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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/SkeletalMeshActor.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/SkeletalMeshActor.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSkeletalMeshActor() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_AActor();
ENGINE_API UClass* Z_Construct_UClass_ASkeletalMeshActor();
ENGINE_API UClass* Z_Construct_UClass_ASkeletalMeshActor_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UMaterialInterface_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UPhysicsAsset_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_USkeletalMesh_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshComponent_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class ASkeletalMeshActor Function OnRep_ReplicatedMaterial0 ********************
struct Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMaterial0_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Classes/Animation/SkeletalMeshActor.h" },
};
#endif // WITH_METADATA
// ********** Begin Function OnRep_ReplicatedMaterial0 constinit property declarations *************
// ********** End Function OnRep_ReplicatedMaterial0 constinit property declarations ***************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMaterial0_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ASkeletalMeshActor, nullptr, "OnRep_ReplicatedMaterial0", nullptr,
0,
0,
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMaterial0_Statics::Function_MetaDataParams), Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMaterial0_Statics::Function_MetaDataParams)}, };
UFunction* Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMaterial0()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMaterial0_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(ASkeletalMeshActor::execOnRep_ReplicatedMaterial0)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_ReplicatedMaterial0();
P_NATIVE_END;
}
// ********** End Class ASkeletalMeshActor Function OnRep_ReplicatedMaterial0 **********************
// ********** Begin Class ASkeletalMeshActor Function OnRep_ReplicatedMaterial1 ********************
struct Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMaterial1_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Classes/Animation/SkeletalMeshActor.h" },
};
#endif // WITH_METADATA
// ********** Begin Function OnRep_ReplicatedMaterial1 constinit property declarations *************
// ********** End Function OnRep_ReplicatedMaterial1 constinit property declarations ***************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMaterial1_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ASkeletalMeshActor, nullptr, "OnRep_ReplicatedMaterial1", nullptr,
0,
0,
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMaterial1_Statics::Function_MetaDataParams), Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMaterial1_Statics::Function_MetaDataParams)}, };
UFunction* Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMaterial1()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMaterial1_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(ASkeletalMeshActor::execOnRep_ReplicatedMaterial1)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_ReplicatedMaterial1();
P_NATIVE_END;
}
// ********** End Class ASkeletalMeshActor Function OnRep_ReplicatedMaterial1 **********************
// ********** Begin Class ASkeletalMeshActor Function OnRep_ReplicatedMesh *************************
struct Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMesh_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Comment", "/** Replication Notification Callbacks */" },
{ "ModuleRelativePath", "Classes/Animation/SkeletalMeshActor.h" },
{ "ToolTip", "Replication Notification Callbacks" },
};
#endif // WITH_METADATA
// ********** Begin Function OnRep_ReplicatedMesh constinit property declarations ******************
// ********** End Function OnRep_ReplicatedMesh constinit property declarations ********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMesh_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ASkeletalMeshActor, nullptr, "OnRep_ReplicatedMesh", nullptr,
0,
0,
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMesh_Statics::Function_MetaDataParams), Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMesh_Statics::Function_MetaDataParams)}, };
UFunction* Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMesh()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMesh_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(ASkeletalMeshActor::execOnRep_ReplicatedMesh)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_ReplicatedMesh();
P_NATIVE_END;
}
// ********** End Class ASkeletalMeshActor Function OnRep_ReplicatedMesh ***************************
// ********** Begin Class ASkeletalMeshActor Function OnRep_ReplicatedPhysAsset ********************
struct Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedPhysAsset_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Classes/Animation/SkeletalMeshActor.h" },
};
#endif // WITH_METADATA
// ********** Begin Function OnRep_ReplicatedPhysAsset constinit property declarations *************
// ********** End Function OnRep_ReplicatedPhysAsset constinit property declarations ***************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedPhysAsset_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ASkeletalMeshActor, nullptr, "OnRep_ReplicatedPhysAsset", nullptr,
0,
0,
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedPhysAsset_Statics::Function_MetaDataParams), Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedPhysAsset_Statics::Function_MetaDataParams)}, };
UFunction* Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedPhysAsset()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedPhysAsset_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(ASkeletalMeshActor::execOnRep_ReplicatedPhysAsset)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_ReplicatedPhysAsset();
P_NATIVE_END;
}
// ********** End Class ASkeletalMeshActor Function OnRep_ReplicatedPhysAsset **********************
// ********** Begin Class ASkeletalMeshActor *******************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_ASkeletalMeshActor;
UClass* ASkeletalMeshActor::GetPrivateStaticClass()
{
using TClass = ASkeletalMeshActor;
if (!Z_Registration_Info_UClass_ASkeletalMeshActor.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SkeletalMeshActor"),
Z_Registration_Info_UClass_ASkeletalMeshActor.InnerSingleton,
StaticRegisterNativesASkeletalMeshActor,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_ASkeletalMeshActor.InnerSingleton;
}
UClass* Z_Construct_UClass_ASkeletalMeshActor_NoRegister()
{
return ASkeletalMeshActor::GetPrivateStaticClass();
}
struct Z_Construct_UClass_ASkeletalMeshActor_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "ChildCanTick", "" },
{ "ClassGroupNames", "ISkeletalMeshes" },
{ "Comment", "/**\n * SkeletalMeshActor is an instance of a USkeletalMesh in the world.\n * Skeletal meshes are deformable meshes that can be animated and change their geometry at run-time.\n * Skeletal meshes dragged into the level from the Content Browser are automatically converted to StaticMeshActors.\n * \n * @see https://docs.unrealengine.com/latest/INT/Engine/Content/Types/SkeletalMeshes/\n * @see USkeletalMesh\n */" },
{ "IgnoreCategoryKeywordsInSubclasses", "true" },
{ "IncludePath", "Animation/SkeletalMeshActor.h" },
{ "IsBlueprintBase", "true" },
{ "IsConversionRoot", "true" },
{ "ModuleRelativePath", "Classes/Animation/SkeletalMeshActor.h" },
{ "ToolTip", "SkeletalMeshActor is an instance of a USkeletalMesh in the world.\nSkeletal meshes are deformable meshes that can be animated and change their geometry at run-time.\nSkeletal meshes dragged into the level from the Content Browser are automatically converted to StaticMeshActors.\n\n@see https://docs.unrealengine.com/latest/INT/Engine/Content/Types/SkeletalMeshes/\n@see USkeletalMesh" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bShouldDoAnimNotifies_MetaData[] = {
{ "Category", "Animation" },
{ "Comment", "/** Whether or not this actor should respond to anim notifies - CURRENTLY ONLY AFFECTS PlayParticleEffect NOTIFIES**/" },
{ "ModuleRelativePath", "Classes/Animation/SkeletalMeshActor.h" },
{ "ToolTip", "Whether or not this actor should respond to anim notifies - CURRENTLY ONLY AFFECTS PlayParticleEffect NOTIFIES*" },
};
#if WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bWakeOnLevelStart_MetaData[] = {
{ "ModuleRelativePath", "Classes/Animation/SkeletalMeshActor.h" },
};
#endif // WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SkeletalMeshComponent_MetaData[] = {
{ "AllowPrivateAccess", "true" },
{ "Category", "SkeletalMeshActor" },
{ "EditInline", "true" },
{ "ExposeFunctionCategories", "Mesh,Components|SkeletalMesh,Animation,Physics" },
{ "ModuleRelativePath", "Classes/Animation/SkeletalMeshActor.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReplicatedMesh_MetaData[] = {
{ "Comment", "/** Used to replicate mesh to clients */" },
{ "ModuleRelativePath", "Classes/Animation/SkeletalMeshActor.h" },
{ "ToolTip", "Used to replicate mesh to clients" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReplicatedPhysAsset_MetaData[] = {
{ "Comment", "/** Used to replicate physics asset to clients */" },
{ "ModuleRelativePath", "Classes/Animation/SkeletalMeshActor.h" },
{ "ToolTip", "Used to replicate physics asset to clients" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReplicatedMaterial0_MetaData[] = {
{ "Comment", "/** used to replicate the material in index 0 */" },
{ "ModuleRelativePath", "Classes/Animation/SkeletalMeshActor.h" },
{ "ToolTip", "used to replicate the material in index 0" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReplicatedMaterial1_MetaData[] = {
{ "ModuleRelativePath", "Classes/Animation/SkeletalMeshActor.h" },
};
#endif // WITH_METADATA
// ********** Begin Class ASkeletalMeshActor constinit property declarations ***********************
static void NewProp_bShouldDoAnimNotifies_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bShouldDoAnimNotifies;
#if WITH_EDITORONLY_DATA
static void NewProp_bWakeOnLevelStart_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bWakeOnLevelStart;
#endif // WITH_EDITORONLY_DATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_SkeletalMeshComponent;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReplicatedMesh;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReplicatedPhysAsset;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReplicatedMaterial0;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReplicatedMaterial1;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class ASkeletalMeshActor constinit property declarations *************************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("OnRep_ReplicatedMaterial0"), .Pointer = &ASkeletalMeshActor::execOnRep_ReplicatedMaterial0 },
{ .NameUTF8 = UTF8TEXT("OnRep_ReplicatedMaterial1"), .Pointer = &ASkeletalMeshActor::execOnRep_ReplicatedMaterial1 },
{ .NameUTF8 = UTF8TEXT("OnRep_ReplicatedMesh"), .Pointer = &ASkeletalMeshActor::execOnRep_ReplicatedMesh },
{ .NameUTF8 = UTF8TEXT("OnRep_ReplicatedPhysAsset"), .Pointer = &ASkeletalMeshActor::execOnRep_ReplicatedPhysAsset },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMaterial0, "OnRep_ReplicatedMaterial0" }, // 3632756768
{ &Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMaterial1, "OnRep_ReplicatedMaterial1" }, // 104565490
{ &Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMesh, "OnRep_ReplicatedMesh" }, // 1247098773
{ &Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedPhysAsset, "OnRep_ReplicatedPhysAsset" }, // 691491462
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<ASkeletalMeshActor>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_ASkeletalMeshActor_Statics
// ********** Begin Class ASkeletalMeshActor Property Definitions **********************************
void Z_Construct_UClass_ASkeletalMeshActor_Statics::NewProp_bShouldDoAnimNotifies_SetBit(void* Obj)
{
((ASkeletalMeshActor*)Obj)->bShouldDoAnimNotifies = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_ASkeletalMeshActor_Statics::NewProp_bShouldDoAnimNotifies = { "bShouldDoAnimNotifies", nullptr, (EPropertyFlags)0x0010040000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(ASkeletalMeshActor), &Z_Construct_UClass_ASkeletalMeshActor_Statics::NewProp_bShouldDoAnimNotifies_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bShouldDoAnimNotifies_MetaData), NewProp_bShouldDoAnimNotifies_MetaData) };
#if WITH_EDITORONLY_DATA
void Z_Construct_UClass_ASkeletalMeshActor_Statics::NewProp_bWakeOnLevelStart_SetBit(void* Obj)
{
((ASkeletalMeshActor*)Obj)->bWakeOnLevelStart_DEPRECATED = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_ASkeletalMeshActor_Statics::NewProp_bWakeOnLevelStart = { "bWakeOnLevelStart", nullptr, (EPropertyFlags)0x0010000820000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(ASkeletalMeshActor), &Z_Construct_UClass_ASkeletalMeshActor_Statics::NewProp_bWakeOnLevelStart_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bWakeOnLevelStart_MetaData), NewProp_bWakeOnLevelStart_MetaData) };
#endif // WITH_EDITORONLY_DATA
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ASkeletalMeshActor_Statics::NewProp_SkeletalMeshComponent = { "SkeletalMeshComponent", nullptr, (EPropertyFlags)0x01440000000a001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ASkeletalMeshActor, SkeletalMeshComponent), Z_Construct_UClass_USkeletalMeshComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SkeletalMeshComponent_MetaData), NewProp_SkeletalMeshComponent_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ASkeletalMeshActor_Statics::NewProp_ReplicatedMesh = { "ReplicatedMesh", "OnRep_ReplicatedMesh", (EPropertyFlags)0x0114000100002020, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ASkeletalMeshActor, ReplicatedMesh), Z_Construct_UClass_USkeletalMesh_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReplicatedMesh_MetaData), NewProp_ReplicatedMesh_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ASkeletalMeshActor_Statics::NewProp_ReplicatedPhysAsset = { "ReplicatedPhysAsset", "OnRep_ReplicatedPhysAsset", (EPropertyFlags)0x0114000100002020, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ASkeletalMeshActor, ReplicatedPhysAsset), Z_Construct_UClass_UPhysicsAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReplicatedPhysAsset_MetaData), NewProp_ReplicatedPhysAsset_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ASkeletalMeshActor_Statics::NewProp_ReplicatedMaterial0 = { "ReplicatedMaterial0", "OnRep_ReplicatedMaterial0", (EPropertyFlags)0x0114000100000020, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ASkeletalMeshActor, ReplicatedMaterial0), Z_Construct_UClass_UMaterialInterface_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReplicatedMaterial0_MetaData), NewProp_ReplicatedMaterial0_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ASkeletalMeshActor_Statics::NewProp_ReplicatedMaterial1 = { "ReplicatedMaterial1", "OnRep_ReplicatedMaterial1", (EPropertyFlags)0x0114000100000020, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ASkeletalMeshActor, ReplicatedMaterial1), Z_Construct_UClass_UMaterialInterface_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReplicatedMaterial1_MetaData), NewProp_ReplicatedMaterial1_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_ASkeletalMeshActor_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ASkeletalMeshActor_Statics::NewProp_bShouldDoAnimNotifies,
#if WITH_EDITORONLY_DATA
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ASkeletalMeshActor_Statics::NewProp_bWakeOnLevelStart,
#endif // WITH_EDITORONLY_DATA
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ASkeletalMeshActor_Statics::NewProp_SkeletalMeshComponent,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ASkeletalMeshActor_Statics::NewProp_ReplicatedMesh,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ASkeletalMeshActor_Statics::NewProp_ReplicatedPhysAsset,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ASkeletalMeshActor_Statics::NewProp_ReplicatedMaterial0,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ASkeletalMeshActor_Statics::NewProp_ReplicatedMaterial1,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ASkeletalMeshActor_Statics::PropPointers) < 2048);
// ********** End Class ASkeletalMeshActor Property Definitions ************************************
UObject* (*const Z_Construct_UClass_ASkeletalMeshActor_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_AActor,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ASkeletalMeshActor_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_ASkeletalMeshActor_Statics::ClassParams = {
&ASkeletalMeshActor::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_ASkeletalMeshActor_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_ASkeletalMeshActor_Statics::PropPointers),
0,
0x008800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ASkeletalMeshActor_Statics::Class_MetaDataParams), Z_Construct_UClass_ASkeletalMeshActor_Statics::Class_MetaDataParams)
};
void ASkeletalMeshActor::StaticRegisterNativesASkeletalMeshActor()
{
UClass* Class = ASkeletalMeshActor::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_ASkeletalMeshActor_Statics::Funcs));
}
UClass* Z_Construct_UClass_ASkeletalMeshActor()
{
if (!Z_Registration_Info_UClass_ASkeletalMeshActor.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ASkeletalMeshActor.OuterSingleton, Z_Construct_UClass_ASkeletalMeshActor_Statics::ClassParams);
}
return Z_Registration_Info_UClass_ASkeletalMeshActor.OuterSingleton;
}
#if VALIDATE_CLASS_REPS
void ASkeletalMeshActor::ValidateGeneratedRepEnums(const TArray<struct FRepRecord>& ClassReps) const
{
static FName Name_ReplicatedMesh(TEXT("ReplicatedMesh"));
static FName Name_ReplicatedPhysAsset(TEXT("ReplicatedPhysAsset"));
static FName Name_ReplicatedMaterial0(TEXT("ReplicatedMaterial0"));
static FName Name_ReplicatedMaterial1(TEXT("ReplicatedMaterial1"));
const bool bIsValid = true
&& Name_ReplicatedMesh == ClassReps[(int32)ENetFields_Private::ReplicatedMesh].Property->GetFName()
&& Name_ReplicatedPhysAsset == ClassReps[(int32)ENetFields_Private::ReplicatedPhysAsset].Property->GetFName()
&& Name_ReplicatedMaterial0 == ClassReps[(int32)ENetFields_Private::ReplicatedMaterial0].Property->GetFName()
&& Name_ReplicatedMaterial1 == ClassReps[(int32)ENetFields_Private::ReplicatedMaterial1].Property->GetFName();
checkf(bIsValid, TEXT("UHT Generated Rep Indices do not match runtime populated Rep Indices for properties in ASkeletalMeshActor"));
}
#endif
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ASkeletalMeshActor);
ASkeletalMeshActor::~ASkeletalMeshActor() {}
// ********** End Class ASkeletalMeshActor *********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_SkeletalMeshActor_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_ASkeletalMeshActor, ASkeletalMeshActor::StaticClass, TEXT("ASkeletalMeshActor"), &Z_Registration_Info_UClass_ASkeletalMeshActor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ASkeletalMeshActor), 4206768943U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_SkeletalMeshActor_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_SkeletalMeshActor_h__Script_Engine_355160710{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_SkeletalMeshActor_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_SkeletalMeshActor_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS