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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/LightWeightInstanceBlueprintFunctionLibrary.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameFramework/LightWeightInstanceBlueprintFunctionLibrary.h"
#ifdef ENGINE_LightWeightInstanceBlueprintFunctionLibrary_generated_h
#error "LightWeightInstanceBlueprintFunctionLibrary.generated.h already included, missing '#pragma once' in LightWeightInstanceBlueprintFunctionLibrary.h"
#endif
#define ENGINE_LightWeightInstanceBlueprintFunctionLibrary_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class AActor;
class UClass;
class UDataLayerInstance;
class UObject;
class UWorld;
struct FActorInstanceHandle;
// ********** Begin Class ULightWeightInstanceBlueprintFunctionLibrary *****************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceBlueprintFunctionLibrary_h_13_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execConvertActorToLightWeightInstance); \
DECLARE_FUNCTION(execCreateNewLightWeightInstance);
struct Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary_Statics;
ENGINE_API UClass* Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceBlueprintFunctionLibrary_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesULightWeightInstanceBlueprintFunctionLibrary(); \
friend struct ::Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary_NoRegister(); \
public: \
DECLARE_CLASS2(ULightWeightInstanceBlueprintFunctionLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary_NoRegister) \
DECLARE_SERIALIZER(ULightWeightInstanceBlueprintFunctionLibrary)
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceBlueprintFunctionLibrary_h_13_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API ULightWeightInstanceBlueprintFunctionLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
ULightWeightInstanceBlueprintFunctionLibrary(ULightWeightInstanceBlueprintFunctionLibrary&&) = delete; \
ULightWeightInstanceBlueprintFunctionLibrary(const ULightWeightInstanceBlueprintFunctionLibrary&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ULightWeightInstanceBlueprintFunctionLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULightWeightInstanceBlueprintFunctionLibrary); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULightWeightInstanceBlueprintFunctionLibrary) \
ENGINE_API virtual ~ULightWeightInstanceBlueprintFunctionLibrary();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceBlueprintFunctionLibrary_h_10_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceBlueprintFunctionLibrary_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceBlueprintFunctionLibrary_h_13_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceBlueprintFunctionLibrary_h_13_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceBlueprintFunctionLibrary_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class ULightWeightInstanceBlueprintFunctionLibrary;
// ********** End Class ULightWeightInstanceBlueprintFunctionLibrary *******************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceBlueprintFunctionLibrary_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS