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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/EnhancedInput/UHT/EnhancedActionKeyMapping.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "EnhancedActionKeyMapping.h"
#ifdef ENHANCEDINPUT_EnhancedActionKeyMapping_generated_h
#error "EnhancedActionKeyMapping.generated.h already included, missing '#pragma once' in EnhancedActionKeyMapping.h"
#endif
#define ENHANCEDINPUT_EnhancedActionKeyMapping_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FEnhancedActionKeyMapping *****************************************
struct Z_Construct_UScriptStruct_FEnhancedActionKeyMapping_Statics;
#define FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_EnhancedActionKeyMapping_h_42_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FEnhancedActionKeyMapping_Statics; \
ENHANCEDINPUT_API static class UScriptStruct* StaticStruct();
struct FEnhancedActionKeyMapping;
// ********** End ScriptStruct FEnhancedActionKeyMapping *******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_EnhancedActionKeyMapping_h
// ********** Begin Enum EPlayerMappableKeySettingBehaviors ****************************************
#define FOREACH_ENUM_EPLAYERMAPPABLEKEYSETTINGBEHAVIORS(op) \
op(EPlayerMappableKeySettingBehaviors::InheritSettingsFromAction) \
op(EPlayerMappableKeySettingBehaviors::OverrideSettings) \
op(EPlayerMappableKeySettingBehaviors::IgnoreSettings)
enum class EPlayerMappableKeySettingBehaviors : uint8;
template<> struct TIsUEnumClass<EPlayerMappableKeySettingBehaviors> { enum { Value = true }; };
template<> ENHANCEDINPUT_NON_ATTRIBUTED_API UEnum* StaticEnum<EPlayerMappableKeySettingBehaviors>();
// ********** End Enum EPlayerMappableKeySettingBehaviors ******************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS