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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/Skeleton.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/Skeleton.h"
#ifdef ENGINE_Skeleton_generated_h
#error "Skeleton.generated.h already included, missing '#pragma once' in Skeleton.h"
#endif
#define ENGINE_Skeleton_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UBlendProfile;
class USkeleton;
// ********** Begin ScriptStruct FSkeletonToMeshLinkup *********************************************
struct Z_Construct_UScriptStruct_FSkeletonToMeshLinkup_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_49_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSkeletonToMeshLinkup_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FSkeletonToMeshLinkup;
// ********** End ScriptStruct FSkeletonToMeshLinkup ***********************************************
// ********** Begin ScriptStruct FBoneNode *********************************************************
struct Z_Construct_UScriptStruct_FBoneNode_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_95_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FBoneNode_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FBoneNode;
// ********** End ScriptStruct FBoneNode ***********************************************************
// ********** Begin ScriptStruct FReferencePose ****************************************************
struct Z_Construct_UScriptStruct_FReferencePose_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_135_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FReferencePose_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FReferencePose;
// ********** End ScriptStruct FReferencePose ******************************************************
// ********** Begin ScriptStruct FBoneReductionSetting *********************************************
struct Z_Construct_UScriptStruct_FBoneReductionSetting_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_161_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FBoneReductionSetting_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FBoneReductionSetting;
// ********** End ScriptStruct FBoneReductionSetting ***********************************************
// ********** Begin ScriptStruct FNameMapping ******************************************************
struct Z_Construct_UScriptStruct_FNameMapping_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_191_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FNameMapping_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FNameMapping;
// ********** End ScriptStruct FNameMapping ********************************************************
// ********** Begin ScriptStruct FAnimSlotGroup ****************************************************
struct Z_Construct_UScriptStruct_FAnimSlotGroup_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_221_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimSlotGroup_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAnimSlotGroup;
// ********** End ScriptStruct FAnimSlotGroup ******************************************************
// ********** Begin ScriptStruct FVirtualBone ******************************************************
struct Z_Construct_UScriptStruct_FVirtualBone_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_256_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FVirtualBone_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FVirtualBone;
// ********** End ScriptStruct FVirtualBone ********************************************************
// ********** Begin Class USkeleton ****************************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_299_RPC_WRAPPERS \
DECLARE_FUNCTION(execAddCompatibleSkeletonSoft); \
DECLARE_FUNCTION(execAddCompatibleSkeleton); \
DECLARE_FUNCTION(execGetBlendProfile);
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_299_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(USkeleton, ENGINE_API)
struct Z_Construct_UClass_USkeleton_Statics;
ENGINE_API UClass* Z_Construct_UClass_USkeleton_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_299_INCLASS \
private: \
static void StaticRegisterNativesUSkeleton(); \
friend struct ::Z_Construct_UClass_USkeleton_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_USkeleton_NoRegister(); \
public: \
DECLARE_CLASS2(USkeleton, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USkeleton_NoRegister) \
DECLARE_SERIALIZER(USkeleton) \
FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_299_ARCHIVESERIALIZER \
virtual UObject* _getUObject() const override { return const_cast<USkeleton*>(this); }
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_299_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API USkeleton(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USkeleton) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USkeleton); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USkeleton); \
/** Deleted move- and copy-constructors, should never be used */ \
USkeleton(USkeleton&&) = delete; \
USkeleton(const USkeleton&) = delete; \
ENGINE_API virtual ~USkeleton();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_293_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_299_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_299_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_299_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h_299_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USkeleton;
// ********** End Class USkeleton ******************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_Skeleton_h
// ********** Begin Enum EBoneTranslationRetargetingMode *******************************************
#define FOREACH_ENUM_EBONETRANSLATIONRETARGETINGMODE(op) \
op(EBoneTranslationRetargetingMode::Animation) \
op(EBoneTranslationRetargetingMode::Skeleton) \
op(EBoneTranslationRetargetingMode::AnimationScaled) \
op(EBoneTranslationRetargetingMode::AnimationRelative) \
op(EBoneTranslationRetargetingMode::OrientAndScale)
namespace EBoneTranslationRetargetingMode { enum Type : int; }
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EBoneTranslationRetargetingMode::Type>();
// ********** End Enum EBoneTranslationRetargetingMode *********************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS