64 lines
3.1 KiB
C
64 lines
3.1 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Core/ShakeCameraNode.h"
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#ifdef GAMEPLAYCAMERAS_ShakeCameraNode_generated_h
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#error "ShakeCameraNode.generated.h already included, missing '#pragma once' in ShakeCameraNode.h"
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#endif
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#define GAMEPLAYCAMERAS_ShakeCameraNode_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UShakeCameraNode *********************************************************
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struct Z_Construct_UClass_UShakeCameraNode_Statics;
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UShakeCameraNode_NoRegister();
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_ShakeCameraNode_h_17_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUShakeCameraNode(); \
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friend struct ::Z_Construct_UClass_UShakeCameraNode_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UShakeCameraNode_NoRegister(); \
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public: \
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DECLARE_CLASS2(UShakeCameraNode, UCameraNode, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UShakeCameraNode_NoRegister) \
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DECLARE_SERIALIZER(UShakeCameraNode)
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_ShakeCameraNode_h_17_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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GAMEPLAYCAMERAS_API UShakeCameraNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UShakeCameraNode(UShakeCameraNode&&) = delete; \
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UShakeCameraNode(const UShakeCameraNode&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UShakeCameraNode); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UShakeCameraNode); \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UShakeCameraNode) \
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GAMEPLAYCAMERAS_API virtual ~UShakeCameraNode();
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_ShakeCameraNode_h_14_PROLOG
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_ShakeCameraNode_h_17_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_ShakeCameraNode_h_17_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_ShakeCameraNode_h_17_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UShakeCameraNode;
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// ********** End Class UShakeCameraNode ***********************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_ShakeCameraNode_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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