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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/CameraShakeAssetReference.gen.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Core/CameraShakeAssetReference.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraShakeAssetReference() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraShakeAsset_NoRegister();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FBaseCameraObjectReference();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraShakeAssetReference();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FCameraShakeAssetReference ****************************************
struct Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FCameraShakeAssetReference); }
static inline consteval int16 GetStructAlignment() { return alignof(FCameraShakeAssetReference); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/**\n * A structure holding a reference to a camera shake asset, along with the interface parameter\n * override values.\n */" },
{ "ModuleRelativePath", "Public/Core/CameraShakeAssetReference.h" },
{ "ToolTip", "A structure holding a reference to a camera shake asset, along with the interface parameter\noverride values." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraShake_MetaData[] = {
{ "Category", "" },
{ "Comment", "/** The referenced camera shake. */" },
{ "ModuleRelativePath", "Public/Core/CameraShakeAssetReference.h" },
{ "ToolTip", "The referenced camera shake." },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FCameraShakeAssetReference constinit property declarations ********
static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraShake;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FCameraShakeAssetReference constinit property declarations **********
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCameraShakeAssetReference>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics
static_assert(std::is_polymorphic<FCameraShakeAssetReference>() == std::is_polymorphic<FBaseCameraObjectReference>(), "USTRUCT FCameraShakeAssetReference cannot be polymorphic unless super FBaseCameraObjectReference is polymorphic");
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCameraShakeAssetReference;
class UScriptStruct* FCameraShakeAssetReference::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FCameraShakeAssetReference.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FCameraShakeAssetReference.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCameraShakeAssetReference, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("CameraShakeAssetReference"));
}
return Z_Registration_Info_UScriptStruct_FCameraShakeAssetReference.OuterSingleton;
}
// ********** Begin ScriptStruct FCameraShakeAssetReference Property Definitions *******************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics::NewProp_CameraShake = { "CameraShake", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraShakeAssetReference, CameraShake), Z_Construct_UClass_UCameraShakeAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraShake_MetaData), NewProp_CameraShake_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics::NewProp_CameraShake,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FCameraShakeAssetReference Property Definitions *********************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
Z_Construct_UScriptStruct_FBaseCameraObjectReference,
&NewStructOps,
"CameraShakeAssetReference",
Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics::PropPointers),
sizeof(FCameraShakeAssetReference),
alignof(FCameraShakeAssetReference),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FCameraShakeAssetReference()
{
if (!Z_Registration_Info_UScriptStruct_FCameraShakeAssetReference.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCameraShakeAssetReference.InnerSingleton, Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FCameraShakeAssetReference.InnerSingleton);
}
// ********** End ScriptStruct FCameraShakeAssetReference ******************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraShakeAssetReference_h__Script_GameplayCameras_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FCameraShakeAssetReference::StaticStruct, Z_Construct_UScriptStruct_FCameraShakeAssetReference_Statics::NewStructOps, TEXT("CameraShakeAssetReference"),&Z_Registration_Info_UScriptStruct_FCameraShakeAssetReference, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCameraShakeAssetReference), 375531056U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraShakeAssetReference_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraShakeAssetReference_h__Script_GameplayCameras_2534905813{
TEXT("/Script/GameplayCameras"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraShakeAssetReference_h__Script_GameplayCameras_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraShakeAssetReference_h__Script_GameplayCameras_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS