161 lines
7.4 KiB
C
161 lines
7.4 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Animation/Skeleton.h"
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#ifdef ENGINE_Skeleton_generated_h
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#error "Skeleton.generated.h already included, missing '#pragma once' in Skeleton.h"
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#endif
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#define ENGINE_Skeleton_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class UBlendProfile;
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class USkeleton;
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// ********** Begin ScriptStruct FSkeletonToMeshLinkup *********************************************
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struct Z_Construct_UScriptStruct_FSkeletonToMeshLinkup_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_49_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSkeletonToMeshLinkup_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FSkeletonToMeshLinkup;
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// ********** End ScriptStruct FSkeletonToMeshLinkup ***********************************************
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// ********** Begin ScriptStruct FBoneNode *********************************************************
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struct Z_Construct_UScriptStruct_FBoneNode_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_95_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FBoneNode_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FBoneNode;
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// ********** End ScriptStruct FBoneNode ***********************************************************
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// ********** Begin ScriptStruct FReferencePose ****************************************************
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struct Z_Construct_UScriptStruct_FReferencePose_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_135_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FReferencePose_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FReferencePose;
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// ********** End ScriptStruct FReferencePose ******************************************************
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// ********** Begin ScriptStruct FBoneReductionSetting *********************************************
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struct Z_Construct_UScriptStruct_FBoneReductionSetting_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_161_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FBoneReductionSetting_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FBoneReductionSetting;
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// ********** End ScriptStruct FBoneReductionSetting ***********************************************
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// ********** Begin ScriptStruct FNameMapping ******************************************************
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struct Z_Construct_UScriptStruct_FNameMapping_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_191_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FNameMapping_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FNameMapping;
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// ********** End ScriptStruct FNameMapping ********************************************************
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// ********** Begin ScriptStruct FAnimSlotGroup ****************************************************
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struct Z_Construct_UScriptStruct_FAnimSlotGroup_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_221_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimSlotGroup_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FAnimSlotGroup;
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// ********** End ScriptStruct FAnimSlotGroup ******************************************************
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// ********** Begin ScriptStruct FVirtualBone ******************************************************
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struct Z_Construct_UScriptStruct_FVirtualBone_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_256_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FVirtualBone_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FVirtualBone;
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// ********** End ScriptStruct FVirtualBone ********************************************************
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// ********** Begin Class USkeleton ****************************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_299_RPC_WRAPPERS \
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DECLARE_FUNCTION(execAddCompatibleSkeletonSoft); \
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DECLARE_FUNCTION(execAddCompatibleSkeleton); \
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DECLARE_FUNCTION(execGetBlendProfile);
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_299_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(USkeleton, ENGINE_API)
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struct Z_Construct_UClass_USkeleton_Statics;
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ENGINE_API UClass* Z_Construct_UClass_USkeleton_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_299_INCLASS \
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private: \
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static void StaticRegisterNativesUSkeleton(); \
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friend struct ::Z_Construct_UClass_USkeleton_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_USkeleton_NoRegister(); \
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public: \
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DECLARE_CLASS2(USkeleton, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USkeleton_NoRegister) \
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DECLARE_SERIALIZER(USkeleton) \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_299_ARCHIVESERIALIZER \
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virtual UObject* _getUObject() const override { return const_cast<USkeleton*>(this); }
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_299_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API USkeleton(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USkeleton) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USkeleton); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USkeleton); \
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/** Deleted move- and copy-constructors, should never be used */ \
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USkeleton(USkeleton&&) = delete; \
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USkeleton(const USkeleton&) = delete; \
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ENGINE_API virtual ~USkeleton();
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_293_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_299_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_299_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_299_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_299_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class USkeleton;
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// ********** End Class USkeleton ******************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h
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// ********** Begin Enum EBoneTranslationRetargetingMode *******************************************
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#define FOREACH_ENUM_EBONETRANSLATIONRETARGETINGMODE(op) \
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op(EBoneTranslationRetargetingMode::Animation) \
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op(EBoneTranslationRetargetingMode::Skeleton) \
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op(EBoneTranslationRetargetingMode::AnimationScaled) \
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op(EBoneTranslationRetargetingMode::AnimationRelative) \
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op(EBoneTranslationRetargetingMode::OrientAndScale)
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namespace EBoneTranslationRetargetingMode { enum Type : int; }
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EBoneTranslationRetargetingMode::Type>();
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// ********** End Enum EBoneTranslationRetargetingMode *********************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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