145 lines
8.6 KiB
C++
145 lines
8.6 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Engine/LevelScriptBlueprint.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeLevelScriptBlueprint() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UClass* Z_Construct_UClass_UBlueprint();
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ENGINE_API UClass* Z_Construct_UClass_ULevelScriptBlueprint();
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ENGINE_API UClass* Z_Construct_UClass_ULevelScriptBlueprint_NoRegister();
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UPackage* Z_Construct_UPackage__Script_Engine();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class ULevelScriptBlueprint ****************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_ULevelScriptBlueprint;
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UClass* ULevelScriptBlueprint::GetPrivateStaticClass()
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{
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using TClass = ULevelScriptBlueprint;
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if (!Z_Registration_Info_UClass_ULevelScriptBlueprint.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("LevelScriptBlueprint"),
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Z_Registration_Info_UClass_ULevelScriptBlueprint.InnerSingleton,
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StaticRegisterNativesULevelScriptBlueprint,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_ULevelScriptBlueprint.InnerSingleton;
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}
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UClass* Z_Construct_UClass_ULevelScriptBlueprint_NoRegister()
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{
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return ULevelScriptBlueprint::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_ULevelScriptBlueprint_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "Comment", "/**\n * A level blueprint is a specialized type of blueprint. It is used to house\n * global, level-wide logic. In a level blueprint, you can operate on specific \n * level-actor instances through blueprint's node-based interface. Unreal Engine users \n * should be familiar with this concept, as it is very similar to Kismet.\n *\n * @see https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/Types/LevelBlueprint/index.html\n * @see https://docs.unrealengine.com/latest/INT/Engine/Blueprints/index.html\n * @see UBlueprint\n * @see ALevelScriptActor\n */" },
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{ "IncludePath", "Engine/LevelScriptBlueprint.h" },
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{ "ModuleRelativePath", "Classes/Engine/LevelScriptBlueprint.h" },
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{ "NotBlueprintType", "true" },
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{ "ToolTip", "A level blueprint is a specialized type of blueprint. It is used to house\nglobal, level-wide logic. In a level blueprint, you can operate on specific\nlevel-actor instances through blueprint's node-based interface. Unreal Engine users\nshould be familiar with this concept, as it is very similar to Kismet.\n\n@see https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/Types/LevelBlueprint/index.html\n@see https://docs.unrealengine.com/latest/INT/Engine/Blueprints/index.html\n@see UBlueprint\n@see ALevelScriptActor" },
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};
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#if WITH_EDITORONLY_DATA
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FriendlyName_MetaData[] = {
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{ "Comment", "/** The friendly name to use for UI */" },
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{ "ModuleRelativePath", "Classes/Engine/LevelScriptBlueprint.h" },
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{ "ToolTip", "The friendly name to use for UI" },
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};
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#endif // WITH_EDITORONLY_DATA
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#endif // WITH_METADATA
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// ********** Begin Class ULevelScriptBlueprint constinit property declarations ********************
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#if WITH_EDITORONLY_DATA
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static const UECodeGen_Private::FStrPropertyParams NewProp_FriendlyName;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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#endif // WITH_EDITORONLY_DATA
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// ********** End Class ULevelScriptBlueprint constinit property declarations **********************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<ULevelScriptBlueprint>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_ULevelScriptBlueprint_Statics
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// ********** Begin Class ULevelScriptBlueprint Property Definitions *******************************
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#if WITH_EDITORONLY_DATA
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const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_ULevelScriptBlueprint_Statics::NewProp_FriendlyName = { "FriendlyName", nullptr, (EPropertyFlags)0x0010000800002000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULevelScriptBlueprint, FriendlyName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FriendlyName_MetaData), NewProp_FriendlyName_MetaData) };
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#endif // WITH_EDITORONLY_DATA
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#if WITH_EDITORONLY_DATA
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_ULevelScriptBlueprint_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULevelScriptBlueprint_Statics::NewProp_FriendlyName,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ULevelScriptBlueprint_Statics::PropPointers) < 2048);
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#endif // WITH_EDITORONLY_DATA
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// ********** End Class ULevelScriptBlueprint Property Definitions *********************************
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UObject* (*const Z_Construct_UClass_ULevelScriptBlueprint_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UBlueprint,
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(UObject* (*)())Z_Construct_UPackage__Script_Engine,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ULevelScriptBlueprint_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_ULevelScriptBlueprint_Statics::ClassParams = {
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&ULevelScriptBlueprint::StaticClass,
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"Engine",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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IF_WITH_EDITORONLY_DATA(Z_Construct_UClass_ULevelScriptBlueprint_Statics::PropPointers, nullptr),
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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IF_WITH_EDITORONLY_DATA(UE_ARRAY_COUNT(Z_Construct_UClass_ULevelScriptBlueprint_Statics::PropPointers), 0),
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0,
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0x008800A4u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ULevelScriptBlueprint_Statics::Class_MetaDataParams), Z_Construct_UClass_ULevelScriptBlueprint_Statics::Class_MetaDataParams)
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};
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void ULevelScriptBlueprint::StaticRegisterNativesULevelScriptBlueprint()
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{
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}
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UClass* Z_Construct_UClass_ULevelScriptBlueprint()
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{
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if (!Z_Registration_Info_UClass_ULevelScriptBlueprint.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ULevelScriptBlueprint.OuterSingleton, Z_Construct_UClass_ULevelScriptBlueprint_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_ULevelScriptBlueprint.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ULevelScriptBlueprint);
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ULevelScriptBlueprint::~ULevelScriptBlueprint() {}
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// ********** End Class ULevelScriptBlueprint ******************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelScriptBlueprint_h__Script_Engine_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_ULevelScriptBlueprint, ULevelScriptBlueprint::StaticClass, TEXT("ULevelScriptBlueprint"), &Z_Registration_Info_UClass_ULevelScriptBlueprint, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ULevelScriptBlueprint), 2190087259U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelScriptBlueprint_h__Script_Engine_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelScriptBlueprint_h__Script_Engine_1100668759{
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TEXT("/Script/Engine"),
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelScriptBlueprint_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelScriptBlueprint_h__Script_Engine_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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