76 lines
3.8 KiB
C
76 lines
3.8 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Materials/MaterialExpressionTextureSample.h"
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#ifdef ENGINE_MaterialExpressionTextureSample_generated_h
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#error "MaterialExpressionTextureSample.generated.h already included, missing '#pragma once' in MaterialExpressionTextureSample.h"
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#endif
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#define ENGINE_MaterialExpressionTextureSample_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UMaterialExpressionTextureSample *****************************************
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struct Z_Construct_UClass_UMaterialExpressionTextureSample_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionTextureSample_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTextureSample_h_32_INCLASS \
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private: \
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static void StaticRegisterNativesUMaterialExpressionTextureSample(); \
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friend struct ::Z_Construct_UClass_UMaterialExpressionTextureSample_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionTextureSample_NoRegister(); \
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public: \
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DECLARE_CLASS2(UMaterialExpressionTextureSample, UMaterialExpressionTextureBase, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionTextureSample_NoRegister) \
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DECLARE_SERIALIZER(UMaterialExpressionTextureSample)
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTextureSample_h_32_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UMaterialExpressionTextureSample(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionTextureSample) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMaterialExpressionTextureSample); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionTextureSample); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UMaterialExpressionTextureSample(UMaterialExpressionTextureSample&&) = delete; \
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UMaterialExpressionTextureSample(const UMaterialExpressionTextureSample&) = delete; \
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ENGINE_API virtual ~UMaterialExpressionTextureSample();
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTextureSample_h_29_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTextureSample_h_32_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTextureSample_h_32_INCLASS \
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FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTextureSample_h_32_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UMaterialExpressionTextureSample;
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// ********** End Class UMaterialExpressionTextureSample *******************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionTextureSample_h
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// ********** Begin Enum ETextureGatherMode ********************************************************
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#define FOREACH_ENUM_ETEXTUREGATHERMODE(op) \
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op(TGM_None) \
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op(TGM_Red) \
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op(TGM_Green) \
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op(TGM_Blue) \
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op(TGM_Alpha)
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enum ETextureGatherMode : int;
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ETextureGatherMode>();
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// ********** End Enum ETextureGatherMode **********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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