101 lines
4.9 KiB
C
101 lines
4.9 KiB
C
|
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||
|
|
/*===========================================================================
|
||
|
|
Generated code exported from UnrealHeaderTool.
|
||
|
|
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||
|
|
===========================================================================*/
|
||
|
|
|
||
|
|
// IWYU pragma: private, include "GameplayTasksComponent.h"
|
||
|
|
|
||
|
|
#ifdef GAMEPLAYTASKS_GameplayTasksComponent_generated_h
|
||
|
|
#error "GameplayTasksComponent.generated.h already included, missing '#pragma once' in GameplayTasksComponent.h"
|
||
|
|
#endif
|
||
|
|
#define GAMEPLAYTASKS_GameplayTasksComponent_generated_h
|
||
|
|
|
||
|
|
#include "UObject/ObjectMacros.h"
|
||
|
|
#include "UObject/ScriptMacros.h"
|
||
|
|
|
||
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||
|
|
class IGameplayTaskOwnerInterface;
|
||
|
|
class UClass;
|
||
|
|
class UGameplayTask;
|
||
|
|
class UGameplayTaskResource;
|
||
|
|
enum class EGameplayTaskRunResult : uint8;
|
||
|
|
struct FGameplayResourceSet;
|
||
|
|
|
||
|
|
// ********** Begin Delegate FOnClaimedResourcesChangeSignature ************************************
|
||
|
|
#define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTasksComponent_h_55_DELEGATE \
|
||
|
|
GAMEPLAYTASKS_API void FOnClaimedResourcesChangeSignature_DelegateWrapper(const FMulticastScriptDelegate& OnClaimedResourcesChangeSignature, FGameplayResourceSet NewlyClaimed, FGameplayResourceSet FreshlyReleased);
|
||
|
|
|
||
|
|
|
||
|
|
// ********** End Delegate FOnClaimedResourcesChangeSignature **************************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayTasksComponent **************************************************
|
||
|
|
#define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTasksComponent_h_63_RPC_WRAPPERS_NO_PURE_DECLS \
|
||
|
|
DECLARE_FUNCTION(execK2_RunGameplayTask); \
|
||
|
|
DECLARE_FUNCTION(execOnRep_SimulatedTasks);
|
||
|
|
|
||
|
|
|
||
|
|
struct Z_Construct_UClass_UGameplayTasksComponent_Statics;
|
||
|
|
GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTasksComponent_NoRegister();
|
||
|
|
|
||
|
|
#define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTasksComponent_h_63_INCLASS_NO_PURE_DECLS \
|
||
|
|
private: \
|
||
|
|
static void StaticRegisterNativesUGameplayTasksComponent(); \
|
||
|
|
friend struct ::Z_Construct_UClass_UGameplayTasksComponent_Statics; \
|
||
|
|
static UClass* GetPrivateStaticClass(); \
|
||
|
|
friend GAMEPLAYTASKS_API UClass* ::Z_Construct_UClass_UGameplayTasksComponent_NoRegister(); \
|
||
|
|
public: \
|
||
|
|
DECLARE_CLASS2(UGameplayTasksComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayTasks"), Z_Construct_UClass_UGameplayTasksComponent_NoRegister) \
|
||
|
|
DECLARE_SERIALIZER(UGameplayTasksComponent) \
|
||
|
|
virtual UObject* _getUObject() const override { return const_cast<UGameplayTasksComponent*>(this); } \
|
||
|
|
enum class ENetFields_Private : uint16 \
|
||
|
|
{ \
|
||
|
|
NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \
|
||
|
|
SimulatedTasks=NETFIELD_REP_START, \
|
||
|
|
NETFIELD_REP_END=SimulatedTasks }; \
|
||
|
|
DECLARE_VALIDATE_GENERATED_REP_ENUMS(GAMEPLAYTASKS_API)
|
||
|
|
|
||
|
|
|
||
|
|
#define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTasksComponent_h_63_ENHANCED_CONSTRUCTORS \
|
||
|
|
/** Deleted move- and copy-constructors, should never be used */ \
|
||
|
|
UGameplayTasksComponent(UGameplayTasksComponent&&) = delete; \
|
||
|
|
UGameplayTasksComponent(const UGameplayTasksComponent&) = delete; \
|
||
|
|
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYTASKS_API, UGameplayTasksComponent); \
|
||
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameplayTasksComponent); \
|
||
|
|
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameplayTasksComponent) \
|
||
|
|
GAMEPLAYTASKS_API virtual ~UGameplayTasksComponent();
|
||
|
|
|
||
|
|
|
||
|
|
#define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTasksComponent_h_60_PROLOG
|
||
|
|
#define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTasksComponent_h_63_GENERATED_BODY \
|
||
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||
|
|
public: \
|
||
|
|
FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTasksComponent_h_63_RPC_WRAPPERS_NO_PURE_DECLS \
|
||
|
|
FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTasksComponent_h_63_INCLASS_NO_PURE_DECLS \
|
||
|
|
FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTasksComponent_h_63_ENHANCED_CONSTRUCTORS \
|
||
|
|
private: \
|
||
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||
|
|
|
||
|
|
|
||
|
|
class UGameplayTasksComponent;
|
||
|
|
|
||
|
|
// ********** End Class UGameplayTasksComponent ****************************************************
|
||
|
|
|
||
|
|
#undef CURRENT_FILE_ID
|
||
|
|
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTasksComponent_h
|
||
|
|
|
||
|
|
// ********** Begin Enum EGameplayTaskRunResult ****************************************************
|
||
|
|
#define FOREACH_ENUM_EGAMEPLAYTASKRUNRESULT(op) \
|
||
|
|
op(EGameplayTaskRunResult::Error) \
|
||
|
|
op(EGameplayTaskRunResult::Failed) \
|
||
|
|
op(EGameplayTaskRunResult::Success_Paused) \
|
||
|
|
op(EGameplayTaskRunResult::Success_Active) \
|
||
|
|
op(EGameplayTaskRunResult::Success_Finished)
|
||
|
|
|
||
|
|
enum class EGameplayTaskRunResult : uint8;
|
||
|
|
template<> struct TIsUEnumClass<EGameplayTaskRunResult> { enum { Value = true }; };
|
||
|
|
template<> GAMEPLAYTASKS_NON_ATTRIBUTED_API UEnum* StaticEnum<EGameplayTaskRunResult>();
|
||
|
|
// ********** End Enum EGameplayTaskRunResult ******************************************************
|
||
|
|
|
||
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|