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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/GameplayCameraParameterSetterComponent.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameFramework/GameplayCameraParameterSetterComponent.h"
#include "Core/CameraRigAssetReference.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeGameplayCameraParameterSetterComponent() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UActorComponent();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraParameterSetterComponent();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraParameterSetterComponent_NoRegister();
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraVariableSetterBlendType();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraRigAssetReference();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UGameplayCameraParameterSetterComponent Function OnActorBeginOverlap *****
struct Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics
{
struct GameplayCameraParameterSetterComponent_eventOnActorBeginOverlap_Parms
{
AActor* OverlappedActor;
AActor* OtherActor;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraParameterSetterComponent.h" },
};
#endif // WITH_METADATA
// ********** Begin Function OnActorBeginOverlap constinit property declarations *******************
static const UECodeGen_Private::FObjectPropertyParams NewProp_OverlappedActor;
static const UECodeGen_Private::FObjectPropertyParams NewProp_OtherActor;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function OnActorBeginOverlap constinit property declarations *********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function OnActorBeginOverlap Property Definitions ******************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::NewProp_OverlappedActor = { "OverlappedActor", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraParameterSetterComponent_eventOnActorBeginOverlap_Parms, OverlappedActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::NewProp_OtherActor = { "OtherActor", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraParameterSetterComponent_eventOnActorBeginOverlap_Parms, OtherActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::NewProp_OverlappedActor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::NewProp_OtherActor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::PropPointers) < 2048);
// ********** End Function OnActorBeginOverlap Property Definitions ********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayCameraParameterSetterComponent, nullptr, "OnActorBeginOverlap", Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::GameplayCameraParameterSetterComponent_eventOnActorBeginOverlap_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00040401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::GameplayCameraParameterSetterComponent_eventOnActorBeginOverlap_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UGameplayCameraParameterSetterComponent::execOnActorBeginOverlap)
{
P_GET_OBJECT(AActor,Z_Param_OverlappedActor);
P_GET_OBJECT(AActor,Z_Param_OtherActor);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnActorBeginOverlap(Z_Param_OverlappedActor,Z_Param_OtherActor);
P_NATIVE_END;
}
// ********** End Class UGameplayCameraParameterSetterComponent Function OnActorBeginOverlap *******
// ********** Begin Class UGameplayCameraParameterSetterComponent Function OnActorEndOverlap *******
struct Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics
{
struct GameplayCameraParameterSetterComponent_eventOnActorEndOverlap_Parms
{
AActor* OverlappedActor;
AActor* OtherActor;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraParameterSetterComponent.h" },
};
#endif // WITH_METADATA
// ********** Begin Function OnActorEndOverlap constinit property declarations *********************
static const UECodeGen_Private::FObjectPropertyParams NewProp_OverlappedActor;
static const UECodeGen_Private::FObjectPropertyParams NewProp_OtherActor;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function OnActorEndOverlap constinit property declarations ***********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function OnActorEndOverlap Property Definitions ********************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::NewProp_OverlappedActor = { "OverlappedActor", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraParameterSetterComponent_eventOnActorEndOverlap_Parms, OverlappedActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::NewProp_OtherActor = { "OtherActor", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayCameraParameterSetterComponent_eventOnActorEndOverlap_Parms, OtherActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::NewProp_OverlappedActor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::NewProp_OtherActor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::PropPointers) < 2048);
// ********** End Function OnActorEndOverlap Property Definitions **********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayCameraParameterSetterComponent, nullptr, "OnActorEndOverlap", Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::GameplayCameraParameterSetterComponent_eventOnActorEndOverlap_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00040401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::GameplayCameraParameterSetterComponent_eventOnActorEndOverlap_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UGameplayCameraParameterSetterComponent::execOnActorEndOverlap)
{
P_GET_OBJECT(AActor,Z_Param_OverlappedActor);
P_GET_OBJECT(AActor,Z_Param_OtherActor);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnActorEndOverlap(Z_Param_OverlappedActor,Z_Param_OtherActor);
P_NATIVE_END;
}
// ********** End Class UGameplayCameraParameterSetterComponent Function OnActorEndOverlap *********
// ********** Begin Class UGameplayCameraParameterSetterComponent Function StartParameterSetters ***
struct Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StartParameterSetters_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "Comment", "/** Start setting parameters. */" },
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraParameterSetterComponent.h" },
{ "ToolTip", "Start setting parameters." },
};
#endif // WITH_METADATA
// ********** Begin Function StartParameterSetters constinit property declarations *****************
// ********** End Function StartParameterSetters constinit property declarations *******************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StartParameterSetters_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayCameraParameterSetterComponent, nullptr, "StartParameterSetters", nullptr,
0,
0,
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StartParameterSetters_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StartParameterSetters_Statics::Function_MetaDataParams)}, };
UFunction* Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StartParameterSetters()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StartParameterSetters_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UGameplayCameraParameterSetterComponent::execStartParameterSetters)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->StartParameterSetters();
P_NATIVE_END;
}
// ********** End Class UGameplayCameraParameterSetterComponent Function StartParameterSetters *****
// ********** Begin Class UGameplayCameraParameterSetterComponent Function StopParameterSetters ****
struct Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics
{
struct GameplayCameraParameterSetterComponent_eventStopParameterSetters_Parms
{
bool bImmediately;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "Comment", "/**\n\x09 * Stop setting parameters.\n\x09 *\n\x09 * @param bImmediately If false, blend out the parameter overrides. If true, stop overrides immediately.\n\x09 */" },
{ "CPP_Default_bImmediately", "false" },
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraParameterSetterComponent.h" },
{ "ToolTip", "Stop setting parameters.\n\n@param bImmediately If false, blend out the parameter overrides. If true, stop overrides immediately." },
};
#endif // WITH_METADATA
// ********** Begin Function StopParameterSetters constinit property declarations ******************
static void NewProp_bImmediately_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bImmediately;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function StopParameterSetters constinit property declarations ********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function StopParameterSetters Property Definitions *****************************
void Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::NewProp_bImmediately_SetBit(void* Obj)
{
((GameplayCameraParameterSetterComponent_eventStopParameterSetters_Parms*)Obj)->bImmediately = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::NewProp_bImmediately = { "bImmediately", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayCameraParameterSetterComponent_eventStopParameterSetters_Parms), &Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::NewProp_bImmediately_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::NewProp_bImmediately,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::PropPointers) < 2048);
// ********** End Function StopParameterSetters Property Definitions *******************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayCameraParameterSetterComponent, nullptr, "StopParameterSetters", Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::GameplayCameraParameterSetterComponent_eventStopParameterSetters_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::GameplayCameraParameterSetterComponent_eventStopParameterSetters_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UGameplayCameraParameterSetterComponent::execStopParameterSetters)
{
P_GET_UBOOL(Z_Param_bImmediately);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->StopParameterSetters(Z_Param_bImmediately);
P_NATIVE_END;
}
// ********** End Class UGameplayCameraParameterSetterComponent Function StopParameterSetters ******
// ********** Begin Class UGameplayCameraParameterSetterComponent **********************************
FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayCameraParameterSetterComponent;
UClass* UGameplayCameraParameterSetterComponent::GetPrivateStaticClass()
{
using TClass = UGameplayCameraParameterSetterComponent;
if (!Z_Registration_Info_UClass_UGameplayCameraParameterSetterComponent.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("GameplayCameraParameterSetterComponent"),
Z_Registration_Info_UClass_UGameplayCameraParameterSetterComponent.InnerSingleton,
StaticRegisterNativesUGameplayCameraParameterSetterComponent,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UGameplayCameraParameterSetterComponent.InnerSingleton;
}
UClass* Z_Construct_UClass_UGameplayCameraParameterSetterComponent_NoRegister()
{
return UGameplayCameraParameterSetterComponent::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintSpawnableComponent", "" },
{ "BlueprintType", "true" },
{ "ClassGroupNames", "Camera" },
{ "IncludePath", "GameFramework/GameplayCameraParameterSetterComponent.h" },
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraParameterSetterComponent.h" },
{ "ObjectInitializerConstructorDeclared", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraRigReference_MetaData[] = {
{ "Category", "Camera" },
{ "Comment", "/** The camera asset whose parameters to override. */" },
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraParameterSetterComponent.h" },
{ "ToolTip", "The camera asset whose parameters to override." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendInTime_MetaData[] = {
{ "Category", "Camera" },
{ "Comment", "/** The blend-in time. */" },
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraParameterSetterComponent.h" },
{ "ToolTip", "The blend-in time." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendOutTime_MetaData[] = {
{ "Category", "Camera" },
{ "Comment", "/** The blend-out time. */" },
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraParameterSetterComponent.h" },
{ "ToolTip", "The blend-out time." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendType_MetaData[] = {
{ "Category", "Camera" },
{ "Comment", "/** The blend type. */" },
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraParameterSetterComponent.h" },
{ "ToolTip", "The blend type." },
};
#endif // WITH_METADATA
// ********** Begin Class UGameplayCameraParameterSetterComponent constinit property declarations **
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraRigReference;
static const UECodeGen_Private::FFloatPropertyParams NewProp_BlendInTime;
static const UECodeGen_Private::FFloatPropertyParams NewProp_BlendOutTime;
static const UECodeGen_Private::FBytePropertyParams NewProp_BlendType_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_BlendType;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UGameplayCameraParameterSetterComponent constinit property declarations ****
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("OnActorBeginOverlap"), .Pointer = &UGameplayCameraParameterSetterComponent::execOnActorBeginOverlap },
{ .NameUTF8 = UTF8TEXT("OnActorEndOverlap"), .Pointer = &UGameplayCameraParameterSetterComponent::execOnActorEndOverlap },
{ .NameUTF8 = UTF8TEXT("StartParameterSetters"), .Pointer = &UGameplayCameraParameterSetterComponent::execStartParameterSetters },
{ .NameUTF8 = UTF8TEXT("StopParameterSetters"), .Pointer = &UGameplayCameraParameterSetterComponent::execStopParameterSetters },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorBeginOverlap, "OnActorBeginOverlap" }, // 1515689611
{ &Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_OnActorEndOverlap, "OnActorEndOverlap" }, // 4024685539
{ &Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StartParameterSetters, "StartParameterSetters" }, // 4216383990
{ &Z_Construct_UFunction_UGameplayCameraParameterSetterComponent_StopParameterSetters, "StopParameterSetters" }, // 3756941714
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UGameplayCameraParameterSetterComponent>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics
// ********** Begin Class UGameplayCameraParameterSetterComponent Property Definitions *************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::NewProp_CameraRigReference = { "CameraRigReference", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCameraParameterSetterComponent, CameraRigReference), Z_Construct_UScriptStruct_FCameraRigAssetReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraRigReference_MetaData), NewProp_CameraRigReference_MetaData) }; // 2056205235
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::NewProp_BlendInTime = { "BlendInTime", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCameraParameterSetterComponent, BlendInTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendInTime_MetaData), NewProp_BlendInTime_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::NewProp_BlendOutTime = { "BlendOutTime", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCameraParameterSetterComponent, BlendOutTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendOutTime_MetaData), NewProp_BlendOutTime_MetaData) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::NewProp_BlendType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::NewProp_BlendType = { "BlendType", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCameraParameterSetterComponent, BlendType), Z_Construct_UEnum_GameplayCameras_ECameraVariableSetterBlendType, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendType_MetaData), NewProp_BlendType_MetaData) }; // 4251234971
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::NewProp_CameraRigReference,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::NewProp_BlendInTime,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::NewProp_BlendOutTime,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::NewProp_BlendType_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::NewProp_BlendType,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::PropPointers) < 2048);
// ********** End Class UGameplayCameraParameterSetterComponent Property Definitions ***************
UObject* (*const Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorComponent,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::ClassParams = {
&UGameplayCameraParameterSetterComponent::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::PropPointers),
0,
0x00A800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::Class_MetaDataParams)
};
void UGameplayCameraParameterSetterComponent::StaticRegisterNativesUGameplayCameraParameterSetterComponent()
{
UClass* Class = UGameplayCameraParameterSetterComponent::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::Funcs));
}
UClass* Z_Construct_UClass_UGameplayCameraParameterSetterComponent()
{
if (!Z_Registration_Info_UClass_UGameplayCameraParameterSetterComponent.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayCameraParameterSetterComponent.OuterSingleton, Z_Construct_UClass_UGameplayCameraParameterSetterComponent_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UGameplayCameraParameterSetterComponent.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayCameraParameterSetterComponent);
UGameplayCameraParameterSetterComponent::~UGameplayCameraParameterSetterComponent() {}
// ********** End Class UGameplayCameraParameterSetterComponent ************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraParameterSetterComponent_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UGameplayCameraParameterSetterComponent, UGameplayCameraParameterSetterComponent::StaticClass, TEXT("UGameplayCameraParameterSetterComponent"), &Z_Registration_Info_UClass_UGameplayCameraParameterSetterComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayCameraParameterSetterComponent), 292808254U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraParameterSetterComponent_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraParameterSetterComponent_h__Script_GameplayCameras_3404680277{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraParameterSetterComponent_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraParameterSetterComponent_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS