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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/CameraRigTransition.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Core/CameraRigTransition.h"
#ifdef GAMEPLAYCAMERAS_CameraRigTransition_generated_h
#error "CameraRigTransition.generated.h already included, missing '#pragma once' in CameraRigTransition.h"
#endif
#define GAMEPLAYCAMERAS_CameraRigTransition_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCameraRigTransitionCondition ********************************************
struct Z_Construct_UClass_UCameraRigTransitionCondition_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigTransitionCondition_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h_56_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraRigTransitionCondition(); \
friend struct ::Z_Construct_UClass_UCameraRigTransitionCondition_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCameraRigTransitionCondition_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraRigTransitionCondition, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCameraRigTransitionCondition_NoRegister) \
DECLARE_SERIALIZER(UCameraRigTransitionCondition) \
virtual UObject* _getUObject() const override { return const_cast<UCameraRigTransitionCondition*>(this); }
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h_56_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYCAMERAS_API UCameraRigTransitionCondition(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraRigTransitionCondition(UCameraRigTransitionCondition&&) = delete; \
UCameraRigTransitionCondition(const UCameraRigTransitionCondition&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UCameraRigTransitionCondition); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraRigTransitionCondition); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraRigTransitionCondition) \
GAMEPLAYCAMERAS_API virtual ~UCameraRigTransitionCondition();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h_51_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h_56_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h_56_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h_56_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraRigTransitionCondition;
// ********** End Class UCameraRigTransitionCondition **********************************************
// ********** Begin Class UCameraRigTransition *****************************************************
struct Z_Construct_UClass_UCameraRigTransition_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigTransition_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h_146_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCameraRigTransition(); \
friend struct ::Z_Construct_UClass_UCameraRigTransition_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCameraRigTransition_NoRegister(); \
public: \
DECLARE_CLASS2(UCameraRigTransition, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCameraRigTransition_NoRegister) \
DECLARE_SERIALIZER(UCameraRigTransition) \
virtual UObject* _getUObject() const override { return const_cast<UCameraRigTransition*>(this); }
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h_146_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYCAMERAS_API UCameraRigTransition(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UCameraRigTransition(UCameraRigTransition&&) = delete; \
UCameraRigTransition(const UCameraRigTransition&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UCameraRigTransition); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraRigTransition); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraRigTransition) \
GAMEPLAYCAMERAS_API virtual ~UCameraRigTransition();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h_141_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h_146_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h_146_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h_146_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCameraRigTransition;
// ********** End Class UCameraRigTransition *******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h
// ********** Begin Enum ECameraRigInitialOrientation **********************************************
#define FOREACH_ENUM_ECAMERARIGINITIALORIENTATION(op) \
op(ECameraRigInitialOrientation::None) \
op(ECameraRigInitialOrientation::ContextYawPitch) \
op(ECameraRigInitialOrientation::PreviousYawPitch) \
op(ECameraRigInitialOrientation::PreviousAbsoluteTarget) \
op(ECameraRigInitialOrientation::PreviousRelativeTarget)
enum class ECameraRigInitialOrientation;
template<> struct TIsUEnumClass<ECameraRigInitialOrientation> { enum { Value = true }; };
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraRigInitialOrientation>();
// ********** End Enum ECameraRigInitialOrientation ************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS