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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayTasks/UHT/GameplayTask_TimeLimitedExecution.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Tasks/GameplayTask_TimeLimitedExecution.h"
#ifdef GAMEPLAYTASKS_GameplayTask_TimeLimitedExecution_generated_h
#error "GameplayTask_TimeLimitedExecution.generated.h already included, missing '#pragma once' in GameplayTask_TimeLimitedExecution.h"
#endif
#define GAMEPLAYTASKS_GameplayTask_TimeLimitedExecution_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Delegate FTaskFinishDelegate ***************************************************
#define FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_TimeLimitedExecution_h_22_DELEGATE \
static GAMEPLAYTASKS_API void FTaskFinishDelegate_DelegateWrapper(const FMulticastScriptDelegate& TaskFinishDelegate);
// ********** End Delegate FTaskFinishDelegate *****************************************************
// ********** Begin Class UGameplayTask_TimeLimitedExecution ***************************************
struct Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_Statics;
GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_NoRegister();
#define FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_TimeLimitedExecution_h_20_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUGameplayTask_TimeLimitedExecution(); \
friend struct ::Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYTASKS_API UClass* ::Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_NoRegister(); \
public: \
DECLARE_CLASS2(UGameplayTask_TimeLimitedExecution, UGameplayTask, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayTasks"), Z_Construct_UClass_UGameplayTask_TimeLimitedExecution_NoRegister) \
DECLARE_SERIALIZER(UGameplayTask_TimeLimitedExecution)
#define FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_TimeLimitedExecution_h_20_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UGameplayTask_TimeLimitedExecution(UGameplayTask_TimeLimitedExecution&&) = delete; \
UGameplayTask_TimeLimitedExecution(const UGameplayTask_TimeLimitedExecution&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYTASKS_API, UGameplayTask_TimeLimitedExecution); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameplayTask_TimeLimitedExecution); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameplayTask_TimeLimitedExecution) \
GAMEPLAYTASKS_API virtual ~UGameplayTask_TimeLimitedExecution();
#define FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_TimeLimitedExecution_h_17_PROLOG
#define FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_TimeLimitedExecution_h_20_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_TimeLimitedExecution_h_20_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_TimeLimitedExecution_h_20_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UGameplayTask_TimeLimitedExecution;
// ********** End Class UGameplayTask_TimeLimitedExecution *****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_TimeLimitedExecution_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS