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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/FullBodyIK/UHT/FBIKShared.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "FBIKShared.h"
#ifdef FULLBODYIK_FBIKShared_generated_h
#error "FBIKShared.generated.h already included, missing '#pragma once' in FBIKShared.h"
#endif
#define FULLBODYIK_FBIKShared_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FSolverInput ******************************************************
struct Z_Construct_UScriptStruct_FSolverInput_Statics;
#define FID_Engine_Plugins_Experimental_FullBodyIK_Source_FullBodyIK_Public_FBIKShared_h_25_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSolverInput_Statics; \
FULLBODYIK_API static class UScriptStruct* StaticStruct();
struct FSolverInput;
// ********** End ScriptStruct FSolverInput ********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_FullBodyIK_Source_FullBodyIK_Public_FBIKShared_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS