69 lines
2.9 KiB
C
69 lines
2.9 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "SkeletalMeshReductionSettings.h"
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#ifdef ENGINE_SkeletalMeshReductionSettings_generated_h
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#error "SkeletalMeshReductionSettings.generated.h already included, missing '#pragma once' in SkeletalMeshReductionSettings.h"
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#endif
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#define ENGINE_SkeletalMeshReductionSettings_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FSkeletalMeshOptimizationSettings *********************************
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struct Z_Construct_UScriptStruct_FSkeletalMeshOptimizationSettings_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_SkeletalMeshReductionSettings_h_60_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSkeletalMeshOptimizationSettings_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FSkeletalMeshOptimizationSettings;
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// ********** End ScriptStruct FSkeletalMeshOptimizationSettings ***********************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_SkeletalMeshReductionSettings_h
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// ********** Begin Enum SkeletalMeshTerminationCriterion ******************************************
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#define FOREACH_ENUM_SKELETALMESHTERMINATIONCRITERION(op) \
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op(SMTC_NumOfTriangles) \
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op(SMTC_NumOfVerts) \
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op(SMTC_TriangleOrVert) \
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op(SMTC_AbsNumOfTriangles) \
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op(SMTC_AbsNumOfVerts) \
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op(SMTC_AbsTriangleOrVert)
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enum SkeletalMeshTerminationCriterion : int;
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<SkeletalMeshTerminationCriterion>();
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// ********** End Enum SkeletalMeshTerminationCriterion ********************************************
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// ********** Begin Enum SkeletalMeshOptimizationType **********************************************
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#define FOREACH_ENUM_SKELETALMESHOPTIMIZATIONTYPE(op) \
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op(SMOT_NumOfTriangles) \
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op(SMOT_MaxDeviation) \
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op(SMOT_TriangleOrDeviation)
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enum SkeletalMeshOptimizationType : int;
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<SkeletalMeshOptimizationType>();
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// ********** End Enum SkeletalMeshOptimizationType ************************************************
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// ********** Begin Enum SkeletalMeshOptimizationImportance ****************************************
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#define FOREACH_ENUM_SKELETALMESHOPTIMIZATIONIMPORTANCE(op) \
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op(SMOI_Off) \
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op(SMOI_Lowest) \
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op(SMOI_Low) \
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op(SMOI_Normal) \
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op(SMOI_High) \
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op(SMOI_Highest)
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enum SkeletalMeshOptimizationImportance : int;
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<SkeletalMeshOptimizationImportance>();
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// ********** End Enum SkeletalMeshOptimizationImportance ******************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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