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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/TextureEncodingSettings.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "TextureEncodingSettings.h"
#ifdef ENGINE_TextureEncodingSettings_generated_h
#error "TextureEncodingSettings.generated.h already included, missing '#pragma once' in TextureEncodingSettings.h"
#endif
#define ENGINE_TextureEncodingSettings_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_TextureEncodingSettings_h
// ********** Begin Enum ETextureEncodeEffort ******************************************************
#define FOREACH_ENUM_ETEXTUREENCODEEFFORT(op) \
op(ETextureEncodeEffort::Default) \
op(ETextureEncodeEffort::Low) \
op(ETextureEncodeEffort::Normal) \
op(ETextureEncodeEffort::High)
enum class ETextureEncodeEffort : uint8;
template<> struct TIsUEnumClass<ETextureEncodeEffort> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ETextureEncodeEffort>();
// ********** End Enum ETextureEncodeEffort ********************************************************
// ********** Begin Enum ETextureUniversalTiling ***************************************************
#define FOREACH_ENUM_ETEXTUREUNIVERSALTILING(op) \
op(ETextureUniversalTiling::Disabled) \
op(ETextureUniversalTiling::Enabled_256KB) \
op(ETextureUniversalTiling::Enabled_64KB)
enum class ETextureUniversalTiling : uint8;
template<> struct TIsUEnumClass<ETextureUniversalTiling> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ETextureUniversalTiling>();
// ********** End Enum ETextureUniversalTiling *****************************************************
// ********** Begin Enum ETextureEncodeSpeedOverride ***********************************************
#define FOREACH_ENUM_ETEXTUREENCODESPEEDOVERRIDE(op) \
op(ETextureEncodeSpeedOverride::Disabled) \
op(ETextureEncodeSpeedOverride::Final) \
op(ETextureEncodeSpeedOverride::FinalIfAvailable) \
op(ETextureEncodeSpeedOverride::Fast)
enum class ETextureEncodeSpeedOverride : uint8;
template<> struct TIsUEnumClass<ETextureEncodeSpeedOverride> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ETextureEncodeSpeedOverride>();
// ********** End Enum ETextureEncodeSpeedOverride *************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS