Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GeometryCollectionNodes/UHT/GeometryCollectionSkeletonToCollectionNode.generated.h

34 lines
1.7 KiB
C
Raw Normal View History

2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Dataflow/GeometryCollectionSkeletonToCollectionNode.h"
#ifdef GEOMETRYCOLLECTIONNODES_GeometryCollectionSkeletonToCollectionNode_generated_h
#error "GeometryCollectionSkeletonToCollectionNode.generated.h already included, missing '#pragma once' in GeometryCollectionSkeletonToCollectionNode.h"
#endif
#define GEOMETRYCOLLECTIONNODES_GeometryCollectionSkeletonToCollectionNode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FSkeletonToCollectionDataflowNode *********************************
struct Z_Construct_UScriptStruct_FSkeletonToCollectionDataflowNode_Statics;
#define FID_Engine_Plugins_Experimental_GeometryCollectionPlugin_Source_GeometryCollectionNodes_Public_Dataflow_GeometryCollectionSkeletonToCollectionNode_h_22_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSkeletonToCollectionDataflowNode_Statics; \
GEOMETRYCOLLECTIONNODES_API static class UScriptStruct* StaticStruct(); \
typedef FDataflowNode Super;
struct FSkeletonToCollectionDataflowNode;
// ********** End ScriptStruct FSkeletonToCollectionDataflowNode ***********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_GeometryCollectionPlugin_Source_GeometryCollectionNodes_Public_Dataflow_GeometryCollectionSkeletonToCollectionNode_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS