77 lines
3.2 KiB
C
77 lines
3.2 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Engine/Texture2D.h"
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#ifdef ENGINE_Texture2D_generated_h
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#error "Texture2D.generated.h already included, missing '#pragma once' in Texture2D.h"
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#endif
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#define ENGINE_Texture2D_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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struct FSharedImageConstRefBlueprint;
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// ********** Begin Class UTexture2D ***************************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2D_h_27_RPC_WRAPPERS \
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DECLARE_FUNCTION(execBlueprint_GetSizeY); \
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DECLARE_FUNCTION(execBlueprint_GetSizeX); \
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DECLARE_FUNCTION(execBlueprint_GetCPUCopy);
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2D_h_27_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UTexture2D, ENGINE_API)
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struct Z_Construct_UClass_UTexture2D_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UTexture2D_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2D_h_27_INCLASS \
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private: \
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static void StaticRegisterNativesUTexture2D(); \
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friend struct ::Z_Construct_UClass_UTexture2D_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UTexture2D_NoRegister(); \
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public: \
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DECLARE_CLASS2(UTexture2D, UTexture, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UTexture2D_NoRegister) \
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DECLARE_SERIALIZER(UTexture2D) \
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FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2D_h_27_ARCHIVESERIALIZER
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2D_h_27_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UTexture2D(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTexture2D) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UTexture2D); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTexture2D); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UTexture2D(UTexture2D&&) = delete; \
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UTexture2D(const UTexture2D&) = delete; \
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ENGINE_API virtual ~UTexture2D();
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2D_h_24_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2D_h_27_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2D_h_27_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2D_h_27_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2D_h_27_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UTexture2D;
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// ********** End Class UTexture2D *****************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2D_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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