531 lines
42 KiB
C++
531 lines
42 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Subsystems/SubsystemBlueprintLibrary.h"
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#include "UObject/Class.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeSubsystemBlueprintLibrary() {}
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// ********** Begin Cross Module References ********************************************************
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COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister();
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COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UAudioEngineSubsystem_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
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ENGINE_API UClass* Z_Construct_UClass_UEngineSubsystem_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UGameInstanceSubsystem_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_ULocalPlayerSubsystem_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_USubsystemBlueprintLibrary();
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ENGINE_API UClass* Z_Construct_UClass_USubsystemBlueprintLibrary_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UWorldSubsystem_NoRegister();
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UPackage* Z_Construct_UPackage__Script_Engine();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class USubsystemBlueprintLibrary Function GetAudioEngineSubsystem **************
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struct Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics
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{
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struct SubsystemBlueprintLibrary_eventGetAudioEngineSubsystem_Parms
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{
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UObject* ContextObject;
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TSubclassOf<UAudioEngineSubsystem> Class;
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UAudioEngineSubsystem* ReturnValue;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "BlueprintInternalUseOnly", "true" },
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{ "Category", "AudioEngine Subsystems" },
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{ "Comment", "/** Get an AudioEngine Subsystem from the AudioDevice associated with the provided context */" },
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{ "ModuleRelativePath", "Public/Subsystems/SubsystemBlueprintLibrary.h" },
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{ "ToolTip", "Get an AudioEngine Subsystem from the AudioDevice associated with the provided context" },
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{ "WorldContext", "ContextObject" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function GetAudioEngineSubsystem constinit property declarations ***************
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static const UECodeGen_Private::FObjectPropertyParams NewProp_ContextObject;
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static const UECodeGen_Private::FClassPropertyParams NewProp_Class;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function GetAudioEngineSubsystem constinit property declarations *****************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function GetAudioEngineSubsystem Property Definitions **************************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::NewProp_ContextObject = { "ContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetAudioEngineSubsystem_Parms, ContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::NewProp_Class = { "Class", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetAudioEngineSubsystem_Parms, Class), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UAudioEngineSubsystem_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetAudioEngineSubsystem_Parms, ReturnValue), Z_Construct_UClass_UAudioEngineSubsystem_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::NewProp_ContextObject,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::NewProp_Class,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::NewProp_ReturnValue,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::PropPointers) < 2048);
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// ********** End Function GetAudioEngineSubsystem Property Definitions ****************************
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USubsystemBlueprintLibrary, nullptr, "GetAudioEngineSubsystem", Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::PropPointers),
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sizeof(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::SubsystemBlueprintLibrary_eventGetAudioEngineSubsystem_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::Function_MetaDataParams), Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::SubsystemBlueprintLibrary_eventGetAudioEngineSubsystem_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(USubsystemBlueprintLibrary::execGetAudioEngineSubsystem)
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{
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P_GET_OBJECT(UObject,Z_Param_ContextObject);
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P_GET_OBJECT(UClass,Z_Param_Class);
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P_FINISH;
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P_NATIVE_BEGIN;
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*(UAudioEngineSubsystem**)Z_Param__Result=USubsystemBlueprintLibrary::GetAudioEngineSubsystem(Z_Param_ContextObject,Z_Param_Class);
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P_NATIVE_END;
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}
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// ********** End Class USubsystemBlueprintLibrary Function GetAudioEngineSubsystem ****************
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// ********** Begin Class USubsystemBlueprintLibrary Function GetEngineSubsystem *******************
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struct Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics
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{
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struct SubsystemBlueprintLibrary_eventGetEngineSubsystem_Parms
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{
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TSubclassOf<UEngineSubsystem> Class;
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UEngineSubsystem* ReturnValue;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "BlueprintInternalUseOnly", "true" },
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{ "Category", "Engine Subsystems" },
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{ "Comment", "/** Get a Game Instance Subsystem from the Game Instance associated with the provided context */" },
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{ "ModuleRelativePath", "Public/Subsystems/SubsystemBlueprintLibrary.h" },
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{ "ToolTip", "Get a Game Instance Subsystem from the Game Instance associated with the provided context" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function GetEngineSubsystem constinit property declarations ********************
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static const UECodeGen_Private::FClassPropertyParams NewProp_Class;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function GetEngineSubsystem constinit property declarations **********************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function GetEngineSubsystem Property Definitions *******************************
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const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::NewProp_Class = { "Class", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetEngineSubsystem_Parms, Class), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UEngineSubsystem_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetEngineSubsystem_Parms, ReturnValue), Z_Construct_UClass_UEngineSubsystem_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::NewProp_Class,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::NewProp_ReturnValue,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::PropPointers) < 2048);
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// ********** End Function GetEngineSubsystem Property Definitions *********************************
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USubsystemBlueprintLibrary, nullptr, "GetEngineSubsystem", Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::PropPointers),
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sizeof(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::SubsystemBlueprintLibrary_eventGetEngineSubsystem_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::Function_MetaDataParams), Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::SubsystemBlueprintLibrary_eventGetEngineSubsystem_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(USubsystemBlueprintLibrary::execGetEngineSubsystem)
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{
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P_GET_OBJECT(UClass,Z_Param_Class);
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P_FINISH;
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P_NATIVE_BEGIN;
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*(UEngineSubsystem**)Z_Param__Result=USubsystemBlueprintLibrary::GetEngineSubsystem(Z_Param_Class);
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P_NATIVE_END;
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}
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// ********** End Class USubsystemBlueprintLibrary Function GetEngineSubsystem *********************
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// ********** Begin Class USubsystemBlueprintLibrary Function GetGameInstanceSubsystem *************
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struct Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics
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{
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struct SubsystemBlueprintLibrary_eventGetGameInstanceSubsystem_Parms
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{
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UObject* ContextObject;
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TSubclassOf<UGameInstanceSubsystem> Class;
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UGameInstanceSubsystem* ReturnValue;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "BlueprintInternalUseOnly", "true" },
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{ "Category", "GameInstance Subsystems" },
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{ "Comment", "/** Get a Game Instance Subsystem from the Game Instance associated with the provided context */" },
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{ "ModuleRelativePath", "Public/Subsystems/SubsystemBlueprintLibrary.h" },
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{ "ToolTip", "Get a Game Instance Subsystem from the Game Instance associated with the provided context" },
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{ "WorldContext", "ContextObject" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function GetGameInstanceSubsystem constinit property declarations **************
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static const UECodeGen_Private::FObjectPropertyParams NewProp_ContextObject;
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static const UECodeGen_Private::FClassPropertyParams NewProp_Class;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function GetGameInstanceSubsystem constinit property declarations ****************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function GetGameInstanceSubsystem Property Definitions *************************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::NewProp_ContextObject = { "ContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetGameInstanceSubsystem_Parms, ContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::NewProp_Class = { "Class", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetGameInstanceSubsystem_Parms, Class), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UGameInstanceSubsystem_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetGameInstanceSubsystem_Parms, ReturnValue), Z_Construct_UClass_UGameInstanceSubsystem_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::PropPointers[] = {
|
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::NewProp_ContextObject,
|
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|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::NewProp_Class,
|
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|
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::NewProp_ReturnValue,
|
||
|
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};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetGameInstanceSubsystem Property Definitions ***************************
|
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|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USubsystemBlueprintLibrary, nullptr, "GetGameInstanceSubsystem", Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::PropPointers,
|
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|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::SubsystemBlueprintLibrary_eventGetGameInstanceSubsystem_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::Function_MetaDataParams), Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::Function_MetaDataParams)}, };
|
||
|
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static_assert(sizeof(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::SubsystemBlueprintLibrary_eventGetGameInstanceSubsystem_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem_Statics::FuncParams);
|
||
|
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}
|
||
|
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return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(USubsystemBlueprintLibrary::execGetGameInstanceSubsystem)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_ContextObject);
|
||
|
|
P_GET_OBJECT(UClass,Z_Param_Class);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(UGameInstanceSubsystem**)Z_Param__Result=USubsystemBlueprintLibrary::GetGameInstanceSubsystem(Z_Param_ContextObject,Z_Param_Class);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class USubsystemBlueprintLibrary Function GetGameInstanceSubsystem ***************
|
||
|
|
|
||
|
|
// ********** Begin Class USubsystemBlueprintLibrary Function GetLocalPlayerSubsystem **************
|
||
|
|
struct Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics
|
||
|
|
{
|
||
|
|
struct SubsystemBlueprintLibrary_eventGetLocalPlayerSubsystem_Parms
|
||
|
|
{
|
||
|
|
UObject* ContextObject;
|
||
|
|
TSubclassOf<ULocalPlayerSubsystem> Class;
|
||
|
|
ULocalPlayerSubsystem* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "BlueprintInternalUseOnly", "true" },
|
||
|
|
{ "Category", "LocalPlayer Subsystems" },
|
||
|
|
{ "Comment", "/** Get a Local Player Subsystem from the Local Player associated with the provided context */" },
|
||
|
|
{ "ModuleRelativePath", "Public/Subsystems/SubsystemBlueprintLibrary.h" },
|
||
|
|
{ "ToolTip", "Get a Local Player Subsystem from the Local Player associated with the provided context" },
|
||
|
|
{ "WorldContext", "ContextObject" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetLocalPlayerSubsystem constinit property declarations ***************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ContextObject;
|
||
|
|
static const UECodeGen_Private::FClassPropertyParams NewProp_Class;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetLocalPlayerSubsystem constinit property declarations *****************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetLocalPlayerSubsystem Property Definitions **************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::NewProp_ContextObject = { "ContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetLocalPlayerSubsystem_Parms, ContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::NewProp_Class = { "Class", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetLocalPlayerSubsystem_Parms, Class), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_ULocalPlayerSubsystem_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetLocalPlayerSubsystem_Parms, ReturnValue), Z_Construct_UClass_ULocalPlayerSubsystem_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::NewProp_ContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::NewProp_Class,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetLocalPlayerSubsystem Property Definitions ****************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USubsystemBlueprintLibrary, nullptr, "GetLocalPlayerSubsystem", Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::SubsystemBlueprintLibrary_eventGetLocalPlayerSubsystem_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::Function_MetaDataParams), Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::SubsystemBlueprintLibrary_eventGetLocalPlayerSubsystem_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(USubsystemBlueprintLibrary::execGetLocalPlayerSubsystem)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_ContextObject);
|
||
|
|
P_GET_OBJECT(UClass,Z_Param_Class);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(ULocalPlayerSubsystem**)Z_Param__Result=USubsystemBlueprintLibrary::GetLocalPlayerSubsystem(Z_Param_ContextObject,Z_Param_Class);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class USubsystemBlueprintLibrary Function GetLocalPlayerSubsystem ****************
|
||
|
|
|
||
|
|
// ********** Begin Class USubsystemBlueprintLibrary Function GetLocalPlayerSubSystemFromPlayerController
|
||
|
|
struct Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics
|
||
|
|
{
|
||
|
|
struct SubsystemBlueprintLibrary_eventGetLocalPlayerSubSystemFromPlayerController_Parms
|
||
|
|
{
|
||
|
|
APlayerController* PlayerController;
|
||
|
|
TSubclassOf<ULocalPlayerSubsystem> Class;
|
||
|
|
ULocalPlayerSubsystem* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "BlueprintInternalUseOnly", "true" },
|
||
|
|
{ "Category", "LocalPlayer Subsystems" },
|
||
|
|
{ "Comment", "/** \n\x09 * Get a Local Player Subsystem from the LocalPlayer associated with the provided context\n\x09 * If the player controller isn't associated to a LocalPlayer nullptr is returned\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Public/Subsystems/SubsystemBlueprintLibrary.h" },
|
||
|
|
{ "ToolTip", "Get a Local Player Subsystem from the LocalPlayer associated with the provided context\nIf the player controller isn't associated to a LocalPlayer nullptr is returned" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetLocalPlayerSubSystemFromPlayerController constinit property declarations
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController;
|
||
|
|
static const UECodeGen_Private::FClassPropertyParams NewProp_Class;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetLocalPlayerSubSystemFromPlayerController constinit property declarations
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetLocalPlayerSubSystemFromPlayerController Property Definitions ******
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetLocalPlayerSubSystemFromPlayerController_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::NewProp_Class = { "Class", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetLocalPlayerSubSystemFromPlayerController_Parms, Class), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_ULocalPlayerSubsystem_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetLocalPlayerSubSystemFromPlayerController_Parms, ReturnValue), Z_Construct_UClass_ULocalPlayerSubsystem_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::NewProp_PlayerController,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::NewProp_Class,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetLocalPlayerSubSystemFromPlayerController Property Definitions ********
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USubsystemBlueprintLibrary, nullptr, "GetLocalPlayerSubSystemFromPlayerController", Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::SubsystemBlueprintLibrary_eventGetLocalPlayerSubSystemFromPlayerController_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::Function_MetaDataParams), Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::SubsystemBlueprintLibrary_eventGetLocalPlayerSubSystemFromPlayerController_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(USubsystemBlueprintLibrary::execGetLocalPlayerSubSystemFromPlayerController)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(APlayerController,Z_Param_PlayerController);
|
||
|
|
P_GET_OBJECT(UClass,Z_Param_Class);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(ULocalPlayerSubsystem**)Z_Param__Result=USubsystemBlueprintLibrary::GetLocalPlayerSubSystemFromPlayerController(Z_Param_PlayerController,Z_Param_Class);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class USubsystemBlueprintLibrary Function GetLocalPlayerSubSystemFromPlayerController
|
||
|
|
|
||
|
|
// ********** Begin Class USubsystemBlueprintLibrary Function GetWorldSubsystem ********************
|
||
|
|
struct Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics
|
||
|
|
{
|
||
|
|
struct SubsystemBlueprintLibrary_eventGetWorldSubsystem_Parms
|
||
|
|
{
|
||
|
|
UObject* ContextObject;
|
||
|
|
TSubclassOf<UWorldSubsystem> Class;
|
||
|
|
UWorldSubsystem* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "BlueprintInternalUseOnly", "true" },
|
||
|
|
{ "Category", "GameInstance Subsystems" },
|
||
|
|
{ "Comment", "/** Get a World Subsystem from the World associated with the provided context */" },
|
||
|
|
{ "ModuleRelativePath", "Public/Subsystems/SubsystemBlueprintLibrary.h" },
|
||
|
|
{ "ToolTip", "Get a World Subsystem from the World associated with the provided context" },
|
||
|
|
{ "WorldContext", "ContextObject" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetWorldSubsystem constinit property declarations *********************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ContextObject;
|
||
|
|
static const UECodeGen_Private::FClassPropertyParams NewProp_Class;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetWorldSubsystem constinit property declarations ***********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetWorldSubsystem Property Definitions ********************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::NewProp_ContextObject = { "ContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetWorldSubsystem_Parms, ContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::NewProp_Class = { "Class", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetWorldSubsystem_Parms, Class), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UWorldSubsystem_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SubsystemBlueprintLibrary_eventGetWorldSubsystem_Parms, ReturnValue), Z_Construct_UClass_UWorldSubsystem_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::NewProp_ContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::NewProp_Class,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetWorldSubsystem Property Definitions **********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USubsystemBlueprintLibrary, nullptr, "GetWorldSubsystem", Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::SubsystemBlueprintLibrary_eventGetWorldSubsystem_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::Function_MetaDataParams), Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::SubsystemBlueprintLibrary_eventGetWorldSubsystem_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(USubsystemBlueprintLibrary::execGetWorldSubsystem)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_ContextObject);
|
||
|
|
P_GET_OBJECT(UClass,Z_Param_Class);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(UWorldSubsystem**)Z_Param__Result=USubsystemBlueprintLibrary::GetWorldSubsystem(Z_Param_ContextObject,Z_Param_Class);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class USubsystemBlueprintLibrary Function GetWorldSubsystem **********************
|
||
|
|
|
||
|
|
// ********** Begin Class USubsystemBlueprintLibrary ***********************************************
|
||
|
|
FClassRegistrationInfo Z_Registration_Info_UClass_USubsystemBlueprintLibrary;
|
||
|
|
UClass* USubsystemBlueprintLibrary::GetPrivateStaticClass()
|
||
|
|
{
|
||
|
|
using TClass = USubsystemBlueprintLibrary;
|
||
|
|
if (!Z_Registration_Info_UClass_USubsystemBlueprintLibrary.InnerSingleton)
|
||
|
|
{
|
||
|
|
GetPrivateStaticClassBody(
|
||
|
|
TClass::StaticPackage(),
|
||
|
|
TEXT("SubsystemBlueprintLibrary"),
|
||
|
|
Z_Registration_Info_UClass_USubsystemBlueprintLibrary.InnerSingleton,
|
||
|
|
StaticRegisterNativesUSubsystemBlueprintLibrary,
|
||
|
|
sizeof(TClass),
|
||
|
|
alignof(TClass),
|
||
|
|
TClass::StaticClassFlags,
|
||
|
|
TClass::StaticClassCastFlags(),
|
||
|
|
TClass::StaticConfigName(),
|
||
|
|
(UClass::ClassConstructorType)InternalConstructor<TClass>,
|
||
|
|
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
|
||
|
|
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
|
||
|
|
&TClass::Super::StaticClass,
|
||
|
|
&TClass::WithinClass::StaticClass
|
||
|
|
);
|
||
|
|
}
|
||
|
|
return Z_Registration_Info_UClass_USubsystemBlueprintLibrary.InnerSingleton;
|
||
|
|
}
|
||
|
|
UClass* Z_Construct_UClass_USubsystemBlueprintLibrary_NoRegister()
|
||
|
|
{
|
||
|
|
return USubsystemBlueprintLibrary::GetPrivateStaticClass();
|
||
|
|
}
|
||
|
|
struct Z_Construct_UClass_USubsystemBlueprintLibrary_Statics
|
||
|
|
{
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
|
||
|
|
{ "IncludePath", "Subsystems/SubsystemBlueprintLibrary.h" },
|
||
|
|
{ "ModuleRelativePath", "Public/Subsystems/SubsystemBlueprintLibrary.h" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Class USubsystemBlueprintLibrary constinit property declarations ***************
|
||
|
|
// ********** End Class USubsystemBlueprintLibrary constinit property declarations *****************
|
||
|
|
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetAudioEngineSubsystem"), .Pointer = &USubsystemBlueprintLibrary::execGetAudioEngineSubsystem },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetEngineSubsystem"), .Pointer = &USubsystemBlueprintLibrary::execGetEngineSubsystem },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetGameInstanceSubsystem"), .Pointer = &USubsystemBlueprintLibrary::execGetGameInstanceSubsystem },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetLocalPlayerSubsystem"), .Pointer = &USubsystemBlueprintLibrary::execGetLocalPlayerSubsystem },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetLocalPlayerSubSystemFromPlayerController"), .Pointer = &USubsystemBlueprintLibrary::execGetLocalPlayerSubSystemFromPlayerController },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetWorldSubsystem"), .Pointer = &USubsystemBlueprintLibrary::execGetWorldSubsystem },
|
||
|
|
};
|
||
|
|
static UObject* (*const DependentSingletons[])();
|
||
|
|
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
|
||
|
|
{ &Z_Construct_UFunction_USubsystemBlueprintLibrary_GetAudioEngineSubsystem, "GetAudioEngineSubsystem" }, // 3270697040
|
||
|
|
{ &Z_Construct_UFunction_USubsystemBlueprintLibrary_GetEngineSubsystem, "GetEngineSubsystem" }, // 838840870
|
||
|
|
{ &Z_Construct_UFunction_USubsystemBlueprintLibrary_GetGameInstanceSubsystem, "GetGameInstanceSubsystem" }, // 39381726
|
||
|
|
{ &Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubsystem, "GetLocalPlayerSubsystem" }, // 2880709375
|
||
|
|
{ &Z_Construct_UFunction_USubsystemBlueprintLibrary_GetLocalPlayerSubSystemFromPlayerController, "GetLocalPlayerSubSystemFromPlayerController" }, // 3962768535
|
||
|
|
{ &Z_Construct_UFunction_USubsystemBlueprintLibrary_GetWorldSubsystem, "GetWorldSubsystem" }, // 1021142007
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
|
||
|
|
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
||
|
|
TCppClassTypeTraits<USubsystemBlueprintLibrary>::IsAbstract,
|
||
|
|
};
|
||
|
|
static const UECodeGen_Private::FClassParams ClassParams;
|
||
|
|
}; // struct Z_Construct_UClass_USubsystemBlueprintLibrary_Statics
|
||
|
|
UObject* (*const Z_Construct_UClass_USubsystemBlueprintLibrary_Statics::DependentSingletons[])() = {
|
||
|
|
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
|
||
|
|
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USubsystemBlueprintLibrary_Statics::DependentSingletons) < 16);
|
||
|
|
const UECodeGen_Private::FClassParams Z_Construct_UClass_USubsystemBlueprintLibrary_Statics::ClassParams = {
|
||
|
|
&USubsystemBlueprintLibrary::StaticClass,
|
||
|
|
nullptr,
|
||
|
|
&StaticCppClassTypeInfo,
|
||
|
|
DependentSingletons,
|
||
|
|
FuncInfo,
|
||
|
|
nullptr,
|
||
|
|
nullptr,
|
||
|
|
UE_ARRAY_COUNT(DependentSingletons),
|
||
|
|
UE_ARRAY_COUNT(FuncInfo),
|
||
|
|
0,
|
||
|
|
0,
|
||
|
|
0x000800A0u,
|
||
|
|
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USubsystemBlueprintLibrary_Statics::Class_MetaDataParams), Z_Construct_UClass_USubsystemBlueprintLibrary_Statics::Class_MetaDataParams)
|
||
|
|
};
|
||
|
|
void USubsystemBlueprintLibrary::StaticRegisterNativesUSubsystemBlueprintLibrary()
|
||
|
|
{
|
||
|
|
UClass* Class = USubsystemBlueprintLibrary::StaticClass();
|
||
|
|
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_USubsystemBlueprintLibrary_Statics::Funcs));
|
||
|
|
}
|
||
|
|
UClass* Z_Construct_UClass_USubsystemBlueprintLibrary()
|
||
|
|
{
|
||
|
|
if (!Z_Registration_Info_UClass_USubsystemBlueprintLibrary.OuterSingleton)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USubsystemBlueprintLibrary.OuterSingleton, Z_Construct_UClass_USubsystemBlueprintLibrary_Statics::ClassParams);
|
||
|
|
}
|
||
|
|
return Z_Registration_Info_UClass_USubsystemBlueprintLibrary.OuterSingleton;
|
||
|
|
}
|
||
|
|
USubsystemBlueprintLibrary::USubsystemBlueprintLibrary(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
|
||
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USubsystemBlueprintLibrary);
|
||
|
|
USubsystemBlueprintLibrary::~USubsystemBlueprintLibrary() {}
|
||
|
|
// ********** End Class USubsystemBlueprintLibrary *************************************************
|
||
|
|
|
||
|
|
// ********** Begin Registration *******************************************************************
|
||
|
|
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Subsystems_SubsystemBlueprintLibrary_h__Script_Engine_Statics
|
||
|
|
{
|
||
|
|
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
||
|
|
{ Z_Construct_UClass_USubsystemBlueprintLibrary, USubsystemBlueprintLibrary::StaticClass, TEXT("USubsystemBlueprintLibrary"), &Z_Registration_Info_UClass_USubsystemBlueprintLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USubsystemBlueprintLibrary), 461134514U) },
|
||
|
|
};
|
||
|
|
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Subsystems_SubsystemBlueprintLibrary_h__Script_Engine_Statics
|
||
|
|
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Subsystems_SubsystemBlueprintLibrary_h__Script_Engine_4182302188{
|
||
|
|
TEXT("/Script/Engine"),
|
||
|
|
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Subsystems_SubsystemBlueprintLibrary_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Subsystems_SubsystemBlueprintLibrary_h__Script_Engine_Statics::ClassInfo),
|
||
|
|
nullptr, 0,
|
||
|
|
nullptr, 0,
|
||
|
|
};
|
||
|
|
// ********** End Registration *********************************************************************
|
||
|
|
|
||
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|