridesEnabled); \
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DECLARE_FUNCTION(execSetViewModeOverridesEnabled); \
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DECLARE_FUNCTION(execGetShadowsEnabled); \
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DECLARE_FUNCTION(execSetShadowsEnabled); \
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DECLARE_FUNCTION(execGetFlatShadingEnabled); \
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DECLARE_FUNCTION(execSetEnableFlatShading); \
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DECLARE_FUNCTION(execGetVertexColorSpaceTransformMode); \
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DECLARE_FUNCTION(execSetVertexColorSpaceTransformMode); \
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DECLARE_FUNCTION(execGetConstantOverrideColor); \
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DECLARE_FUNCTION(execSetConstantOverrideColor); \
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DECLARE_FUNCTION(execGetColorOverrideMode); \
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DECLARE_FUNCTION(execSetColorOverrideMode); \
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DECLARE_FUNCTION(execGetEnableWireframeRenderPass); \
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DECLARE_FUNCTION(execSetEnableWireframeRenderPass); \
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DECLARE_FUNCTION(execGetDynamicMesh);
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struct Z_Construct_UClass_UBaseDynamicMeshComponent_Statics;
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GEOMETRYFRAMEWORK_API UClass* Z_Construct_UClass_UBaseDynamicMeshComponent_NoRegister();
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#define FID_Engine_Source_Runtime_GeometryFramework_Public_Components_BaseDynamicMeshComponent_h_131_INCLASS \
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private: \
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static void StaticRegisterNativesUBaseDynamicMeshComponent(); \
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friend struct ::Z_Construct_UClass_UBaseDynamicMeshComponent_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend GEOMETRYFRAMEWORK_API UClass* ::Z_Construct_UClass_UBaseDynamicMeshComponent_NoRegister(); \
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public: \
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DECLARE_CLASS2(UBaseDynamicMeshComponent, UMeshComponent, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/GeometryFramework"), Z_Construct_UClass_UBaseDynamicMeshComponent_NoRegister) \
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DECLARE_SERIALIZER(UBaseDynamicMeshComponent) \
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virtual UObject* _getUObject() const override { return const_cast<UBaseDynamicMeshComponent*>(this); }
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#define FID_Engine_Source_Runtime_GeometryFramework_Public_Components_BaseDynamicMeshComponent_h_131_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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GEOMETRYFRAMEWORK_API UBaseDynamicMeshComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBaseDynamicMeshComponent) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(GEOMETRYFRAMEWORK_API, UBaseDynamicMeshComponent); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBaseDynamicMeshComponent); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UBaseDynamicMeshComponent(UBaseDynamicMeshComponent&&) = delete; \
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UBaseDynamicMeshComponent(const UBaseDynamicMeshComponent&) = delete; \
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GEOMETRYFRAMEWORK_API virtual ~UBaseDynamicMeshComponent();
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#define FID_Engine_Source_Runtime_GeometryFramework_Public_Components_BaseDynamicMeshComponent_h_123_PROLOG
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#define FID_Engine_Source_Runtime_GeometryFramework_Public_Components_BaseDynamicMeshComponent_h_131_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_GeometryFramework_Public_Components_BaseDynamicMeshComponent_h_131_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_GeometryFramework_Public_Components_BaseDynamicMeshComponent_h_131_INCLASS \
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FID_Engine_Source_Runtime_GeometryFramework_Public_Components_BaseDynamicMeshComponent_h_131_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UBaseDynamicMeshComponent;
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// ********** End Class UBaseDynamicMeshComponent **************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_GeometryFramework_Public_Components_BaseDynamicMeshComponent_h
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// ********** Begin Enum EDynamicMeshComponentTangentsMode *****************************************
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#define FOREACH_ENUM_EDYNAMICMESHCOMPONENTTANGENTSMODE(op) \
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op(EDynamicMeshComponentTangentsMode::NoTangents) \
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op(EDynamicMeshComponentTangentsMode::AutoCalculated) \
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op(EDynamicMeshComponentTangentsMode::ExternallyProvided) \
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op(EDynamicMeshComponentTangentsMode::Default)
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enum class EDynamicMeshComponentTangentsMode : uint8;
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template<> struct TIsUEnumClass<EDynamicMeshComponentTangentsMode> { enum { Value = true }; };
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template<> GEOMETRYFRAMEWORK_NON_ATTRIBUTED_API UEnum* StaticEnum<EDynamicMeshComponentTangentsMode>();
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// ********** End Enum EDynamicMeshComponentTangentsMode *******************************************
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// ********** Begin Enum EDynamicMeshComponentColorOverrideMode ************************************
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#define FOREACH_ENUM_EDYNAMICMESHCOMPONENTCOLOROVERRIDEMODE(op) \
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op(EDynamicMeshComponentColorOverrideMode::None) \
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op(EDynamicMeshComponentColorOverrideMode::VertexColors) \
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op(EDynamicMeshComponentColorOverrideMode::Polygroups) \
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op(EDynamicMeshComponentColorOverrideMode::Constant)
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enum class EDynamicMeshComponentColorOverrideMode : uint8;
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template<> struct TIsUEnumClass<EDynamicMeshComponentColorOverrideMode> { enum { Value = true }; };
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template<> GEOMETRYFRAMEWORK_NON_ATTRIBUTED_API UEnum* StaticEnum<EDynamicMeshComponentColorOverrideMode>();
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// ********** End Enum EDynamicMeshComponentColorOverrideMode **************************************
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// ********** Begin Enum EDynamicMeshDrawPath ******************************************************
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#define FOREACH_ENUM_EDYNAMICMESHDRAWPATH(op) \
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op(EDynamicMeshDrawPath::DynamicDraw) \
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op(EDynamicMeshDrawPath::StaticDraw)
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enum class EDynamicMeshDrawPath : uint8;
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template<> struct TIsUEnumClass<EDynamicMeshDrawPath> { enum { Value = true }; };
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template<> GEOMETRYFRAMEWORK_NON_ATTRIBUTED_API UEnum* StaticEnum<EDynamicMeshDrawPath>();
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// ********** End Enum EDynamicMeshDrawPath ********************************************************
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// ********** Begin Enum EDynamicMeshComponentDistanceFieldMode ************************************
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#define FOREACH_ENUM_EDYNAMICMESHCOMPONENTDISTANCEFIELDMODE(op) \
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op(EDynamicMeshComponentDistanceFieldMode::NoDistanceField) \
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op(EDynamicMeshComponentDistanceFieldMode::AsyncCPUDistanceField)
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enum class EDynamicMeshComponentDistanceFieldMode : uint8;
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template<> struct TIsUEnumClass<EDynamicMeshComponentDistanceFieldMode> { enum { Value = true }; };
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template<> GEOMETRYFRAMEWORK_NON_ATTRIBUTED_API UEnum* StaticEnum<EDynamicMeshComponentDistanceFieldMode>();
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// ********** End Enum EDynamicMeshComponentDistanceFieldMode **************************************
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// ********** Begin Enum EDynamicMeshVertexColorTransformMode **************************************
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#define FOREACH_ENUM_EDYNAMICMESHVERTEXCOLORTRANSFORMMODE(op) \
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op(EDynamicMeshVertexColorTransformMode::NoTransform) \
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op(EDynamicMeshVertexColorTransformMode::LinearToSRGB) \
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op(EDynamicMeshVertexColorTransformMode::SRGBToLinear)
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enum class EDynamicMeshVertexColorTransformMode : uint8;
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template<> struct TIsUEnumClass<EDynamicMeshVertexColorTransformMode> { enum { Value = true }; };
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template<> GEOMETRYFRAMEWORK_NON_ATTRIBUTED_API UEnum* StaticEnum<EDynamicMeshVertexColorTransformMode>();
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// ********** End Enum EDynamicMeshVertexColorTransformMode ****************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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