74 lines
3.8 KiB
C
74 lines
3.8 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Materials/MaterialExpressionDBufferTexture.h"
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#ifdef ENGINE_MaterialExpressionDBufferTexture_generated_h
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#error "MaterialExpressionDBufferTexture.generated.h already included, missing '#pragma once' in MaterialExpressionDBufferTexture.h"
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#endif
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#define ENGINE_MaterialExpressionDBufferTexture_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UMaterialExpressionDBufferTexture ****************************************
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struct Z_Construct_UClass_UMaterialExpressionDBufferTexture_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionDBufferTexture_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionDBufferTexture_h_24_INCLASS \
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private: \
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static void StaticRegisterNativesUMaterialExpressionDBufferTexture(); \
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friend struct ::Z_Construct_UClass_UMaterialExpressionDBufferTexture_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionDBufferTexture_NoRegister(); \
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public: \
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DECLARE_CLASS2(UMaterialExpressionDBufferTexture, UMaterialExpression, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionDBufferTexture_NoRegister) \
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DECLARE_SERIALIZER(UMaterialExpressionDBufferTexture)
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionDBufferTexture_h_24_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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NO_API UMaterialExpressionDBufferTexture(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionDBufferTexture) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UMaterialExpressionDBufferTexture); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionDBufferTexture); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UMaterialExpressionDBufferTexture(UMaterialExpressionDBufferTexture&&) = delete; \
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UMaterialExpressionDBufferTexture(const UMaterialExpressionDBufferTexture&) = delete; \
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NO_API virtual ~UMaterialExpressionDBufferTexture();
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionDBufferTexture_h_21_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionDBufferTexture_h_24_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionDBufferTexture_h_24_INCLASS \
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FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionDBufferTexture_h_24_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UMaterialExpressionDBufferTexture;
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// ********** End Class UMaterialExpressionDBufferTexture ******************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionDBufferTexture_h
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// ********** Begin Enum EDBufferTextureId *********************************************************
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#define FOREACH_ENUM_EDBUFFERTEXTUREID(op) \
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op(DBT_A) \
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op(DBT_B) \
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op(DBT_C)
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enum EDBufferTextureId : int;
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EDBufferTextureId>();
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// ********** End Enum EDBufferTextureId ***********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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