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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/FullBodyIK/UHT/FBIKConstraintOption.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "FBIKConstraintOption.h"
#ifdef FULLBODYIK_FBIKConstraintOption_generated_h
#error "FBIKConstraintOption.generated.h already included, missing '#pragma once' in FBIKConstraintOption.h"
#endif
#define FULLBODYIK_FBIKConstraintOption_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FFBIKBoneLimit ****************************************************
struct Z_Construct_UScriptStruct_FFBIKBoneLimit_Statics;
#define FID_Engine_Plugins_Experimental_FullBodyIK_Source_FullBodyIK_Public_FBIKConstraintOption_h_19_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FFBIKBoneLimit_Statics; \
FULLBODYIK_API static class UScriptStruct* StaticStruct();
struct FFBIKBoneLimit;
// ********** End ScriptStruct FFBIKBoneLimit ******************************************************
// ********** Begin ScriptStruct FFBIKConstraintOption *********************************************
struct Z_Construct_UScriptStruct_FFBIKConstraintOption_Statics;
#define FID_Engine_Plugins_Experimental_FullBodyIK_Source_FullBodyIK_Public_FBIKConstraintOption_h_52_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FFBIKConstraintOption_Statics; \
FULLBODYIK_API static class UScriptStruct* StaticStruct();
struct FFBIKConstraintOption;
// ********** End ScriptStruct FFBIKConstraintOption ***********************************************
// ********** Begin ScriptStruct FMotionProcessInput ***********************************************
struct Z_Construct_UScriptStruct_FMotionProcessInput_Statics;
#define FID_Engine_Plugins_Experimental_FullBodyIK_Source_FullBodyIK_Public_FBIKConstraintOption_h_125_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMotionProcessInput_Statics; \
FULLBODYIK_API static class UScriptStruct* StaticStruct();
struct FMotionProcessInput;
// ********** End ScriptStruct FMotionProcessInput *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_FullBodyIK_Source_FullBodyIK_Public_FBIKConstraintOption_h
// ********** Begin Enum EFBIKBoneLimitType ********************************************************
#define FOREACH_ENUM_EFBIKBONELIMITTYPE(op) \
op(EFBIKBoneLimitType::Free) \
op(EFBIKBoneLimitType::Limit) \
op(EFBIKBoneLimitType::Locked)
enum class EFBIKBoneLimitType : uint8;
template<> struct TIsUEnumClass<EFBIKBoneLimitType> { enum { Value = true }; };
template<> FULLBODYIK_NON_ATTRIBUTED_API UEnum* StaticEnum<EFBIKBoneLimitType>();
// ********** End Enum EFBIKBoneLimitType **********************************************************
// ********** Begin Enum EPoleVectorOption *********************************************************
#define FOREACH_ENUM_EPOLEVECTOROPTION(op) \
op(EPoleVectorOption::Direction) \
op(EPoleVectorOption::Location)
enum class EPoleVectorOption : uint8;
template<> struct TIsUEnumClass<EPoleVectorOption> { enum { Value = true }; };
template<> FULLBODYIK_NON_ATTRIBUTED_API UEnum* StaticEnum<EPoleVectorOption>();
// ********** End Enum EPoleVectorOption ***********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS