165 lines
11 KiB
C++
165 lines
11 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Materials/MaterialExpressionSceneTexture.h"
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#include "Materials/MaterialExpression.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeMaterialExpressionSceneTexture() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UClass* Z_Construct_UClass_UMaterialExpression();
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ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionSceneTexture();
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ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionSceneTexture_NoRegister();
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ENGINE_API UEnum* Z_Construct_UEnum_Engine_ESceneTextureId();
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ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FExpressionInput();
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UPackage* Z_Construct_UPackage__Script_Engine();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UMaterialExpressionSceneTexture ******************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UMaterialExpressionSceneTexture;
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UClass* UMaterialExpressionSceneTexture::GetPrivateStaticClass()
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{
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using TClass = UMaterialExpressionSceneTexture;
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if (!Z_Registration_Info_UClass_UMaterialExpressionSceneTexture.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("MaterialExpressionSceneTexture"),
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Z_Registration_Info_UClass_UMaterialExpressionSceneTexture.InnerSingleton,
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StaticRegisterNativesUMaterialExpressionSceneTexture,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UMaterialExpressionSceneTexture.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UMaterialExpressionSceneTexture_NoRegister()
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{
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return UMaterialExpressionSceneTexture::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "HideCategories", "Object Object" },
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{ "IncludePath", "Materials/MaterialExpressionSceneTexture.h" },
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{ "ModuleRelativePath", "Public/Materials/MaterialExpressionSceneTexture.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Coordinates_MetaData[] = {
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{ "ModuleRelativePath", "Public/Materials/MaterialExpressionSceneTexture.h" },
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{ "RequiredInput", "false" },
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{ "ToolTip", "Ignored if not specified" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SceneTextureId_MetaData[] = {
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{ "Category", "UMaterialExpressionSceneTexture" },
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{ "Comment", "/** Which scene texture (screen aligned texture) we want to make a lookup into */" },
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{ "DisplayName", "Scene Texture Id" },
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{ "ModuleRelativePath", "Public/Materials/MaterialExpressionSceneTexture.h" },
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{ "ShowAsInputPin", "Advanced" },
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{ "ToolTip", "Which scene texture (screen aligned texture) we want to make a lookup into" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bFiltered_MetaData[] = {
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{ "Category", "UMaterialExpressionSceneTexture" },
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{ "Comment", "/** Whether to use point sampled texture lookup (default) or using [bi-linear] filtered (can be slower, avoid faceted lock with distortions), some SceneTextures cannot be filtered */" },
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{ "DisplayName", "Filtered" },
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{ "ModuleRelativePath", "Public/Materials/MaterialExpressionSceneTexture.h" },
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{ "ShowAsInputPin", "Advanced" },
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{ "ToolTip", "Whether to use point sampled texture lookup (default) or using [bi-linear] filtered (can be slower, avoid faceted lock with distortions), some SceneTextures cannot be filtered" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UMaterialExpressionSceneTexture constinit property declarations **********
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static const UECodeGen_Private::FStructPropertyParams NewProp_Coordinates;
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static const UECodeGen_Private::FBytePropertyParams NewProp_SceneTextureId;
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static void NewProp_bFiltered_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bFiltered;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class UMaterialExpressionSceneTexture constinit property declarations ************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UMaterialExpressionSceneTexture>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics
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// ********** Begin Class UMaterialExpressionSceneTexture Property Definitions *********************
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics::NewProp_Coordinates = { "Coordinates", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UMaterialExpressionSceneTexture, Coordinates), Z_Construct_UScriptStruct_FExpressionInput, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Coordinates_MetaData), NewProp_Coordinates_MetaData) };
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const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics::NewProp_SceneTextureId = { "SceneTextureId", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UMaterialExpressionSceneTexture, SceneTextureId), Z_Construct_UEnum_Engine_ESceneTextureId, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SceneTextureId_MetaData), NewProp_SceneTextureId_MetaData) }; // 3089042391
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void Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics::NewProp_bFiltered_SetBit(void* Obj)
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{
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((UMaterialExpressionSceneTexture*)Obj)->bFiltered = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics::NewProp_bFiltered = { "bFiltered", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UMaterialExpressionSceneTexture), &Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics::NewProp_bFiltered_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bFiltered_MetaData), NewProp_bFiltered_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics::NewProp_Coordinates,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics::NewProp_SceneTextureId,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics::NewProp_bFiltered,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics::PropPointers) < 2048);
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// ********** End Class UMaterialExpressionSceneTexture Property Definitions ***********************
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UObject* (*const Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UMaterialExpression,
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(UObject* (*)())Z_Construct_UPackage__Script_Engine,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics::ClassParams = {
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&UMaterialExpressionSceneTexture::StaticClass,
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"MaterialExpressions",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics::PropPointers),
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0,
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0x000820B4u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics::Class_MetaDataParams), Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics::Class_MetaDataParams)
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};
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void UMaterialExpressionSceneTexture::StaticRegisterNativesUMaterialExpressionSceneTexture()
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{
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}
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UClass* Z_Construct_UClass_UMaterialExpressionSceneTexture()
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{
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if (!Z_Registration_Info_UClass_UMaterialExpressionSceneTexture.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UMaterialExpressionSceneTexture.OuterSingleton, Z_Construct_UClass_UMaterialExpressionSceneTexture_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UMaterialExpressionSceneTexture.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UMaterialExpressionSceneTexture);
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UMaterialExpressionSceneTexture::~UMaterialExpressionSceneTexture() {}
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// ********** End Class UMaterialExpressionSceneTexture ********************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSceneTexture_h__Script_Engine_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UMaterialExpressionSceneTexture, UMaterialExpressionSceneTexture::StaticClass, TEXT("UMaterialExpressionSceneTexture"), &Z_Registration_Info_UClass_UMaterialExpressionSceneTexture, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UMaterialExpressionSceneTexture), 2770281969U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSceneTexture_h__Script_Engine_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSceneTexture_h__Script_Engine_1703353991{
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TEXT("/Script/Engine"),
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSceneTexture_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSceneTexture_h__Script_Engine_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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