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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Foliage/UHT/ProceduralFoliageInstance.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ProceduralFoliageInstance.h"
#ifdef FOLIAGE_ProceduralFoliageInstance_generated_h
#error "ProceduralFoliageInstance.generated.h already included, missing '#pragma once' in ProceduralFoliageInstance.h"
#endif
#define FOLIAGE_ProceduralFoliageInstance_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FProceduralFoliageInstance ****************************************
struct Z_Construct_UScriptStruct_FProceduralFoliageInstance_Statics;
#define FID_Engine_Source_Runtime_Foliage_Public_ProceduralFoliageInstance_h_61_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FProceduralFoliageInstance_Statics; \
FOLIAGE_API static class UScriptStruct* StaticStruct();
struct FProceduralFoliageInstance;
// ********** End ScriptStruct FProceduralFoliageInstance ******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Foliage_Public_ProceduralFoliageInstance_h
// ********** Begin Enum ESimulationOverlap ********************************************************
#define FOREACH_ENUM_ESIMULATIONOVERLAP(op) \
op(ESimulationOverlap::CollisionOverlap) \
op(ESimulationOverlap::ShadeOverlap) \
op(ESimulationOverlap::None)
namespace ESimulationOverlap { enum Type : int; }
template<> FOLIAGE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESimulationOverlap::Type>();
// ********** End Enum ESimulationOverlap **********************************************************
// ********** Begin Enum ESimulationQuery **********************************************************
#define FOREACH_ENUM_ESIMULATIONQUERY(op) \
op(ESimulationQuery::None) \
op(ESimulationQuery::CollisionOverlap) \
op(ESimulationQuery::ShadeOverlap) \
op(ESimulationQuery::AnyOverlap)
namespace ESimulationQuery { enum Type : int; }
template<> FOLIAGE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESimulationQuery::Type>();
// ********** End Enum ESimulationQuery ************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS