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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/MaterialExpressionSceneDepthWithoutWater.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Materials/MaterialExpressionSceneDepthWithoutWater.h"
#include "Materials/MaterialExpression.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeMaterialExpressionSceneDepthWithoutWater() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector2D();
ENGINE_API UClass* Z_Construct_UClass_UMaterialExpression();
ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater();
ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_NoRegister();
ENGINE_API UEnum* Z_Construct_UEnum_Engine_EMaterialSceneAttributeInputMode();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FExpressionInput();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UMaterialExpressionSceneDepthWithoutWater ********************************
FClassRegistrationInfo Z_Registration_Info_UClass_UMaterialExpressionSceneDepthWithoutWater;
UClass* UMaterialExpressionSceneDepthWithoutWater::GetPrivateStaticClass()
{
using TClass = UMaterialExpressionSceneDepthWithoutWater;
if (!Z_Registration_Info_UClass_UMaterialExpressionSceneDepthWithoutWater.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("MaterialExpressionSceneDepthWithoutWater"),
Z_Registration_Info_UClass_UMaterialExpressionSceneDepthWithoutWater.InnerSingleton,
StaticRegisterNativesUMaterialExpressionSceneDepthWithoutWater,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UMaterialExpressionSceneDepthWithoutWater.InnerSingleton;
}
UClass* Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_NoRegister()
{
return UMaterialExpressionSceneDepthWithoutWater::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Object Object" },
{ "IncludePath", "Materials/MaterialExpressionSceneDepthWithoutWater.h" },
{ "ModuleRelativePath", "Public/Materials/MaterialExpressionSceneDepthWithoutWater.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputMode_MetaData[] = {
{ "Category", "MaterialExpressionSceneDepthWithoutWater" },
{ "Comment", "/**\n\x09* Coordinates - UV coordinates to apply to the scene depth lookup.\n\x09* OffsetFraction - An offset to apply to the scene depth lookup in a 2d fraction of the screen.\n\x09*/" },
{ "ModuleRelativePath", "Public/Materials/MaterialExpressionSceneDepthWithoutWater.h" },
{ "ShowAsInputPin", "Advanced" },
{ "ToolTip", "Coordinates - UV coordinates to apply to the scene depth lookup.\nOffsetFraction - An offset to apply to the scene depth lookup in a 2d fraction of the screen." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Input_MetaData[] = {
{ "ModuleRelativePath", "Public/Materials/MaterialExpressionSceneDepthWithoutWater.h" },
{ "RequiredInput", "false" },
{ "ToolTip", "Defaults to 'ConstInput' if not specified" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ConstInput_MetaData[] = {
{ "Category", "MaterialExpressionSceneDepthWithoutWater" },
{ "Comment", "/** only used if Input is not hooked up */" },
{ "ModuleRelativePath", "Public/Materials/MaterialExpressionSceneDepthWithoutWater.h" },
{ "OverridingInputProperty", "Input" },
{ "ToolTip", "only used if Input is not hooked up" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FallbackDepth_MetaData[] = {
{ "Category", "MaterialExpressionSceneDepthWithoutWater" },
{ "Comment", "/** Depth to fall back to in case the needed texture isn't available on a particular platform or configuration */" },
{ "ModuleRelativePath", "Public/Materials/MaterialExpressionSceneDepthWithoutWater.h" },
{ "ShowAsInputPin", "Advanced" },
{ "ToolTip", "Depth to fall back to in case the needed texture isn't available on a particular platform or configuration" },
};
#endif // WITH_METADATA
// ********** Begin Class UMaterialExpressionSceneDepthWithoutWater constinit property declarations
static const UECodeGen_Private::FBytePropertyParams NewProp_InputMode;
static const UECodeGen_Private::FStructPropertyParams NewProp_Input;
static const UECodeGen_Private::FStructPropertyParams NewProp_ConstInput;
static const UECodeGen_Private::FFloatPropertyParams NewProp_FallbackDepth;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UMaterialExpressionSceneDepthWithoutWater constinit property declarations **
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UMaterialExpressionSceneDepthWithoutWater>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics
// ********** Begin Class UMaterialExpressionSceneDepthWithoutWater Property Definitions ***********
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics::NewProp_InputMode = { "InputMode", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UMaterialExpressionSceneDepthWithoutWater, InputMode), Z_Construct_UEnum_Engine_EMaterialSceneAttributeInputMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputMode_MetaData), NewProp_InputMode_MetaData) }; // 2913257737
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics::NewProp_Input = { "Input", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UMaterialExpressionSceneDepthWithoutWater, Input), Z_Construct_UScriptStruct_FExpressionInput, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Input_MetaData), NewProp_Input_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics::NewProp_ConstInput = { "ConstInput", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UMaterialExpressionSceneDepthWithoutWater, ConstInput), Z_Construct_UScriptStruct_FVector2D, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ConstInput_MetaData), NewProp_ConstInput_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics::NewProp_FallbackDepth = { "FallbackDepth", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UMaterialExpressionSceneDepthWithoutWater, FallbackDepth), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FallbackDepth_MetaData), NewProp_FallbackDepth_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics::NewProp_InputMode,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics::NewProp_Input,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics::NewProp_ConstInput,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics::NewProp_FallbackDepth,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics::PropPointers) < 2048);
// ********** End Class UMaterialExpressionSceneDepthWithoutWater Property Definitions *************
UObject* (*const Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UMaterialExpression,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics::ClassParams = {
&UMaterialExpressionSceneDepthWithoutWater::StaticClass,
"MaterialExpressions",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics::PropPointers),
0,
0x000020B4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics::Class_MetaDataParams), Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics::Class_MetaDataParams)
};
void UMaterialExpressionSceneDepthWithoutWater::StaticRegisterNativesUMaterialExpressionSceneDepthWithoutWater()
{
}
UClass* Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater()
{
if (!Z_Registration_Info_UClass_UMaterialExpressionSceneDepthWithoutWater.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UMaterialExpressionSceneDepthWithoutWater.OuterSingleton, Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UMaterialExpressionSceneDepthWithoutWater.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UMaterialExpressionSceneDepthWithoutWater);
UMaterialExpressionSceneDepthWithoutWater::~UMaterialExpressionSceneDepthWithoutWater() {}
// ********** End Class UMaterialExpressionSceneDepthWithoutWater **********************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSceneDepthWithoutWater_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UMaterialExpressionSceneDepthWithoutWater, UMaterialExpressionSceneDepthWithoutWater::StaticClass, TEXT("UMaterialExpressionSceneDepthWithoutWater"), &Z_Registration_Info_UClass_UMaterialExpressionSceneDepthWithoutWater, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UMaterialExpressionSceneDepthWithoutWater), 433230273U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSceneDepthWithoutWater_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSceneDepthWithoutWater_h__Script_Engine_1943912107{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSceneDepthWithoutWater_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSceneDepthWithoutWater_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS