Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/HapticFeedbackEffect_SoundWave.generated.h

63 lines
3.2 KiB
C
Raw Normal View History

2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Haptics/HapticFeedbackEffect_SoundWave.h"
#ifdef ENGINE_HapticFeedbackEffect_SoundWave_generated_h
#error "HapticFeedbackEffect_SoundWave.generated.h already included, missing '#pragma once' in HapticFeedbackEffect_SoundWave.h"
#endif
#define ENGINE_HapticFeedbackEffect_SoundWave_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UHapticFeedbackEffect_SoundWave ******************************************
struct Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_Statics;
ENGINE_API UClass* Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_SoundWave_h_16_INCLASS \
private: \
static void StaticRegisterNativesUHapticFeedbackEffect_SoundWave(); \
friend struct ::Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_NoRegister(); \
public: \
DECLARE_CLASS2(UHapticFeedbackEffect_SoundWave, UHapticFeedbackEffect_Base, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UHapticFeedbackEffect_SoundWave_NoRegister) \
DECLARE_SERIALIZER(UHapticFeedbackEffect_SoundWave)
#define FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_SoundWave_h_16_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UHapticFeedbackEffect_SoundWave(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHapticFeedbackEffect_SoundWave) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UHapticFeedbackEffect_SoundWave); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHapticFeedbackEffect_SoundWave); \
/** Deleted move- and copy-constructors, should never be used */ \
UHapticFeedbackEffect_SoundWave(UHapticFeedbackEffect_SoundWave&&) = delete; \
UHapticFeedbackEffect_SoundWave(const UHapticFeedbackEffect_SoundWave&) = delete;
#define FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_SoundWave_h_13_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_SoundWave_h_16_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_SoundWave_h_16_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_SoundWave_h_16_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UHapticFeedbackEffect_SoundWave;
// ********** End Class UHapticFeedbackEffect_SoundWave ********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_SoundWave_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS