252 lines
16 KiB
C++
252 lines
16 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Tasks/GameplayTask_WaitDelay.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeGameplayTask_WaitDelay() {}
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// ********** Begin Cross Module References ********************************************************
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GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTask();
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GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTask_WaitDelay();
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GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTask_WaitDelay_NoRegister();
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GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTaskOwnerInterface_NoRegister();
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GAMEPLAYTASKS_API UFunction* Z_Construct_UDelegateFunction_UGameplayTask_WaitDelay_TaskDelayDelegate__DelegateSignature();
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UPackage* Z_Construct_UPackage__Script_GameplayTasks();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Delegate FTaskDelayDelegate ****************************************************
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struct Z_Construct_UDelegateFunction_UGameplayTask_WaitDelay_TaskDelayDelegate__DelegateSignature_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "ModuleRelativePath", "Classes/Tasks/GameplayTask_WaitDelay.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Delegate FTaskDelayDelegate constinit property declarations ********************
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// ********** End Delegate FTaskDelayDelegate constinit property declarations **********************
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static const UECodeGen_Private::FDelegateFunctionParams FuncParams;
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};
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const UECodeGen_Private::FDelegateFunctionParams Z_Construct_UDelegateFunction_UGameplayTask_WaitDelay_TaskDelayDelegate__DelegateSignature_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayTask_WaitDelay, nullptr, "TaskDelayDelegate__DelegateSignature", nullptr,
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0,
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0,
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_UGameplayTask_WaitDelay_TaskDelayDelegate__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_UGameplayTask_WaitDelay_TaskDelayDelegate__DelegateSignature_Statics::Function_MetaDataParams)}, };
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UFunction* Z_Construct_UDelegateFunction_UGameplayTask_WaitDelay_TaskDelayDelegate__DelegateSignature()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUDelegateFunction(&ReturnFunction, Z_Construct_UDelegateFunction_UGameplayTask_WaitDelay_TaskDelayDelegate__DelegateSignature_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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void UGameplayTask_WaitDelay::FTaskDelayDelegate_DelegateWrapper(const FMulticastScriptDelegate& TaskDelayDelegate)
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{
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TaskDelayDelegate.ProcessMulticastDelegate<UObject>(NULL);
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}
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// ********** End Delegate FTaskDelayDelegate ******************************************************
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// ********** Begin Class UGameplayTask_WaitDelay Function TaskWaitDelay ***************************
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struct Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay_Statics
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{
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struct GameplayTask_WaitDelay_eventTaskWaitDelay_Parms
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{
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TScriptInterface<IGameplayTaskOwnerInterface> TaskOwner;
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float Time;
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uint8 Priority;
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UGameplayTask_WaitDelay* ReturnValue;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "AdvancedDisplay", "TaskOwner, Priority" },
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{ "BlueprintInternalUseOnly", "TRUE" },
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{ "Category", "GameplayTasks" },
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{ "Comment", "/** Wait specified time. This is functionally the same as a standard Delay node. */" },
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{ "CPP_Default_Priority", "192" },
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{ "DefaultToSelf", "TaskOwner" },
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{ "ModuleRelativePath", "Classes/Tasks/GameplayTask_WaitDelay.h" },
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{ "ToolTip", "Wait specified time. This is functionally the same as a standard Delay node." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Priority_MetaData[] = {
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{ "NativeConst", "" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function TaskWaitDelay constinit property declarations *************************
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static const UECodeGen_Private::FInterfacePropertyParams NewProp_TaskOwner;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_Time;
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static const UECodeGen_Private::FBytePropertyParams NewProp_Priority;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function TaskWaitDelay constinit property declarations ***************************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function TaskWaitDelay Property Definitions ************************************
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const UECodeGen_Private::FInterfacePropertyParams Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay_Statics::NewProp_TaskOwner = { "TaskOwner", nullptr, (EPropertyFlags)0x0014040000000080, UECodeGen_Private::EPropertyGenFlags::Interface, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTask_WaitDelay_eventTaskWaitDelay_Parms, TaskOwner), Z_Construct_UClass_UGameplayTaskOwnerInterface_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay_Statics::NewProp_Time = { "Time", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTask_WaitDelay_eventTaskWaitDelay_Parms, Time), METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay_Statics::NewProp_Priority = { "Priority", nullptr, (EPropertyFlags)0x0010040000000082, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTask_WaitDelay_eventTaskWaitDelay_Parms, Priority), nullptr, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Priority_MetaData), NewProp_Priority_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTask_WaitDelay_eventTaskWaitDelay_Parms, ReturnValue), Z_Construct_UClass_UGameplayTask_WaitDelay_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay_Statics::NewProp_TaskOwner,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay_Statics::NewProp_Time,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay_Statics::NewProp_Priority,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay_Statics::NewProp_ReturnValue,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay_Statics::PropPointers) < 2048);
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// ********** End Function TaskWaitDelay Property Definitions **************************************
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayTask_WaitDelay, nullptr, "TaskWaitDelay", Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay_Statics::PropPointers),
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sizeof(Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay_Statics::GameplayTask_WaitDelay_eventTaskWaitDelay_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay_Statics::GameplayTask_WaitDelay_eventTaskWaitDelay_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(UGameplayTask_WaitDelay::execTaskWaitDelay)
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{
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P_GET_TINTERFACE(IGameplayTaskOwnerInterface,Z_Param_TaskOwner);
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P_GET_PROPERTY(FFloatProperty,Z_Param_Time);
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P_GET_PROPERTY(FByteProperty,Z_Param_Priority);
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P_FINISH;
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P_NATIVE_BEGIN;
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*(UGameplayTask_WaitDelay**)Z_Param__Result=UGameplayTask_WaitDelay::TaskWaitDelay(Z_Param_TaskOwner,Z_Param_Time,Z_Param_Priority);
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P_NATIVE_END;
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}
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// ********** End Class UGameplayTask_WaitDelay Function TaskWaitDelay *****************************
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// ********** Begin Class UGameplayTask_WaitDelay **************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayTask_WaitDelay;
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UClass* UGameplayTask_WaitDelay::GetPrivateStaticClass()
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{
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using TClass = UGameplayTask_WaitDelay;
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if (!Z_Registration_Info_UClass_UGameplayTask_WaitDelay.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("GameplayTask_WaitDelay"),
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Z_Registration_Info_UClass_UGameplayTask_WaitDelay.InnerSingleton,
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StaticRegisterNativesUGameplayTask_WaitDelay,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UGameplayTask_WaitDelay.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UGameplayTask_WaitDelay_NoRegister()
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{
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return UGameplayTask_WaitDelay::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UGameplayTask_WaitDelay_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "IncludePath", "Tasks/GameplayTask_WaitDelay.h" },
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{ "ModuleRelativePath", "Classes/Tasks/GameplayTask_WaitDelay.h" },
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{ "ObjectInitializerConstructorDeclared", "" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OnFinish_MetaData[] = {
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{ "ModuleRelativePath", "Classes/Tasks/GameplayTask_WaitDelay.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UGameplayTask_WaitDelay constinit property declarations ******************
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static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnFinish;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class UGameplayTask_WaitDelay constinit property declarations ********************
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static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
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{ .NameUTF8 = UTF8TEXT("TaskWaitDelay"), .Pointer = &UGameplayTask_WaitDelay::execTaskWaitDelay },
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};
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static UObject* (*const DependentSingletons[])();
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static constexpr FClassFunctionLinkInfo FuncInfo[] = {
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{ &Z_Construct_UDelegateFunction_UGameplayTask_WaitDelay_TaskDelayDelegate__DelegateSignature, "TaskDelayDelegate__DelegateSignature" }, // 3563549455
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{ &Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay, "TaskWaitDelay" }, // 764603150
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};
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static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UGameplayTask_WaitDelay>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UGameplayTask_WaitDelay_Statics
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// ********** Begin Class UGameplayTask_WaitDelay Property Definitions *****************************
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const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UGameplayTask_WaitDelay_Statics::NewProp_OnFinish = { "OnFinish", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayTask_WaitDelay, OnFinish), Z_Construct_UDelegateFunction_UGameplayTask_WaitDelay_TaskDelayDelegate__DelegateSignature, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OnFinish_MetaData), NewProp_OnFinish_MetaData) }; // 3563549455
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameplayTask_WaitDelay_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayTask_WaitDelay_Statics::NewProp_OnFinish,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayTask_WaitDelay_Statics::PropPointers) < 2048);
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// ********** End Class UGameplayTask_WaitDelay Property Definitions *******************************
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UObject* (*const Z_Construct_UClass_UGameplayTask_WaitDelay_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UGameplayTask,
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(UObject* (*)())Z_Construct_UPackage__Script_GameplayTasks,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayTask_WaitDelay_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayTask_WaitDelay_Statics::ClassParams = {
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&UGameplayTask_WaitDelay::StaticClass,
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"Game",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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FuncInfo,
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Z_Construct_UClass_UGameplayTask_WaitDelay_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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UE_ARRAY_COUNT(FuncInfo),
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UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayTask_WaitDelay_Statics::PropPointers),
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0,
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0x008800A4u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayTask_WaitDelay_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayTask_WaitDelay_Statics::Class_MetaDataParams)
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};
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void UGameplayTask_WaitDelay::StaticRegisterNativesUGameplayTask_WaitDelay()
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{
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UClass* Class = UGameplayTask_WaitDelay::StaticClass();
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FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UGameplayTask_WaitDelay_Statics::Funcs));
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}
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UClass* Z_Construct_UClass_UGameplayTask_WaitDelay()
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{
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if (!Z_Registration_Info_UClass_UGameplayTask_WaitDelay.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayTask_WaitDelay.OuterSingleton, Z_Construct_UClass_UGameplayTask_WaitDelay_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UGameplayTask_WaitDelay.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayTask_WaitDelay);
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UGameplayTask_WaitDelay::~UGameplayTask_WaitDelay() {}
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// ********** End Class UGameplayTask_WaitDelay ****************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h__Script_GameplayTasks_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UGameplayTask_WaitDelay, UGameplayTask_WaitDelay::StaticClass, TEXT("UGameplayTask_WaitDelay"), &Z_Registration_Info_UClass_UGameplayTask_WaitDelay, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayTask_WaitDelay), 3407029896U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h__Script_GameplayTasks_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h__Script_GameplayTasks_3138253849{
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TEXT("/Script/GameplayTasks"),
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h__Script_GameplayTasks_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h__Script_GameplayTasks_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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