104 lines
7.0 KiB
C++
104 lines
7.0 KiB
C++
|
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||
|
|
/*===========================================================================
|
||
|
|
Generated code exported from UnrealHeaderTool.
|
||
|
|
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||
|
|
===========================================================================*/
|
||
|
|
|
||
|
|
#include "UObject/GeneratedCppIncludes.h"
|
||
|
|
#include "GameFramework/InputDevicePropertyHandle.h"
|
||
|
|
|
||
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||
|
|
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
|
||
|
|
void EmptyLinkFunctionForGeneratedCodeInputDevicePropertyHandle() {}
|
||
|
|
|
||
|
|
// ********** Begin Cross Module References ********************************************************
|
||
|
|
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FInputDevicePropertyHandle();
|
||
|
|
UPackage* Z_Construct_UPackage__Script_Engine();
|
||
|
|
// ********** End Cross Module References **********************************************************
|
||
|
|
|
||
|
|
// ********** Begin ScriptStruct FInputDevicePropertyHandle ****************************************
|
||
|
|
struct Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics
|
||
|
|
{
|
||
|
|
static inline consteval int32 GetStructSize() { return sizeof(FInputDevicePropertyHandle); }
|
||
|
|
static inline consteval int16 GetStructAlignment() { return alignof(FInputDevicePropertyHandle); }
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
|
||
|
|
{ "BlueprintType", "true" },
|
||
|
|
{ "Comment", "/** A handle to an active input device property that is being used by the InputDeviceSubsytem. */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/InputDevicePropertyHandle.h" },
|
||
|
|
{ "ToolTip", "A handle to an active input device property that is being used by the InputDeviceSubsytem." },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InternalId_MetaData[] = {
|
||
|
|
{ "Comment", "/** The internal ID of this handle. Populated by the private constructor in AcquireValidHandle */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/InputDevicePropertyHandle.h" },
|
||
|
|
{ "ToolTip", "The internal ID of this handle. Populated by the private constructor in AcquireValidHandle" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin ScriptStruct FInputDevicePropertyHandle constinit property declarations ********
|
||
|
|
static const UECodeGen_Private::FUInt32PropertyParams NewProp_InternalId;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End ScriptStruct FInputDevicePropertyHandle constinit property declarations **********
|
||
|
|
static void* NewStructOps()
|
||
|
|
{
|
||
|
|
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FInputDevicePropertyHandle>();
|
||
|
|
}
|
||
|
|
static const UECodeGen_Private::FStructParams StructParams;
|
||
|
|
}; // struct Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics
|
||
|
|
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FInputDevicePropertyHandle;
|
||
|
|
class UScriptStruct* FInputDevicePropertyHandle::StaticStruct()
|
||
|
|
{
|
||
|
|
if (!Z_Registration_Info_UScriptStruct_FInputDevicePropertyHandle.OuterSingleton)
|
||
|
|
{
|
||
|
|
Z_Registration_Info_UScriptStruct_FInputDevicePropertyHandle.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FInputDevicePropertyHandle, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("InputDevicePropertyHandle"));
|
||
|
|
}
|
||
|
|
return Z_Registration_Info_UScriptStruct_FInputDevicePropertyHandle.OuterSingleton;
|
||
|
|
}
|
||
|
|
|
||
|
|
// ********** Begin ScriptStruct FInputDevicePropertyHandle Property Definitions *******************
|
||
|
|
const UECodeGen_Private::FUInt32PropertyParams Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics::NewProp_InternalId = { "InternalId", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::UInt32, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FInputDevicePropertyHandle, InternalId), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InternalId_MetaData), NewProp_InternalId_MetaData) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics::NewProp_InternalId,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End ScriptStruct FInputDevicePropertyHandle Property Definitions *********************
|
||
|
|
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics::StructParams = {
|
||
|
|
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
|
||
|
|
nullptr,
|
||
|
|
&NewStructOps,
|
||
|
|
"InputDevicePropertyHandle",
|
||
|
|
Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics::PropPointers),
|
||
|
|
sizeof(FInputDevicePropertyHandle),
|
||
|
|
alignof(FInputDevicePropertyHandle),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative,
|
||
|
|
EStructFlags(0x00000001),
|
||
|
|
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics::Struct_MetaDataParams)
|
||
|
|
};
|
||
|
|
UScriptStruct* Z_Construct_UScriptStruct_FInputDevicePropertyHandle()
|
||
|
|
{
|
||
|
|
if (!Z_Registration_Info_UScriptStruct_FInputDevicePropertyHandle.InnerSingleton)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FInputDevicePropertyHandle.InnerSingleton, Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics::StructParams);
|
||
|
|
}
|
||
|
|
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FInputDevicePropertyHandle.InnerSingleton);
|
||
|
|
}
|
||
|
|
// ********** End ScriptStruct FInputDevicePropertyHandle ******************************************
|
||
|
|
|
||
|
|
// ********** Begin Registration *******************************************************************
|
||
|
|
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDevicePropertyHandle_h__Script_Engine_Statics
|
||
|
|
{
|
||
|
|
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
|
||
|
|
{ FInputDevicePropertyHandle::StaticStruct, Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics::NewStructOps, TEXT("InputDevicePropertyHandle"),&Z_Registration_Info_UScriptStruct_FInputDevicePropertyHandle, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FInputDevicePropertyHandle), 3505371275U) },
|
||
|
|
};
|
||
|
|
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDevicePropertyHandle_h__Script_Engine_Statics
|
||
|
|
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDevicePropertyHandle_h__Script_Engine_1851410797{
|
||
|
|
TEXT("/Script/Engine"),
|
||
|
|
nullptr, 0,
|
||
|
|
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDevicePropertyHandle_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDevicePropertyHandle_h__Script_Engine_Statics::ScriptStructInfo),
|
||
|
|
nullptr, 0,
|
||
|
|
};
|
||
|
|
// ********** End Registration *********************************************************************
|
||
|
|
|
||
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|