92 lines
4.8 KiB
C
92 lines
4.8 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "GameFramework/ProjectileMovementComponent.h"
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#ifdef ENGINE_ProjectileMovementComponent_generated_h
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#error "ProjectileMovementComponent.generated.h already included, missing '#pragma once' in ProjectileMovementComponent.h"
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#endif
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#define ENGINE_ProjectileMovementComponent_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class USceneComponent;
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struct FHitResult;
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// ********** Begin Delegate FOnProjectileBounceDelegate *******************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ProjectileMovementComponent_h_31_DELEGATE \
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static ENGINE_API void FOnProjectileBounceDelegate_DelegateWrapper(const FMulticastScriptDelegate& OnProjectileBounceDelegate, FHitResult const& ImpactResult, FVector const& ImpactVelocity);
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// ********** End Delegate FOnProjectileBounceDelegate *********************************************
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// ********** Begin Delegate FOnProjectileStopDelegate *********************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ProjectileMovementComponent_h_32_DELEGATE \
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static ENGINE_API void FOnProjectileStopDelegate_DelegateWrapper(const FMulticastScriptDelegate& OnProjectileStopDelegate, FHitResult const& ImpactResult);
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// ********** End Delegate FOnProjectileStopDelegate ***********************************************
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// ********** Begin Class UProjectileMovementComponent *********************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ProjectileMovementComponent_h_29_RPC_WRAPPERS \
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DECLARE_FUNCTION(execLimitVelocity); \
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DECLARE_FUNCTION(execIsInterpolationComplete); \
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DECLARE_FUNCTION(execResetInterpolation); \
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DECLARE_FUNCTION(execMoveInterpolationTarget); \
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DECLARE_FUNCTION(execSetInterpolatedComponent); \
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DECLARE_FUNCTION(execStopSimulating); \
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DECLARE_FUNCTION(execSetVelocityInLocalSpace); \
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DECLARE_FUNCTION(execIsVelocityUnderSimulationThreshold);
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struct Z_Construct_UClass_UProjectileMovementComponent_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UProjectileMovementComponent_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ProjectileMovementComponent_h_29_INCLASS \
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private: \
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static void StaticRegisterNativesUProjectileMovementComponent(); \
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friend struct ::Z_Construct_UClass_UProjectileMovementComponent_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UProjectileMovementComponent_NoRegister(); \
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public: \
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DECLARE_CLASS2(UProjectileMovementComponent, UMovementComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UProjectileMovementComponent_NoRegister) \
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DECLARE_SERIALIZER(UProjectileMovementComponent)
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ProjectileMovementComponent_h_29_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UProjectileMovementComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UProjectileMovementComponent) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UProjectileMovementComponent); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UProjectileMovementComponent); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UProjectileMovementComponent(UProjectileMovementComponent&&) = delete; \
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UProjectileMovementComponent(const UProjectileMovementComponent&) = delete; \
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ENGINE_API virtual ~UProjectileMovementComponent();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ProjectileMovementComponent_h_26_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ProjectileMovementComponent_h_29_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ProjectileMovementComponent_h_29_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ProjectileMovementComponent_h_29_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ProjectileMovementComponent_h_29_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UProjectileMovementComponent;
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// ********** End Class UProjectileMovementComponent ***********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ProjectileMovementComponent_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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