83 lines
4.0 KiB
C
83 lines
4.0 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "PhysicsEngine/PhysicsHandleComponent.h"
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#ifdef ENGINE_PhysicsHandleComponent_generated_h
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#error "PhysicsHandleComponent.generated.h already included, missing '#pragma once' in PhysicsHandleComponent.h"
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#endif
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#define ENGINE_PhysicsHandleComponent_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class UPrimitiveComponent;
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// ********** Begin Class UPhysicsHandleComponent **************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsHandleComponent_h_18_RPC_WRAPPERS \
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DECLARE_FUNCTION(execSetInterpolationSpeed); \
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DECLARE_FUNCTION(execSetAngularStiffness); \
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DECLARE_FUNCTION(execSetAngularDamping); \
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DECLARE_FUNCTION(execSetLinearStiffness); \
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DECLARE_FUNCTION(execSetLinearDamping); \
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DECLARE_FUNCTION(execGetTargetLocationAndRotation); \
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DECLARE_FUNCTION(execSetTargetLocationAndRotation); \
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DECLARE_FUNCTION(execSetTargetRotation); \
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DECLARE_FUNCTION(execSetTargetLocation); \
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DECLARE_FUNCTION(execGetGrabbedComponent); \
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DECLARE_FUNCTION(execReleaseComponent); \
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DECLARE_FUNCTION(execGrabComponentAtLocationWithRotation); \
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DECLARE_FUNCTION(execGrabComponentAtLocation); \
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DECLARE_FUNCTION(execGrabComponent);
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struct Z_Construct_UClass_UPhysicsHandleComponent_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UPhysicsHandleComponent_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsHandleComponent_h_18_INCLASS \
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private: \
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static void StaticRegisterNativesUPhysicsHandleComponent(); \
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friend struct ::Z_Construct_UClass_UPhysicsHandleComponent_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UPhysicsHandleComponent_NoRegister(); \
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public: \
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DECLARE_CLASS2(UPhysicsHandleComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UPhysicsHandleComponent_NoRegister) \
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DECLARE_SERIALIZER(UPhysicsHandleComponent)
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#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsHandleComponent_h_18_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UPhysicsHandleComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UPhysicsHandleComponent) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UPhysicsHandleComponent); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPhysicsHandleComponent); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UPhysicsHandleComponent(UPhysicsHandleComponent&&) = delete; \
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UPhysicsHandleComponent(const UPhysicsHandleComponent&) = delete; \
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ENGINE_API virtual ~UPhysicsHandleComponent();
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#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsHandleComponent_h_15_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsHandleComponent_h_18_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsHandleComponent_h_18_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsHandleComponent_h_18_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsHandleComponent_h_18_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UPhysicsHandleComponent;
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// ********** End Class UPhysicsHandleComponent ****************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsHandleComponent_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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