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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/OnlineReplStructs.gen.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameFramework/OnlineReplStructs.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeOnlineReplStructs() {}
// ********** Begin Cross Module References ********************************************************
COREONLINE_API UScriptStruct* Z_Construct_UScriptStruct_FUniqueNetIdWrapper();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FUniqueNetIdRepl();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FUniqueNetIdRepl **************************************************
struct Z_Construct_UScriptStruct_FUniqueNetIdRepl_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FUniqueNetIdRepl); }
static inline consteval int16 GetStructAlignment() { return alignof(FUniqueNetIdRepl); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/**\n * Wrapper for opaque type FUniqueNetId\n *\n * Makes sure that the opaque aspects of FUniqueNetId are properly handled/serialized \n * over network RPC and actor replication\n */" },
{ "DisplayName", "Unique Net Id" },
{ "ModuleRelativePath", "Classes/GameFramework/OnlineReplStructs.h" },
{ "ToolTip", "Wrapper for opaque type FUniqueNetId\n\nMakes sure that the opaque aspects of FUniqueNetId are properly handled/serialized\nover network RPC and actor replication" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReplicationBytes_MetaData[] = {
{ "Comment", "/** Network serialized data cache */" },
{ "ModuleRelativePath", "Classes/GameFramework/OnlineReplStructs.h" },
{ "ToolTip", "Network serialized data cache" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FUniqueNetIdRepl constinit property declarations ******************
static const UECodeGen_Private::FBytePropertyParams NewProp_ReplicationBytes_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_ReplicationBytes;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FUniqueNetIdRepl constinit property declarations ********************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FUniqueNetIdRepl>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FUniqueNetIdRepl_Statics
static_assert(std::is_polymorphic<FUniqueNetIdRepl>() == std::is_polymorphic<FUniqueNetIdWrapper>(), "USTRUCT FUniqueNetIdRepl cannot be polymorphic unless super FUniqueNetIdWrapper is polymorphic");
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FUniqueNetIdRepl;
class UScriptStruct* FUniqueNetIdRepl::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FUniqueNetIdRepl.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FUniqueNetIdRepl.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FUniqueNetIdRepl, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("UniqueNetIdRepl"));
}
return Z_Registration_Info_UScriptStruct_FUniqueNetIdRepl.OuterSingleton;
}
// ********** Begin ScriptStruct FUniqueNetIdRepl Property Definitions *****************************
const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FUniqueNetIdRepl_Statics::NewProp_ReplicationBytes_Inner = { "ReplicationBytes", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FUniqueNetIdRepl_Statics::NewProp_ReplicationBytes = { "ReplicationBytes", nullptr, (EPropertyFlags)0x0020080000002000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FUniqueNetIdRepl, ReplicationBytes), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReplicationBytes_MetaData), NewProp_ReplicationBytes_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FUniqueNetIdRepl_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FUniqueNetIdRepl_Statics::NewProp_ReplicationBytes_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FUniqueNetIdRepl_Statics::NewProp_ReplicationBytes,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FUniqueNetIdRepl_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FUniqueNetIdRepl Property Definitions *******************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FUniqueNetIdRepl_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
Z_Construct_UScriptStruct_FUniqueNetIdWrapper,
&NewStructOps,
"UniqueNetIdRepl",
Z_Construct_UScriptStruct_FUniqueNetIdRepl_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FUniqueNetIdRepl_Statics::PropPointers),
sizeof(FUniqueNetIdRepl),
alignof(FUniqueNetIdRepl),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FUniqueNetIdRepl_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FUniqueNetIdRepl_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FUniqueNetIdRepl()
{
if (!Z_Registration_Info_UScriptStruct_FUniqueNetIdRepl.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FUniqueNetIdRepl.InnerSingleton, Z_Construct_UScriptStruct_FUniqueNetIdRepl_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FUniqueNetIdRepl.InnerSingleton);
}
// ********** End ScriptStruct FUniqueNetIdRepl ****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_OnlineReplStructs_h__Script_Engine_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FUniqueNetIdRepl::StaticStruct, Z_Construct_UScriptStruct_FUniqueNetIdRepl_Statics::NewStructOps, TEXT("UniqueNetIdRepl"),&Z_Registration_Info_UScriptStruct_FUniqueNetIdRepl, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FUniqueNetIdRepl), 2301267994U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_OnlineReplStructs_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_OnlineReplStructs_h__Script_Engine_3833643605{
TEXT("/Script/Engine"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_OnlineReplStructs_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_OnlineReplStructs_h__Script_Engine_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS