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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/ActivateCameraRigFunctions.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameFramework/ActivateCameraRigFunctions.h"
#ifdef GAMEPLAYCAMERAS_ActivateCameraRigFunctions_generated_h
#error "ActivateCameraRigFunctions.generated.h already included, missing '#pragma once' in ActivateCameraRigFunctions.h"
#endif
#define GAMEPLAYCAMERAS_ActivateCameraRigFunctions_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class APlayerController;
class UCameraRigAsset;
class UObject;
// ********** Begin Class UActivateCameraRigFunctions **********************************************
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h_26_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execActivatePersistentVisualCameraRig); \
DECLARE_FUNCTION(execActivatePersistentGlobalCameraRig); \
DECLARE_FUNCTION(execActivatePersistentBaseCameraRig);
struct Z_Construct_UClass_UActivateCameraRigFunctions_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UActivateCameraRigFunctions_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h_26_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUActivateCameraRigFunctions(); \
friend struct ::Z_Construct_UClass_UActivateCameraRigFunctions_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UActivateCameraRigFunctions_NoRegister(); \
public: \
DECLARE_CLASS2(UActivateCameraRigFunctions, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UActivateCameraRigFunctions_NoRegister) \
DECLARE_SERIALIZER(UActivateCameraRigFunctions)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h_26_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UActivateCameraRigFunctions(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UActivateCameraRigFunctions(UActivateCameraRigFunctions&&) = delete; \
UActivateCameraRigFunctions(const UActivateCameraRigFunctions&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UActivateCameraRigFunctions); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActivateCameraRigFunctions); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActivateCameraRigFunctions) \
NO_API virtual ~UActivateCameraRigFunctions();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h_23_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h_26_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h_26_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h_26_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h_26_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UActivateCameraRigFunctions;
// ********** End Class UActivateCameraRigFunctions ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_ActivateCameraRigFunctions_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS