383 lines
25 KiB
C++
383 lines
25 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Animation/SkeletalMeshActor.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeSkeletalMeshActor() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UClass* Z_Construct_UClass_AActor();
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ENGINE_API UClass* Z_Construct_UClass_ASkeletalMeshActor();
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ENGINE_API UClass* Z_Construct_UClass_ASkeletalMeshActor_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UMaterialInterface_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UPhysicsAsset_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_USkeletalMesh_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshComponent_NoRegister();
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UPackage* Z_Construct_UPackage__Script_Engine();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class ASkeletalMeshActor Function OnRep_ReplicatedMaterial0 ********************
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struct Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMaterial0_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "ModuleRelativePath", "Classes/Animation/SkeletalMeshActor.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function OnRep_ReplicatedMaterial0 constinit property declarations *************
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// ********** End Function OnRep_ReplicatedMaterial0 constinit property declarations ***************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMaterial0_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ASkeletalMeshActor, nullptr, "OnRep_ReplicatedMaterial0", nullptr,
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0,
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0,
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMaterial0_Statics::Function_MetaDataParams), Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMaterial0_Statics::Function_MetaDataParams)}, };
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UFunction* Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMaterial0()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMaterial0_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(ASkeletalMeshActor::execOnRep_ReplicatedMaterial0)
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{
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P_FINISH;
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P_NATIVE_BEGIN;
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P_THIS->OnRep_ReplicatedMaterial0();
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P_NATIVE_END;
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}
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// ********** End Class ASkeletalMeshActor Function OnRep_ReplicatedMaterial0 **********************
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// ********** Begin Class ASkeletalMeshActor Function OnRep_ReplicatedMaterial1 ********************
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struct Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMaterial1_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "ModuleRelativePath", "Classes/Animation/SkeletalMeshActor.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function OnRep_ReplicatedMaterial1 constinit property declarations *************
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// ********** End Function OnRep_ReplicatedMaterial1 constinit property declarations ***************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMaterial1_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ASkeletalMeshActor, nullptr, "OnRep_ReplicatedMaterial1", nullptr,
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0,
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0,
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMaterial1_Statics::Function_MetaDataParams), Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMaterial1_Statics::Function_MetaDataParams)}, };
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UFunction* Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMaterial1()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMaterial1_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(ASkeletalMeshActor::execOnRep_ReplicatedMaterial1)
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{
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P_FINISH;
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P_NATIVE_BEGIN;
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P_THIS->OnRep_ReplicatedMaterial1();
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P_NATIVE_END;
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}
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// ********** End Class ASkeletalMeshActor Function OnRep_ReplicatedMaterial1 **********************
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// ********** Begin Class ASkeletalMeshActor Function OnRep_ReplicatedMesh *************************
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struct Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMesh_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Comment", "/** Replication Notification Callbacks */" },
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{ "ModuleRelativePath", "Classes/Animation/SkeletalMeshActor.h" },
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{ "ToolTip", "Replication Notification Callbacks" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function OnRep_ReplicatedMesh constinit property declarations ******************
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// ********** End Function OnRep_ReplicatedMesh constinit property declarations ********************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMesh_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ASkeletalMeshActor, nullptr, "OnRep_ReplicatedMesh", nullptr,
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0,
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0,
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMesh_Statics::Function_MetaDataParams), Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMesh_Statics::Function_MetaDataParams)}, };
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UFunction* Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMesh()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMesh_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(ASkeletalMeshActor::execOnRep_ReplicatedMesh)
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{
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P_FINISH;
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P_NATIVE_BEGIN;
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P_THIS->OnRep_ReplicatedMesh();
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P_NATIVE_END;
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}
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// ********** End Class ASkeletalMeshActor Function OnRep_ReplicatedMesh ***************************
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// ********** Begin Class ASkeletalMeshActor Function OnRep_ReplicatedPhysAsset ********************
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struct Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedPhysAsset_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "ModuleRelativePath", "Classes/Animation/SkeletalMeshActor.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function OnRep_ReplicatedPhysAsset constinit property declarations *************
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// ********** End Function OnRep_ReplicatedPhysAsset constinit property declarations ***************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedPhysAsset_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ASkeletalMeshActor, nullptr, "OnRep_ReplicatedPhysAsset", nullptr,
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0,
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0,
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedPhysAsset_Statics::Function_MetaDataParams), Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedPhysAsset_Statics::Function_MetaDataParams)}, };
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UFunction* Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedPhysAsset()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedPhysAsset_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(ASkeletalMeshActor::execOnRep_ReplicatedPhysAsset)
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{
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P_FINISH;
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P_NATIVE_BEGIN;
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P_THIS->OnRep_ReplicatedPhysAsset();
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P_NATIVE_END;
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}
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// ********** End Class ASkeletalMeshActor Function OnRep_ReplicatedPhysAsset **********************
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// ********** Begin Class ASkeletalMeshActor *******************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_ASkeletalMeshActor;
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UClass* ASkeletalMeshActor::GetPrivateStaticClass()
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{
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using TClass = ASkeletalMeshActor;
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if (!Z_Registration_Info_UClass_ASkeletalMeshActor.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("SkeletalMeshActor"),
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Z_Registration_Info_UClass_ASkeletalMeshActor.InnerSingleton,
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StaticRegisterNativesASkeletalMeshActor,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_ASkeletalMeshActor.InnerSingleton;
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}
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UClass* Z_Construct_UClass_ASkeletalMeshActor_NoRegister()
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{
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return ASkeletalMeshActor::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_ASkeletalMeshActor_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "BlueprintType", "true" },
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{ "ChildCanTick", "" },
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{ "ClassGroupNames", "ISkeletalMeshes" },
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{ "Comment", "/**\n * SkeletalMeshActor is an instance of a USkeletalMesh in the world.\n * Skeletal meshes are deformable meshes that can be animated and change their geometry at run-time.\n * Skeletal meshes dragged into the level from the Content Browser are automatically converted to StaticMeshActors.\n * \n * @see https://docs.unrealengine.com/latest/INT/Engine/Content/Types/SkeletalMeshes/\n * @see USkeletalMesh\n */" },
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{ "IgnoreCategoryKeywordsInSubclasses", "true" },
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{ "IncludePath", "Animation/SkeletalMeshActor.h" },
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{ "IsBlueprintBase", "true" },
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{ "IsConversionRoot", "true" },
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{ "ModuleRelativePath", "Classes/Animation/SkeletalMeshActor.h" },
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{ "ToolTip", "SkeletalMeshActor is an instance of a USkeletalMesh in the world.\nSkeletal meshes are deformable meshes that can be animated and change their geometry at run-time.\nSkeletal meshes dragged into the level from the Content Browser are automatically converted to StaticMeshActors.\n\n@see https://docs.unrealengine.com/latest/INT/Engine/Content/Types/SkeletalMeshes/\n@see USkeletalMesh" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bShouldDoAnimNotifies_MetaData[] = {
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{ "Category", "Animation" },
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{ "Comment", "/** Whether or not this actor should respond to anim notifies - CURRENTLY ONLY AFFECTS PlayParticleEffect NOTIFIES**/" },
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{ "ModuleRelativePath", "Classes/Animation/SkeletalMeshActor.h" },
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{ "ToolTip", "Whether or not this actor should respond to anim notifies - CURRENTLY ONLY AFFECTS PlayParticleEffect NOTIFIES*" },
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};
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#if WITH_EDITORONLY_DATA
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bWakeOnLevelStart_MetaData[] = {
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{ "ModuleRelativePath", "Classes/Animation/SkeletalMeshActor.h" },
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};
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#endif // WITH_EDITORONLY_DATA
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SkeletalMeshComponent_MetaData[] = {
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{ "AllowPrivateAccess", "true" },
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{ "Category", "SkeletalMeshActor" },
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{ "EditInline", "true" },
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{ "ExposeFunctionCategories", "Mesh,Components|SkeletalMesh,Animation,Physics" },
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{ "ModuleRelativePath", "Classes/Animation/SkeletalMeshActor.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReplicatedMesh_MetaData[] = {
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{ "Comment", "/** Used to replicate mesh to clients */" },
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{ "ModuleRelativePath", "Classes/Animation/SkeletalMeshActor.h" },
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{ "ToolTip", "Used to replicate mesh to clients" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReplicatedPhysAsset_MetaData[] = {
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{ "Comment", "/** Used to replicate physics asset to clients */" },
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{ "ModuleRelativePath", "Classes/Animation/SkeletalMeshActor.h" },
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{ "ToolTip", "Used to replicate physics asset to clients" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReplicatedMaterial0_MetaData[] = {
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{ "Comment", "/** used to replicate the material in index 0 */" },
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{ "ModuleRelativePath", "Classes/Animation/SkeletalMeshActor.h" },
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{ "ToolTip", "used to replicate the material in index 0" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReplicatedMaterial1_MetaData[] = {
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{ "ModuleRelativePath", "Classes/Animation/SkeletalMeshActor.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class ASkeletalMeshActor constinit property declarations ***********************
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static void NewProp_bShouldDoAnimNotifies_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bShouldDoAnimNotifies;
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#if WITH_EDITORONLY_DATA
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static void NewProp_bWakeOnLevelStart_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bWakeOnLevelStart;
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#endif // WITH_EDITORONLY_DATA
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static const UECodeGen_Private::FObjectPropertyParams NewProp_SkeletalMeshComponent;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_ReplicatedMesh;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_ReplicatedPhysAsset;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_ReplicatedMaterial0;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_ReplicatedMaterial1;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class ASkeletalMeshActor constinit property declarations *************************
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static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
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{ .NameUTF8 = UTF8TEXT("OnRep_ReplicatedMaterial0"), .Pointer = &ASkeletalMeshActor::execOnRep_ReplicatedMaterial0 },
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{ .NameUTF8 = UTF8TEXT("OnRep_ReplicatedMaterial1"), .Pointer = &ASkeletalMeshActor::execOnRep_ReplicatedMaterial1 },
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{ .NameUTF8 = UTF8TEXT("OnRep_ReplicatedMesh"), .Pointer = &ASkeletalMeshActor::execOnRep_ReplicatedMesh },
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{ .NameUTF8 = UTF8TEXT("OnRep_ReplicatedPhysAsset"), .Pointer = &ASkeletalMeshActor::execOnRep_ReplicatedPhysAsset },
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};
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static UObject* (*const DependentSingletons[])();
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static constexpr FClassFunctionLinkInfo FuncInfo[] = {
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{ &Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMaterial0, "OnRep_ReplicatedMaterial0" }, // 3632756768
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{ &Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMaterial1, "OnRep_ReplicatedMaterial1" }, // 104565490
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{ &Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedMesh, "OnRep_ReplicatedMesh" }, // 1247098773
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{ &Z_Construct_UFunction_ASkeletalMeshActor_OnRep_ReplicatedPhysAsset, "OnRep_ReplicatedPhysAsset" }, // 691491462
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};
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static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<ASkeletalMeshActor>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_ASkeletalMeshActor_Statics
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// ********** Begin Class ASkeletalMeshActor Property Definitions **********************************
|
||
|
|
void Z_Construct_UClass_ASkeletalMeshActor_Statics::NewProp_bShouldDoAnimNotifies_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((ASkeletalMeshActor*)Obj)->bShouldDoAnimNotifies = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_ASkeletalMeshActor_Statics::NewProp_bShouldDoAnimNotifies = { "bShouldDoAnimNotifies", nullptr, (EPropertyFlags)0x0010040000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(ASkeletalMeshActor), &Z_Construct_UClass_ASkeletalMeshActor_Statics::NewProp_bShouldDoAnimNotifies_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bShouldDoAnimNotifies_MetaData), NewProp_bShouldDoAnimNotifies_MetaData) };
|
||
|
|
#if WITH_EDITORONLY_DATA
|
||
|
|
void Z_Construct_UClass_ASkeletalMeshActor_Statics::NewProp_bWakeOnLevelStart_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((ASkeletalMeshActor*)Obj)->bWakeOnLevelStart_DEPRECATED = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_ASkeletalMeshActor_Statics::NewProp_bWakeOnLevelStart = { "bWakeOnLevelStart", nullptr, (EPropertyFlags)0x0010000820000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(ASkeletalMeshActor), &Z_Construct_UClass_ASkeletalMeshActor_Statics::NewProp_bWakeOnLevelStart_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bWakeOnLevelStart_MetaData), NewProp_bWakeOnLevelStart_MetaData) };
|
||
|
|
#endif // WITH_EDITORONLY_DATA
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ASkeletalMeshActor_Statics::NewProp_SkeletalMeshComponent = { "SkeletalMeshComponent", nullptr, (EPropertyFlags)0x01440000000a001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ASkeletalMeshActor, SkeletalMeshComponent), Z_Construct_UClass_USkeletalMeshComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SkeletalMeshComponent_MetaData), NewProp_SkeletalMeshComponent_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ASkeletalMeshActor_Statics::NewProp_ReplicatedMesh = { "ReplicatedMesh", "OnRep_ReplicatedMesh", (EPropertyFlags)0x0114000100002020, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ASkeletalMeshActor, ReplicatedMesh), Z_Construct_UClass_USkeletalMesh_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReplicatedMesh_MetaData), NewProp_ReplicatedMesh_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ASkeletalMeshActor_Statics::NewProp_ReplicatedPhysAsset = { "ReplicatedPhysAsset", "OnRep_ReplicatedPhysAsset", (EPropertyFlags)0x0114000100002020, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ASkeletalMeshActor, ReplicatedPhysAsset), Z_Construct_UClass_UPhysicsAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReplicatedPhysAsset_MetaData), NewProp_ReplicatedPhysAsset_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ASkeletalMeshActor_Statics::NewProp_ReplicatedMaterial0 = { "ReplicatedMaterial0", "OnRep_ReplicatedMaterial0", (EPropertyFlags)0x0114000100000020, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ASkeletalMeshActor, ReplicatedMaterial0), Z_Construct_UClass_UMaterialInterface_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReplicatedMaterial0_MetaData), NewProp_ReplicatedMaterial0_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ASkeletalMeshActor_Statics::NewProp_ReplicatedMaterial1 = { "ReplicatedMaterial1", "OnRep_ReplicatedMaterial1", (EPropertyFlags)0x0114000100000020, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ASkeletalMeshActor, ReplicatedMaterial1), Z_Construct_UClass_UMaterialInterface_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReplicatedMaterial1_MetaData), NewProp_ReplicatedMaterial1_MetaData) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_ASkeletalMeshActor_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ASkeletalMeshActor_Statics::NewProp_bShouldDoAnimNotifies,
|
||
|
|
#if WITH_EDITORONLY_DATA
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ASkeletalMeshActor_Statics::NewProp_bWakeOnLevelStart,
|
||
|
|
#endif // WITH_EDITORONLY_DATA
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ASkeletalMeshActor_Statics::NewProp_SkeletalMeshComponent,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ASkeletalMeshActor_Statics::NewProp_ReplicatedMesh,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ASkeletalMeshActor_Statics::NewProp_ReplicatedPhysAsset,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ASkeletalMeshActor_Statics::NewProp_ReplicatedMaterial0,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ASkeletalMeshActor_Statics::NewProp_ReplicatedMaterial1,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ASkeletalMeshActor_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Class ASkeletalMeshActor Property Definitions ************************************
|
||
|
|
UObject* (*const Z_Construct_UClass_ASkeletalMeshActor_Statics::DependentSingletons[])() = {
|
||
|
|
(UObject* (*)())Z_Construct_UClass_AActor,
|
||
|
|
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ASkeletalMeshActor_Statics::DependentSingletons) < 16);
|
||
|
|
const UECodeGen_Private::FClassParams Z_Construct_UClass_ASkeletalMeshActor_Statics::ClassParams = {
|
||
|
|
&ASkeletalMeshActor::StaticClass,
|
||
|
|
"Engine",
|
||
|
|
&StaticCppClassTypeInfo,
|
||
|
|
DependentSingletons,
|
||
|
|
FuncInfo,
|
||
|
|
Z_Construct_UClass_ASkeletalMeshActor_Statics::PropPointers,
|
||
|
|
nullptr,
|
||
|
|
UE_ARRAY_COUNT(DependentSingletons),
|
||
|
|
UE_ARRAY_COUNT(FuncInfo),
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UClass_ASkeletalMeshActor_Statics::PropPointers),
|
||
|
|
0,
|
||
|
|
0x008800A4u,
|
||
|
|
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ASkeletalMeshActor_Statics::Class_MetaDataParams), Z_Construct_UClass_ASkeletalMeshActor_Statics::Class_MetaDataParams)
|
||
|
|
};
|
||
|
|
void ASkeletalMeshActor::StaticRegisterNativesASkeletalMeshActor()
|
||
|
|
{
|
||
|
|
UClass* Class = ASkeletalMeshActor::StaticClass();
|
||
|
|
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_ASkeletalMeshActor_Statics::Funcs));
|
||
|
|
}
|
||
|
|
UClass* Z_Construct_UClass_ASkeletalMeshActor()
|
||
|
|
{
|
||
|
|
if (!Z_Registration_Info_UClass_ASkeletalMeshActor.OuterSingleton)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ASkeletalMeshActor.OuterSingleton, Z_Construct_UClass_ASkeletalMeshActor_Statics::ClassParams);
|
||
|
|
}
|
||
|
|
return Z_Registration_Info_UClass_ASkeletalMeshActor.OuterSingleton;
|
||
|
|
}
|
||
|
|
#if VALIDATE_CLASS_REPS
|
||
|
|
void ASkeletalMeshActor::ValidateGeneratedRepEnums(const TArray<struct FRepRecord>& ClassReps) const
|
||
|
|
{
|
||
|
|
static FName Name_ReplicatedMesh(TEXT("ReplicatedMesh"));
|
||
|
|
static FName Name_ReplicatedPhysAsset(TEXT("ReplicatedPhysAsset"));
|
||
|
|
static FName Name_ReplicatedMaterial0(TEXT("ReplicatedMaterial0"));
|
||
|
|
static FName Name_ReplicatedMaterial1(TEXT("ReplicatedMaterial1"));
|
||
|
|
const bool bIsValid = true
|
||
|
|
&& Name_ReplicatedMesh == ClassReps[(int32)ENetFields_Private::ReplicatedMesh].Property->GetFName()
|
||
|
|
&& Name_ReplicatedPhysAsset == ClassReps[(int32)ENetFields_Private::ReplicatedPhysAsset].Property->GetFName()
|
||
|
|
&& Name_ReplicatedMaterial0 == ClassReps[(int32)ENetFields_Private::ReplicatedMaterial0].Property->GetFName()
|
||
|
|
&& Name_ReplicatedMaterial1 == ClassReps[(int32)ENetFields_Private::ReplicatedMaterial1].Property->GetFName();
|
||
|
|
checkf(bIsValid, TEXT("UHT Generated Rep Indices do not match runtime populated Rep Indices for properties in ASkeletalMeshActor"));
|
||
|
|
}
|
||
|
|
#endif
|
||
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ASkeletalMeshActor);
|
||
|
|
ASkeletalMeshActor::~ASkeletalMeshActor() {}
|
||
|
|
// ********** End Class ASkeletalMeshActor *********************************************************
|
||
|
|
|
||
|
|
// ********** Begin Registration *******************************************************************
|
||
|
|
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_SkeletalMeshActor_h__Script_Engine_Statics
|
||
|
|
{
|
||
|
|
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
||
|
|
{ Z_Construct_UClass_ASkeletalMeshActor, ASkeletalMeshActor::StaticClass, TEXT("ASkeletalMeshActor"), &Z_Registration_Info_UClass_ASkeletalMeshActor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ASkeletalMeshActor), 4206768943U) },
|
||
|
|
};
|
||
|
|
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_SkeletalMeshActor_h__Script_Engine_Statics
|
||
|
|
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_SkeletalMeshActor_h__Script_Engine_355160710{
|
||
|
|
TEXT("/Script/Engine"),
|
||
|
|
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_SkeletalMeshActor_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_SkeletalMeshActor_h__Script_Engine_Statics::ClassInfo),
|
||
|
|
nullptr, 0,
|
||
|
|
nullptr, 0,
|
||
|
|
};
|
||
|
|
// ********** End Registration *********************************************************************
|
||
|
|
|
||
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|