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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/KillZVolume.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameFramework/KillZVolume.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeKillZVolume() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_AKillZVolume();
ENGINE_API UClass* Z_Construct_UClass_AKillZVolume_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_APhysicsVolume();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class AKillZVolume *************************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_AKillZVolume;
UClass* AKillZVolume::GetPrivateStaticClass()
{
using TClass = AKillZVolume;
if (!Z_Registration_Info_UClass_AKillZVolume.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("KillZVolume"),
Z_Registration_Info_UClass_AKillZVolume.InnerSingleton,
StaticRegisterNativesAKillZVolume,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_AKillZVolume.InnerSingleton;
}
UClass* Z_Construct_UClass_AKillZVolume_NoRegister()
{
return AKillZVolume::GetPrivateStaticClass();
}
struct Z_Construct_UClass_AKillZVolume_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n* KillZVolume is a volume used to determine when actors should be killed. Killing logic is overridden in FellOutOfWorld\n* \n* @see FellOutOfWorld\n*/" },
{ "HideCategories", "Brush Physics Object Blueprint Display Rendering Physics Input" },
{ "IncludePath", "GameFramework/KillZVolume.h" },
{ "ModuleRelativePath", "Classes/GameFramework/KillZVolume.h" },
{ "ShowCategories", "Input|MouseInput Input|TouchInput" },
{ "ToolTip", "KillZVolume is a volume used to determine when actors should be killed. Killing logic is overridden in FellOutOfWorld\n\n@see FellOutOfWorld" },
};
#endif // WITH_METADATA
// ********** Begin Class AKillZVolume constinit property declarations *****************************
// ********** End Class AKillZVolume constinit property declarations *******************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<AKillZVolume>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_AKillZVolume_Statics
UObject* (*const Z_Construct_UClass_AKillZVolume_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_APhysicsVolume,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AKillZVolume_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_AKillZVolume_Statics::ClassParams = {
&AKillZVolume::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x008800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AKillZVolume_Statics::Class_MetaDataParams), Z_Construct_UClass_AKillZVolume_Statics::Class_MetaDataParams)
};
void AKillZVolume::StaticRegisterNativesAKillZVolume()
{
}
UClass* Z_Construct_UClass_AKillZVolume()
{
if (!Z_Registration_Info_UClass_AKillZVolume.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AKillZVolume.OuterSingleton, Z_Construct_UClass_AKillZVolume_Statics::ClassParams);
}
return Z_Registration_Info_UClass_AKillZVolume.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AKillZVolume);
AKillZVolume::~AKillZVolume() {}
// ********** End Class AKillZVolume ***************************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_KillZVolume_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AKillZVolume, AKillZVolume::StaticClass, TEXT("AKillZVolume"), &Z_Registration_Info_UClass_AKillZVolume, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AKillZVolume), 291750184U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_KillZVolume_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_KillZVolume_h__Script_Engine_2299422521{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_KillZVolume_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_KillZVolume_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS