Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SplineMeshActor.gen.cpp

144 lines
7.6 KiB
C++
Raw Normal View History

2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Engine/SplineMeshActor.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSplineMeshActor() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_AActor();
ENGINE_API UClass* Z_Construct_UClass_ASplineMeshActor();
ENGINE_API UClass* Z_Construct_UClass_ASplineMeshActor_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_USplineMeshComponent_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class ASplineMeshActor *********************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_ASplineMeshActor;
UClass* ASplineMeshActor::GetPrivateStaticClass()
{
using TClass = ASplineMeshActor;
if (!Z_Registration_Info_UClass_ASplineMeshActor.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SplineMeshActor"),
Z_Registration_Info_UClass_ASplineMeshActor.InnerSingleton,
StaticRegisterNativesASplineMeshActor,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_ASplineMeshActor.InnerSingleton;
}
UClass* Z_Construct_UClass_ASplineMeshActor_NoRegister()
{
return ASplineMeshActor::GetPrivateStaticClass();
}
struct Z_Construct_UClass_ASplineMeshActor_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "ChildCanTick", "" },
{ "Comment", "/**\n * SplineMeshActor is an actor with a SplineMeshComponent.\n *\n * @see USplineMeshComponent\n */" },
{ "HideCategories", "Input" },
{ "IgnoreCategoryKeywordsInSubclasses", "true" },
{ "IncludePath", "Engine/SplineMeshActor.h" },
{ "IsConversionRoot", "true" },
{ "ModuleRelativePath", "Classes/Engine/SplineMeshActor.h" },
{ "ShowCategories", "Input|MouseInput Input|TouchInput" },
{ "ToolTip", "SplineMeshActor is an actor with a SplineMeshComponent.\n\n@see USplineMeshComponent" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SplineMeshComponent_MetaData[] = {
{ "AllowPrivateAccess", "true" },
{ "Category", "SplineMeshActor" },
{ "EditInline", "true" },
{ "ExposeFunctionCategories", "Mesh,Rendering,Physics,Components|StaticMesh,Components|SplineMesh" },
{ "ModuleRelativePath", "Classes/Engine/SplineMeshActor.h" },
};
#endif // WITH_METADATA
// ********** Begin Class ASplineMeshActor constinit property declarations *************************
static const UECodeGen_Private::FObjectPropertyParams NewProp_SplineMeshComponent;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class ASplineMeshActor constinit property declarations ***************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<ASplineMeshActor>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_ASplineMeshActor_Statics
// ********** Begin Class ASplineMeshActor Property Definitions ************************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ASplineMeshActor_Statics::NewProp_SplineMeshComponent = { "SplineMeshComponent", nullptr, (EPropertyFlags)0x01440000000a001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ASplineMeshActor, SplineMeshComponent), Z_Construct_UClass_USplineMeshComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SplineMeshComponent_MetaData), NewProp_SplineMeshComponent_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_ASplineMeshActor_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ASplineMeshActor_Statics::NewProp_SplineMeshComponent,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ASplineMeshActor_Statics::PropPointers) < 2048);
// ********** End Class ASplineMeshActor Property Definitions **************************************
UObject* (*const Z_Construct_UClass_ASplineMeshActor_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_AActor,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ASplineMeshActor_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_ASplineMeshActor_Statics::ClassParams = {
&ASplineMeshActor::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_ASplineMeshActor_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_ASplineMeshActor_Statics::PropPointers),
0,
0x008800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ASplineMeshActor_Statics::Class_MetaDataParams), Z_Construct_UClass_ASplineMeshActor_Statics::Class_MetaDataParams)
};
void ASplineMeshActor::StaticRegisterNativesASplineMeshActor()
{
}
UClass* Z_Construct_UClass_ASplineMeshActor()
{
if (!Z_Registration_Info_UClass_ASplineMeshActor.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ASplineMeshActor.OuterSingleton, Z_Construct_UClass_ASplineMeshActor_Statics::ClassParams);
}
return Z_Registration_Info_UClass_ASplineMeshActor.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ASplineMeshActor);
ASplineMeshActor::~ASplineMeshActor() {}
// ********** End Class ASplineMeshActor ***********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SplineMeshActor_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_ASplineMeshActor, ASplineMeshActor::StaticClass, TEXT("ASplineMeshActor"), &Z_Registration_Info_UClass_ASplineMeshActor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ASplineMeshActor), 99444701U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SplineMeshActor_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SplineMeshActor_h__Script_Engine_385612370{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SplineMeshActor_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SplineMeshActor_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS