11948 lines
1.1 MiB
C++
11948 lines
1.1 MiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Kismet/GameplayStatics.h"
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#include "Camera/CameraTypes.h"
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#include "Components/PrimitiveComponent.h"
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#include "Engine/HitResult.h"
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#include "Engine/LatentActionManager.h"
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#include "GameFramework/Actor.h"
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#include "GameFramework/OnlineReplStructs.h"
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#include "Kismet/GameplayStaticsTypes.h"
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#include "PhysicalMaterials/PhysicalMaterial.h"
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#include "Sound/DialogueTypes.h"
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#include "UObject/Class.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeGameplayStatics() {}
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// ********** Begin Cross Module References ********************************************************
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COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister();
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COREUOBJECT_API UClass* Z_Construct_UClass_UInterface_NoRegister();
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COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
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COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FIntVector();
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COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FLinearColor();
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COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FMatrix();
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COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FPlatformUserId();
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COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FRotator();
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COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FTransform();
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COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector();
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COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector2D();
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ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_ACharacter_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_AController_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_AGameModeBase_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_AGameStateBase_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_APawn_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_APlayerCameraManager_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_APlayerState_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_ASceneCapture2D_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UAudioComponent_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UBlueprint_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
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ENGINE_API UClass* Z_Construct_UClass_UCameraShakeBase_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UDamageType_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UDecalComponent_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UDialogueWave_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UForceFeedbackAttenuation_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UForceFeedbackComponent_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UForceFeedbackEffect_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UGameInstance_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UGameplayStatics();
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ENGINE_API UClass* Z_Construct_UClass_UGameplayStatics_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UInitialActiveSoundParams_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_ULevelStreaming_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UMaterialInterface_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UParticleSystem_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UParticleSystemComponent_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UPrimitiveComponent_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UReverbEffect_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_USaveGame_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_USceneCaptureComponent2D_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_USceneComponent_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_USoundAttenuation_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_USoundBase_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_USoundClass_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_USoundConcurrency_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_USoundMix_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UStaticMesh_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UWorld_NoRegister();
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ENGINE_API UEnum* Z_Construct_UEnum_Engine_EAttachLocation();
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ENGINE_API UEnum* Z_Construct_UEnum_Engine_ECollisionChannel();
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ENGINE_API UEnum* Z_Construct_UEnum_Engine_EDrawDebugTrace();
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ENGINE_API UEnum* Z_Construct_UEnum_Engine_EMouseCaptureMode();
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ENGINE_API UEnum* Z_Construct_UEnum_Engine_EObjectTypeQuery();
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ENGINE_API UEnum* Z_Construct_UEnum_Engine_EPSCPoolMethod();
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ENGINE_API UEnum* Z_Construct_UEnum_Engine_ESpawnActorCollisionHandlingMethod();
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ENGINE_API UEnum* Z_Construct_UEnum_Engine_ESpawnActorScaleMethod();
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ENGINE_API UEnum* Z_Construct_UEnum_Engine_ESuggestProjVelocityTraceOption();
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ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FDialogueContext();
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ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FHitResult();
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ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FLatentActionInfo();
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ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FMinimalViewInfo();
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ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FPredictProjectilePathParams();
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ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FPredictProjectilePathResult();
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ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FUniqueNetIdRepl();
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PHYSICSCORE_API UClass* Z_Construct_UClass_UPhysicalMaterial_NoRegister();
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PHYSICSCORE_API UEnum* Z_Construct_UEnum_PhysicsCore_EPhysicalSurface();
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UPackage* Z_Construct_UPackage__Script_Engine();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UGameplayStatics Function ActivateReverbEffect ***************************
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struct Z_Construct_UFunction_UGameplayStatics_ActivateReverbEffect_Statics
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{
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struct GameplayStatics_eventActivateReverbEffect_Parms
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{
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const UObject* WorldContextObject;
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UReverbEffect* ReverbEffect;
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FName TagName;
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float Priority;
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float Volume;
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float FadeTime;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "AdvancedDisplay", "2" },
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{ "Category", "Audio" },
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{ "Comment", "/** Activates a Reverb Effect without the need for an Audio Volume\n\x09 * @param ReverbEffect Reverb Effect to use\n\x09 * @param TagName Tag to associate with Reverb Effect\n\x09 * @param Priority Priority of the Reverb Effect\n\x09 * @param Volume Volume level of Reverb Effect\n\x09 * @param FadeTime Time before Reverb Effect is fully active\n\x09 */" },
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{ "CPP_Default_FadeTime", "2.000000" },
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{ "CPP_Default_Priority", "0.000000" },
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{ "CPP_Default_Volume", "0.500000" },
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{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
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{ "ToolTip", "Activates a Reverb Effect without the need for an Audio Volume\n@param ReverbEffect Reverb Effect to use\n@param TagName Tag to associate with Reverb Effect\n@param Priority Priority of the Reverb Effect\n@param Volume Volume level of Reverb Effect\n@param FadeTime Time before Reverb Effect is fully active" },
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{ "WorldContext", "WorldContextObject" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
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{ "NativeConst", "" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function ActivateReverbEffect constinit property declarations ******************
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static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_ReverbEffect;
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static const UECodeGen_Private::FNamePropertyParams NewProp_TagName;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_Priority;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_Volume;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_FadeTime;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function ActivateReverbEffect constinit property declarations ********************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function ActivateReverbEffect Property Definitions *****************************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_ActivateReverbEffect_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventActivateReverbEffect_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_ActivateReverbEffect_Statics::NewProp_ReverbEffect = { "ReverbEffect", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventActivateReverbEffect_Parms, ReverbEffect), Z_Construct_UClass_UReverbEffect_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UGameplayStatics_ActivateReverbEffect_Statics::NewProp_TagName = { "TagName", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventActivateReverbEffect_Parms, TagName), METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_ActivateReverbEffect_Statics::NewProp_Priority = { "Priority", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventActivateReverbEffect_Parms, Priority), METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_ActivateReverbEffect_Statics::NewProp_Volume = { "Volume", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventActivateReverbEffect_Parms, Volume), METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_ActivateReverbEffect_Statics::NewProp_FadeTime = { "FadeTime", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventActivateReverbEffect_Parms, FadeTime), METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_ActivateReverbEffect_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ActivateReverbEffect_Statics::NewProp_WorldContextObject,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ActivateReverbEffect_Statics::NewProp_ReverbEffect,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ActivateReverbEffect_Statics::NewProp_TagName,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ActivateReverbEffect_Statics::NewProp_Priority,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ActivateReverbEffect_Statics::NewProp_Volume,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ActivateReverbEffect_Statics::NewProp_FadeTime,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_ActivateReverbEffect_Statics::PropPointers) < 2048);
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// ********** End Function ActivateReverbEffect Property Definitions *******************************
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_ActivateReverbEffect_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "ActivateReverbEffect", Z_Construct_UFunction_UGameplayStatics_ActivateReverbEffect_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_ActivateReverbEffect_Statics::PropPointers),
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sizeof(Z_Construct_UFunction_UGameplayStatics_ActivateReverbEffect_Statics::GameplayStatics_eventActivateReverbEffect_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_ActivateReverbEffect_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_ActivateReverbEffect_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_ActivateReverbEffect_Statics::GameplayStatics_eventActivateReverbEffect_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_UGameplayStatics_ActivateReverbEffect()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_ActivateReverbEffect_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(UGameplayStatics::execActivateReverbEffect)
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{
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P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
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P_GET_OBJECT(UReverbEffect,Z_Param_ReverbEffect);
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P_GET_PROPERTY(FNameProperty,Z_Param_TagName);
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P_GET_PROPERTY(FFloatProperty,Z_Param_Priority);
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P_GET_PROPERTY(FFloatProperty,Z_Param_Volume);
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P_GET_PROPERTY(FFloatProperty,Z_Param_FadeTime);
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P_FINISH;
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P_NATIVE_BEGIN;
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UGameplayStatics::ActivateReverbEffect(Z_Param_WorldContextObject,Z_Param_ReverbEffect,Z_Param_TagName,Z_Param_Priority,Z_Param_Volume,Z_Param_FadeTime);
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P_NATIVE_END;
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}
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// ********** End Class UGameplayStatics Function ActivateReverbEffect *****************************
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// ********** Begin Class UGameplayStatics Function AnnounceAccessibleString ***********************
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struct Z_Construct_UFunction_UGameplayStatics_AnnounceAccessibleString_Statics
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{
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struct GameplayStatics_eventAnnounceAccessibleString_Parms
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{
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FString AnnouncementString;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "Accessibility" },
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{ "Comment", "/**\n\x09 * If accessibility is enabled, have the platform announce a string to the player.\n\x09 * These announcements can be interrupted by system accessibiliity announcements or other accessibility announcement requests.\n\x09 * This should be used judiciously as flooding a player with announcements can be overrwhelming and confusing.\n\x09 * Try to make announcements concise and clear.\n\x09 * NOTE: Currently only supported on Win10, Mac, iOS\n\x09*/" },
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{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
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{ "ToolTip", "If accessibility is enabled, have the platform announce a string to the player.\nThese announcements can be interrupted by system accessibiliity announcements or other accessibility announcement requests.\nThis should be used judiciously as flooding a player with announcements can be overrwhelming and confusing.\nTry to make announcements concise and clear.\nNOTE: Currently only supported on Win10, Mac, iOS" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AnnouncementString_MetaData[] = {
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{ "NativeConst", "" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function AnnounceAccessibleString constinit property declarations **************
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static const UECodeGen_Private::FStrPropertyParams NewProp_AnnouncementString;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function AnnounceAccessibleString constinit property declarations ****************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function AnnounceAccessibleString Property Definitions *************************
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const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UGameplayStatics_AnnounceAccessibleString_Statics::NewProp_AnnouncementString = { "AnnouncementString", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventAnnounceAccessibleString_Parms, AnnouncementString), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AnnouncementString_MetaData), NewProp_AnnouncementString_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_AnnounceAccessibleString_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_AnnounceAccessibleString_Statics::NewProp_AnnouncementString,
|
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_AnnounceAccessibleString_Statics::PropPointers) < 2048);
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||
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// ********** End Function AnnounceAccessibleString Property Definitions ***************************
|
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|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_AnnounceAccessibleString_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "AnnounceAccessibleString", Z_Construct_UFunction_UGameplayStatics_AnnounceAccessibleString_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_AnnounceAccessibleString_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_AnnounceAccessibleString_Statics::GameplayStatics_eventAnnounceAccessibleString_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_AnnounceAccessibleString_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_AnnounceAccessibleString_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_AnnounceAccessibleString_Statics::GameplayStatics_eventAnnounceAccessibleString_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_AnnounceAccessibleString()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_AnnounceAccessibleString_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execAnnounceAccessibleString)
|
||
|
|
{
|
||
|
|
P_GET_PROPERTY(FStrProperty,Z_Param_AnnouncementString);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::AnnounceAccessibleString(Z_Param_AnnouncementString);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function AnnounceAccessibleString *************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function ApplyDamage ************************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_ApplyDamage_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventApplyDamage_Parms
|
||
|
|
{
|
||
|
|
AActor* DamagedActor;
|
||
|
|
float BaseDamage;
|
||
|
|
AController* EventInstigator;
|
||
|
|
AActor* DamageCauser;
|
||
|
|
TSubclassOf<UDamageType> DamageTypeClass;
|
||
|
|
float ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game|Damage" },
|
||
|
|
{ "Comment", "/** Hurts the specified actor with generic damage.\n\x09 * @param DamagedActor - Actor that will be damaged.\n\x09 * @param BaseDamage - The base damage to apply.\n\x09 * @param EventInstigator - Controller that was responsible for causing this damage (e.g. player who shot the weapon)\n\x09 * @param DamageCauser - Actor that actually caused the damage (e.g. the grenade that exploded)\n\x09 * @param DamageTypeClass - Class that describes the damage that was done.\n\x09 * @return Actual damage the ended up being applied to the actor.\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Hurts the specified actor with generic damage.\n@param DamagedActor - Actor that will be damaged.\n@param BaseDamage - The base damage to apply.\n@param EventInstigator - Controller that was responsible for causing this damage (e.g. player who shot the weapon)\n@param DamageCauser - Actor that actually caused the damage (e.g. the grenade that exploded)\n@param DamageTypeClass - Class that describes the damage that was done.\n@return Actual damage the ended up being applied to the actor." },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function ApplyDamage constinit property declarations ***************************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_DamagedActor;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_BaseDamage;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_EventInstigator;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_DamageCauser;
|
||
|
|
static const UECodeGen_Private::FClassPropertyParams NewProp_DamageTypeClass;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function ApplyDamage constinit property declarations *****************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function ApplyDamage Property Definitions **************************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyDamage_Statics::NewProp_DamagedActor = { "DamagedActor", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventApplyDamage_Parms, DamagedActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyDamage_Statics::NewProp_BaseDamage = { "BaseDamage", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventApplyDamage_Parms, BaseDamage), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyDamage_Statics::NewProp_EventInstigator = { "EventInstigator", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventApplyDamage_Parms, EventInstigator), Z_Construct_UClass_AController_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyDamage_Statics::NewProp_DamageCauser = { "DamageCauser", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventApplyDamage_Parms, DamageCauser), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyDamage_Statics::NewProp_DamageTypeClass = { "DamageTypeClass", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventApplyDamage_Parms, DamageTypeClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UDamageType_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyDamage_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventApplyDamage_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_ApplyDamage_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyDamage_Statics::NewProp_DamagedActor,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyDamage_Statics::NewProp_BaseDamage,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyDamage_Statics::NewProp_EventInstigator,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyDamage_Statics::NewProp_DamageCauser,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyDamage_Statics::NewProp_DamageTypeClass,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyDamage_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_ApplyDamage_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function ApplyDamage Property Definitions ****************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_ApplyDamage_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "ApplyDamage", Z_Construct_UFunction_UGameplayStatics_ApplyDamage_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_ApplyDamage_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_ApplyDamage_Statics::GameplayStatics_eventApplyDamage_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022407, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_ApplyDamage_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_ApplyDamage_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_ApplyDamage_Statics::GameplayStatics_eventApplyDamage_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_ApplyDamage()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_ApplyDamage_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execApplyDamage)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(AActor,Z_Param_DamagedActor);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_BaseDamage);
|
||
|
|
P_GET_OBJECT(AController,Z_Param_EventInstigator);
|
||
|
|
P_GET_OBJECT(AActor,Z_Param_DamageCauser);
|
||
|
|
P_GET_OBJECT(UClass,Z_Param_DamageTypeClass);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(float*)Z_Param__Result=UGameplayStatics::ApplyDamage(Z_Param_DamagedActor,Z_Param_BaseDamage,Z_Param_EventInstigator,Z_Param_DamageCauser,Z_Param_DamageTypeClass);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function ApplyDamage **************************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function ApplyPointDamage *******************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_ApplyPointDamage_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventApplyPointDamage_Parms
|
||
|
|
{
|
||
|
|
AActor* DamagedActor;
|
||
|
|
float BaseDamage;
|
||
|
|
FVector HitFromDirection;
|
||
|
|
FHitResult HitInfo;
|
||
|
|
AController* EventInstigator;
|
||
|
|
AActor* DamageCauser;
|
||
|
|
TSubclassOf<UDamageType> DamageTypeClass;
|
||
|
|
float ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game|Damage" },
|
||
|
|
{ "Comment", "/** Hurts the specified actor with the specified impact.\n\x09 * @param DamagedActor - Actor that will be damaged.\n\x09 * @param BaseDamage - The base damage to apply.\n\x09 * @param HitFromDirection - Direction the hit came FROM\n\x09 * @param HitInfo - Collision or trace result that describes the hit\n\x09 * @param EventInstigator - Controller that was responsible for causing this damage (e.g. player who shot the weapon)\n\x09 * @param DamageCauser - Actor that actually caused the damage (e.g. the grenade that exploded)\n\x09 * @param DamageTypeClass - Class that describes the damage that was done.\n\x09 * @return Actual damage the ended up being applied to the actor.\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Hurts the specified actor with the specified impact.\n@param DamagedActor - Actor that will be damaged.\n@param BaseDamage - The base damage to apply.\n@param HitFromDirection - Direction the hit came FROM\n@param HitInfo - Collision or trace result that describes the hit\n@param EventInstigator - Controller that was responsible for causing this damage (e.g. player who shot the weapon)\n@param DamageCauser - Actor that actually caused the damage (e.g. the grenade that exploded)\n@param DamageTypeClass - Class that describes the damage that was done.\n@return Actual damage the ended up being applied to the actor." },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_HitFromDirection_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_HitInfo_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function ApplyPointDamage constinit property declarations **********************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_DamagedActor;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_BaseDamage;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_HitFromDirection;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_HitInfo;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_EventInstigator;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_DamageCauser;
|
||
|
|
static const UECodeGen_Private::FClassPropertyParams NewProp_DamageTypeClass;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function ApplyPointDamage constinit property declarations ************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function ApplyPointDamage Property Definitions *********************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyPointDamage_Statics::NewProp_DamagedActor = { "DamagedActor", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventApplyPointDamage_Parms, DamagedActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyPointDamage_Statics::NewProp_BaseDamage = { "BaseDamage", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventApplyPointDamage_Parms, BaseDamage), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyPointDamage_Statics::NewProp_HitFromDirection = { "HitFromDirection", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventApplyPointDamage_Parms, HitFromDirection), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_HitFromDirection_MetaData), NewProp_HitFromDirection_MetaData) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyPointDamage_Statics::NewProp_HitInfo = { "HitInfo", nullptr, (EPropertyFlags)0x0010008008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventApplyPointDamage_Parms, HitInfo), Z_Construct_UScriptStruct_FHitResult, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_HitInfo_MetaData), NewProp_HitInfo_MetaData) }; // 222120718
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyPointDamage_Statics::NewProp_EventInstigator = { "EventInstigator", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventApplyPointDamage_Parms, EventInstigator), Z_Construct_UClass_AController_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyPointDamage_Statics::NewProp_DamageCauser = { "DamageCauser", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventApplyPointDamage_Parms, DamageCauser), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyPointDamage_Statics::NewProp_DamageTypeClass = { "DamageTypeClass", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventApplyPointDamage_Parms, DamageTypeClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UDamageType_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyPointDamage_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventApplyPointDamage_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_ApplyPointDamage_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyPointDamage_Statics::NewProp_DamagedActor,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyPointDamage_Statics::NewProp_BaseDamage,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyPointDamage_Statics::NewProp_HitFromDirection,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyPointDamage_Statics::NewProp_HitInfo,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyPointDamage_Statics::NewProp_EventInstigator,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyPointDamage_Statics::NewProp_DamageCauser,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyPointDamage_Statics::NewProp_DamageTypeClass,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyPointDamage_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_ApplyPointDamage_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function ApplyPointDamage Property Definitions ***********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_ApplyPointDamage_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "ApplyPointDamage", Z_Construct_UFunction_UGameplayStatics_ApplyPointDamage_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_ApplyPointDamage_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_ApplyPointDamage_Statics::GameplayStatics_eventApplyPointDamage_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04C22407, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_ApplyPointDamage_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_ApplyPointDamage_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_ApplyPointDamage_Statics::GameplayStatics_eventApplyPointDamage_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_ApplyPointDamage()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_ApplyPointDamage_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execApplyPointDamage)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(AActor,Z_Param_DamagedActor);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_BaseDamage);
|
||
|
|
P_GET_STRUCT_REF(FVector,Z_Param_Out_HitFromDirection);
|
||
|
|
P_GET_STRUCT_REF(FHitResult,Z_Param_Out_HitInfo);
|
||
|
|
P_GET_OBJECT(AController,Z_Param_EventInstigator);
|
||
|
|
P_GET_OBJECT(AActor,Z_Param_DamageCauser);
|
||
|
|
P_GET_OBJECT(UClass,Z_Param_DamageTypeClass);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(float*)Z_Param__Result=UGameplayStatics::ApplyPointDamage(Z_Param_DamagedActor,Z_Param_BaseDamage,Z_Param_Out_HitFromDirection,Z_Param_Out_HitInfo,Z_Param_EventInstigator,Z_Param_DamageCauser,Z_Param_DamageTypeClass);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function ApplyPointDamage *********************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function ApplyRadialDamage ******************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventApplyRadialDamage_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
float BaseDamage;
|
||
|
|
FVector Origin;
|
||
|
|
float DamageRadius;
|
||
|
|
TSubclassOf<UDamageType> DamageTypeClass;
|
||
|
|
TArray<AActor*> IgnoreActors;
|
||
|
|
AActor* DamageCauser;
|
||
|
|
AController* InstigatedByController;
|
||
|
|
bool bDoFullDamage;
|
||
|
|
TEnumAsByte<ECollisionChannel> DamagePreventionChannel;
|
||
|
|
bool ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "AutoCreateRefTerm", "IgnoreActors" },
|
||
|
|
{ "Category", "Game|Damage" },
|
||
|
|
{ "Comment", "/** Hurt locally authoritative actors within the radius. Will only hit components that block the Visibility channel.\n\x09 * @param BaseDamage - The base damage to apply, i.e. the damage at the origin.\n\x09 * @param Origin - Epicenter of the damage area.\n\x09 * @param DamageRadius - Radius of the damage area, from Origin\n\x09 * @param DamageTypeClass - Class that describes the damage that was done.\n\x09 * @param IgnoreActors - List of Actors to ignore\n\x09 * @param DamageCauser - Actor that actually caused the damage (e.g. the grenade that exploded). This actor will not be damaged and it will not block damage.\n\x09 * @param InstigatedByController - Controller that was responsible for causing this damage (e.g. player who threw the grenade)\n\x09 * @param bFullDamage - if true, damage not scaled based on distance from Origin\n\x09 * @param DamagePreventionChannel - Damage will not be applied to victim if there is something between the origin and the victim which blocks traces on this channel\n\x09 * @return true if damage was applied to at least one actor.\n\x09 */" },
|
||
|
|
{ "CPP_Default_bDoFullDamage", "false" },
|
||
|
|
{ "CPP_Default_DamageCauser", "None" },
|
||
|
|
{ "CPP_Default_DamagePreventionChannel", "ECC_Visibility" },
|
||
|
|
{ "CPP_Default_InstigatedByController", "None" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Hurt locally authoritative actors within the radius. Will only hit components that block the Visibility channel.\n@param BaseDamage - The base damage to apply, i.e. the damage at the origin.\n@param Origin - Epicenter of the damage area.\n@param DamageRadius - Radius of the damage area, from Origin\n@param DamageTypeClass - Class that describes the damage that was done.\n@param IgnoreActors - List of Actors to ignore\n@param DamageCauser - Actor that actually caused the damage (e.g. the grenade that exploded). This actor will not be damaged and it will not block damage.\n@param InstigatedByController - Controller that was responsible for causing this damage (e.g. player who threw the grenade)\n@param bFullDamage - if true, damage not scaled based on distance from Origin\n@param DamagePreventionChannel - Damage will not be applied to victim if there is something between the origin and the victim which blocks traces on this channel\n@return true if damage was applied to at least one actor." },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Origin_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_IgnoreActors_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function ApplyRadialDamage constinit property declarations *********************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_BaseDamage;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Origin;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_DamageRadius;
|
||
|
|
static const UECodeGen_Private::FClassPropertyParams NewProp_DamageTypeClass;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_IgnoreActors_Inner;
|
||
|
|
static const UECodeGen_Private::FArrayPropertyParams NewProp_IgnoreActors;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_DamageCauser;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_InstigatedByController;
|
||
|
|
static void NewProp_bDoFullDamage_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bDoFullDamage;
|
||
|
|
static const UECodeGen_Private::FBytePropertyParams NewProp_DamagePreventionChannel;
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function ApplyRadialDamage constinit property declarations ***********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function ApplyRadialDamage Property Definitions ********************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventApplyRadialDamage_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics::NewProp_BaseDamage = { "BaseDamage", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventApplyRadialDamage_Parms, BaseDamage), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics::NewProp_Origin = { "Origin", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventApplyRadialDamage_Parms, Origin), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Origin_MetaData), NewProp_Origin_MetaData) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics::NewProp_DamageRadius = { "DamageRadius", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventApplyRadialDamage_Parms, DamageRadius), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics::NewProp_DamageTypeClass = { "DamageTypeClass", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventApplyRadialDamage_Parms, DamageTypeClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UDamageType_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics::NewProp_IgnoreActors_Inner = { "IgnoreActors", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics::NewProp_IgnoreActors = { "IgnoreActors", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventApplyRadialDamage_Parms, IgnoreActors), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_IgnoreActors_MetaData), NewProp_IgnoreActors_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics::NewProp_DamageCauser = { "DamageCauser", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventApplyRadialDamage_Parms, DamageCauser), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics::NewProp_InstigatedByController = { "InstigatedByController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventApplyRadialDamage_Parms, InstigatedByController), Z_Construct_UClass_AController_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics::NewProp_bDoFullDamage_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventApplyRadialDamage_Parms*)Obj)->bDoFullDamage = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics::NewProp_bDoFullDamage = { "bDoFullDamage", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventApplyRadialDamage_Parms), &Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics::NewProp_bDoFullDamage_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics::NewProp_DamagePreventionChannel = { "DamagePreventionChannel", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventApplyRadialDamage_Parms, DamagePreventionChannel), Z_Construct_UEnum_Engine_ECollisionChannel, METADATA_PARAMS(0, nullptr) }; // 838391399
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventApplyRadialDamage_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventApplyRadialDamage_Parms), &Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics::NewProp_BaseDamage,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics::NewProp_Origin,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics::NewProp_DamageRadius,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics::NewProp_DamageTypeClass,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics::NewProp_IgnoreActors_Inner,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics::NewProp_IgnoreActors,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics::NewProp_DamageCauser,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics::NewProp_InstigatedByController,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics::NewProp_bDoFullDamage,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics::NewProp_DamagePreventionChannel,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function ApplyRadialDamage Property Definitions **********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "ApplyRadialDamage", Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics::GameplayStatics_eventApplyRadialDamage_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04C22407, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics::GameplayStatics_eventApplyRadialDamage_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execApplyRadialDamage)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_BaseDamage);
|
||
|
|
P_GET_STRUCT_REF(FVector,Z_Param_Out_Origin);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_DamageRadius);
|
||
|
|
P_GET_OBJECT(UClass,Z_Param_DamageTypeClass);
|
||
|
|
P_GET_TARRAY_REF(AActor*,Z_Param_Out_IgnoreActors);
|
||
|
|
P_GET_OBJECT(AActor,Z_Param_DamageCauser);
|
||
|
|
P_GET_OBJECT(AController,Z_Param_InstigatedByController);
|
||
|
|
P_GET_UBOOL(Z_Param_bDoFullDamage);
|
||
|
|
P_GET_PROPERTY(FByteProperty,Z_Param_DamagePreventionChannel);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=UGameplayStatics::ApplyRadialDamage(Z_Param_WorldContextObject,Z_Param_BaseDamage,Z_Param_Out_Origin,Z_Param_DamageRadius,Z_Param_DamageTypeClass,Z_Param_Out_IgnoreActors,Z_Param_DamageCauser,Z_Param_InstigatedByController,Z_Param_bDoFullDamage,ECollisionChannel(Z_Param_DamagePreventionChannel));
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function ApplyRadialDamage ********************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function ApplyRadialDamageWithFalloff *******************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventApplyRadialDamageWithFalloff_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
float BaseDamage;
|
||
|
|
float MinimumDamage;
|
||
|
|
FVector Origin;
|
||
|
|
float DamageInnerRadius;
|
||
|
|
float DamageOuterRadius;
|
||
|
|
float DamageFalloff;
|
||
|
|
TSubclassOf<UDamageType> DamageTypeClass;
|
||
|
|
TArray<AActor*> IgnoreActors;
|
||
|
|
AActor* DamageCauser;
|
||
|
|
AController* InstigatedByController;
|
||
|
|
TEnumAsByte<ECollisionChannel> DamagePreventionChannel;
|
||
|
|
bool ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "AutoCreateRefTerm", "IgnoreActors" },
|
||
|
|
{ "Category", "Game|Damage" },
|
||
|
|
{ "Comment", "/** Hurt locally authoritative actors within the radius. Will only hit components that block the Visibility channel.\n\x09 * @param BaseDamage - The base damage to apply, i.e. the damage at the origin.\n\x09 * @param Origin - Epicenter of the damage area.\n\x09 * @param DamageInnerRadius - Radius of the full damage area, from Origin\n\x09 * @param DamageOuterRadius - Radius of the minimum damage area, from Origin\n\x09 * @param DamageFalloff - Falloff exponent of damage from DamageInnerRadius to DamageOuterRadius\n\x09 * @param DamageTypeClass - Class that describes the damage that was done.\n\x09 * @param IgnoreActors - List of Actors to ignore\n\x09 * @param DamageCauser - Actor that actually caused the damage (e.g. the grenade that exploded)\n\x09 * @param InstigatedByController - Controller that was responsible for causing this damage (e.g. player who threw the grenade)\n\x09 * @param bFullDamage - if true, damage not scaled based on distance from Origin\n\x09 * @param DamagePreventionChannel - Damage will not be applied to victim if there is something between the origin and the victim which blocks traces on this channel\n\x09 * @return true if damage was applied to at least one actor.\n\x09 */" },
|
||
|
|
{ "CPP_Default_DamageCauser", "None" },
|
||
|
|
{ "CPP_Default_DamagePreventionChannel", "ECC_Visibility" },
|
||
|
|
{ "CPP_Default_InstigatedByController", "None" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Hurt locally authoritative actors within the radius. Will only hit components that block the Visibility channel.\n@param BaseDamage - The base damage to apply, i.e. the damage at the origin.\n@param Origin - Epicenter of the damage area.\n@param DamageInnerRadius - Radius of the full damage area, from Origin\n@param DamageOuterRadius - Radius of the minimum damage area, from Origin\n@param DamageFalloff - Falloff exponent of damage from DamageInnerRadius to DamageOuterRadius\n@param DamageTypeClass - Class that describes the damage that was done.\n@param IgnoreActors - List of Actors to ignore\n@param DamageCauser - Actor that actually caused the damage (e.g. the grenade that exploded)\n@param InstigatedByController - Controller that was responsible for causing this damage (e.g. player who threw the grenade)\n@param bFullDamage - if true, damage not scaled based on distance from Origin\n@param DamagePreventionChannel - Damage will not be applied to victim if there is something between the origin and the victim which blocks traces on this channel\n@return true if damage was applied to at least one actor." },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Origin_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_IgnoreActors_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function ApplyRadialDamageWithFalloff constinit property declarations **********
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_BaseDamage;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_MinimumDamage;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Origin;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_DamageInnerRadius;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_DamageOuterRadius;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_DamageFalloff;
|
||
|
|
static const UECodeGen_Private::FClassPropertyParams NewProp_DamageTypeClass;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_IgnoreActors_Inner;
|
||
|
|
static const UECodeGen_Private::FArrayPropertyParams NewProp_IgnoreActors;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_DamageCauser;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_InstigatedByController;
|
||
|
|
static const UECodeGen_Private::FBytePropertyParams NewProp_DamagePreventionChannel;
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function ApplyRadialDamageWithFalloff constinit property declarations ************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function ApplyRadialDamageWithFalloff Property Definitions *********************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventApplyRadialDamageWithFalloff_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::NewProp_BaseDamage = { "BaseDamage", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventApplyRadialDamageWithFalloff_Parms, BaseDamage), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::NewProp_MinimumDamage = { "MinimumDamage", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventApplyRadialDamageWithFalloff_Parms, MinimumDamage), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::NewProp_Origin = { "Origin", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventApplyRadialDamageWithFalloff_Parms, Origin), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Origin_MetaData), NewProp_Origin_MetaData) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::NewProp_DamageInnerRadius = { "DamageInnerRadius", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventApplyRadialDamageWithFalloff_Parms, DamageInnerRadius), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::NewProp_DamageOuterRadius = { "DamageOuterRadius", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventApplyRadialDamageWithFalloff_Parms, DamageOuterRadius), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::NewProp_DamageFalloff = { "DamageFalloff", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventApplyRadialDamageWithFalloff_Parms, DamageFalloff), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::NewProp_DamageTypeClass = { "DamageTypeClass", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventApplyRadialDamageWithFalloff_Parms, DamageTypeClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UDamageType_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::NewProp_IgnoreActors_Inner = { "IgnoreActors", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::NewProp_IgnoreActors = { "IgnoreActors", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventApplyRadialDamageWithFalloff_Parms, IgnoreActors), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_IgnoreActors_MetaData), NewProp_IgnoreActors_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::NewProp_DamageCauser = { "DamageCauser", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventApplyRadialDamageWithFalloff_Parms, DamageCauser), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::NewProp_InstigatedByController = { "InstigatedByController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventApplyRadialDamageWithFalloff_Parms, InstigatedByController), Z_Construct_UClass_AController_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::NewProp_DamagePreventionChannel = { "DamagePreventionChannel", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventApplyRadialDamageWithFalloff_Parms, DamagePreventionChannel), Z_Construct_UEnum_Engine_ECollisionChannel, METADATA_PARAMS(0, nullptr) }; // 838391399
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventApplyRadialDamageWithFalloff_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventApplyRadialDamageWithFalloff_Parms), &Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::NewProp_BaseDamage,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::NewProp_MinimumDamage,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::NewProp_Origin,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::NewProp_DamageInnerRadius,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::NewProp_DamageOuterRadius,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::NewProp_DamageFalloff,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::NewProp_DamageTypeClass,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::NewProp_IgnoreActors_Inner,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::NewProp_IgnoreActors,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::NewProp_DamageCauser,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::NewProp_InstigatedByController,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::NewProp_DamagePreventionChannel,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function ApplyRadialDamageWithFalloff Property Definitions ***********************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "ApplyRadialDamageWithFalloff", Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::GameplayStatics_eventApplyRadialDamageWithFalloff_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04C22407, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::GameplayStatics_eventApplyRadialDamageWithFalloff_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execApplyRadialDamageWithFalloff)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_BaseDamage);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_MinimumDamage);
|
||
|
|
P_GET_STRUCT_REF(FVector,Z_Param_Out_Origin);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_DamageInnerRadius);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_DamageOuterRadius);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_DamageFalloff);
|
||
|
|
P_GET_OBJECT(UClass,Z_Param_DamageTypeClass);
|
||
|
|
P_GET_TARRAY_REF(AActor*,Z_Param_Out_IgnoreActors);
|
||
|
|
P_GET_OBJECT(AActor,Z_Param_DamageCauser);
|
||
|
|
P_GET_OBJECT(AController,Z_Param_InstigatedByController);
|
||
|
|
P_GET_PROPERTY(FByteProperty,Z_Param_DamagePreventionChannel);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=UGameplayStatics::ApplyRadialDamageWithFalloff(Z_Param_WorldContextObject,Z_Param_BaseDamage,Z_Param_MinimumDamage,Z_Param_Out_Origin,Z_Param_DamageInnerRadius,Z_Param_DamageOuterRadius,Z_Param_DamageFalloff,Z_Param_DamageTypeClass,Z_Param_Out_IgnoreActors,Z_Param_DamageCauser,Z_Param_InstigatedByController,ECollisionChannel(Z_Param_DamagePreventionChannel));
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function ApplyRadialDamageWithFalloff *********************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function AreAnyListenersWithinRange *********************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_AreAnyListenersWithinRange_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventAreAnyListenersWithinRange_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
FVector Location;
|
||
|
|
float MaximumRange;
|
||
|
|
bool ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Audio" },
|
||
|
|
{ "Comment", "/**\n\x09 * Determines if any audio listeners are within range of the specified location\n\x09 * @param Location\x09\x09The location from which test if a listener is in range\n\x09 * @param MaximumRange\x09The distance away from Location to test if any listener is within\n\x09 * @note This will always return false if there is no audio device, or the audio device is disabled.\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Determines if any audio listeners are within range of the specified location\n@param Location The location from which test if a listener is in range\n@param MaximumRange The distance away from Location to test if any listener is within\n@note This will always return false if there is no audio device, or the audio device is disabled." },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Location_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function AreAnyListenersWithinRange constinit property declarations ************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Location;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaximumRange;
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function AreAnyListenersWithinRange constinit property declarations **************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function AreAnyListenersWithinRange Property Definitions ***********************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_AreAnyListenersWithinRange_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventAreAnyListenersWithinRange_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_AreAnyListenersWithinRange_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventAreAnyListenersWithinRange_Parms, Location), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Location_MetaData), NewProp_Location_MetaData) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_AreAnyListenersWithinRange_Statics::NewProp_MaximumRange = { "MaximumRange", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventAreAnyListenersWithinRange_Parms, MaximumRange), METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_AreAnyListenersWithinRange_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventAreAnyListenersWithinRange_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_AreAnyListenersWithinRange_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventAreAnyListenersWithinRange_Parms), &Z_Construct_UFunction_UGameplayStatics_AreAnyListenersWithinRange_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_AreAnyListenersWithinRange_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_AreAnyListenersWithinRange_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_AreAnyListenersWithinRange_Statics::NewProp_Location,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_AreAnyListenersWithinRange_Statics::NewProp_MaximumRange,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_AreAnyListenersWithinRange_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_AreAnyListenersWithinRange_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function AreAnyListenersWithinRange Property Definitions *************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_AreAnyListenersWithinRange_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "AreAnyListenersWithinRange", Z_Construct_UFunction_UGameplayStatics_AreAnyListenersWithinRange_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_AreAnyListenersWithinRange_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_AreAnyListenersWithinRange_Statics::GameplayStatics_eventAreAnyListenersWithinRange_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04C22403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_AreAnyListenersWithinRange_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_AreAnyListenersWithinRange_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_AreAnyListenersWithinRange_Statics::GameplayStatics_eventAreAnyListenersWithinRange_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_AreAnyListenersWithinRange()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_AreAnyListenersWithinRange_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execAreAnyListenersWithinRange)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_STRUCT_REF(FVector,Z_Param_Out_Location);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_MaximumRange);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=UGameplayStatics::AreAnyListenersWithinRange(Z_Param_WorldContextObject,Z_Param_Out_Location,Z_Param_MaximumRange);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function AreAnyListenersWithinRange ***********************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function AreSubtitlesEnabled ****************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_AreSubtitlesEnabled_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventAreSubtitlesEnabled_Parms
|
||
|
|
{
|
||
|
|
bool ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Audio|Subtitles" },
|
||
|
|
{ "Comment", "/**\n\x09 * Returns whether or not subtitles are currently enabled.\n\x09 * @return true if subtitles are enabled.\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns whether or not subtitles are currently enabled.\n@return true if subtitles are enabled." },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function AreSubtitlesEnabled constinit property declarations *******************
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function AreSubtitlesEnabled constinit property declarations *********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function AreSubtitlesEnabled Property Definitions ******************************
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_AreSubtitlesEnabled_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventAreSubtitlesEnabled_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_AreSubtitlesEnabled_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventAreSubtitlesEnabled_Parms), &Z_Construct_UFunction_UGameplayStatics_AreSubtitlesEnabled_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_AreSubtitlesEnabled_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_AreSubtitlesEnabled_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_AreSubtitlesEnabled_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function AreSubtitlesEnabled Property Definitions ********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_AreSubtitlesEnabled_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "AreSubtitlesEnabled", Z_Construct_UFunction_UGameplayStatics_AreSubtitlesEnabled_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_AreSubtitlesEnabled_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_AreSubtitlesEnabled_Statics::GameplayStatics_eventAreSubtitlesEnabled_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_AreSubtitlesEnabled_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_AreSubtitlesEnabled_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_AreSubtitlesEnabled_Statics::GameplayStatics_eventAreSubtitlesEnabled_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_AreSubtitlesEnabled()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_AreSubtitlesEnabled_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execAreSubtitlesEnabled)
|
||
|
|
{
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=UGameplayStatics::AreSubtitlesEnabled();
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function AreSubtitlesEnabled ******************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function BeginDeferredActorSpawnFromClass ***************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_BeginDeferredActorSpawnFromClass_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventBeginDeferredActorSpawnFromClass_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
TSubclassOf<AActor> ActorClass;
|
||
|
|
FTransform SpawnTransform;
|
||
|
|
ESpawnActorCollisionHandlingMethod CollisionHandlingOverride;
|
||
|
|
AActor* Owner;
|
||
|
|
ESpawnActorScaleMethod TransformScaleMethod;
|
||
|
|
AActor* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "BlueprintInternalUseOnly", "true" },
|
||
|
|
{ "Category", "Spawning" },
|
||
|
|
{ "Comment", "/** Spawns an instance of an actor class, but does not automatically run its construction script. */" },
|
||
|
|
{ "CPP_Default_CollisionHandlingOverride", "Undefined" },
|
||
|
|
{ "CPP_Default_Owner", "None" },
|
||
|
|
{ "CPP_Default_TransformScaleMethod", "MultiplyWithRoot" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Spawns an instance of an actor class, but does not automatically run its construction script." },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SpawnTransform_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function BeginDeferredActorSpawnFromClass constinit property declarations ******
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FClassPropertyParams NewProp_ActorClass;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_SpawnTransform;
|
||
|
|
static const UECodeGen_Private::FBytePropertyParams NewProp_CollisionHandlingOverride_Underlying;
|
||
|
|
static const UECodeGen_Private::FEnumPropertyParams NewProp_CollisionHandlingOverride;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_Owner;
|
||
|
|
static const UECodeGen_Private::FBytePropertyParams NewProp_TransformScaleMethod_Underlying;
|
||
|
|
static const UECodeGen_Private::FEnumPropertyParams NewProp_TransformScaleMethod;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function BeginDeferredActorSpawnFromClass constinit property declarations ********
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function BeginDeferredActorSpawnFromClass Property Definitions *****************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_BeginDeferredActorSpawnFromClass_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBeginDeferredActorSpawnFromClass_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_UGameplayStatics_BeginDeferredActorSpawnFromClass_Statics::NewProp_ActorClass = { "ActorClass", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBeginDeferredActorSpawnFromClass_Parms, ActorClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_BeginDeferredActorSpawnFromClass_Statics::NewProp_SpawnTransform = { "SpawnTransform", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBeginDeferredActorSpawnFromClass_Parms, SpawnTransform), Z_Construct_UScriptStruct_FTransform, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SpawnTransform_MetaData), NewProp_SpawnTransform_MetaData) };
|
||
|
|
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UGameplayStatics_BeginDeferredActorSpawnFromClass_Statics::NewProp_CollisionHandlingOverride_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UGameplayStatics_BeginDeferredActorSpawnFromClass_Statics::NewProp_CollisionHandlingOverride = { "CollisionHandlingOverride", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBeginDeferredActorSpawnFromClass_Parms, CollisionHandlingOverride), Z_Construct_UEnum_Engine_ESpawnActorCollisionHandlingMethod, METADATA_PARAMS(0, nullptr) }; // 4096177233
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_BeginDeferredActorSpawnFromClass_Statics::NewProp_Owner = { "Owner", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBeginDeferredActorSpawnFromClass_Parms, Owner), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UGameplayStatics_BeginDeferredActorSpawnFromClass_Statics::NewProp_TransformScaleMethod_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UGameplayStatics_BeginDeferredActorSpawnFromClass_Statics::NewProp_TransformScaleMethod = { "TransformScaleMethod", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBeginDeferredActorSpawnFromClass_Parms, TransformScaleMethod), Z_Construct_UEnum_Engine_ESpawnActorScaleMethod, METADATA_PARAMS(0, nullptr) }; // 2969335560
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_BeginDeferredActorSpawnFromClass_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBeginDeferredActorSpawnFromClass_Parms, ReturnValue), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_BeginDeferredActorSpawnFromClass_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BeginDeferredActorSpawnFromClass_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BeginDeferredActorSpawnFromClass_Statics::NewProp_ActorClass,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BeginDeferredActorSpawnFromClass_Statics::NewProp_SpawnTransform,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BeginDeferredActorSpawnFromClass_Statics::NewProp_CollisionHandlingOverride_Underlying,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BeginDeferredActorSpawnFromClass_Statics::NewProp_CollisionHandlingOverride,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BeginDeferredActorSpawnFromClass_Statics::NewProp_Owner,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BeginDeferredActorSpawnFromClass_Statics::NewProp_TransformScaleMethod_Underlying,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BeginDeferredActorSpawnFromClass_Statics::NewProp_TransformScaleMethod,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BeginDeferredActorSpawnFromClass_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_BeginDeferredActorSpawnFromClass_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function BeginDeferredActorSpawnFromClass Property Definitions *******************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_BeginDeferredActorSpawnFromClass_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "BeginDeferredActorSpawnFromClass", Z_Construct_UFunction_UGameplayStatics_BeginDeferredActorSpawnFromClass_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_BeginDeferredActorSpawnFromClass_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_BeginDeferredActorSpawnFromClass_Statics::GameplayStatics_eventBeginDeferredActorSpawnFromClass_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04C22403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_BeginDeferredActorSpawnFromClass_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_BeginDeferredActorSpawnFromClass_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_BeginDeferredActorSpawnFromClass_Statics::GameplayStatics_eventBeginDeferredActorSpawnFromClass_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_BeginDeferredActorSpawnFromClass()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_BeginDeferredActorSpawnFromClass_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execBeginDeferredActorSpawnFromClass)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_OBJECT(UClass,Z_Param_ActorClass);
|
||
|
|
P_GET_STRUCT_REF(FTransform,Z_Param_Out_SpawnTransform);
|
||
|
|
P_GET_ENUM(ESpawnActorCollisionHandlingMethod,Z_Param_CollisionHandlingOverride);
|
||
|
|
P_GET_OBJECT(AActor,Z_Param_Owner);
|
||
|
|
P_GET_ENUM(ESpawnActorScaleMethod,Z_Param_TransformScaleMethod);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(AActor**)Z_Param__Result=UGameplayStatics::BeginDeferredActorSpawnFromClass(Z_Param_WorldContextObject,Z_Param_ActorClass,Z_Param_Out_SpawnTransform,ESpawnActorCollisionHandlingMethod(Z_Param_CollisionHandlingOverride),Z_Param_Owner,ESpawnActorScaleMethod(Z_Param_TransformScaleMethod));
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function BeginDeferredActorSpawnFromClass *****************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function BeginSpawningActorFromBlueprint ****************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_BeginSpawningActorFromBlueprint_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventBeginSpawningActorFromBlueprint_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
const UBlueprint* Blueprint;
|
||
|
|
FTransform SpawnTransform;
|
||
|
|
bool bNoCollisionFail;
|
||
|
|
AActor* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "BlueprintInternalUseOnly", "true" },
|
||
|
|
{ "Category", "Spawning" },
|
||
|
|
{ "Comment", "/** Spawns an instance of a blueprint, but does not automatically run its construction script. */" },
|
||
|
|
{ "DeprecatedFunction", "Note" },
|
||
|
|
{ "DeprecationMessage", "Use BeginSpawningActorFromClass" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Spawns an instance of a blueprint, but does not automatically run its construction script." },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Blueprint_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SpawnTransform_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function BeginSpawningActorFromBlueprint constinit property declarations *******
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_Blueprint;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_SpawnTransform;
|
||
|
|
static void NewProp_bNoCollisionFail_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bNoCollisionFail;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function BeginSpawningActorFromBlueprint constinit property declarations *********
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function BeginSpawningActorFromBlueprint Property Definitions ******************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_BeginSpawningActorFromBlueprint_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBeginSpawningActorFromBlueprint_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_BeginSpawningActorFromBlueprint_Statics::NewProp_Blueprint = { "Blueprint", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBeginSpawningActorFromBlueprint_Parms, Blueprint), Z_Construct_UClass_UBlueprint_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Blueprint_MetaData), NewProp_Blueprint_MetaData) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_BeginSpawningActorFromBlueprint_Statics::NewProp_SpawnTransform = { "SpawnTransform", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBeginSpawningActorFromBlueprint_Parms, SpawnTransform), Z_Construct_UScriptStruct_FTransform, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SpawnTransform_MetaData), NewProp_SpawnTransform_MetaData) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_BeginSpawningActorFromBlueprint_Statics::NewProp_bNoCollisionFail_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventBeginSpawningActorFromBlueprint_Parms*)Obj)->bNoCollisionFail = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_BeginSpawningActorFromBlueprint_Statics::NewProp_bNoCollisionFail = { "bNoCollisionFail", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventBeginSpawningActorFromBlueprint_Parms), &Z_Construct_UFunction_UGameplayStatics_BeginSpawningActorFromBlueprint_Statics::NewProp_bNoCollisionFail_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_BeginSpawningActorFromBlueprint_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBeginSpawningActorFromBlueprint_Parms, ReturnValue), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_BeginSpawningActorFromBlueprint_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BeginSpawningActorFromBlueprint_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BeginSpawningActorFromBlueprint_Statics::NewProp_Blueprint,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BeginSpawningActorFromBlueprint_Statics::NewProp_SpawnTransform,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BeginSpawningActorFromBlueprint_Statics::NewProp_bNoCollisionFail,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BeginSpawningActorFromBlueprint_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_BeginSpawningActorFromBlueprint_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function BeginSpawningActorFromBlueprint Property Definitions ********************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_BeginSpawningActorFromBlueprint_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "BeginSpawningActorFromBlueprint", Z_Construct_UFunction_UGameplayStatics_BeginSpawningActorFromBlueprint_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_BeginSpawningActorFromBlueprint_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_BeginSpawningActorFromBlueprint_Statics::GameplayStatics_eventBeginSpawningActorFromBlueprint_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04C22403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_BeginSpawningActorFromBlueprint_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_BeginSpawningActorFromBlueprint_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_BeginSpawningActorFromBlueprint_Statics::GameplayStatics_eventBeginSpawningActorFromBlueprint_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_BeginSpawningActorFromBlueprint()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_BeginSpawningActorFromBlueprint_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execBeginSpawningActorFromBlueprint)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_OBJECT(UBlueprint,Z_Param_Blueprint);
|
||
|
|
P_GET_STRUCT_REF(FTransform,Z_Param_Out_SpawnTransform);
|
||
|
|
P_GET_UBOOL(Z_Param_bNoCollisionFail);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(AActor**)Z_Param__Result=UGameplayStatics::BeginSpawningActorFromBlueprint(Z_Param_WorldContextObject,Z_Param_Blueprint,Z_Param_Out_SpawnTransform,Z_Param_bNoCollisionFail);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function BeginSpawningActorFromBlueprint ******************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function Blueprint_PredictProjectilePath_Advanced *******
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_Advanced_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventBlueprint_PredictProjectilePath_Advanced_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
FPredictProjectilePathParams PredictParams;
|
||
|
|
FPredictProjectilePathResult PredictResult;
|
||
|
|
bool ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/**\n\x09* Predict the arc of a virtual projectile affected by gravity with collision checks along the arc.\n\x09* Returns true if it hit something.\n\x09*\n\x09* @param PredictParams\x09\x09\x09\x09Input params to the trace (start location, velocity, time to simulate, etc).\n\x09* @param PredictResult\x09\x09\x09\x09Output result of the trace (Hit result, array of location/velocity/times for each trace step, etc).\n\x09* @return\x09\x09\x09\x09\x09\x09\x09True if hit something along the path (if tracing with collision).\n\x09*/" },
|
||
|
|
{ "DisplayName", "Predict Projectile Path (Advanced)" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Predict the arc of a virtual projectile affected by gravity with collision checks along the arc.\nReturns true if it hit something.\n\n@param PredictParams Input params to the trace (start location, velocity, time to simulate, etc).\n@param PredictResult Output result of the trace (Hit result, array of location/velocity/times for each trace step, etc).\n@return True if hit something along the path (if tracing with collision)." },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PredictParams_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function Blueprint_PredictProjectilePath_Advanced constinit property declarations
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_PredictParams;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_PredictResult;
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function Blueprint_PredictProjectilePath_Advanced constinit property declarations
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function Blueprint_PredictProjectilePath_Advanced Property Definitions *********
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_Advanced_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprint_PredictProjectilePath_Advanced_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_Advanced_Statics::NewProp_PredictParams = { "PredictParams", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprint_PredictProjectilePath_Advanced_Parms, PredictParams), Z_Construct_UScriptStruct_FPredictProjectilePathParams, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PredictParams_MetaData), NewProp_PredictParams_MetaData) }; // 1354431481
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_Advanced_Statics::NewProp_PredictResult = { "PredictResult", nullptr, (EPropertyFlags)0x0010008000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprint_PredictProjectilePath_Advanced_Parms, PredictResult), Z_Construct_UScriptStruct_FPredictProjectilePathResult, METADATA_PARAMS(0, nullptr) }; // 247644239
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_Advanced_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventBlueprint_PredictProjectilePath_Advanced_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_Advanced_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventBlueprint_PredictProjectilePath_Advanced_Parms), &Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_Advanced_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_Advanced_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_Advanced_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_Advanced_Statics::NewProp_PredictParams,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_Advanced_Statics::NewProp_PredictResult,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_Advanced_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_Advanced_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function Blueprint_PredictProjectilePath_Advanced Property Definitions ***********
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_Advanced_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "Blueprint_PredictProjectilePath_Advanced", Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_Advanced_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_Advanced_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_Advanced_Statics::GameplayStatics_eventBlueprint_PredictProjectilePath_Advanced_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_Advanced_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_Advanced_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_Advanced_Statics::GameplayStatics_eventBlueprint_PredictProjectilePath_Advanced_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_Advanced()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_Advanced_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execBlueprint_PredictProjectilePath_Advanced)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_STRUCT_REF(FPredictProjectilePathParams,Z_Param_Out_PredictParams);
|
||
|
|
P_GET_STRUCT_REF(FPredictProjectilePathResult,Z_Param_Out_PredictResult);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=UGameplayStatics::Blueprint_PredictProjectilePath_Advanced(Z_Param_WorldContextObject,Z_Param_Out_PredictParams,Z_Param_Out_PredictResult);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function Blueprint_PredictProjectilePath_Advanced *********
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function Blueprint_PredictProjectilePath_ByObjectType ***
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventBlueprint_PredictProjectilePath_ByObjectType_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
FHitResult OutHit;
|
||
|
|
TArray<FVector> OutPathPositions;
|
||
|
|
FVector OutLastTraceDestination;
|
||
|
|
FVector StartPos;
|
||
|
|
FVector LaunchVelocity;
|
||
|
|
bool bTracePath;
|
||
|
|
float ProjectileRadius;
|
||
|
|
TArray<TEnumAsByte<EObjectTypeQuery>> ObjectTypes;
|
||
|
|
bool bTraceComplex;
|
||
|
|
TArray<AActor*> ActorsToIgnore;
|
||
|
|
TEnumAsByte<EDrawDebugTrace::Type> DrawDebugType;
|
||
|
|
float DrawDebugTime;
|
||
|
|
float SimFrequency;
|
||
|
|
float MaxSimTime;
|
||
|
|
float OverrideGravityZ;
|
||
|
|
bool ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "AdvancedDisplay", "DrawDebugTime, DrawDebugType, SimFrequency, MaxSimTime, OverrideGravityZ" },
|
||
|
|
{ "AutoCreateRefTerm", "ActorsToIgnore" },
|
||
|
|
{ "bTracePath", "TRUE" },
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/**\n\x09* Predict the arc of a virtual projectile affected by gravity with collision checks along the arc. Returns a list of positions of the simulated arc and the destination reached by the simulation.\n\x09* Returns true if it hit something.\n\x09*\n\x09* @param OutPathPositions\x09\x09\x09Predicted projectile path. Ordered series of positions from StartPos to the end. Includes location at point of impact if it hit something.\n\x09* @param OutHit\x09\x09\x09\x09\x09\x09Predicted hit result, if the projectile will hit something\n\x09* @param OutLastTraceDestination\x09Goal position of the final trace it did. Will not be in the path if there is a hit.\n\x09* @param StartPos\x09\x09\x09\x09\x09""First start trace location\n\x09* @param LaunchVelocity\x09\x09\x09\x09Velocity the \"virtual projectile\" is launched at\n\x09* @param bTracePath\x09\x09\x09\x09\x09Trace along the entire path to look for blocking hits\n\x09* @param ProjectileRadius\x09\x09\x09Radius of the virtual projectile to sweep against the environment\n\x09* @param ObjectTypes\x09\x09\x09\x09ObjectTypes to trace against, if bTracePath is true.\n\x09* @param bTraceComplex\x09\x09\x09\x09Use TraceComplex (trace against triangles not primitives)\n\x09* @param ActorsToIgnore\x09\x09\x09\x09""Actors to exclude from the traces\n\x09* @param DrawDebugType\x09\x09\x09\x09""Debug type (one-frame, duration, persistent)\n\x09* @param DrawDebugTime\x09\x09\x09\x09""Duration of debug lines (only relevant for DrawDebugType::Duration)\n\x09* @param SimFrequency\x09\x09\x09\x09""Determines size of each sub-step in the simulation (chopping up MaxSimTime)\n\x09* @param MaxSimTime\x09\x09\x09\x09\x09Maximum simulation time for the virtual projectile.\n\x09* @param OverrideGravityZ\x09\x09\x09Optional override of Gravity (if 0, uses WorldGravityZ)\n\x09* @return\x09\x09\x09\x09\x09\x09\x09True if hit something along the path if tracing for collision.\n\x09*/" },
|
||
|
|
{ "CPP_Default_MaxSimTime", "2.000000" },
|
||
|
|
{ "CPP_Default_OverrideGravityZ", "0.000000" },
|
||
|
|
{ "CPP_Default_SimFrequency", "15.000000" },
|
||
|
|
{ "DisplayName", "Predict Projectile Path By ObjectType" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Predict the arc of a virtual projectile affected by gravity with collision checks along the arc. Returns a list of positions of the simulated arc and the destination reached by the simulation.\nReturns true if it hit something.\n\n@param OutPathPositions Predicted projectile path. Ordered series of positions from StartPos to the end. Includes location at point of impact if it hit something.\n@param OutHit Predicted hit result, if the projectile will hit something\n@param OutLastTraceDestination Goal position of the final trace it did. Will not be in the path if there is a hit.\n@param StartPos First start trace location\n@param LaunchVelocity Velocity the \"virtual projectile\" is launched at\n@param bTracePath Trace along the entire path to look for blocking hits\n@param ProjectileRadius Radius of the virtual projectile to sweep against the environment\n@param ObjectTypes ObjectTypes to trace against, if bTracePath is true.\n@param bTraceComplex Use TraceComplex (trace against triangles not primitives)\n@param ActorsToIgnore Actors to exclude from the traces\n@param DrawDebugType Debug type (one-frame, duration, persistent)\n@param DrawDebugTime Duration of debug lines (only relevant for DrawDebugType::Duration)\n@param SimFrequency Determines size of each sub-step in the simulation (chopping up MaxSimTime)\n@param MaxSimTime Maximum simulation time for the virtual projectile.\n@param OverrideGravityZ Optional override of Gravity (if 0, uses WorldGravityZ)\n@return True if hit something along the path if tracing for collision." },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ObjectTypes_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActorsToIgnore_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function Blueprint_PredictProjectilePath_ByObjectType constinit property declarations
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_OutHit;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_OutPathPositions_Inner;
|
||
|
|
static const UECodeGen_Private::FArrayPropertyParams NewProp_OutPathPositions;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_OutLastTraceDestination;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_StartPos;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_LaunchVelocity;
|
||
|
|
static void NewProp_bTracePath_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bTracePath;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_ProjectileRadius;
|
||
|
|
static const UECodeGen_Private::FBytePropertyParams NewProp_ObjectTypes_Inner;
|
||
|
|
static const UECodeGen_Private::FArrayPropertyParams NewProp_ObjectTypes;
|
||
|
|
static void NewProp_bTraceComplex_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bTraceComplex;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ActorsToIgnore_Inner;
|
||
|
|
static const UECodeGen_Private::FArrayPropertyParams NewProp_ActorsToIgnore;
|
||
|
|
static const UECodeGen_Private::FBytePropertyParams NewProp_DrawDebugType;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_DrawDebugTime;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_SimFrequency;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxSimTime;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_OverrideGravityZ;
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function Blueprint_PredictProjectilePath_ByObjectType constinit property declarations
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function Blueprint_PredictProjectilePath_ByObjectType Property Definitions *****
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprint_PredictProjectilePath_ByObjectType_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_OutHit = { "OutHit", nullptr, (EPropertyFlags)0x0010008000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprint_PredictProjectilePath_ByObjectType_Parms, OutHit), Z_Construct_UScriptStruct_FHitResult, METADATA_PARAMS(0, nullptr) }; // 222120718
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_OutPathPositions_Inner = { "OutPathPositions", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_OutPathPositions = { "OutPathPositions", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprint_PredictProjectilePath_ByObjectType_Parms, OutPathPositions), EArrayPropertyFlags::None, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_OutLastTraceDestination = { "OutLastTraceDestination", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprint_PredictProjectilePath_ByObjectType_Parms, OutLastTraceDestination), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_StartPos = { "StartPos", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprint_PredictProjectilePath_ByObjectType_Parms, StartPos), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_LaunchVelocity = { "LaunchVelocity", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprint_PredictProjectilePath_ByObjectType_Parms, LaunchVelocity), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_bTracePath_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventBlueprint_PredictProjectilePath_ByObjectType_Parms*)Obj)->bTracePath = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_bTracePath = { "bTracePath", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventBlueprint_PredictProjectilePath_ByObjectType_Parms), &Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_bTracePath_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_ProjectileRadius = { "ProjectileRadius", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprint_PredictProjectilePath_ByObjectType_Parms, ProjectileRadius), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_ObjectTypes_Inner = { "ObjectTypes", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UEnum_Engine_EObjectTypeQuery, METADATA_PARAMS(0, nullptr) }; // 2482564233
|
||
|
|
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_ObjectTypes = { "ObjectTypes", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprint_PredictProjectilePath_ByObjectType_Parms, ObjectTypes), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ObjectTypes_MetaData), NewProp_ObjectTypes_MetaData) }; // 2482564233
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_bTraceComplex_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventBlueprint_PredictProjectilePath_ByObjectType_Parms*)Obj)->bTraceComplex = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_bTraceComplex = { "bTraceComplex", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventBlueprint_PredictProjectilePath_ByObjectType_Parms), &Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_bTraceComplex_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_ActorsToIgnore_Inner = { "ActorsToIgnore", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_ActorsToIgnore = { "ActorsToIgnore", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprint_PredictProjectilePath_ByObjectType_Parms, ActorsToIgnore), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActorsToIgnore_MetaData), NewProp_ActorsToIgnore_MetaData) };
|
||
|
|
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_DrawDebugType = { "DrawDebugType", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprint_PredictProjectilePath_ByObjectType_Parms, DrawDebugType), Z_Construct_UEnum_Engine_EDrawDebugTrace, METADATA_PARAMS(0, nullptr) }; // 3094988569
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_DrawDebugTime = { "DrawDebugTime", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprint_PredictProjectilePath_ByObjectType_Parms, DrawDebugTime), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_SimFrequency = { "SimFrequency", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprint_PredictProjectilePath_ByObjectType_Parms, SimFrequency), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_MaxSimTime = { "MaxSimTime", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprint_PredictProjectilePath_ByObjectType_Parms, MaxSimTime), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_OverrideGravityZ = { "OverrideGravityZ", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprint_PredictProjectilePath_ByObjectType_Parms, OverrideGravityZ), METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventBlueprint_PredictProjectilePath_ByObjectType_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventBlueprint_PredictProjectilePath_ByObjectType_Parms), &Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_OutHit,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_OutPathPositions_Inner,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_OutPathPositions,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_OutLastTraceDestination,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_StartPos,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_LaunchVelocity,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_bTracePath,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_ProjectileRadius,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_ObjectTypes_Inner,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_ObjectTypes,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_bTraceComplex,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_ActorsToIgnore_Inner,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_ActorsToIgnore,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_DrawDebugType,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_DrawDebugTime,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_SimFrequency,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_MaxSimTime,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_OverrideGravityZ,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function Blueprint_PredictProjectilePath_ByObjectType Property Definitions *******
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "Blueprint_PredictProjectilePath_ByObjectType", Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::GameplayStatics_eventBlueprint_PredictProjectilePath_ByObjectType_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04C22403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::GameplayStatics_eventBlueprint_PredictProjectilePath_ByObjectType_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execBlueprint_PredictProjectilePath_ByObjectType)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_STRUCT_REF(FHitResult,Z_Param_Out_OutHit);
|
||
|
|
P_GET_TARRAY_REF(FVector,Z_Param_Out_OutPathPositions);
|
||
|
|
P_GET_STRUCT_REF(FVector,Z_Param_Out_OutLastTraceDestination);
|
||
|
|
P_GET_STRUCT(FVector,Z_Param_StartPos);
|
||
|
|
P_GET_STRUCT(FVector,Z_Param_LaunchVelocity);
|
||
|
|
P_GET_UBOOL(Z_Param_bTracePath);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_ProjectileRadius);
|
||
|
|
P_GET_TARRAY_REF(TEnumAsByte<EObjectTypeQuery>,Z_Param_Out_ObjectTypes);
|
||
|
|
P_GET_UBOOL(Z_Param_bTraceComplex);
|
||
|
|
P_GET_TARRAY_REF(AActor*,Z_Param_Out_ActorsToIgnore);
|
||
|
|
P_GET_PROPERTY(FByteProperty,Z_Param_DrawDebugType);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_DrawDebugTime);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_SimFrequency);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_MaxSimTime);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_OverrideGravityZ);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=UGameplayStatics::Blueprint_PredictProjectilePath_ByObjectType(Z_Param_WorldContextObject,Z_Param_Out_OutHit,Z_Param_Out_OutPathPositions,Z_Param_Out_OutLastTraceDestination,Z_Param_StartPos,Z_Param_LaunchVelocity,Z_Param_bTracePath,Z_Param_ProjectileRadius,Z_Param_Out_ObjectTypes,Z_Param_bTraceComplex,Z_Param_Out_ActorsToIgnore,EDrawDebugTrace::Type(Z_Param_DrawDebugType),Z_Param_DrawDebugTime,Z_Param_SimFrequency,Z_Param_MaxSimTime,Z_Param_OverrideGravityZ);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function Blueprint_PredictProjectilePath_ByObjectType *****
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function Blueprint_PredictProjectilePath_ByTraceChannel *
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventBlueprint_PredictProjectilePath_ByTraceChannel_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
FHitResult OutHit;
|
||
|
|
TArray<FVector> OutPathPositions;
|
||
|
|
FVector OutLastTraceDestination;
|
||
|
|
FVector StartPos;
|
||
|
|
FVector LaunchVelocity;
|
||
|
|
bool bTracePath;
|
||
|
|
float ProjectileRadius;
|
||
|
|
TEnumAsByte<ECollisionChannel> TraceChannel;
|
||
|
|
bool bTraceComplex;
|
||
|
|
TArray<AActor*> ActorsToIgnore;
|
||
|
|
TEnumAsByte<EDrawDebugTrace::Type> DrawDebugType;
|
||
|
|
float DrawDebugTime;
|
||
|
|
float SimFrequency;
|
||
|
|
float MaxSimTime;
|
||
|
|
float OverrideGravityZ;
|
||
|
|
bool ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "AdvancedDisplay", "DrawDebugTime, DrawDebugType, SimFrequency, MaxSimTime, OverrideGravityZ" },
|
||
|
|
{ "AutoCreateRefTerm", "ActorsToIgnore" },
|
||
|
|
{ "bTracePath", "TRUE" },
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/**\n\x09* Predict the arc of a virtual projectile affected by gravity with collision checks along the arc. Returns a list of positions of the simulated arc and the destination reached by the simulation.\n\x09* Returns true if it hit something (if tracing with collision).\n\x09*\n\x09* @param OutPathPositions\x09\x09\x09Predicted projectile path. Ordered series of positions from StartPos to the end. Includes location at point of impact if it hit something.\n\x09* @param OutHit\x09\x09\x09\x09\x09\x09Predicted hit result, if the projectile will hit something\n\x09* @param OutLastTraceDestination\x09Goal position of the final trace it did. Will not be in the path if there is a hit.\n\x09* @param StartPos\x09\x09\x09\x09\x09""First start trace location\n\x09* @param LaunchVelocity\x09\x09\x09\x09Velocity the \"virtual projectile\" is launched at\n\x09* @param bTracePath\x09\x09\x09\x09\x09Trace along the entire path to look for blocking hits\n\x09* @param ProjectileRadius\x09\x09\x09Radius of the virtual projectile to sweep against the environment\n\x09* @param TraceChannel\x09\x09\x09\x09TraceChannel to trace against, if bTracePath is true.\n\x09* @param bTraceComplex\x09\x09\x09\x09Use TraceComplex (trace against triangles not primitives)\n\x09* @param ActorsToIgnore\x09\x09\x09\x09""Actors to exclude from the traces\n\x09* @param DrawDebugType\x09\x09\x09\x09""Debug type (one-frame, duration, persistent)\n\x09* @param DrawDebugTime\x09\x09\x09\x09""Duration of debug lines (only relevant for DrawDebugType::Duration)\n\x09* @param SimFrequency\x09\x09\x09\x09""Determines size of each sub-step in the simulation (chopping up MaxSimTime)\n\x09* @param MaxSimTime\x09\x09\x09\x09\x09Maximum simulation time for the virtual projectile.\n\x09* @param OverrideGravityZ\x09\x09\x09Optional override of Gravity (if 0, uses WorldGravityZ)\n\x09* @return\x09\x09\x09\x09\x09\x09\x09True if hit something along the path (if tracing with collision).\n\x09*/" },
|
||
|
|
{ "CPP_Default_MaxSimTime", "2.000000" },
|
||
|
|
{ "CPP_Default_OverrideGravityZ", "0.000000" },
|
||
|
|
{ "CPP_Default_SimFrequency", "15.000000" },
|
||
|
|
{ "DisplayName", "Predict Projectile Path By TraceChannel" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Predict the arc of a virtual projectile affected by gravity with collision checks along the arc. Returns a list of positions of the simulated arc and the destination reached by the simulation.\nReturns true if it hit something (if tracing with collision).\n\n@param OutPathPositions Predicted projectile path. Ordered series of positions from StartPos to the end. Includes location at point of impact if it hit something.\n@param OutHit Predicted hit result, if the projectile will hit something\n@param OutLastTraceDestination Goal position of the final trace it did. Will not be in the path if there is a hit.\n@param StartPos First start trace location\n@param LaunchVelocity Velocity the \"virtual projectile\" is launched at\n@param bTracePath Trace along the entire path to look for blocking hits\n@param ProjectileRadius Radius of the virtual projectile to sweep against the environment\n@param TraceChannel TraceChannel to trace against, if bTracePath is true.\n@param bTraceComplex Use TraceComplex (trace against triangles not primitives)\n@param ActorsToIgnore Actors to exclude from the traces\n@param DrawDebugType Debug type (one-frame, duration, persistent)\n@param DrawDebugTime Duration of debug lines (only relevant for DrawDebugType::Duration)\n@param SimFrequency Determines size of each sub-step in the simulation (chopping up MaxSimTime)\n@param MaxSimTime Maximum simulation time for the virtual projectile.\n@param OverrideGravityZ Optional override of Gravity (if 0, uses WorldGravityZ)\n@return True if hit something along the path (if tracing with collision)." },
|
||
|
|
{ "TraceChannel", "ECC_WorldDynamic" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActorsToIgnore_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function Blueprint_PredictProjectilePath_ByTraceChannel constinit property declarations
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_OutHit;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_OutPathPositions_Inner;
|
||
|
|
static const UECodeGen_Private::FArrayPropertyParams NewProp_OutPathPositions;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_OutLastTraceDestination;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_StartPos;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_LaunchVelocity;
|
||
|
|
static void NewProp_bTracePath_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bTracePath;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_ProjectileRadius;
|
||
|
|
static const UECodeGen_Private::FBytePropertyParams NewProp_TraceChannel;
|
||
|
|
static void NewProp_bTraceComplex_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bTraceComplex;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ActorsToIgnore_Inner;
|
||
|
|
static const UECodeGen_Private::FArrayPropertyParams NewProp_ActorsToIgnore;
|
||
|
|
static const UECodeGen_Private::FBytePropertyParams NewProp_DrawDebugType;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_DrawDebugTime;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_SimFrequency;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxSimTime;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_OverrideGravityZ;
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function Blueprint_PredictProjectilePath_ByTraceChannel constinit property declarations
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function Blueprint_PredictProjectilePath_ByTraceChannel Property Definitions ***
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprint_PredictProjectilePath_ByTraceChannel_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_OutHit = { "OutHit", nullptr, (EPropertyFlags)0x0010008000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprint_PredictProjectilePath_ByTraceChannel_Parms, OutHit), Z_Construct_UScriptStruct_FHitResult, METADATA_PARAMS(0, nullptr) }; // 222120718
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_OutPathPositions_Inner = { "OutPathPositions", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_OutPathPositions = { "OutPathPositions", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprint_PredictProjectilePath_ByTraceChannel_Parms, OutPathPositions), EArrayPropertyFlags::None, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_OutLastTraceDestination = { "OutLastTraceDestination", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprint_PredictProjectilePath_ByTraceChannel_Parms, OutLastTraceDestination), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_StartPos = { "StartPos", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprint_PredictProjectilePath_ByTraceChannel_Parms, StartPos), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_LaunchVelocity = { "LaunchVelocity", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprint_PredictProjectilePath_ByTraceChannel_Parms, LaunchVelocity), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_bTracePath_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventBlueprint_PredictProjectilePath_ByTraceChannel_Parms*)Obj)->bTracePath = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_bTracePath = { "bTracePath", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventBlueprint_PredictProjectilePath_ByTraceChannel_Parms), &Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_bTracePath_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_ProjectileRadius = { "ProjectileRadius", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprint_PredictProjectilePath_ByTraceChannel_Parms, ProjectileRadius), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_TraceChannel = { "TraceChannel", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprint_PredictProjectilePath_ByTraceChannel_Parms, TraceChannel), Z_Construct_UEnum_Engine_ECollisionChannel, METADATA_PARAMS(0, nullptr) }; // 838391399
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_bTraceComplex_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventBlueprint_PredictProjectilePath_ByTraceChannel_Parms*)Obj)->bTraceComplex = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_bTraceComplex = { "bTraceComplex", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventBlueprint_PredictProjectilePath_ByTraceChannel_Parms), &Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_bTraceComplex_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_ActorsToIgnore_Inner = { "ActorsToIgnore", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_ActorsToIgnore = { "ActorsToIgnore", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprint_PredictProjectilePath_ByTraceChannel_Parms, ActorsToIgnore), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActorsToIgnore_MetaData), NewProp_ActorsToIgnore_MetaData) };
|
||
|
|
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_DrawDebugType = { "DrawDebugType", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprint_PredictProjectilePath_ByTraceChannel_Parms, DrawDebugType), Z_Construct_UEnum_Engine_EDrawDebugTrace, METADATA_PARAMS(0, nullptr) }; // 3094988569
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_DrawDebugTime = { "DrawDebugTime", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprint_PredictProjectilePath_ByTraceChannel_Parms, DrawDebugTime), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_SimFrequency = { "SimFrequency", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprint_PredictProjectilePath_ByTraceChannel_Parms, SimFrequency), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_MaxSimTime = { "MaxSimTime", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprint_PredictProjectilePath_ByTraceChannel_Parms, MaxSimTime), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_OverrideGravityZ = { "OverrideGravityZ", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprint_PredictProjectilePath_ByTraceChannel_Parms, OverrideGravityZ), METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventBlueprint_PredictProjectilePath_ByTraceChannel_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventBlueprint_PredictProjectilePath_ByTraceChannel_Parms), &Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_OutHit,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_OutPathPositions_Inner,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_OutPathPositions,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_OutLastTraceDestination,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_StartPos,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_LaunchVelocity,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_bTracePath,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_ProjectileRadius,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_TraceChannel,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_bTraceComplex,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_ActorsToIgnore_Inner,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_ActorsToIgnore,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_DrawDebugType,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_DrawDebugTime,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_SimFrequency,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_MaxSimTime,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_OverrideGravityZ,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function Blueprint_PredictProjectilePath_ByTraceChannel Property Definitions *****
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "Blueprint_PredictProjectilePath_ByTraceChannel", Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::GameplayStatics_eventBlueprint_PredictProjectilePath_ByTraceChannel_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04C22403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::GameplayStatics_eventBlueprint_PredictProjectilePath_ByTraceChannel_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execBlueprint_PredictProjectilePath_ByTraceChannel)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_STRUCT_REF(FHitResult,Z_Param_Out_OutHit);
|
||
|
|
P_GET_TARRAY_REF(FVector,Z_Param_Out_OutPathPositions);
|
||
|
|
P_GET_STRUCT_REF(FVector,Z_Param_Out_OutLastTraceDestination);
|
||
|
|
P_GET_STRUCT(FVector,Z_Param_StartPos);
|
||
|
|
P_GET_STRUCT(FVector,Z_Param_LaunchVelocity);
|
||
|
|
P_GET_UBOOL(Z_Param_bTracePath);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_ProjectileRadius);
|
||
|
|
P_GET_PROPERTY(FByteProperty,Z_Param_TraceChannel);
|
||
|
|
P_GET_UBOOL(Z_Param_bTraceComplex);
|
||
|
|
P_GET_TARRAY_REF(AActor*,Z_Param_Out_ActorsToIgnore);
|
||
|
|
P_GET_PROPERTY(FByteProperty,Z_Param_DrawDebugType);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_DrawDebugTime);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_SimFrequency);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_MaxSimTime);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_OverrideGravityZ);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=UGameplayStatics::Blueprint_PredictProjectilePath_ByTraceChannel(Z_Param_WorldContextObject,Z_Param_Out_OutHit,Z_Param_Out_OutPathPositions,Z_Param_Out_OutLastTraceDestination,Z_Param_StartPos,Z_Param_LaunchVelocity,Z_Param_bTracePath,Z_Param_ProjectileRadius,ECollisionChannel(Z_Param_TraceChannel),Z_Param_bTraceComplex,Z_Param_Out_ActorsToIgnore,EDrawDebugTrace::Type(Z_Param_DrawDebugType),Z_Param_DrawDebugTime,Z_Param_SimFrequency,Z_Param_MaxSimTime,Z_Param_OverrideGravityZ);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function Blueprint_PredictProjectilePath_ByTraceChannel ***
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function BlueprintSuggestProjectileVelocity *************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventBlueprintSuggestProjectileVelocity_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
FVector TossVelocity;
|
||
|
|
FVector StartLocation;
|
||
|
|
FVector EndLocation;
|
||
|
|
float LaunchSpeed;
|
||
|
|
float OverrideGravityZ;
|
||
|
|
TEnumAsByte<ESuggestProjVelocityTraceOption::Type> TraceOption;
|
||
|
|
float CollisionRadius;
|
||
|
|
bool bFavorHighArc;
|
||
|
|
bool bDrawDebug;
|
||
|
|
bool bAcceptClosestOnNoSolutions;
|
||
|
|
bool ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/**\n\x09 * Calculates an launch velocity for a projectile to hit a specified point.\n\x09 * @param TossVelocity\x09\x09\x09\x09\x09(output) Result launch velocity.\n\x09 * @param StartLocation\x09\x09\x09\x09\x09Intended launch location\n\x09 * @param EndLocation\x09\x09\x09\x09\x09""Desired landing location\n\x09 * @param LaunchSpeed\x09\x09\x09\x09\x09""Desired launch speed\n\x09 * @param OverrideGravityZ\x09\x09\x09\x09Optional gravity override. 0 means \"do not override\".\n\x09 * @param TraceOption\x09\x09\x09\x09\x09""Controls whether or not to validate a clear path by tracing along the calculated arc\n\x09 * @param CollisionRadius\x09\x09\x09\x09Radius of the projectile (assumed spherical), used when tracing\n\x09 * @param bFavorHighArc\x09\x09\x09\x09\x09If true and there are 2 valid solutions, will return the higher arc. If false, will favor the lower arc.\n\x09 * @param bDrawDebug\x09\x09\x09\x09\x09When true, a debug arc is drawn (red for an invalid arc, green for a valid arc)\n\x09 * @param bAcceptClosestOnNoSolutions\x09If target is unreachable and no solutions are possible, provide a velocity that gets as close to the target as possible given this launch speed\n\x09 * @return\x09\x09\x09\x09\x09\x09\x09\x09Returns false if there is no valid solution or the valid solutions are blocked. Returns true otherwise.\n\x09 */" },
|
||
|
|
{ "CPP_Default_bAcceptClosestOnNoSolutions", "false" },
|
||
|
|
{ "DisplayName", "Suggest Projectile Velocity" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Calculates an launch velocity for a projectile to hit a specified point.\n@param TossVelocity (output) Result launch velocity.\n@param StartLocation Intended launch location\n@param EndLocation Desired landing location\n@param LaunchSpeed Desired launch speed\n@param OverrideGravityZ Optional gravity override. 0 means \"do not override\".\n@param TraceOption Controls whether or not to validate a clear path by tracing along the calculated arc\n@param CollisionRadius Radius of the projectile (assumed spherical), used when tracing\n@param bFavorHighArc If true and there are 2 valid solutions, will return the higher arc. If false, will favor the lower arc.\n@param bDrawDebug When true, a debug arc is drawn (red for an invalid arc, green for a valid arc)\n@param bAcceptClosestOnNoSolutions If target is unreachable and no solutions are possible, provide a velocity that gets as close to the target as possible given this launch speed\n@return Returns false if there is no valid solution or the valid solutions are blocked. Returns true otherwise." },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function BlueprintSuggestProjectileVelocity constinit property declarations ****
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_TossVelocity;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_StartLocation;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_EndLocation;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_LaunchSpeed;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_OverrideGravityZ;
|
||
|
|
static const UECodeGen_Private::FBytePropertyParams NewProp_TraceOption;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_CollisionRadius;
|
||
|
|
static void NewProp_bFavorHighArc_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bFavorHighArc;
|
||
|
|
static void NewProp_bDrawDebug_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bDrawDebug;
|
||
|
|
static void NewProp_bAcceptClosestOnNoSolutions_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bAcceptClosestOnNoSolutions;
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function BlueprintSuggestProjectileVelocity constinit property declarations ******
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function BlueprintSuggestProjectileVelocity Property Definitions ***************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprintSuggestProjectileVelocity_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::NewProp_TossVelocity = { "TossVelocity", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprintSuggestProjectileVelocity_Parms, TossVelocity), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::NewProp_StartLocation = { "StartLocation", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprintSuggestProjectileVelocity_Parms, StartLocation), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::NewProp_EndLocation = { "EndLocation", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprintSuggestProjectileVelocity_Parms, EndLocation), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::NewProp_LaunchSpeed = { "LaunchSpeed", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprintSuggestProjectileVelocity_Parms, LaunchSpeed), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::NewProp_OverrideGravityZ = { "OverrideGravityZ", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprintSuggestProjectileVelocity_Parms, OverrideGravityZ), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::NewProp_TraceOption = { "TraceOption", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprintSuggestProjectileVelocity_Parms, TraceOption), Z_Construct_UEnum_Engine_ESuggestProjVelocityTraceOption, METADATA_PARAMS(0, nullptr) }; // 2840892065
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::NewProp_CollisionRadius = { "CollisionRadius", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBlueprintSuggestProjectileVelocity_Parms, CollisionRadius), METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::NewProp_bFavorHighArc_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventBlueprintSuggestProjectileVelocity_Parms*)Obj)->bFavorHighArc = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::NewProp_bFavorHighArc = { "bFavorHighArc", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventBlueprintSuggestProjectileVelocity_Parms), &Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::NewProp_bFavorHighArc_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::NewProp_bDrawDebug_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventBlueprintSuggestProjectileVelocity_Parms*)Obj)->bDrawDebug = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::NewProp_bDrawDebug = { "bDrawDebug", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventBlueprintSuggestProjectileVelocity_Parms), &Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::NewProp_bDrawDebug_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::NewProp_bAcceptClosestOnNoSolutions_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventBlueprintSuggestProjectileVelocity_Parms*)Obj)->bAcceptClosestOnNoSolutions = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::NewProp_bAcceptClosestOnNoSolutions = { "bAcceptClosestOnNoSolutions", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventBlueprintSuggestProjectileVelocity_Parms), &Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::NewProp_bAcceptClosestOnNoSolutions_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventBlueprintSuggestProjectileVelocity_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventBlueprintSuggestProjectileVelocity_Parms), &Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::NewProp_TossVelocity,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::NewProp_StartLocation,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::NewProp_EndLocation,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::NewProp_LaunchSpeed,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::NewProp_OverrideGravityZ,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::NewProp_TraceOption,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::NewProp_CollisionRadius,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::NewProp_bFavorHighArc,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::NewProp_bDrawDebug,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::NewProp_bAcceptClosestOnNoSolutions,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function BlueprintSuggestProjectileVelocity Property Definitions *****************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "BlueprintSuggestProjectileVelocity", Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::GameplayStatics_eventBlueprintSuggestProjectileVelocity_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04C22401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::GameplayStatics_eventBlueprintSuggestProjectileVelocity_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execBlueprintSuggestProjectileVelocity)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_STRUCT_REF(FVector,Z_Param_Out_TossVelocity);
|
||
|
|
P_GET_STRUCT(FVector,Z_Param_StartLocation);
|
||
|
|
P_GET_STRUCT(FVector,Z_Param_EndLocation);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_LaunchSpeed);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_OverrideGravityZ);
|
||
|
|
P_GET_PROPERTY(FByteProperty,Z_Param_TraceOption);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_CollisionRadius);
|
||
|
|
P_GET_UBOOL(Z_Param_bFavorHighArc);
|
||
|
|
P_GET_UBOOL(Z_Param_bDrawDebug);
|
||
|
|
P_GET_UBOOL(Z_Param_bAcceptClosestOnNoSolutions);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=UGameplayStatics::BlueprintSuggestProjectileVelocity(Z_Param_WorldContextObject,Z_Param_Out_TossVelocity,Z_Param_StartLocation,Z_Param_EndLocation,Z_Param_LaunchSpeed,Z_Param_OverrideGravityZ,ESuggestProjVelocityTraceOption::Type(Z_Param_TraceOption),Z_Param_CollisionRadius,Z_Param_bFavorHighArc,Z_Param_bDrawDebug,Z_Param_bAcceptClosestOnNoSolutions);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function BlueprintSuggestProjectileVelocity ***************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function BreakHitResult *********************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventBreakHitResult_Parms
|
||
|
|
{
|
||
|
|
FHitResult Hit;
|
||
|
|
bool bBlockingHit;
|
||
|
|
bool bInitialOverlap;
|
||
|
|
float Time;
|
||
|
|
float Distance;
|
||
|
|
FVector Location;
|
||
|
|
FVector ImpactPoint;
|
||
|
|
FVector Normal;
|
||
|
|
FVector ImpactNormal;
|
||
|
|
UPhysicalMaterial* PhysMat;
|
||
|
|
AActor* HitActor;
|
||
|
|
UPrimitiveComponent* HitComponent;
|
||
|
|
FName HitBoneName;
|
||
|
|
FName BoneName;
|
||
|
|
int32 HitItem;
|
||
|
|
int32 ElementIndex;
|
||
|
|
int32 FaceIndex;
|
||
|
|
FVector TraceStart;
|
||
|
|
FVector TraceEnd;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "AdvancedDisplay", "3" },
|
||
|
|
{ "Category", "Collision" },
|
||
|
|
{ "Comment", "/** Extracts data from a HitResult. \n\x09 * @param Hit\x09\x09\x09The source HitResult.\n\x09 * @param bBlockingHit\x09True if there was a blocking hit, false otherwise.\n\x09 * @param bInitialOverlap True if the hit started in an initial overlap. In this case some other values should be interpreted differently. Time will be 0, ImpactPoint will equal Location, and normals will be equal and indicate a depenetration vector.\n\x09 * @param Time\x09\x09\x09'Time' of impact along trace direction ranging from [0.0 to 1.0) if there is a hit, indicating time between start and end. Equals 1.0 if there is no hit.\n\x09 * @param Distance\x09\x09The distance from the TraceStart to the Location in world space. This value is 0 if there was an initial overlap (trace started inside another colliding object).\n\x09 * @param Location\x09\x09Location of the hit in world space. If this was a swept shape test, this is the location where we can place the shape in the world where it will not penetrate.\n\x09 * @param Normal\x09\x09Normal of the hit in world space, for the object that was swept (e.g. for a sphere trace this points towards the sphere's center). Equal to ImpactNormal for line tests.\n\x09 * @param ImpactPoint\x09Location of the actual contact point of the trace shape with the surface of the hit object. Equal to Location in the case of an initial overlap.\n\x09 * @param ImpactNormal\x09Normal of the hit in world space, for the object that was hit by the sweep.\n\x09 * @param PhysMat\x09\x09Physical material that was hit. Must set bReturnPhysicalMaterial to true in the query params for this to be returned.\n\x09 * @param HitActor\x09\x09""Actor hit by the trace.\n\x09 * @param HitComponent\x09PrimitiveComponent hit by the trace.\n\x09 * @param HitBoneName\x09Name of the bone hit (valid only if we hit a skeletal mesh).\n\x09 * @param BoneName\x09\x09Name of the trace bone hit (valid only if we hit a skeletal mesh).\n\x09 * @param HitItem\x09\x09Primitive-specific data recording which item in the primitive was hit\n\x09 * @param ElementIndex\x09If colliding with a primitive with multiple parts, index of the part that was hit.\n\x09 * @param FaceIndex\x09\x09If colliding with trimesh or landscape, index of face that was hit.\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "NativeBreakFunc", "" },
|
||
|
|
{ "ToolTip", "Extracts data from a HitResult.\n@param Hit The source HitResult.\n@param bBlockingHit True if there was a blocking hit, false otherwise.\n@param bInitialOverlap True if the hit started in an initial overlap. In this case some other values should be interpreted differently. Time will be 0, ImpactPoint will equal Location, and normals will be equal and indicate a depenetration vector.\n@param Time 'Time' of impact along trace direction ranging from [0.0 to 1.0) if there is a hit, indicating time between start and end. Equals 1.0 if there is no hit.\n@param Distance The distance from the TraceStart to the Location in world space. This value is 0 if there was an initial overlap (trace started inside another colliding object).\n@param Location Location of the hit in world space. If this was a swept shape test, this is the location where we can place the shape in the world where it will not penetrate.\n@param Normal Normal of the hit in world space, for the object that was swept (e.g. for a sphere trace this points towards the sphere's center). Equal to ImpactNormal for line tests.\n@param ImpactPoint Location of the actual contact point of the trace shape with the surface of the hit object. Equal to Location in the case of an initial overlap.\n@param ImpactNormal Normal of the hit in world space, for the object that was hit by the sweep.\n@param PhysMat Physical material that was hit. Must set bReturnPhysicalMaterial to true in the query params for this to be returned.\n@param HitActor Actor hit by the trace.\n@param HitComponent PrimitiveComponent hit by the trace.\n@param HitBoneName Name of the bone hit (valid only if we hit a skeletal mesh).\n@param BoneName Name of the trace bone hit (valid only if we hit a skeletal mesh).\n@param HitItem Primitive-specific data recording which item in the primitive was hit\n@param ElementIndex If colliding with a primitive with multiple parts, index of the part that was hit.\n@param FaceIndex If colliding with trimesh or landscape, index of face that was hit." },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Hit_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_HitComponent_MetaData[] = {
|
||
|
|
{ "EditInline", "true" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function BreakHitResult constinit property declarations ************************
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Hit;
|
||
|
|
static void NewProp_bBlockingHit_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bBlockingHit;
|
||
|
|
static void NewProp_bInitialOverlap_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bInitialOverlap;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_Time;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_Distance;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Location;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_ImpactPoint;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Normal;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_ImpactNormal;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_PhysMat;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_HitActor;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_HitComponent;
|
||
|
|
static const UECodeGen_Private::FNamePropertyParams NewProp_HitBoneName;
|
||
|
|
static const UECodeGen_Private::FNamePropertyParams NewProp_BoneName;
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_HitItem;
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_ElementIndex;
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_FaceIndex;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_TraceStart;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_TraceEnd;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function BreakHitResult constinit property declarations **************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function BreakHitResult Property Definitions ***********************************
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_Hit = { "Hit", nullptr, (EPropertyFlags)0x0010008008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBreakHitResult_Parms, Hit), Z_Construct_UScriptStruct_FHitResult, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Hit_MetaData), NewProp_Hit_MetaData) }; // 222120718
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_bBlockingHit_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventBreakHitResult_Parms*)Obj)->bBlockingHit = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_bBlockingHit = { "bBlockingHit", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventBreakHitResult_Parms), &Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_bBlockingHit_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_bInitialOverlap_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventBreakHitResult_Parms*)Obj)->bInitialOverlap = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_bInitialOverlap = { "bInitialOverlap", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventBreakHitResult_Parms), &Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_bInitialOverlap_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_Time = { "Time", nullptr, (EPropertyFlags)0x0010040000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBreakHitResult_Parms, Time), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_Distance = { "Distance", nullptr, (EPropertyFlags)0x0010040000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBreakHitResult_Parms, Distance), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010040000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBreakHitResult_Parms, Location), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_ImpactPoint = { "ImpactPoint", nullptr, (EPropertyFlags)0x0010040000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBreakHitResult_Parms, ImpactPoint), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_Normal = { "Normal", nullptr, (EPropertyFlags)0x0010040000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBreakHitResult_Parms, Normal), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_ImpactNormal = { "ImpactNormal", nullptr, (EPropertyFlags)0x0010040000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBreakHitResult_Parms, ImpactNormal), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_PhysMat = { "PhysMat", nullptr, (EPropertyFlags)0x0010040000000180, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBreakHitResult_Parms, PhysMat), Z_Construct_UClass_UPhysicalMaterial_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_HitActor = { "HitActor", nullptr, (EPropertyFlags)0x0010040000000180, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBreakHitResult_Parms, HitActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_HitComponent = { "HitComponent", nullptr, (EPropertyFlags)0x0010040000080180, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBreakHitResult_Parms, HitComponent), Z_Construct_UClass_UPrimitiveComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_HitComponent_MetaData), NewProp_HitComponent_MetaData) };
|
||
|
|
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_HitBoneName = { "HitBoneName", nullptr, (EPropertyFlags)0x0010040000000180, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBreakHitResult_Parms, HitBoneName), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_BoneName = { "BoneName", nullptr, (EPropertyFlags)0x0010040000000180, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBreakHitResult_Parms, BoneName), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_HitItem = { "HitItem", nullptr, (EPropertyFlags)0x0010040000000180, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBreakHitResult_Parms, HitItem), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_ElementIndex = { "ElementIndex", nullptr, (EPropertyFlags)0x0010040000000180, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBreakHitResult_Parms, ElementIndex), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_FaceIndex = { "FaceIndex", nullptr, (EPropertyFlags)0x0010040000000180, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBreakHitResult_Parms, FaceIndex), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_TraceStart = { "TraceStart", nullptr, (EPropertyFlags)0x0010040000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBreakHitResult_Parms, TraceStart), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_TraceEnd = { "TraceEnd", nullptr, (EPropertyFlags)0x0010040000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventBreakHitResult_Parms, TraceEnd), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_Hit,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_bBlockingHit,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_bInitialOverlap,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_Time,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_Distance,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_Location,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_ImpactPoint,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_Normal,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_ImpactNormal,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_PhysMat,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_HitActor,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_HitComponent,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_HitBoneName,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_BoneName,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_HitItem,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_ElementIndex,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_FaceIndex,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_TraceStart,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::NewProp_TraceEnd,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function BreakHitResult Property Definitions *************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "BreakHitResult", Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::GameplayStatics_eventBreakHitResult_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14C22403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::GameplayStatics_eventBreakHitResult_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_BreakHitResult()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_BreakHitResult_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execBreakHitResult)
|
||
|
|
{
|
||
|
|
P_GET_STRUCT_REF(FHitResult,Z_Param_Out_Hit);
|
||
|
|
P_GET_UBOOL_REF(Z_Param_Out_bBlockingHit);
|
||
|
|
P_GET_UBOOL_REF(Z_Param_Out_bInitialOverlap);
|
||
|
|
P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_Time);
|
||
|
|
P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_Distance);
|
||
|
|
P_GET_STRUCT_REF(FVector,Z_Param_Out_Location);
|
||
|
|
P_GET_STRUCT_REF(FVector,Z_Param_Out_ImpactPoint);
|
||
|
|
P_GET_STRUCT_REF(FVector,Z_Param_Out_Normal);
|
||
|
|
P_GET_STRUCT_REF(FVector,Z_Param_Out_ImpactNormal);
|
||
|
|
P_GET_OBJECT_REF(UPhysicalMaterial,Z_Param_Out_PhysMat);
|
||
|
|
P_GET_OBJECT_REF(AActor,Z_Param_Out_HitActor);
|
||
|
|
P_GET_OBJECT_REF(UPrimitiveComponent,Z_Param_Out_HitComponent);
|
||
|
|
P_GET_PROPERTY_REF(FNameProperty,Z_Param_Out_HitBoneName);
|
||
|
|
P_GET_PROPERTY_REF(FNameProperty,Z_Param_Out_BoneName);
|
||
|
|
P_GET_PROPERTY_REF(FIntProperty,Z_Param_Out_HitItem);
|
||
|
|
P_GET_PROPERTY_REF(FIntProperty,Z_Param_Out_ElementIndex);
|
||
|
|
P_GET_PROPERTY_REF(FIntProperty,Z_Param_Out_FaceIndex);
|
||
|
|
P_GET_STRUCT_REF(FVector,Z_Param_Out_TraceStart);
|
||
|
|
P_GET_STRUCT_REF(FVector,Z_Param_Out_TraceEnd);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::BreakHitResult(Z_Param_Out_Hit,Z_Param_Out_bBlockingHit,Z_Param_Out_bInitialOverlap,Z_Param_Out_Time,Z_Param_Out_Distance,Z_Param_Out_Location,Z_Param_Out_ImpactPoint,Z_Param_Out_Normal,Z_Param_Out_ImpactNormal,P_ARG_GC_BARRIER(Z_Param_Out_PhysMat),P_ARG_GC_BARRIER(Z_Param_Out_HitActor),P_ARG_GC_BARRIER(Z_Param_Out_HitComponent),Z_Param_Out_HitBoneName,Z_Param_Out_BoneName,Z_Param_Out_HitItem,Z_Param_Out_ElementIndex,Z_Param_Out_FaceIndex,Z_Param_Out_TraceStart,Z_Param_Out_TraceEnd);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function BreakHitResult ***********************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function CancelAsyncLoading *****************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_CancelAsyncLoading_Statics
|
||
|
|
{
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** Cancels all currently queued streaming packages */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Cancels all currently queued streaming packages" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function CancelAsyncLoading constinit property declarations ********************
|
||
|
|
// ********** End Function CancelAsyncLoading constinit property declarations **********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_CancelAsyncLoading_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "CancelAsyncLoading", nullptr,
|
||
|
|
0,
|
||
|
|
0,
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_CancelAsyncLoading_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_CancelAsyncLoading_Statics::Function_MetaDataParams)}, };
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_CancelAsyncLoading()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_CancelAsyncLoading_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execCancelAsyncLoading)
|
||
|
|
{
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::CancelAsyncLoading();
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function CancelAsyncLoading *******************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function ClearSoundMixClassOverride *********************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_ClearSoundMixClassOverride_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventClearSoundMixClassOverride_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
USoundMix* InSoundMixModifier;
|
||
|
|
USoundClass* InSoundClass;
|
||
|
|
float FadeOutTime;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Audio" },
|
||
|
|
{ "Comment", "/** Clears any existing override of the Sound Class Adjuster in the given Sound Mix\n\x09 * @param InSoundMixModifier The sound mix to modify.\n\x09 * @param InSoundClass The sound class in the sound mix to clear overrides from.\n\x09 * @param FadeOutTime The interpolation time to use to go from the current sound class adjuster override values to the non-override values.\n\x09*/" },
|
||
|
|
{ "CPP_Default_FadeOutTime", "1.000000" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Clears any existing override of the Sound Class Adjuster in the given Sound Mix\n@param InSoundMixModifier The sound mix to modify.\n@param InSoundClass The sound class in the sound mix to clear overrides from.\n@param FadeOutTime The interpolation time to use to go from the current sound class adjuster override values to the non-override values." },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function ClearSoundMixClassOverride constinit property declarations ************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_InSoundMixModifier;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_InSoundClass;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_FadeOutTime;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function ClearSoundMixClassOverride constinit property declarations **************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function ClearSoundMixClassOverride Property Definitions ***********************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_ClearSoundMixClassOverride_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventClearSoundMixClassOverride_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_ClearSoundMixClassOverride_Statics::NewProp_InSoundMixModifier = { "InSoundMixModifier", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventClearSoundMixClassOverride_Parms, InSoundMixModifier), Z_Construct_UClass_USoundMix_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_ClearSoundMixClassOverride_Statics::NewProp_InSoundClass = { "InSoundClass", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventClearSoundMixClassOverride_Parms, InSoundClass), Z_Construct_UClass_USoundClass_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_ClearSoundMixClassOverride_Statics::NewProp_FadeOutTime = { "FadeOutTime", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventClearSoundMixClassOverride_Parms, FadeOutTime), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_ClearSoundMixClassOverride_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ClearSoundMixClassOverride_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ClearSoundMixClassOverride_Statics::NewProp_InSoundMixModifier,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ClearSoundMixClassOverride_Statics::NewProp_InSoundClass,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ClearSoundMixClassOverride_Statics::NewProp_FadeOutTime,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_ClearSoundMixClassOverride_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function ClearSoundMixClassOverride Property Definitions *************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_ClearSoundMixClassOverride_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "ClearSoundMixClassOverride", Z_Construct_UFunction_UGameplayStatics_ClearSoundMixClassOverride_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_ClearSoundMixClassOverride_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_ClearSoundMixClassOverride_Statics::GameplayStatics_eventClearSoundMixClassOverride_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_ClearSoundMixClassOverride_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_ClearSoundMixClassOverride_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_ClearSoundMixClassOverride_Statics::GameplayStatics_eventClearSoundMixClassOverride_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_ClearSoundMixClassOverride()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_ClearSoundMixClassOverride_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execClearSoundMixClassOverride)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_OBJECT(USoundMix,Z_Param_InSoundMixModifier);
|
||
|
|
P_GET_OBJECT(USoundClass,Z_Param_InSoundClass);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_FadeOutTime);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::ClearSoundMixClassOverride(Z_Param_WorldContextObject,Z_Param_InSoundMixModifier,Z_Param_InSoundClass,Z_Param_FadeOutTime);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function ClearSoundMixClassOverride ***********************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function ClearSoundMixModifiers *************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_ClearSoundMixModifiers_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventClearSoundMixModifiers_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Audio" },
|
||
|
|
{ "Comment", "/** Clear all sound mix modifiers from the audio system */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Clear all sound mix modifiers from the audio system" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function ClearSoundMixModifiers constinit property declarations ****************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function ClearSoundMixModifiers constinit property declarations ******************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function ClearSoundMixModifiers Property Definitions ***************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_ClearSoundMixModifiers_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventClearSoundMixModifiers_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_ClearSoundMixModifiers_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ClearSoundMixModifiers_Statics::NewProp_WorldContextObject,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_ClearSoundMixModifiers_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function ClearSoundMixModifiers Property Definitions *****************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_ClearSoundMixModifiers_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "ClearSoundMixModifiers", Z_Construct_UFunction_UGameplayStatics_ClearSoundMixModifiers_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_ClearSoundMixModifiers_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_ClearSoundMixModifiers_Statics::GameplayStatics_eventClearSoundMixModifiers_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_ClearSoundMixModifiers_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_ClearSoundMixModifiers_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_ClearSoundMixModifiers_Statics::GameplayStatics_eventClearSoundMixModifiers_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_ClearSoundMixModifiers()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_ClearSoundMixModifiers_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execClearSoundMixModifiers)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::ClearSoundMixModifiers(Z_Param_WorldContextObject);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function ClearSoundMixModifiers ***************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function CreatePlayer ***********************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_CreatePlayer_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventCreatePlayer_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
int32 ControllerId;
|
||
|
|
bool bSpawnPlayerController;
|
||
|
|
APlayerController* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "AdvancedDisplay", "2" },
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** \n\x09 * Create a new local player for this game, for cases like local multiplayer.\n\x09 *\n\x09 * @param ControllerId The ID of the physical controller that the should control the newly created player. A value of -1 specifies to use the next available ID\n\x09 * @param bSpawnPlayerController Whether a player controller should be spawned immediately for this player. If false a player controller will not be created automatically until transition to the next map.\n\x09 * @return The created player controller if one is created.\n\x09 */" },
|
||
|
|
{ "CPP_Default_bSpawnPlayerController", "true" },
|
||
|
|
{ "CPP_Default_ControllerId", "-1" },
|
||
|
|
{ "DisplayName", "Create Local Player" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Create a new local player for this game, for cases like local multiplayer.\n\n@param ControllerId The ID of the physical controller that the should control the newly created player. A value of -1 specifies to use the next available ID\n@param bSpawnPlayerController Whether a player controller should be spawned immediately for this player. If false a player controller will not be created automatically until transition to the next map.\n@return The created player controller if one is created." },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function CreatePlayer constinit property declarations **************************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_ControllerId;
|
||
|
|
static void NewProp_bSpawnPlayerController_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bSpawnPlayerController;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function CreatePlayer constinit property declarations ****************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function CreatePlayer Property Definitions *************************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_CreatePlayer_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventCreatePlayer_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayStatics_CreatePlayer_Statics::NewProp_ControllerId = { "ControllerId", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventCreatePlayer_Parms, ControllerId), METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_CreatePlayer_Statics::NewProp_bSpawnPlayerController_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventCreatePlayer_Parms*)Obj)->bSpawnPlayerController = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_CreatePlayer_Statics::NewProp_bSpawnPlayerController = { "bSpawnPlayerController", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventCreatePlayer_Parms), &Z_Construct_UFunction_UGameplayStatics_CreatePlayer_Statics::NewProp_bSpawnPlayerController_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_CreatePlayer_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventCreatePlayer_Parms, ReturnValue), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_CreatePlayer_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_CreatePlayer_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_CreatePlayer_Statics::NewProp_ControllerId,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_CreatePlayer_Statics::NewProp_bSpawnPlayerController,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_CreatePlayer_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_CreatePlayer_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function CreatePlayer Property Definitions ***************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_CreatePlayer_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "CreatePlayer", Z_Construct_UFunction_UGameplayStatics_CreatePlayer_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_CreatePlayer_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_CreatePlayer_Statics::GameplayStatics_eventCreatePlayer_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_CreatePlayer_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_CreatePlayer_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_CreatePlayer_Statics::GameplayStatics_eventCreatePlayer_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_CreatePlayer()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_CreatePlayer_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execCreatePlayer)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_PROPERTY(FIntProperty,Z_Param_ControllerId);
|
||
|
|
P_GET_UBOOL(Z_Param_bSpawnPlayerController);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(APlayerController**)Z_Param__Result=UGameplayStatics::CreatePlayer(Z_Param_WorldContextObject,Z_Param_ControllerId,Z_Param_bSpawnPlayerController);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function CreatePlayer *************************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function CreatePlayerFromPlatformUser *******************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_CreatePlayerFromPlatformUser_Statics
|
||
|
|
{
|
||
|
|
struct FPlatformUserId
|
||
|
|
{
|
||
|
|
int32 InternalId;
|
||
|
|
};
|
||
|
|
|
||
|
|
struct GameplayStatics_eventCreatePlayerFromPlatformUser_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
FPlatformUserId UserId;
|
||
|
|
bool bSpawnPlayerController;
|
||
|
|
APlayerController* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "AdvancedDisplay", "2" },
|
||
|
|
{ "AutoCreateRefTerm", "UserId" },
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** \n\x09 * Create a new local player for this game, for cases like local multiplayer.\n\x09 *\n\x09 * @param UserId \x09 The platform user id that should control the newly created player. A valude of PLATFRMUSERID_NONE specifies to use the next available ID\x09\n\x09 * @param bSpawnPlayerController Whether a player controller should be spawned immediately for this player. If false a player controller will not be created automatically until transition to the next map.\n\x09 * @return The created player controller if one is created.\n\x09 */" },
|
||
|
|
{ "CPP_Default_bSpawnPlayerController", "true" },
|
||
|
|
{ "DisplayName", "Create Local Player For Platform User" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Create a new local player for this game, for cases like local multiplayer.\n\n@param UserId The platform user id that should control the newly created player. A valude of PLATFRMUSERID_NONE specifies to use the next available ID\n@param bSpawnPlayerController Whether a player controller should be spawned immediately for this player. If false a player controller will not be created automatically until transition to the next map.\n@return The created player controller if one is created." },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function CreatePlayerFromPlatformUser constinit property declarations **********
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_UserId;
|
||
|
|
static void NewProp_bSpawnPlayerController_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bSpawnPlayerController;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function CreatePlayerFromPlatformUser constinit property declarations ************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function CreatePlayerFromPlatformUser Property Definitions *********************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_CreatePlayerFromPlatformUser_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventCreatePlayerFromPlatformUser_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_CreatePlayerFromPlatformUser_Statics::NewProp_UserId = { "UserId", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventCreatePlayerFromPlatformUser_Parms, UserId), Z_Construct_UScriptStruct_FPlatformUserId, METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_CreatePlayerFromPlatformUser_Statics::NewProp_bSpawnPlayerController_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventCreatePlayerFromPlatformUser_Parms*)Obj)->bSpawnPlayerController = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_CreatePlayerFromPlatformUser_Statics::NewProp_bSpawnPlayerController = { "bSpawnPlayerController", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventCreatePlayerFromPlatformUser_Parms), &Z_Construct_UFunction_UGameplayStatics_CreatePlayerFromPlatformUser_Statics::NewProp_bSpawnPlayerController_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_CreatePlayerFromPlatformUser_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventCreatePlayerFromPlatformUser_Parms, ReturnValue), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_CreatePlayerFromPlatformUser_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_CreatePlayerFromPlatformUser_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_CreatePlayerFromPlatformUser_Statics::NewProp_UserId,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_CreatePlayerFromPlatformUser_Statics::NewProp_bSpawnPlayerController,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_CreatePlayerFromPlatformUser_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_CreatePlayerFromPlatformUser_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function CreatePlayerFromPlatformUser Property Definitions ***********************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_CreatePlayerFromPlatformUser_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "CreatePlayerFromPlatformUser", Z_Construct_UFunction_UGameplayStatics_CreatePlayerFromPlatformUser_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_CreatePlayerFromPlatformUser_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_CreatePlayerFromPlatformUser_Statics::GameplayStatics_eventCreatePlayerFromPlatformUser_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_CreatePlayerFromPlatformUser_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_CreatePlayerFromPlatformUser_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_CreatePlayerFromPlatformUser_Statics::GameplayStatics_eventCreatePlayerFromPlatformUser_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_CreatePlayerFromPlatformUser()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_CreatePlayerFromPlatformUser_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execCreatePlayerFromPlatformUser)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_STRUCT(FPlatformUserId,Z_Param_UserId);
|
||
|
|
P_GET_UBOOL(Z_Param_bSpawnPlayerController);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(APlayerController**)Z_Param__Result=UGameplayStatics::CreatePlayerFromPlatformUser(Z_Param_WorldContextObject,Z_Param_UserId,Z_Param_bSpawnPlayerController);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function CreatePlayerFromPlatformUser *********************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function CreateSaveGameObject ***************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_CreateSaveGameObject_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventCreateSaveGameObject_Parms
|
||
|
|
{
|
||
|
|
TSubclassOf<USaveGame> SaveGameClass;
|
||
|
|
USaveGame* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "SaveGame" },
|
||
|
|
{ "Comment", "/** \n\x09 * Create a new, empty SaveGame object to set data on and then pass to SaveGameToSlot.\n\x09 * @param\x09SaveGameClass\x09""Class of SaveGame to create\n\x09 * @return\x09\x09\x09\x09\x09New SaveGame object to write data to\n\x09 */" },
|
||
|
|
{ "DeterminesOutputType", "SaveGameClass" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Create a new, empty SaveGame object to set data on and then pass to SaveGameToSlot.\n@param SaveGameClass Class of SaveGame to create\n@return New SaveGame object to write data to" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function CreateSaveGameObject constinit property declarations ******************
|
||
|
|
static const UECodeGen_Private::FClassPropertyParams NewProp_SaveGameClass;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function CreateSaveGameObject constinit property declarations ********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function CreateSaveGameObject Property Definitions *****************************
|
||
|
|
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_UGameplayStatics_CreateSaveGameObject_Statics::NewProp_SaveGameClass = { "SaveGameClass", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventCreateSaveGameObject_Parms, SaveGameClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_USaveGame_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_CreateSaveGameObject_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventCreateSaveGameObject_Parms, ReturnValue), Z_Construct_UClass_USaveGame_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_CreateSaveGameObject_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_CreateSaveGameObject_Statics::NewProp_SaveGameClass,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_CreateSaveGameObject_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_CreateSaveGameObject_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function CreateSaveGameObject Property Definitions *******************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_CreateSaveGameObject_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "CreateSaveGameObject", Z_Construct_UFunction_UGameplayStatics_CreateSaveGameObject_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_CreateSaveGameObject_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_CreateSaveGameObject_Statics::GameplayStatics_eventCreateSaveGameObject_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_CreateSaveGameObject_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_CreateSaveGameObject_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_CreateSaveGameObject_Statics::GameplayStatics_eventCreateSaveGameObject_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_CreateSaveGameObject()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_CreateSaveGameObject_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execCreateSaveGameObject)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UClass,Z_Param_SaveGameClass);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(USaveGame**)Z_Param__Result=UGameplayStatics::CreateSaveGameObject(Z_Param_SaveGameClass);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function CreateSaveGameObject *****************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function CreateSound2D **********************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_CreateSound2D_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventCreateSound2D_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
USoundBase* Sound;
|
||
|
|
float VolumeMultiplier;
|
||
|
|
float PitchMultiplier;
|
||
|
|
float StartTime;
|
||
|
|
USoundConcurrency* ConcurrencySettings;
|
||
|
|
bool bPersistAcrossLevelTransition;
|
||
|
|
bool bAutoDestroy;
|
||
|
|
UAudioComponent* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "AdvancedDisplay", "2" },
|
||
|
|
{ "Category", "Audio" },
|
||
|
|
{ "Comment", "/**\n\x09 * This function allows users to create Audio Components in advance of playback with settings specifically for non-spatialized,\n\x09 * non-distance-attenuated sounds. Audio Components created using this function by default will not have Spatialization applied.\n\x09 * @param Sound - Sound to create.\n\x09 * @param VolumeMultiplier - A linear scalar multiplied with the volume, in order to make the sound louder or softer.\n\x09 * @param PitchMultiplier - A linear scalar multiplied with the pitch.\n\x09 * @param StartTime - How far into the sound to begin playback at\n\x09 * @param ConcurrencySettings - Override concurrency settings package to play sound with\n\x09 * @param PersistAcrossLevelTransition - Whether the sound should continue to play when the map it was played in is unloaded\n\x09 * @param bAutoDestroy - Whether the returned audio component will be automatically cleaned up when the sound finishes \n\x09 *\x09\x09\x09\x09\x09\x09 (by completing or stopping), or whether it can be reactivated\n\x09 * @return An audio component to manipulate the created sound\n\x09 */" },
|
||
|
|
{ "CPP_Default_bAutoDestroy", "true" },
|
||
|
|
{ "CPP_Default_bPersistAcrossLevelTransition", "false" },
|
||
|
|
{ "CPP_Default_ConcurrencySettings", "None" },
|
||
|
|
{ "CPP_Default_PitchMultiplier", "1.000000" },
|
||
|
|
{ "CPP_Default_StartTime", "0.000000" },
|
||
|
|
{ "CPP_Default_VolumeMultiplier", "1.000000" },
|
||
|
|
{ "Keywords", "play" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "This function allows users to create Audio Components in advance of playback with settings specifically for non-spatialized,\nnon-distance-attenuated sounds. Audio Components created using this function by default will not have Spatialization applied.\n@param Sound - Sound to create.\n@param VolumeMultiplier - A linear scalar multiplied with the volume, in order to make the sound louder or softer.\n@param PitchMultiplier - A linear scalar multiplied with the pitch.\n@param StartTime - How far into the sound to begin playback at\n@param ConcurrencySettings - Override concurrency settings package to play sound with\n@param PersistAcrossLevelTransition - Whether the sound should continue to play when the map it was played in is unloaded\n@param bAutoDestroy - Whether the returned audio component will be automatically cleaned up when the sound finishes\n (by completing or stopping), or whether it can be reactivated\n@return An audio component to manipulate the created sound" },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReturnValue_MetaData[] = {
|
||
|
|
{ "EditInline", "true" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function CreateSound2D constinit property declarations *************************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_Sound;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_VolumeMultiplier;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_PitchMultiplier;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_StartTime;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ConcurrencySettings;
|
||
|
|
static void NewProp_bPersistAcrossLevelTransition_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bPersistAcrossLevelTransition;
|
||
|
|
static void NewProp_bAutoDestroy_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoDestroy;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function CreateSound2D constinit property declarations ***************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function CreateSound2D Property Definitions ************************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_CreateSound2D_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventCreateSound2D_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_CreateSound2D_Statics::NewProp_Sound = { "Sound", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventCreateSound2D_Parms, Sound), Z_Construct_UClass_USoundBase_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_CreateSound2D_Statics::NewProp_VolumeMultiplier = { "VolumeMultiplier", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventCreateSound2D_Parms, VolumeMultiplier), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_CreateSound2D_Statics::NewProp_PitchMultiplier = { "PitchMultiplier", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventCreateSound2D_Parms, PitchMultiplier), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_CreateSound2D_Statics::NewProp_StartTime = { "StartTime", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventCreateSound2D_Parms, StartTime), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_CreateSound2D_Statics::NewProp_ConcurrencySettings = { "ConcurrencySettings", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventCreateSound2D_Parms, ConcurrencySettings), Z_Construct_UClass_USoundConcurrency_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_CreateSound2D_Statics::NewProp_bPersistAcrossLevelTransition_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventCreateSound2D_Parms*)Obj)->bPersistAcrossLevelTransition = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_CreateSound2D_Statics::NewProp_bPersistAcrossLevelTransition = { "bPersistAcrossLevelTransition", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventCreateSound2D_Parms), &Z_Construct_UFunction_UGameplayStatics_CreateSound2D_Statics::NewProp_bPersistAcrossLevelTransition_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_CreateSound2D_Statics::NewProp_bAutoDestroy_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventCreateSound2D_Parms*)Obj)->bAutoDestroy = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_CreateSound2D_Statics::NewProp_bAutoDestroy = { "bAutoDestroy", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventCreateSound2D_Parms), &Z_Construct_UFunction_UGameplayStatics_CreateSound2D_Statics::NewProp_bAutoDestroy_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_CreateSound2D_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000080588, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventCreateSound2D_Parms, ReturnValue), Z_Construct_UClass_UAudioComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReturnValue_MetaData), NewProp_ReturnValue_MetaData) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_CreateSound2D_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_CreateSound2D_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_CreateSound2D_Statics::NewProp_Sound,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_CreateSound2D_Statics::NewProp_VolumeMultiplier,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_CreateSound2D_Statics::NewProp_PitchMultiplier,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_CreateSound2D_Statics::NewProp_StartTime,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_CreateSound2D_Statics::NewProp_ConcurrencySettings,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_CreateSound2D_Statics::NewProp_bPersistAcrossLevelTransition,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_CreateSound2D_Statics::NewProp_bAutoDestroy,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_CreateSound2D_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_CreateSound2D_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function CreateSound2D Property Definitions **************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_CreateSound2D_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "CreateSound2D", Z_Construct_UFunction_UGameplayStatics_CreateSound2D_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_CreateSound2D_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_CreateSound2D_Statics::GameplayStatics_eventCreateSound2D_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x0402240B, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_CreateSound2D_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_CreateSound2D_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_CreateSound2D_Statics::GameplayStatics_eventCreateSound2D_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_CreateSound2D()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_CreateSound2D_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execCreateSound2D)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_OBJECT(USoundBase,Z_Param_Sound);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_VolumeMultiplier);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_PitchMultiplier);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_StartTime);
|
||
|
|
P_GET_OBJECT(USoundConcurrency,Z_Param_ConcurrencySettings);
|
||
|
|
P_GET_UBOOL(Z_Param_bPersistAcrossLevelTransition);
|
||
|
|
P_GET_UBOOL(Z_Param_bAutoDestroy);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(UAudioComponent**)Z_Param__Result=UGameplayStatics::CreateSound2D(Z_Param_WorldContextObject,Z_Param_Sound,Z_Param_VolumeMultiplier,Z_Param_PitchMultiplier,Z_Param_StartTime,Z_Param_ConcurrencySettings,Z_Param_bPersistAcrossLevelTransition,Z_Param_bAutoDestroy);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function CreateSound2D ************************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function DeactivateReverbEffect *************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_DeactivateReverbEffect_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventDeactivateReverbEffect_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
FName TagName;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Audio" },
|
||
|
|
{ "Comment", "/**\n\x09 * Deactivates a Reverb Effect that was applied outside of an Audio Volume\n\x09 *\n\x09 * @param TagName Tag associated with Reverb Effect to remove\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Deactivates a Reverb Effect that was applied outside of an Audio Volume\n\n@param TagName Tag associated with Reverb Effect to remove" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function DeactivateReverbEffect constinit property declarations ****************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FNamePropertyParams NewProp_TagName;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function DeactivateReverbEffect constinit property declarations ******************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function DeactivateReverbEffect Property Definitions ***************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_DeactivateReverbEffect_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventDeactivateReverbEffect_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UGameplayStatics_DeactivateReverbEffect_Statics::NewProp_TagName = { "TagName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventDeactivateReverbEffect_Parms, TagName), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_DeactivateReverbEffect_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_DeactivateReverbEffect_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_DeactivateReverbEffect_Statics::NewProp_TagName,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_DeactivateReverbEffect_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function DeactivateReverbEffect Property Definitions *****************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_DeactivateReverbEffect_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "DeactivateReverbEffect", Z_Construct_UFunction_UGameplayStatics_DeactivateReverbEffect_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_DeactivateReverbEffect_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_DeactivateReverbEffect_Statics::GameplayStatics_eventDeactivateReverbEffect_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_DeactivateReverbEffect_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_DeactivateReverbEffect_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_DeactivateReverbEffect_Statics::GameplayStatics_eventDeactivateReverbEffect_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_DeactivateReverbEffect()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_DeactivateReverbEffect_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execDeactivateReverbEffect)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_PROPERTY(FNameProperty,Z_Param_TagName);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::DeactivateReverbEffect(Z_Param_WorldContextObject,Z_Param_TagName);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function DeactivateReverbEffect ***************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function DeleteGameInSlot *******************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_DeleteGameInSlot_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventDeleteGameInSlot_Parms
|
||
|
|
{
|
||
|
|
FString SlotName;
|
||
|
|
int32 UserIndex;
|
||
|
|
bool ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "SaveGame" },
|
||
|
|
{ "Comment", "/**\n\x09 * Delete a save game in a particular slot.\n\x09 * @param SlotName\x09\x09\x09Name of save game slot to delete.\n\x09 * @param UserIndex\x09\x09\x09The platform user index that identifies the user doing the saving, ignored on some platforms.\n\x09 * @return\x09\x09\x09\x09\x09True if a file was actually able to be deleted. use DoesSaveGameExist to distinguish between delete failures and failure due to file not existing.\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Delete a save game in a particular slot.\n@param SlotName Name of save game slot to delete.\n@param UserIndex The platform user index that identifies the user doing the saving, ignored on some platforms.\n@return True if a file was actually able to be deleted. use DoesSaveGameExist to distinguish between delete failures and failure due to file not existing." },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SlotName_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_UserIndex_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function DeleteGameInSlot constinit property declarations **********************
|
||
|
|
static const UECodeGen_Private::FStrPropertyParams NewProp_SlotName;
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_UserIndex;
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function DeleteGameInSlot constinit property declarations ************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function DeleteGameInSlot Property Definitions *********************************
|
||
|
|
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UGameplayStatics_DeleteGameInSlot_Statics::NewProp_SlotName = { "SlotName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventDeleteGameInSlot_Parms, SlotName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SlotName_MetaData), NewProp_SlotName_MetaData) };
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayStatics_DeleteGameInSlot_Statics::NewProp_UserIndex = { "UserIndex", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventDeleteGameInSlot_Parms, UserIndex), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_UserIndex_MetaData), NewProp_UserIndex_MetaData) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_DeleteGameInSlot_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventDeleteGameInSlot_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_DeleteGameInSlot_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventDeleteGameInSlot_Parms), &Z_Construct_UFunction_UGameplayStatics_DeleteGameInSlot_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_DeleteGameInSlot_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_DeleteGameInSlot_Statics::NewProp_SlotName,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_DeleteGameInSlot_Statics::NewProp_UserIndex,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_DeleteGameInSlot_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_DeleteGameInSlot_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function DeleteGameInSlot Property Definitions ***********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_DeleteGameInSlot_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "DeleteGameInSlot", Z_Construct_UFunction_UGameplayStatics_DeleteGameInSlot_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_DeleteGameInSlot_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_DeleteGameInSlot_Statics::GameplayStatics_eventDeleteGameInSlot_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_DeleteGameInSlot_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_DeleteGameInSlot_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_DeleteGameInSlot_Statics::GameplayStatics_eventDeleteGameInSlot_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_DeleteGameInSlot()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_DeleteGameInSlot_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execDeleteGameInSlot)
|
||
|
|
{
|
||
|
|
P_GET_PROPERTY(FStrProperty,Z_Param_SlotName);
|
||
|
|
P_GET_PROPERTY(FIntProperty,Z_Param_UserIndex);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=UGameplayStatics::DeleteGameInSlot(Z_Param_SlotName,Z_Param_UserIndex);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function DeleteGameInSlot *********************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function DeprojectSceneCaptureComponentToWorld **********
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureComponentToWorld_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventDeprojectSceneCaptureComponentToWorld_Parms
|
||
|
|
{
|
||
|
|
USceneCaptureComponent2D* SceneCaptureComponent2D;
|
||
|
|
FVector2D TargetUV;
|
||
|
|
FVector WorldPosition;
|
||
|
|
FVector WorldDirection;
|
||
|
|
bool ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Camera" },
|
||
|
|
{ "Comment", "/**\n\x09 * Transforms the given 2D UV coordinate into a 3D world-space point and direction.\n\x09 * @param SceneCaptureComponent2D\x09""Deproject using this scene capture component's view.\n\x09 * @param ScreenPosition\x09\x09\x09UV in scene capture render target to deproject.\n\x09 * @param WorldPosition\x09\x09\x09\x09(out) Corresponding 3D position on camera near plane, in world space.\n\x09 * @param WorldDirection\x09\x09\x09(out) World space direction vector away from the camera at the given 2d point.\n\x09 */" },
|
||
|
|
{ "Keywords", "unproject" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Transforms the given 2D UV coordinate into a 3D world-space point and direction.\n@param SceneCaptureComponent2D Deproject using this scene capture component's view.\n@param ScreenPosition UV in scene capture render target to deproject.\n@param WorldPosition (out) Corresponding 3D position on camera near plane, in world space.\n@param WorldDirection (out) World space direction vector away from the camera at the given 2d point." },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SceneCaptureComponent2D_MetaData[] = {
|
||
|
|
{ "EditInline", "true" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TargetUV_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function DeprojectSceneCaptureComponentToWorld constinit property declarations *
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_SceneCaptureComponent2D;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_TargetUV;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_WorldPosition;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_WorldDirection;
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function DeprojectSceneCaptureComponentToWorld constinit property declarations ***
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function DeprojectSceneCaptureComponentToWorld Property Definitions ************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureComponentToWorld_Statics::NewProp_SceneCaptureComponent2D = { "SceneCaptureComponent2D", nullptr, (EPropertyFlags)0x0010000000080080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventDeprojectSceneCaptureComponentToWorld_Parms, SceneCaptureComponent2D), Z_Construct_UClass_USceneCaptureComponent2D_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SceneCaptureComponent2D_MetaData), NewProp_SceneCaptureComponent2D_MetaData) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureComponentToWorld_Statics::NewProp_TargetUV = { "TargetUV", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventDeprojectSceneCaptureComponentToWorld_Parms, TargetUV), Z_Construct_UScriptStruct_FVector2D, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TargetUV_MetaData), NewProp_TargetUV_MetaData) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureComponentToWorld_Statics::NewProp_WorldPosition = { "WorldPosition", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventDeprojectSceneCaptureComponentToWorld_Parms, WorldPosition), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureComponentToWorld_Statics::NewProp_WorldDirection = { "WorldDirection", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventDeprojectSceneCaptureComponentToWorld_Parms, WorldDirection), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureComponentToWorld_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventDeprojectSceneCaptureComponentToWorld_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureComponentToWorld_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventDeprojectSceneCaptureComponentToWorld_Parms), &Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureComponentToWorld_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureComponentToWorld_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureComponentToWorld_Statics::NewProp_SceneCaptureComponent2D,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureComponentToWorld_Statics::NewProp_TargetUV,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureComponentToWorld_Statics::NewProp_WorldPosition,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureComponentToWorld_Statics::NewProp_WorldDirection,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureComponentToWorld_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureComponentToWorld_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function DeprojectSceneCaptureComponentToWorld Property Definitions **************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureComponentToWorld_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "DeprojectSceneCaptureComponentToWorld", Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureComponentToWorld_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureComponentToWorld_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureComponentToWorld_Statics::GameplayStatics_eventDeprojectSceneCaptureComponentToWorld_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14C22403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureComponentToWorld_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureComponentToWorld_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureComponentToWorld_Statics::GameplayStatics_eventDeprojectSceneCaptureComponentToWorld_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureComponentToWorld()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureComponentToWorld_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execDeprojectSceneCaptureComponentToWorld)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(USceneCaptureComponent2D,Z_Param_SceneCaptureComponent2D);
|
||
|
|
P_GET_STRUCT_REF(FVector2D,Z_Param_Out_TargetUV);
|
||
|
|
P_GET_STRUCT_REF(FVector,Z_Param_Out_WorldPosition);
|
||
|
|
P_GET_STRUCT_REF(FVector,Z_Param_Out_WorldDirection);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=UGameplayStatics::DeprojectSceneCaptureComponentToWorld(Z_Param_SceneCaptureComponent2D,Z_Param_Out_TargetUV,Z_Param_Out_WorldPosition,Z_Param_Out_WorldDirection);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function DeprojectSceneCaptureComponentToWorld ************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function DeprojectSceneCaptureToWorld *******************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureToWorld_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventDeprojectSceneCaptureToWorld_Parms
|
||
|
|
{
|
||
|
|
ASceneCapture2D* SceneCapture2D;
|
||
|
|
FVector2D TargetUV;
|
||
|
|
FVector WorldPosition;
|
||
|
|
FVector WorldDirection;
|
||
|
|
bool ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Camera" },
|
||
|
|
{ "Comment", "/** \n\x09 * Transforms the given 2D UV coordinate into a 3D world-space point and direction.\n\x09 * @param SceneCapture2D\x09""Deproject using this scene capture's view.\n\x09 * @param ScreenPosition\x09UV in scene capture render target to deproject.\n\x09 * @param WorldPosition\x09\x09(out) Corresponding 3D position on camera near plane, in world space.\n\x09 * @param WorldDirection\x09(out) World space direction vector away from the camera at the given 2d point.\n\x09 */" },
|
||
|
|
{ "Keywords", "unproject" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Transforms the given 2D UV coordinate into a 3D world-space point and direction.\n@param SceneCapture2D Deproject using this scene capture's view.\n@param ScreenPosition UV in scene capture render target to deproject.\n@param WorldPosition (out) Corresponding 3D position on camera near plane, in world space.\n@param WorldDirection (out) World space direction vector away from the camera at the given 2d point." },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SceneCapture2D_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TargetUV_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function DeprojectSceneCaptureToWorld constinit property declarations **********
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_SceneCapture2D;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_TargetUV;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_WorldPosition;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_WorldDirection;
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function DeprojectSceneCaptureToWorld constinit property declarations ************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function DeprojectSceneCaptureToWorld Property Definitions *********************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureToWorld_Statics::NewProp_SceneCapture2D = { "SceneCapture2D", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventDeprojectSceneCaptureToWorld_Parms, SceneCapture2D), Z_Construct_UClass_ASceneCapture2D_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SceneCapture2D_MetaData), NewProp_SceneCapture2D_MetaData) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureToWorld_Statics::NewProp_TargetUV = { "TargetUV", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventDeprojectSceneCaptureToWorld_Parms, TargetUV), Z_Construct_UScriptStruct_FVector2D, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TargetUV_MetaData), NewProp_TargetUV_MetaData) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureToWorld_Statics::NewProp_WorldPosition = { "WorldPosition", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventDeprojectSceneCaptureToWorld_Parms, WorldPosition), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureToWorld_Statics::NewProp_WorldDirection = { "WorldDirection", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventDeprojectSceneCaptureToWorld_Parms, WorldDirection), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureToWorld_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventDeprojectSceneCaptureToWorld_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureToWorld_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventDeprojectSceneCaptureToWorld_Parms), &Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureToWorld_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureToWorld_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureToWorld_Statics::NewProp_SceneCapture2D,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureToWorld_Statics::NewProp_TargetUV,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureToWorld_Statics::NewProp_WorldPosition,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureToWorld_Statics::NewProp_WorldDirection,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureToWorld_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureToWorld_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function DeprojectSceneCaptureToWorld Property Definitions ***********************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureToWorld_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "DeprojectSceneCaptureToWorld", Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureToWorld_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureToWorld_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureToWorld_Statics::GameplayStatics_eventDeprojectSceneCaptureToWorld_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14C22403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureToWorld_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureToWorld_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureToWorld_Statics::GameplayStatics_eventDeprojectSceneCaptureToWorld_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureToWorld()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureToWorld_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execDeprojectSceneCaptureToWorld)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(ASceneCapture2D,Z_Param_SceneCapture2D);
|
||
|
|
P_GET_STRUCT_REF(FVector2D,Z_Param_Out_TargetUV);
|
||
|
|
P_GET_STRUCT_REF(FVector,Z_Param_Out_WorldPosition);
|
||
|
|
P_GET_STRUCT_REF(FVector,Z_Param_Out_WorldDirection);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=UGameplayStatics::DeprojectSceneCaptureToWorld(Z_Param_SceneCapture2D,Z_Param_Out_TargetUV,Z_Param_Out_WorldPosition,Z_Param_Out_WorldDirection);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function DeprojectSceneCaptureToWorld *********************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function DeprojectScreenToWorld *************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_DeprojectScreenToWorld_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventDeprojectScreenToWorld_Parms
|
||
|
|
{
|
||
|
|
APlayerController* Player;
|
||
|
|
FVector2D ScreenPosition;
|
||
|
|
FVector WorldPosition;
|
||
|
|
FVector WorldDirection;
|
||
|
|
bool ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Camera" },
|
||
|
|
{ "Comment", "/** \n\x09 * Transforms the given 2D screen space coordinate into a 3D world-space point and direction.\n\x09 * @param Player\x09\x09\x09""Deproject using this player's view.\n\x09 * @param ScreenPosition\x09""2D screen space to deproject.\n\x09 * @param WorldPosition\x09\x09(out) Corresponding 3D position in world space.\n\x09 * @param WorldDirection\x09(out) World space direction vector away from the camera at the given 2d point.\n\x09 */" },
|
||
|
|
{ "Keywords", "unproject" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Transforms the given 2D screen space coordinate into a 3D world-space point and direction.\n@param Player Deproject using this player's view.\n@param ScreenPosition 2D screen space to deproject.\n@param WorldPosition (out) Corresponding 3D position in world space.\n@param WorldDirection (out) World space direction vector away from the camera at the given 2d point." },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Player_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ScreenPosition_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function DeprojectScreenToWorld constinit property declarations ****************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_Player;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_ScreenPosition;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_WorldPosition;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_WorldDirection;
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function DeprojectScreenToWorld constinit property declarations ******************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function DeprojectScreenToWorld Property Definitions ***************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_DeprojectScreenToWorld_Statics::NewProp_Player = { "Player", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventDeprojectScreenToWorld_Parms, Player), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Player_MetaData), NewProp_Player_MetaData) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_DeprojectScreenToWorld_Statics::NewProp_ScreenPosition = { "ScreenPosition", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventDeprojectScreenToWorld_Parms, ScreenPosition), Z_Construct_UScriptStruct_FVector2D, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ScreenPosition_MetaData), NewProp_ScreenPosition_MetaData) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_DeprojectScreenToWorld_Statics::NewProp_WorldPosition = { "WorldPosition", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventDeprojectScreenToWorld_Parms, WorldPosition), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_DeprojectScreenToWorld_Statics::NewProp_WorldDirection = { "WorldDirection", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventDeprojectScreenToWorld_Parms, WorldDirection), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_DeprojectScreenToWorld_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventDeprojectScreenToWorld_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_DeprojectScreenToWorld_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventDeprojectScreenToWorld_Parms), &Z_Construct_UFunction_UGameplayStatics_DeprojectScreenToWorld_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_DeprojectScreenToWorld_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_DeprojectScreenToWorld_Statics::NewProp_Player,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_DeprojectScreenToWorld_Statics::NewProp_ScreenPosition,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_DeprojectScreenToWorld_Statics::NewProp_WorldPosition,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_DeprojectScreenToWorld_Statics::NewProp_WorldDirection,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_DeprojectScreenToWorld_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_DeprojectScreenToWorld_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function DeprojectScreenToWorld Property Definitions *****************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_DeprojectScreenToWorld_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "DeprojectScreenToWorld", Z_Construct_UFunction_UGameplayStatics_DeprojectScreenToWorld_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_DeprojectScreenToWorld_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_DeprojectScreenToWorld_Statics::GameplayStatics_eventDeprojectScreenToWorld_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14C22403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_DeprojectScreenToWorld_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_DeprojectScreenToWorld_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_DeprojectScreenToWorld_Statics::GameplayStatics_eventDeprojectScreenToWorld_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_DeprojectScreenToWorld()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_DeprojectScreenToWorld_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execDeprojectScreenToWorld)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(APlayerController,Z_Param_Player);
|
||
|
|
P_GET_STRUCT_REF(FVector2D,Z_Param_Out_ScreenPosition);
|
||
|
|
P_GET_STRUCT_REF(FVector,Z_Param_Out_WorldPosition);
|
||
|
|
P_GET_STRUCT_REF(FVector,Z_Param_Out_WorldDirection);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=UGameplayStatics::DeprojectScreenToWorld(Z_Param_Player,Z_Param_Out_ScreenPosition,Z_Param_Out_WorldPosition,Z_Param_Out_WorldDirection);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function DeprojectScreenToWorld ***************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function DoesSaveGameExist ******************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_DoesSaveGameExist_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventDoesSaveGameExist_Parms
|
||
|
|
{
|
||
|
|
FString SlotName;
|
||
|
|
int32 UserIndex;
|
||
|
|
bool ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "SaveGame" },
|
||
|
|
{ "Comment", "/**\n\x09 * See if a save game exists with the specified name.\n\x09 * @param SlotName\x09\x09\x09Name of save game slot.\n\x09 * @param UserIndex\x09\x09\x09The platform user index that identifies the user doing the saving, ignored on some platforms.\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "See if a save game exists with the specified name.\n@param SlotName Name of save game slot.\n@param UserIndex The platform user index that identifies the user doing the saving, ignored on some platforms." },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SlotName_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_UserIndex_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function DoesSaveGameExist constinit property declarations *********************
|
||
|
|
static const UECodeGen_Private::FStrPropertyParams NewProp_SlotName;
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_UserIndex;
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function DoesSaveGameExist constinit property declarations ***********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function DoesSaveGameExist Property Definitions ********************************
|
||
|
|
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UGameplayStatics_DoesSaveGameExist_Statics::NewProp_SlotName = { "SlotName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventDoesSaveGameExist_Parms, SlotName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SlotName_MetaData), NewProp_SlotName_MetaData) };
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayStatics_DoesSaveGameExist_Statics::NewProp_UserIndex = { "UserIndex", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventDoesSaveGameExist_Parms, UserIndex), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_UserIndex_MetaData), NewProp_UserIndex_MetaData) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_DoesSaveGameExist_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventDoesSaveGameExist_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_DoesSaveGameExist_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventDoesSaveGameExist_Parms), &Z_Construct_UFunction_UGameplayStatics_DoesSaveGameExist_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_DoesSaveGameExist_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_DoesSaveGameExist_Statics::NewProp_SlotName,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_DoesSaveGameExist_Statics::NewProp_UserIndex,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_DoesSaveGameExist_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_DoesSaveGameExist_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function DoesSaveGameExist Property Definitions **********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_DoesSaveGameExist_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "DoesSaveGameExist", Z_Construct_UFunction_UGameplayStatics_DoesSaveGameExist_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_DoesSaveGameExist_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_DoesSaveGameExist_Statics::GameplayStatics_eventDoesSaveGameExist_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_DoesSaveGameExist_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_DoesSaveGameExist_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_DoesSaveGameExist_Statics::GameplayStatics_eventDoesSaveGameExist_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_DoesSaveGameExist()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_DoesSaveGameExist_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execDoesSaveGameExist)
|
||
|
|
{
|
||
|
|
P_GET_PROPERTY(FStrProperty,Z_Param_SlotName);
|
||
|
|
P_GET_PROPERTY(FIntProperty,Z_Param_UserIndex);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=UGameplayStatics::DoesSaveGameExist(Z_Param_SlotName,Z_Param_UserIndex);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function DoesSaveGameExist ********************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function EnableLiveStreaming ****************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_EnableLiveStreaming_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventEnableLiveStreaming_Parms
|
||
|
|
{
|
||
|
|
bool Enable;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/**\n\x09 * Toggle live DVR streaming.\n\x09 * @param Enable\x09\x09\x09If true enable streaming, otherwise disable.\n\x09 */" },
|
||
|
|
{ "Enable", "true" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Toggle live DVR streaming.\n@param Enable If true enable streaming, otherwise disable." },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function EnableLiveStreaming constinit property declarations *******************
|
||
|
|
static void NewProp_Enable_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_Enable;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function EnableLiveStreaming constinit property declarations *********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function EnableLiveStreaming Property Definitions ******************************
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_EnableLiveStreaming_Statics::NewProp_Enable_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventEnableLiveStreaming_Parms*)Obj)->Enable = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_EnableLiveStreaming_Statics::NewProp_Enable = { "Enable", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventEnableLiveStreaming_Parms), &Z_Construct_UFunction_UGameplayStatics_EnableLiveStreaming_Statics::NewProp_Enable_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_EnableLiveStreaming_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_EnableLiveStreaming_Statics::NewProp_Enable,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_EnableLiveStreaming_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function EnableLiveStreaming Property Definitions ********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_EnableLiveStreaming_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "EnableLiveStreaming", Z_Construct_UFunction_UGameplayStatics_EnableLiveStreaming_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_EnableLiveStreaming_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_EnableLiveStreaming_Statics::GameplayStatics_eventEnableLiveStreaming_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_EnableLiveStreaming_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_EnableLiveStreaming_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_EnableLiveStreaming_Statics::GameplayStatics_eventEnableLiveStreaming_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_EnableLiveStreaming()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_EnableLiveStreaming_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execEnableLiveStreaming)
|
||
|
|
{
|
||
|
|
P_GET_UBOOL(Z_Param_Enable);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::EnableLiveStreaming(Z_Param_Enable);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function EnableLiveStreaming ******************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function FindCollisionUV ********************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_FindCollisionUV_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventFindCollisionUV_Parms
|
||
|
|
{
|
||
|
|
FHitResult Hit;
|
||
|
|
int32 UVChannel;
|
||
|
|
FVector2D UV;
|
||
|
|
bool ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Collision" },
|
||
|
|
{ "Comment", "/** \n\x09 *\x09Try and find the UV for a collision impact. Note this ONLY works if 'Support UV From Hit Results' is enabled in Physics Settings.\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Try and find the UV for a collision impact. Note this ONLY works if 'Support UV From Hit Results' is enabled in Physics Settings." },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Hit_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function FindCollisionUV constinit property declarations ***********************
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Hit;
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_UVChannel;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_UV;
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function FindCollisionUV constinit property declarations *************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function FindCollisionUV Property Definitions **********************************
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_FindCollisionUV_Statics::NewProp_Hit = { "Hit", nullptr, (EPropertyFlags)0x0010008008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventFindCollisionUV_Parms, Hit), Z_Construct_UScriptStruct_FHitResult, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Hit_MetaData), NewProp_Hit_MetaData) }; // 222120718
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayStatics_FindCollisionUV_Statics::NewProp_UVChannel = { "UVChannel", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventFindCollisionUV_Parms, UVChannel), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_FindCollisionUV_Statics::NewProp_UV = { "UV", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventFindCollisionUV_Parms, UV), Z_Construct_UScriptStruct_FVector2D, METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_FindCollisionUV_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventFindCollisionUV_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_FindCollisionUV_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventFindCollisionUV_Parms), &Z_Construct_UFunction_UGameplayStatics_FindCollisionUV_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_FindCollisionUV_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_FindCollisionUV_Statics::NewProp_Hit,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_FindCollisionUV_Statics::NewProp_UVChannel,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_FindCollisionUV_Statics::NewProp_UV,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_FindCollisionUV_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_FindCollisionUV_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function FindCollisionUV Property Definitions ************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_FindCollisionUV_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "FindCollisionUV", Z_Construct_UFunction_UGameplayStatics_FindCollisionUV_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_FindCollisionUV_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_FindCollisionUV_Statics::GameplayStatics_eventFindCollisionUV_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14C22403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_FindCollisionUV_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_FindCollisionUV_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_FindCollisionUV_Statics::GameplayStatics_eventFindCollisionUV_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_FindCollisionUV()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_FindCollisionUV_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execFindCollisionUV)
|
||
|
|
{
|
||
|
|
P_GET_STRUCT_REF(FHitResult,Z_Param_Out_Hit);
|
||
|
|
P_GET_PROPERTY(FIntProperty,Z_Param_UVChannel);
|
||
|
|
P_GET_STRUCT_REF(FVector2D,Z_Param_Out_UV);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=UGameplayStatics::FindCollisionUV(Z_Param_Out_Hit,Z_Param_UVChannel,Z_Param_Out_UV);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function FindCollisionUV **********************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function FindNearestActor *******************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_FindNearestActor_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventFindNearestActor_Parms
|
||
|
|
{
|
||
|
|
FVector Origin;
|
||
|
|
TArray<AActor*> ActorsToCheck;
|
||
|
|
float Distance;
|
||
|
|
AActor* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Actor" },
|
||
|
|
{ "Comment", "/**\n\x09 *\x09Returns an Actor nearest to Origin from ActorsToCheck array.\n\x09 *\x09@param\x09Origin\x09\x09\x09World Location from which the distance is measured.\n\x09 *\x09@param\x09""ActorsToCheck\x09""Array of Actors to examine and return Actor nearest to Origin.\n\x09 *\x09@param\x09""Distance\x09""Distance from Origin to the returned Actor.\n\x09 *\x09@return\x09\x09\x09\x09Nearest Actor.\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns an Actor nearest to Origin from ActorsToCheck array.\n@param Origin World Location from which the distance is measured.\n@param ActorsToCheck Array of Actors to examine and return Actor nearest to Origin.\n@param Distance Distance from Origin to the returned Actor.\n@return Nearest Actor." },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActorsToCheck_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function FindNearestActor constinit property declarations **********************
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Origin;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ActorsToCheck_Inner;
|
||
|
|
static const UECodeGen_Private::FArrayPropertyParams NewProp_ActorsToCheck;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_Distance;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function FindNearestActor constinit property declarations ************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function FindNearestActor Property Definitions *********************************
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_FindNearestActor_Statics::NewProp_Origin = { "Origin", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventFindNearestActor_Parms, Origin), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_FindNearestActor_Statics::NewProp_ActorsToCheck_Inner = { "ActorsToCheck", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UGameplayStatics_FindNearestActor_Statics::NewProp_ActorsToCheck = { "ActorsToCheck", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventFindNearestActor_Parms, ActorsToCheck), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActorsToCheck_MetaData), NewProp_ActorsToCheck_MetaData) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_FindNearestActor_Statics::NewProp_Distance = { "Distance", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventFindNearestActor_Parms, Distance), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_FindNearestActor_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventFindNearestActor_Parms, ReturnValue), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_FindNearestActor_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_FindNearestActor_Statics::NewProp_Origin,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_FindNearestActor_Statics::NewProp_ActorsToCheck_Inner,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_FindNearestActor_Statics::NewProp_ActorsToCheck,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_FindNearestActor_Statics::NewProp_Distance,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_FindNearestActor_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_FindNearestActor_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function FindNearestActor Property Definitions ***********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_FindNearestActor_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "FindNearestActor", Z_Construct_UFunction_UGameplayStatics_FindNearestActor_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_FindNearestActor_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_FindNearestActor_Statics::GameplayStatics_eventFindNearestActor_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14C22403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_FindNearestActor_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_FindNearestActor_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_FindNearestActor_Statics::GameplayStatics_eventFindNearestActor_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_FindNearestActor()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_FindNearestActor_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execFindNearestActor)
|
||
|
|
{
|
||
|
|
P_GET_STRUCT(FVector,Z_Param_Origin);
|
||
|
|
P_GET_TARRAY_REF(AActor*,Z_Param_Out_ActorsToCheck);
|
||
|
|
P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_Distance);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(AActor**)Z_Param__Result=UGameplayStatics::FindNearestActor(Z_Param_Origin,Z_Param_Out_ActorsToCheck,Z_Param_Out_Distance);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function FindNearestActor *********************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function FinishSpawningActor ****************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_FinishSpawningActor_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventFinishSpawningActor_Parms
|
||
|
|
{
|
||
|
|
AActor* Actor;
|
||
|
|
FTransform SpawnTransform;
|
||
|
|
ESpawnActorScaleMethod TransformScaleMethod;
|
||
|
|
AActor* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "BlueprintInternalUseOnly", "true" },
|
||
|
|
{ "Category", "Spawning" },
|
||
|
|
{ "Comment", "/** 'Finish' spawning an actor. This will run the construction script. */" },
|
||
|
|
{ "CPP_Default_TransformScaleMethod", "MultiplyWithRoot" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "'Finish' spawning an actor. This will run the construction script." },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SpawnTransform_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function FinishSpawningActor constinit property declarations *******************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_Actor;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_SpawnTransform;
|
||
|
|
static const UECodeGen_Private::FBytePropertyParams NewProp_TransformScaleMethod_Underlying;
|
||
|
|
static const UECodeGen_Private::FEnumPropertyParams NewProp_TransformScaleMethod;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function FinishSpawningActor constinit property declarations *********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function FinishSpawningActor Property Definitions ******************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_FinishSpawningActor_Statics::NewProp_Actor = { "Actor", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventFinishSpawningActor_Parms, Actor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_FinishSpawningActor_Statics::NewProp_SpawnTransform = { "SpawnTransform", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventFinishSpawningActor_Parms, SpawnTransform), Z_Construct_UScriptStruct_FTransform, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SpawnTransform_MetaData), NewProp_SpawnTransform_MetaData) };
|
||
|
|
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UGameplayStatics_FinishSpawningActor_Statics::NewProp_TransformScaleMethod_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UGameplayStatics_FinishSpawningActor_Statics::NewProp_TransformScaleMethod = { "TransformScaleMethod", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventFinishSpawningActor_Parms, TransformScaleMethod), Z_Construct_UEnum_Engine_ESpawnActorScaleMethod, METADATA_PARAMS(0, nullptr) }; // 2969335560
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_FinishSpawningActor_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventFinishSpawningActor_Parms, ReturnValue), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_FinishSpawningActor_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_FinishSpawningActor_Statics::NewProp_Actor,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_FinishSpawningActor_Statics::NewProp_SpawnTransform,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_FinishSpawningActor_Statics::NewProp_TransformScaleMethod_Underlying,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_FinishSpawningActor_Statics::NewProp_TransformScaleMethod,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_FinishSpawningActor_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_FinishSpawningActor_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function FinishSpawningActor Property Definitions ********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_FinishSpawningActor_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "FinishSpawningActor", Z_Construct_UFunction_UGameplayStatics_FinishSpawningActor_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_FinishSpawningActor_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_FinishSpawningActor_Statics::GameplayStatics_eventFinishSpawningActor_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04C22403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_FinishSpawningActor_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_FinishSpawningActor_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_FinishSpawningActor_Statics::GameplayStatics_eventFinishSpawningActor_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_FinishSpawningActor()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_FinishSpawningActor_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execFinishSpawningActor)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(AActor,Z_Param_Actor);
|
||
|
|
P_GET_STRUCT_REF(FTransform,Z_Param_Out_SpawnTransform);
|
||
|
|
P_GET_ENUM(ESpawnActorScaleMethod,Z_Param_TransformScaleMethod);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(AActor**)Z_Param__Result=UGameplayStatics::FinishSpawningActor(Z_Param_Actor,Z_Param_Out_SpawnTransform,ESpawnActorScaleMethod(Z_Param_TransformScaleMethod));
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function FinishSpawningActor ******************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function FlushLevelStreaming ****************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_FlushLevelStreaming_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventFlushLevelStreaming_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** Flushes level streaming in blocking fashion and returns when all sub-levels are loaded / visible / hidden */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Flushes level streaming in blocking fashion and returns when all sub-levels are loaded / visible / hidden" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function FlushLevelStreaming constinit property declarations *******************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function FlushLevelStreaming constinit property declarations *********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function FlushLevelStreaming Property Definitions ******************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_FlushLevelStreaming_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventFlushLevelStreaming_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_FlushLevelStreaming_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_FlushLevelStreaming_Statics::NewProp_WorldContextObject,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_FlushLevelStreaming_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function FlushLevelStreaming Property Definitions ********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_FlushLevelStreaming_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "FlushLevelStreaming", Z_Construct_UFunction_UGameplayStatics_FlushLevelStreaming_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_FlushLevelStreaming_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_FlushLevelStreaming_Statics::GameplayStatics_eventFlushLevelStreaming_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_FlushLevelStreaming_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_FlushLevelStreaming_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_FlushLevelStreaming_Statics::GameplayStatics_eventFlushLevelStreaming_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_FlushLevelStreaming()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_FlushLevelStreaming_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execFlushLevelStreaming)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::FlushLevelStreaming(Z_Param_WorldContextObject);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function FlushLevelStreaming ******************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetAccurateRealTime ****************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetAccurateRealTime_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetAccurateRealTime_Parms
|
||
|
|
{
|
||
|
|
int32 Seconds;
|
||
|
|
double PartialSeconds;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Utilities|Time" },
|
||
|
|
{ "Comment", "/** Returns time in seconds since the application was started. Unlike the other time functions this is accurate to the exact time this function is called instead of set once per frame. */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns time in seconds since the application was started. Unlike the other time functions this is accurate to the exact time this function is called instead of set once per frame." },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetAccurateRealTime constinit property declarations *******************
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_Seconds;
|
||
|
|
static const UECodeGen_Private::FDoublePropertyParams NewProp_PartialSeconds;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetAccurateRealTime constinit property declarations *********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetAccurateRealTime Property Definitions ******************************
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayStatics_GetAccurateRealTime_Statics::NewProp_Seconds = { "Seconds", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetAccurateRealTime_Parms, Seconds), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FDoublePropertyParams Z_Construct_UFunction_UGameplayStatics_GetAccurateRealTime_Statics::NewProp_PartialSeconds = { "PartialSeconds", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetAccurateRealTime_Parms, PartialSeconds), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetAccurateRealTime_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetAccurateRealTime_Statics::NewProp_Seconds,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetAccurateRealTime_Statics::NewProp_PartialSeconds,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetAccurateRealTime_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetAccurateRealTime Property Definitions ********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetAccurateRealTime_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetAccurateRealTime", Z_Construct_UFunction_UGameplayStatics_GetAccurateRealTime_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetAccurateRealTime_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetAccurateRealTime_Statics::GameplayStatics_eventGetAccurateRealTime_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetAccurateRealTime_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetAccurateRealTime_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetAccurateRealTime_Statics::GameplayStatics_eventGetAccurateRealTime_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetAccurateRealTime()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetAccurateRealTime_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetAccurateRealTime)
|
||
|
|
{
|
||
|
|
P_GET_PROPERTY_REF(FIntProperty,Z_Param_Out_Seconds);
|
||
|
|
P_GET_PROPERTY_REF(FDoubleProperty,Z_Param_Out_PartialSeconds);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::GetAccurateRealTime(Z_Param_Out_Seconds,Z_Param_Out_PartialSeconds);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetAccurateRealTime ******************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetActiveSpatialPluginName *********************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetActiveSpatialPluginName_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetActiveSpatialPluginName_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
FName ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Audio" },
|
||
|
|
{ "Comment", "/** Get currently active Audio Spatialization Plugin name */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Get currently active Audio Spatialization Plugin name" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetActiveSpatialPluginName constinit property declarations ************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FNamePropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetActiveSpatialPluginName constinit property declarations **************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetActiveSpatialPluginName Property Definitions ***********************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetActiveSpatialPluginName_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetActiveSpatialPluginName_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UGameplayStatics_GetActiveSpatialPluginName_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetActiveSpatialPluginName_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetActiveSpatialPluginName_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetActiveSpatialPluginName_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetActiveSpatialPluginName_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetActiveSpatialPluginName_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetActiveSpatialPluginName Property Definitions *************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetActiveSpatialPluginName_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetActiveSpatialPluginName", Z_Construct_UFunction_UGameplayStatics_GetActiveSpatialPluginName_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetActiveSpatialPluginName_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetActiveSpatialPluginName_Statics::GameplayStatics_eventGetActiveSpatialPluginName_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetActiveSpatialPluginName_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetActiveSpatialPluginName_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetActiveSpatialPluginName_Statics::GameplayStatics_eventGetActiveSpatialPluginName_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetActiveSpatialPluginName()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetActiveSpatialPluginName_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetActiveSpatialPluginName)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(FName*)Z_Param__Result=UGameplayStatics::GetActiveSpatialPluginName(Z_Param_WorldContextObject);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetActiveSpatialPluginName ***********************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetActorArrayAverageLocation *******************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetActorArrayAverageLocation_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetActorArrayAverageLocation_Parms
|
||
|
|
{
|
||
|
|
TArray<AActor*> Actors;
|
||
|
|
FVector ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Transformation" },
|
||
|
|
{ "Comment", "/** Find the average location (centroid) of an array of Actors */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Find the average location (centroid) of an array of Actors" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Actors_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetActorArrayAverageLocation constinit property declarations **********
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_Actors_Inner;
|
||
|
|
static const UECodeGen_Private::FArrayPropertyParams NewProp_Actors;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetActorArrayAverageLocation constinit property declarations ************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetActorArrayAverageLocation Property Definitions *********************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetActorArrayAverageLocation_Statics::NewProp_Actors_Inner = { "Actors", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UGameplayStatics_GetActorArrayAverageLocation_Statics::NewProp_Actors = { "Actors", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetActorArrayAverageLocation_Parms, Actors), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Actors_MetaData), NewProp_Actors_MetaData) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_GetActorArrayAverageLocation_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetActorArrayAverageLocation_Parms, ReturnValue), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetActorArrayAverageLocation_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetActorArrayAverageLocation_Statics::NewProp_Actors_Inner,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetActorArrayAverageLocation_Statics::NewProp_Actors,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetActorArrayAverageLocation_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetActorArrayAverageLocation_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetActorArrayAverageLocation Property Definitions ***********************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetActorArrayAverageLocation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetActorArrayAverageLocation", Z_Construct_UFunction_UGameplayStatics_GetActorArrayAverageLocation_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetActorArrayAverageLocation_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetActorArrayAverageLocation_Statics::GameplayStatics_eventGetActorArrayAverageLocation_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04C22403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetActorArrayAverageLocation_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetActorArrayAverageLocation_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetActorArrayAverageLocation_Statics::GameplayStatics_eventGetActorArrayAverageLocation_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetActorArrayAverageLocation()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetActorArrayAverageLocation_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetActorArrayAverageLocation)
|
||
|
|
{
|
||
|
|
P_GET_TARRAY_REF(AActor*,Z_Param_Out_Actors);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(FVector*)Z_Param__Result=UGameplayStatics::GetActorArrayAverageLocation(Z_Param_Out_Actors);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetActorArrayAverageLocation *********************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetActorArrayBounds ****************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetActorArrayBounds_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetActorArrayBounds_Parms
|
||
|
|
{
|
||
|
|
TArray<AActor*> Actors;
|
||
|
|
bool bOnlyCollidingComponents;
|
||
|
|
FVector Center;
|
||
|
|
FVector BoxExtent;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Collision" },
|
||
|
|
{ "Comment", "/** Bind the bounds of an array of Actors */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Bind the bounds of an array of Actors" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Actors_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetActorArrayBounds constinit property declarations *******************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_Actors_Inner;
|
||
|
|
static const UECodeGen_Private::FArrayPropertyParams NewProp_Actors;
|
||
|
|
static void NewProp_bOnlyCollidingComponents_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bOnlyCollidingComponents;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Center;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_BoxExtent;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetActorArrayBounds constinit property declarations *********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetActorArrayBounds Property Definitions ******************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetActorArrayBounds_Statics::NewProp_Actors_Inner = { "Actors", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UGameplayStatics_GetActorArrayBounds_Statics::NewProp_Actors = { "Actors", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetActorArrayBounds_Parms, Actors), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Actors_MetaData), NewProp_Actors_MetaData) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_GetActorArrayBounds_Statics::NewProp_bOnlyCollidingComponents_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventGetActorArrayBounds_Parms*)Obj)->bOnlyCollidingComponents = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_GetActorArrayBounds_Statics::NewProp_bOnlyCollidingComponents = { "bOnlyCollidingComponents", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventGetActorArrayBounds_Parms), &Z_Construct_UFunction_UGameplayStatics_GetActorArrayBounds_Statics::NewProp_bOnlyCollidingComponents_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_GetActorArrayBounds_Statics::NewProp_Center = { "Center", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetActorArrayBounds_Parms, Center), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_GetActorArrayBounds_Statics::NewProp_BoxExtent = { "BoxExtent", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetActorArrayBounds_Parms, BoxExtent), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetActorArrayBounds_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetActorArrayBounds_Statics::NewProp_Actors_Inner,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetActorArrayBounds_Statics::NewProp_Actors,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetActorArrayBounds_Statics::NewProp_bOnlyCollidingComponents,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetActorArrayBounds_Statics::NewProp_Center,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetActorArrayBounds_Statics::NewProp_BoxExtent,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetActorArrayBounds_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetActorArrayBounds Property Definitions ********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetActorArrayBounds_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetActorArrayBounds", Z_Construct_UFunction_UGameplayStatics_GetActorArrayBounds_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetActorArrayBounds_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetActorArrayBounds_Statics::GameplayStatics_eventGetActorArrayBounds_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04C22403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetActorArrayBounds_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetActorArrayBounds_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetActorArrayBounds_Statics::GameplayStatics_eventGetActorArrayBounds_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetActorArrayBounds()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetActorArrayBounds_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetActorArrayBounds)
|
||
|
|
{
|
||
|
|
P_GET_TARRAY_REF(AActor*,Z_Param_Out_Actors);
|
||
|
|
P_GET_UBOOL(Z_Param_bOnlyCollidingComponents);
|
||
|
|
P_GET_STRUCT_REF(FVector,Z_Param_Out_Center);
|
||
|
|
P_GET_STRUCT_REF(FVector,Z_Param_Out_BoxExtent);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::GetActorArrayBounds(Z_Param_Out_Actors,Z_Param_bOnlyCollidingComponents,Z_Param_Out_Center,Z_Param_Out_BoxExtent);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetActorArrayBounds ******************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetActorOfClass ********************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetActorOfClass_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetActorOfClass_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
TSubclassOf<AActor> ActorClass;
|
||
|
|
AActor* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Actor" },
|
||
|
|
{ "Comment", "/** \n\x09 *\x09""Find the first Actor in the world of the specified class. \n\x09 *\x09@param\x09""ActorClass\x09""Class of Actor to find. Must be specified or result will be empty.\n\x09 *\x09@return\x09\x09\x09\x09""Actor of the specified class.\n\x09 */" },
|
||
|
|
{ "DeterminesOutputType", "ActorClass" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Find the first Actor in the world of the specified class.\n@param ActorClass Class of Actor to find. Must be specified or result will be empty.\n@return Actor of the specified class." },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetActorOfClass constinit property declarations ***********************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FClassPropertyParams NewProp_ActorClass;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetActorOfClass constinit property declarations *************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetActorOfClass Property Definitions **********************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetActorOfClass_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetActorOfClass_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_UGameplayStatics_GetActorOfClass_Statics::NewProp_ActorClass = { "ActorClass", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetActorOfClass_Parms, ActorClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetActorOfClass_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetActorOfClass_Parms, ReturnValue), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetActorOfClass_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetActorOfClass_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetActorOfClass_Statics::NewProp_ActorClass,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetActorOfClass_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetActorOfClass_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetActorOfClass Property Definitions ************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetActorOfClass_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetActorOfClass", Z_Construct_UFunction_UGameplayStatics_GetActorOfClass_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetActorOfClass_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetActorOfClass_Statics::GameplayStatics_eventGetActorOfClass_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetActorOfClass_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetActorOfClass_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetActorOfClass_Statics::GameplayStatics_eventGetActorOfClass_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetActorOfClass()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetActorOfClass_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetActorOfClass)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_OBJECT(UClass,Z_Param_ActorClass);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(AActor**)Z_Param__Result=UGameplayStatics::GetActorOfClass(Z_Param_WorldContextObject,Z_Param_ActorClass);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetActorOfClass **********************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetAllActorsOfClass ****************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClass_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetAllActorsOfClass_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
TSubclassOf<AActor> ActorClass;
|
||
|
|
TArray<AActor*> OutActors;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Actor" },
|
||
|
|
{ "Comment", "/** \n\x09 *\x09""Find all Actors in the world of the specified class. \n\x09 *\x09This will be slow if there are many actors of the specified class.\n\x09 *\x09@param\x09""ActorClass\x09""Class of Actor to find. Must be specified or result array will be empty.\n\x09 *\x09@param\x09OutActors\x09Output array of Actors of the specified class.\n\x09 */" },
|
||
|
|
{ "DeterminesOutputType", "ActorClass" },
|
||
|
|
{ "DynamicOutputParam", "OutActors" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Find all Actors in the world of the specified class.\nThis will be slow if there are many actors of the specified class.\n@param ActorClass Class of Actor to find. Must be specified or result array will be empty.\n@param OutActors Output array of Actors of the specified class." },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetAllActorsOfClass constinit property declarations *******************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FClassPropertyParams NewProp_ActorClass;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_OutActors_Inner;
|
||
|
|
static const UECodeGen_Private::FArrayPropertyParams NewProp_OutActors;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetAllActorsOfClass constinit property declarations *********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetAllActorsOfClass Property Definitions ******************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClass_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetAllActorsOfClass_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClass_Statics::NewProp_ActorClass = { "ActorClass", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetAllActorsOfClass_Parms, ActorClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClass_Statics::NewProp_OutActors_Inner = { "OutActors", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClass_Statics::NewProp_OutActors = { "OutActors", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetAllActorsOfClass_Parms, OutActors), EArrayPropertyFlags::None, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClass_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClass_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClass_Statics::NewProp_ActorClass,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClass_Statics::NewProp_OutActors_Inner,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClass_Statics::NewProp_OutActors,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClass_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetAllActorsOfClass Property Definitions ********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClass_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetAllActorsOfClass", Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClass_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClass_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClass_Statics::GameplayStatics_eventGetAllActorsOfClass_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClass_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClass_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClass_Statics::GameplayStatics_eventGetAllActorsOfClass_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClass()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClass_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetAllActorsOfClass)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_OBJECT(UClass,Z_Param_ActorClass);
|
||
|
|
P_GET_TARRAY_REF(AActor*,Z_Param_Out_OutActors);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::GetAllActorsOfClass(Z_Param_WorldContextObject,Z_Param_ActorClass,Z_Param_Out_OutActors);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetAllActorsOfClass ******************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetAllActorsOfClassWithTag *********************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClassWithTag_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetAllActorsOfClassWithTag_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
TSubclassOf<AActor> ActorClass;
|
||
|
|
FName Tag;
|
||
|
|
TArray<AActor*> OutActors;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Actor" },
|
||
|
|
{ "Comment", "/**\n\x09 *\x09""Find all Actors in the world of the specified class with the specified tag.\n\x09 *\x09This will be slow if there are many actors of the specified class.\n\x09 *\x09@param\x09Tag\x09\x09\x09Tag to find. Must be specified or result array will be empty.\n\x09 *\x09@param\x09""ActorClass\x09""Class of Actor to find. Must be specified or result array will be empty.\n\x09 *\x09@param\x09OutActors\x09Output array of Actors of the specified tag.\n\x09 */" },
|
||
|
|
{ "DeterminesOutputType", "ActorClass" },
|
||
|
|
{ "DynamicOutputParam", "OutActors" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Find all Actors in the world of the specified class with the specified tag.\nThis will be slow if there are many actors of the specified class.\n@param Tag Tag to find. Must be specified or result array will be empty.\n@param ActorClass Class of Actor to find. Must be specified or result array will be empty.\n@param OutActors Output array of Actors of the specified tag." },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetAllActorsOfClassWithTag constinit property declarations ************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FClassPropertyParams NewProp_ActorClass;
|
||
|
|
static const UECodeGen_Private::FNamePropertyParams NewProp_Tag;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_OutActors_Inner;
|
||
|
|
static const UECodeGen_Private::FArrayPropertyParams NewProp_OutActors;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetAllActorsOfClassWithTag constinit property declarations **************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetAllActorsOfClassWithTag Property Definitions ***********************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClassWithTag_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetAllActorsOfClassWithTag_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClassWithTag_Statics::NewProp_ActorClass = { "ActorClass", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetAllActorsOfClassWithTag_Parms, ActorClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClassWithTag_Statics::NewProp_Tag = { "Tag", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetAllActorsOfClassWithTag_Parms, Tag), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClassWithTag_Statics::NewProp_OutActors_Inner = { "OutActors", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClassWithTag_Statics::NewProp_OutActors = { "OutActors", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetAllActorsOfClassWithTag_Parms, OutActors), EArrayPropertyFlags::None, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClassWithTag_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClassWithTag_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClassWithTag_Statics::NewProp_ActorClass,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClassWithTag_Statics::NewProp_Tag,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClassWithTag_Statics::NewProp_OutActors_Inner,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClassWithTag_Statics::NewProp_OutActors,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClassWithTag_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetAllActorsOfClassWithTag Property Definitions *************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClassWithTag_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetAllActorsOfClassWithTag", Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClassWithTag_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClassWithTag_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClassWithTag_Statics::GameplayStatics_eventGetAllActorsOfClassWithTag_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClassWithTag_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClassWithTag_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClassWithTag_Statics::GameplayStatics_eventGetAllActorsOfClassWithTag_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClassWithTag()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClassWithTag_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetAllActorsOfClassWithTag)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_OBJECT(UClass,Z_Param_ActorClass);
|
||
|
|
P_GET_PROPERTY(FNameProperty,Z_Param_Tag);
|
||
|
|
P_GET_TARRAY_REF(AActor*,Z_Param_Out_OutActors);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::GetAllActorsOfClassWithTag(Z_Param_WorldContextObject,Z_Param_ActorClass,Z_Param_Tag,Z_Param_Out_OutActors);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetAllActorsOfClassWithTag ***********************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetAllActorsWithInterface **********************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithInterface_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetAllActorsWithInterface_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
TSubclassOf<UInterface> Interface;
|
||
|
|
TArray<AActor*> OutActors;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Actor" },
|
||
|
|
{ "Comment", "/** \n\x09 *\x09""Find all Actors in the world with the specified interface.\n\x09 *\x09This is a very slow operation, as it will search over every actor in the world.\n\x09 *\x09@param\x09Interface\x09Interface to find. Must be specified or result array will be empty.\n\x09 *\x09@param\x09OutActors\x09Output array of Actors of the specified interface.\n\x09 */" },
|
||
|
|
{ "DeterminesOutputType", "Interface" },
|
||
|
|
{ "DynamicOutputParam", "OutActors" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Find all Actors in the world with the specified interface.\nThis is a very slow operation, as it will search over every actor in the world.\n@param Interface Interface to find. Must be specified or result array will be empty.\n@param OutActors Output array of Actors of the specified interface." },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetAllActorsWithInterface constinit property declarations *************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FClassPropertyParams NewProp_Interface;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_OutActors_Inner;
|
||
|
|
static const UECodeGen_Private::FArrayPropertyParams NewProp_OutActors;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetAllActorsWithInterface constinit property declarations ***************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetAllActorsWithInterface Property Definitions ************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithInterface_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetAllActorsWithInterface_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithInterface_Statics::NewProp_Interface = { "Interface", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetAllActorsWithInterface_Parms, Interface), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UInterface_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithInterface_Statics::NewProp_OutActors_Inner = { "OutActors", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithInterface_Statics::NewProp_OutActors = { "OutActors", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetAllActorsWithInterface_Parms, OutActors), EArrayPropertyFlags::None, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithInterface_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithInterface_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithInterface_Statics::NewProp_Interface,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithInterface_Statics::NewProp_OutActors_Inner,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithInterface_Statics::NewProp_OutActors,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithInterface_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetAllActorsWithInterface Property Definitions **************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithInterface_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetAllActorsWithInterface", Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithInterface_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithInterface_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithInterface_Statics::GameplayStatics_eventGetAllActorsWithInterface_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithInterface_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithInterface_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithInterface_Statics::GameplayStatics_eventGetAllActorsWithInterface_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithInterface()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithInterface_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetAllActorsWithInterface)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_OBJECT(UClass,Z_Param_Interface);
|
||
|
|
P_GET_TARRAY_REF(AActor*,Z_Param_Out_OutActors);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::GetAllActorsWithInterface(Z_Param_WorldContextObject,Z_Param_Interface,Z_Param_Out_OutActors);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetAllActorsWithInterface ************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetAllActorsWithTag ****************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithTag_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetAllActorsWithTag_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
FName Tag;
|
||
|
|
TArray<AActor*> OutActors;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Actor" },
|
||
|
|
{ "Comment", "/**\n\x09 *\x09""Find all Actors in the world with the specified tag.\n\x09 *\x09This is a very slow operation, as it will search over every actor in the world.\n\x09 *\x09@param\x09Tag\x09\x09\x09Tag to find. Must be specified or result array will be empty.\n\x09 *\x09@param\x09OutActors\x09Output array of Actors of the specified tag.\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Find all Actors in the world with the specified tag.\nThis is a very slow operation, as it will search over every actor in the world.\n@param Tag Tag to find. Must be specified or result array will be empty.\n@param OutActors Output array of Actors of the specified tag." },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetAllActorsWithTag constinit property declarations *******************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FNamePropertyParams NewProp_Tag;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_OutActors_Inner;
|
||
|
|
static const UECodeGen_Private::FArrayPropertyParams NewProp_OutActors;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetAllActorsWithTag constinit property declarations *********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetAllActorsWithTag Property Definitions ******************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithTag_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetAllActorsWithTag_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithTag_Statics::NewProp_Tag = { "Tag", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetAllActorsWithTag_Parms, Tag), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithTag_Statics::NewProp_OutActors_Inner = { "OutActors", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithTag_Statics::NewProp_OutActors = { "OutActors", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetAllActorsWithTag_Parms, OutActors), EArrayPropertyFlags::None, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithTag_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithTag_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithTag_Statics::NewProp_Tag,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithTag_Statics::NewProp_OutActors_Inner,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithTag_Statics::NewProp_OutActors,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithTag_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetAllActorsWithTag Property Definitions ********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithTag_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetAllActorsWithTag", Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithTag_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithTag_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithTag_Statics::GameplayStatics_eventGetAllActorsWithTag_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithTag_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithTag_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithTag_Statics::GameplayStatics_eventGetAllActorsWithTag_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithTag()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithTag_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetAllActorsWithTag)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_PROPERTY(FNameProperty,Z_Param_Tag);
|
||
|
|
P_GET_TARRAY_REF(AActor*,Z_Param_Out_OutActors);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::GetAllActorsWithTag(Z_Param_WorldContextObject,Z_Param_Tag,Z_Param_Out_OutActors);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetAllActorsWithTag ******************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetAudioTimeSeconds ****************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetAudioTimeSeconds_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetAudioTimeSeconds_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
double ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Utilities|Time" },
|
||
|
|
{ "Comment", "/** Returns time in seconds since world was brought up for play, IS stopped when game pauses, NOT dilated/clamped. */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns time in seconds since world was brought up for play, IS stopped when game pauses, NOT dilated/clamped." },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetAudioTimeSeconds constinit property declarations *******************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FDoublePropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetAudioTimeSeconds constinit property declarations *********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetAudioTimeSeconds Property Definitions ******************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetAudioTimeSeconds_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetAudioTimeSeconds_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FDoublePropertyParams Z_Construct_UFunction_UGameplayStatics_GetAudioTimeSeconds_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetAudioTimeSeconds_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetAudioTimeSeconds_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetAudioTimeSeconds_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetAudioTimeSeconds_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetAudioTimeSeconds_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetAudioTimeSeconds Property Definitions ********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetAudioTimeSeconds_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetAudioTimeSeconds", Z_Construct_UFunction_UGameplayStatics_GetAudioTimeSeconds_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetAudioTimeSeconds_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetAudioTimeSeconds_Statics::GameplayStatics_eventGetAudioTimeSeconds_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetAudioTimeSeconds_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetAudioTimeSeconds_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetAudioTimeSeconds_Statics::GameplayStatics_eventGetAudioTimeSeconds_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetAudioTimeSeconds()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetAudioTimeSeconds_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetAudioTimeSeconds)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(double*)Z_Param__Result=UGameplayStatics::GetAudioTimeSeconds(Z_Param_WorldContextObject);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetAudioTimeSeconds ******************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetAvailableSpatialPluginNames *****************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetAvailableSpatialPluginNames_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetAvailableSpatialPluginNames_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
TArray<FName> ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Audio" },
|
||
|
|
{ "Comment", "/** Get list of available Audio Spatialization Plugin names */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Get list of available Audio Spatialization Plugin names" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetAvailableSpatialPluginNames constinit property declarations ********
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FNamePropertyParams NewProp_ReturnValue_Inner;
|
||
|
|
static const UECodeGen_Private::FArrayPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetAvailableSpatialPluginNames constinit property declarations **********
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetAvailableSpatialPluginNames Property Definitions *******************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetAvailableSpatialPluginNames_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetAvailableSpatialPluginNames_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UGameplayStatics_GetAvailableSpatialPluginNames_Statics::NewProp_ReturnValue_Inner = { "ReturnValue", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UGameplayStatics_GetAvailableSpatialPluginNames_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetAvailableSpatialPluginNames_Parms, ReturnValue), EArrayPropertyFlags::None, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetAvailableSpatialPluginNames_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetAvailableSpatialPluginNames_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetAvailableSpatialPluginNames_Statics::NewProp_ReturnValue_Inner,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetAvailableSpatialPluginNames_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetAvailableSpatialPluginNames_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetAvailableSpatialPluginNames Property Definitions *********************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetAvailableSpatialPluginNames_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetAvailableSpatialPluginNames", Z_Construct_UFunction_UGameplayStatics_GetAvailableSpatialPluginNames_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetAvailableSpatialPluginNames_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetAvailableSpatialPluginNames_Statics::GameplayStatics_eventGetAvailableSpatialPluginNames_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetAvailableSpatialPluginNames_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetAvailableSpatialPluginNames_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetAvailableSpatialPluginNames_Statics::GameplayStatics_eventGetAvailableSpatialPluginNames_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetAvailableSpatialPluginNames()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetAvailableSpatialPluginNames_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetAvailableSpatialPluginNames)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(TArray<FName>*)Z_Param__Result=UGameplayStatics::GetAvailableSpatialPluginNames(Z_Param_WorldContextObject);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetAvailableSpatialPluginNames *******************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetClosestListenerLocation *********************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetClosestListenerLocation_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetClosestListenerLocation_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
FVector Location;
|
||
|
|
float MaximumRange;
|
||
|
|
bool bAllowAttenuationOverride;
|
||
|
|
FVector ListenerPosition;
|
||
|
|
bool ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Audio" },
|
||
|
|
{ "Comment", "/**\n\x09 * Finds and returns the position of the closest listener to the specified location\n\x09 * @param Location\x09\x09\x09\x09\x09\x09The location from which we'd like to find the closest listener, in world space.\n\x09 * @param MaximumRange\x09\x09\x09\x09\x09The maximum distance away from Location that a listener can be.\n\x09 * @param bAllowAttenuationOverride\x09\x09True for the adjusted listener position (if attenuation override is set), false for the raw listener position (for panning)\n\x09 * @param ListenerPosition\x09\x09\x09\x09[Out] The position of the closest listener in world space, if found.\n\x09 * @return true if we've successfully found a listener within MaximumRange of Location, otherwise false.\n \x09 * @note This will always return false if there is no audio device, or the audio device is disabled.\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Finds and returns the position of the closest listener to the specified location\n@param Location The location from which we'd like to find the closest listener, in world space.\n@param MaximumRange The maximum distance away from Location that a listener can be.\n@param bAllowAttenuationOverride True for the adjusted listener position (if attenuation override is set), false for the raw listener position (for panning)\n@param ListenerPosition [Out] The position of the closest listener in world space, if found.\n@return true if we've successfully found a listener within MaximumRange of Location, otherwise false.\n@note This will always return false if there is no audio device, or the audio device is disabled." },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Location_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAllowAttenuationOverride_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetClosestListenerLocation constinit property declarations ************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Location;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaximumRange;
|
||
|
|
static void NewProp_bAllowAttenuationOverride_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bAllowAttenuationOverride;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_ListenerPosition;
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetClosestListenerLocation constinit property declarations **************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetClosestListenerLocation Property Definitions ***********************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetClosestListenerLocation_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetClosestListenerLocation_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_GetClosestListenerLocation_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetClosestListenerLocation_Parms, Location), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Location_MetaData), NewProp_Location_MetaData) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_GetClosestListenerLocation_Statics::NewProp_MaximumRange = { "MaximumRange", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetClosestListenerLocation_Parms, MaximumRange), METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_GetClosestListenerLocation_Statics::NewProp_bAllowAttenuationOverride_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventGetClosestListenerLocation_Parms*)Obj)->bAllowAttenuationOverride = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_GetClosestListenerLocation_Statics::NewProp_bAllowAttenuationOverride = { "bAllowAttenuationOverride", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventGetClosestListenerLocation_Parms), &Z_Construct_UFunction_UGameplayStatics_GetClosestListenerLocation_Statics::NewProp_bAllowAttenuationOverride_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAllowAttenuationOverride_MetaData), NewProp_bAllowAttenuationOverride_MetaData) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_GetClosestListenerLocation_Statics::NewProp_ListenerPosition = { "ListenerPosition", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetClosestListenerLocation_Parms, ListenerPosition), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_GetClosestListenerLocation_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventGetClosestListenerLocation_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_GetClosestListenerLocation_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventGetClosestListenerLocation_Parms), &Z_Construct_UFunction_UGameplayStatics_GetClosestListenerLocation_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetClosestListenerLocation_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetClosestListenerLocation_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetClosestListenerLocation_Statics::NewProp_Location,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetClosestListenerLocation_Statics::NewProp_MaximumRange,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetClosestListenerLocation_Statics::NewProp_bAllowAttenuationOverride,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetClosestListenerLocation_Statics::NewProp_ListenerPosition,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetClosestListenerLocation_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetClosestListenerLocation_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetClosestListenerLocation Property Definitions *************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetClosestListenerLocation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetClosestListenerLocation", Z_Construct_UFunction_UGameplayStatics_GetClosestListenerLocation_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetClosestListenerLocation_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetClosestListenerLocation_Statics::GameplayStatics_eventGetClosestListenerLocation_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04C22403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetClosestListenerLocation_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetClosestListenerLocation_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetClosestListenerLocation_Statics::GameplayStatics_eventGetClosestListenerLocation_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetClosestListenerLocation()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetClosestListenerLocation_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetClosestListenerLocation)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_STRUCT_REF(FVector,Z_Param_Out_Location);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_MaximumRange);
|
||
|
|
P_GET_UBOOL(Z_Param_bAllowAttenuationOverride);
|
||
|
|
P_GET_STRUCT_REF(FVector,Z_Param_Out_ListenerPosition);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=UGameplayStatics::GetClosestListenerLocation(Z_Param_WorldContextObject,Z_Param_Out_Location,Z_Param_MaximumRange,Z_Param_bAllowAttenuationOverride,Z_Param_Out_ListenerPosition);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetClosestListenerLocation ***********************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetCurrentLevelName ****************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetCurrentLevelName_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetCurrentLevelName_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
bool bRemovePrefixString;
|
||
|
|
FString ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "AdvancedDisplay", "1" },
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/**\n\x09* Get the name of the currently-open level.\n\x09*\n\x09* @param bRemovePrefixString\x09remove any streaming- or editor- added prefixes from the level name.\n\x09*/" },
|
||
|
|
{ "CPP_Default_bRemovePrefixString", "true" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Get the name of the currently-open level.\n\n@param bRemovePrefixString remove any streaming- or editor- added prefixes from the level name." },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetCurrentLevelName constinit property declarations *******************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static void NewProp_bRemovePrefixString_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bRemovePrefixString;
|
||
|
|
static const UECodeGen_Private::FStrPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetCurrentLevelName constinit property declarations *********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetCurrentLevelName Property Definitions ******************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetCurrentLevelName_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetCurrentLevelName_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_GetCurrentLevelName_Statics::NewProp_bRemovePrefixString_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventGetCurrentLevelName_Parms*)Obj)->bRemovePrefixString = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_GetCurrentLevelName_Statics::NewProp_bRemovePrefixString = { "bRemovePrefixString", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventGetCurrentLevelName_Parms), &Z_Construct_UFunction_UGameplayStatics_GetCurrentLevelName_Statics::NewProp_bRemovePrefixString_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UGameplayStatics_GetCurrentLevelName_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetCurrentLevelName_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetCurrentLevelName_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetCurrentLevelName_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetCurrentLevelName_Statics::NewProp_bRemovePrefixString,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetCurrentLevelName_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetCurrentLevelName_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetCurrentLevelName Property Definitions ********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetCurrentLevelName_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetCurrentLevelName", Z_Construct_UFunction_UGameplayStatics_GetCurrentLevelName_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetCurrentLevelName_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetCurrentLevelName_Statics::GameplayStatics_eventGetCurrentLevelName_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetCurrentLevelName_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetCurrentLevelName_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetCurrentLevelName_Statics::GameplayStatics_eventGetCurrentLevelName_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetCurrentLevelName()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetCurrentLevelName_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetCurrentLevelName)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_UBOOL(Z_Param_bRemovePrefixString);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(FString*)Z_Param__Result=UGameplayStatics::GetCurrentLevelName(Z_Param_WorldContextObject,Z_Param_bRemovePrefixString);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetCurrentLevelName ******************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetCurrentReverbEffect *************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetCurrentReverbEffect_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetCurrentReverbEffect_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
UReverbEffect* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Audio" },
|
||
|
|
{ "Comment", "/** \n\x09 * Returns the highest priority reverb settings currently active from any source (Audio Volumes or manual settings). \n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns the highest priority reverb settings currently active from any source (Audio Volumes or manual settings)." },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetCurrentReverbEffect constinit property declarations ****************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetCurrentReverbEffect constinit property declarations ******************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetCurrentReverbEffect Property Definitions ***************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetCurrentReverbEffect_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetCurrentReverbEffect_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetCurrentReverbEffect_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetCurrentReverbEffect_Parms, ReturnValue), Z_Construct_UClass_UReverbEffect_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetCurrentReverbEffect_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetCurrentReverbEffect_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetCurrentReverbEffect_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetCurrentReverbEffect_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetCurrentReverbEffect Property Definitions *****************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetCurrentReverbEffect_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetCurrentReverbEffect", Z_Construct_UFunction_UGameplayStatics_GetCurrentReverbEffect_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetCurrentReverbEffect_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetCurrentReverbEffect_Statics::GameplayStatics_eventGetCurrentReverbEffect_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetCurrentReverbEffect_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetCurrentReverbEffect_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetCurrentReverbEffect_Statics::GameplayStatics_eventGetCurrentReverbEffect_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetCurrentReverbEffect()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetCurrentReverbEffect_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetCurrentReverbEffect)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(UReverbEffect**)Z_Param__Result=UGameplayStatics::GetCurrentReverbEffect(Z_Param_WorldContextObject);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetCurrentReverbEffect ***************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetEnableWorldRendering ************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetEnableWorldRendering_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetEnableWorldRendering_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
bool ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Rendering" },
|
||
|
|
{ "Comment", "/**\n\x09 * Returns the world rendering state\n\x09 * @return\x09Whether the world should be rendered or not\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns the world rendering state\n@return Whether the world should be rendered or not" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetEnableWorldRendering constinit property declarations ***************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetEnableWorldRendering constinit property declarations *****************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetEnableWorldRendering Property Definitions **************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetEnableWorldRendering_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetEnableWorldRendering_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_GetEnableWorldRendering_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventGetEnableWorldRendering_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_GetEnableWorldRendering_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventGetEnableWorldRendering_Parms), &Z_Construct_UFunction_UGameplayStatics_GetEnableWorldRendering_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetEnableWorldRendering_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetEnableWorldRendering_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetEnableWorldRendering_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetEnableWorldRendering_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetEnableWorldRendering Property Definitions ****************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetEnableWorldRendering_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetEnableWorldRendering", Z_Construct_UFunction_UGameplayStatics_GetEnableWorldRendering_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetEnableWorldRendering_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetEnableWorldRendering_Statics::GameplayStatics_eventGetEnableWorldRendering_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetEnableWorldRendering_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetEnableWorldRendering_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetEnableWorldRendering_Statics::GameplayStatics_eventGetEnableWorldRendering_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetEnableWorldRendering()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetEnableWorldRendering_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetEnableWorldRendering)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=UGameplayStatics::GetEnableWorldRendering(Z_Param_WorldContextObject);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetEnableWorldRendering **************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetGameInstance ********************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetGameInstance_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetGameInstance_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
UGameInstance* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** Returns the game instance object */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns the game instance object" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetGameInstance constinit property declarations ***********************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetGameInstance constinit property declarations *************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetGameInstance Property Definitions **********************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetGameInstance_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetGameInstance_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetGameInstance_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetGameInstance_Parms, ReturnValue), Z_Construct_UClass_UGameInstance_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetGameInstance_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetGameInstance_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetGameInstance_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetGameInstance_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetGameInstance Property Definitions ************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetGameInstance_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetGameInstance", Z_Construct_UFunction_UGameplayStatics_GetGameInstance_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetGameInstance_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetGameInstance_Statics::GameplayStatics_eventGetGameInstance_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetGameInstance_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetGameInstance_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetGameInstance_Statics::GameplayStatics_eventGetGameInstance_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetGameInstance()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetGameInstance_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetGameInstance)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(UGameInstance**)Z_Param__Result=UGameplayStatics::GetGameInstance(Z_Param_WorldContextObject);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetGameInstance **********************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetGameMode ************************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetGameMode_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetGameMode_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
AGameModeBase* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** Returns the current GameModeBase or Null if it can't be retrieved, such as on the client */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns the current GameModeBase or Null if it can't be retrieved, such as on the client" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetGameMode constinit property declarations ***************************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetGameMode constinit property declarations *****************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetGameMode Property Definitions **************************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetGameMode_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetGameMode_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetGameMode_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetGameMode_Parms, ReturnValue), Z_Construct_UClass_AGameModeBase_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetGameMode_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetGameMode_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetGameMode_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetGameMode_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetGameMode Property Definitions ****************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetGameMode_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetGameMode", Z_Construct_UFunction_UGameplayStatics_GetGameMode_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetGameMode_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetGameMode_Statics::GameplayStatics_eventGetGameMode_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetGameMode_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetGameMode_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetGameMode_Statics::GameplayStatics_eventGetGameMode_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetGameMode()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetGameMode_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetGameMode)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(AGameModeBase**)Z_Param__Result=UGameplayStatics::GetGameMode(Z_Param_WorldContextObject);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetGameMode **************************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetGameState ***********************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetGameState_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetGameState_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
AGameStateBase* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** Returns the current GameStateBase or Null if it can't be retrieved */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns the current GameStateBase or Null if it can't be retrieved" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetGameState constinit property declarations **************************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetGameState constinit property declarations ****************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetGameState Property Definitions *************************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetGameState_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetGameState_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetGameState_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetGameState_Parms, ReturnValue), Z_Construct_UClass_AGameStateBase_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetGameState_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetGameState_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetGameState_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetGameState_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetGameState Property Definitions ***************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetGameState_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetGameState", Z_Construct_UFunction_UGameplayStatics_GetGameState_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetGameState_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetGameState_Statics::GameplayStatics_eventGetGameState_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetGameState_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetGameState_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetGameState_Statics::GameplayStatics_eventGetGameState_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetGameState()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetGameState_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetGameState)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(AGameStateBase**)Z_Param__Result=UGameplayStatics::GetGameState(Z_Param_WorldContextObject);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetGameState *************************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetGlobalTimeDilation **************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetGlobalTimeDilation_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetGlobalTimeDilation_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
float ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Utilities|Time" },
|
||
|
|
{ "Comment", "/**\n\x09 * Gets the current global time dilation.\n\x09 * @return Current time dilation.\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Gets the current global time dilation.\n@return Current time dilation." },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetGlobalTimeDilation constinit property declarations *****************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetGlobalTimeDilation constinit property declarations *******************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetGlobalTimeDilation Property Definitions ****************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetGlobalTimeDilation_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetGlobalTimeDilation_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_GetGlobalTimeDilation_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetGlobalTimeDilation_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetGlobalTimeDilation_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetGlobalTimeDilation_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetGlobalTimeDilation_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetGlobalTimeDilation_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetGlobalTimeDilation Property Definitions ******************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetGlobalTimeDilation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetGlobalTimeDilation", Z_Construct_UFunction_UGameplayStatics_GetGlobalTimeDilation_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetGlobalTimeDilation_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetGlobalTimeDilation_Statics::GameplayStatics_eventGetGlobalTimeDilation_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetGlobalTimeDilation_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetGlobalTimeDilation_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetGlobalTimeDilation_Statics::GameplayStatics_eventGetGlobalTimeDilation_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetGlobalTimeDilation()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetGlobalTimeDilation_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetGlobalTimeDilation)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(float*)Z_Param__Result=UGameplayStatics::GetGlobalTimeDilation(Z_Param_WorldContextObject);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetGlobalTimeDilation ****************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetIntOption ***********************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetIntOption_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetIntOption_Parms
|
||
|
|
{
|
||
|
|
FString Options;
|
||
|
|
FString Key;
|
||
|
|
int32 DefaultValue;
|
||
|
|
int32 ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "BlueprintThreadSafe", "" },
|
||
|
|
{ "Category", "Game Options" },
|
||
|
|
{ "Comment", "/** \n\x09 * Find an option in the options string and return it as an integer.\n\x09 * @param Options\x09\x09The string containing the options.\n\x09 * @param Key\x09\x09\x09The key to find the value of in Options.\n\x09 * @return\x09\x09\x09\x09The value associated with Key as an integer if Key found in Options string, otherwise DefaultValue.\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Find an option in the options string and return it as an integer.\n@param Options The string containing the options.\n@param Key The key to find the value of in Options.\n@return The value associated with Key as an integer if Key found in Options string, otherwise DefaultValue." },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Options_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Key_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetIntOption constinit property declarations **************************
|
||
|
|
static const UECodeGen_Private::FStrPropertyParams NewProp_Options;
|
||
|
|
static const UECodeGen_Private::FStrPropertyParams NewProp_Key;
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_DefaultValue;
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetIntOption constinit property declarations ****************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetIntOption Property Definitions *************************************
|
||
|
|
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UGameplayStatics_GetIntOption_Statics::NewProp_Options = { "Options", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetIntOption_Parms, Options), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Options_MetaData), NewProp_Options_MetaData) };
|
||
|
|
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UGameplayStatics_GetIntOption_Statics::NewProp_Key = { "Key", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetIntOption_Parms, Key), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Key_MetaData), NewProp_Key_MetaData) };
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayStatics_GetIntOption_Statics::NewProp_DefaultValue = { "DefaultValue", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetIntOption_Parms, DefaultValue), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayStatics_GetIntOption_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetIntOption_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetIntOption_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetIntOption_Statics::NewProp_Options,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetIntOption_Statics::NewProp_Key,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetIntOption_Statics::NewProp_DefaultValue,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetIntOption_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetIntOption_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetIntOption Property Definitions ***************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetIntOption_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetIntOption", Z_Construct_UFunction_UGameplayStatics_GetIntOption_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetIntOption_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetIntOption_Statics::GameplayStatics_eventGetIntOption_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetIntOption_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetIntOption_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetIntOption_Statics::GameplayStatics_eventGetIntOption_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetIntOption()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetIntOption_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetIntOption)
|
||
|
|
{
|
||
|
|
P_GET_PROPERTY(FStrProperty,Z_Param_Options);
|
||
|
|
P_GET_PROPERTY(FStrProperty,Z_Param_Key);
|
||
|
|
P_GET_PROPERTY(FIntProperty,Z_Param_DefaultValue);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(int32*)Z_Param__Result=UGameplayStatics::GetIntOption(Z_Param_Options,Z_Param_Key,Z_Param_DefaultValue);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetIntOption *************************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetKeyValue ************************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetKeyValue_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetKeyValue_Parms
|
||
|
|
{
|
||
|
|
FString Pair;
|
||
|
|
FString Key;
|
||
|
|
FString Value;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "BlueprintThreadSafe", "" },
|
||
|
|
{ "Category", "Game Options" },
|
||
|
|
{ "Comment", "/** \n\x09 * Break up a key=value pair into its key and value. \n\x09 * @param Pair\x09\x09\x09The string containing a pair to split apart.\n\x09 * @param Key\x09\x09\x09(out) Key portion of Pair. If no = in string will be the same as Pair.\n\x09 * @param Value\x09\x09\x09(out) Value portion of Pair. If no = in string will be empty.\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Break up a key=value pair into its key and value.\n@param Pair The string containing a pair to split apart.\n@param Key (out) Key portion of Pair. If no = in string will be the same as Pair.\n@param Value (out) Value portion of Pair. If no = in string will be empty." },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Pair_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetKeyValue constinit property declarations ***************************
|
||
|
|
static const UECodeGen_Private::FStrPropertyParams NewProp_Pair;
|
||
|
|
static const UECodeGen_Private::FStrPropertyParams NewProp_Key;
|
||
|
|
static const UECodeGen_Private::FStrPropertyParams NewProp_Value;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetKeyValue constinit property declarations *****************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetKeyValue Property Definitions **************************************
|
||
|
|
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UGameplayStatics_GetKeyValue_Statics::NewProp_Pair = { "Pair", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetKeyValue_Parms, Pair), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Pair_MetaData), NewProp_Pair_MetaData) };
|
||
|
|
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UGameplayStatics_GetKeyValue_Statics::NewProp_Key = { "Key", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetKeyValue_Parms, Key), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UGameplayStatics_GetKeyValue_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetKeyValue_Parms, Value), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetKeyValue_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetKeyValue_Statics::NewProp_Pair,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetKeyValue_Statics::NewProp_Key,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetKeyValue_Statics::NewProp_Value,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetKeyValue_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetKeyValue Property Definitions ****************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetKeyValue_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetKeyValue", Z_Construct_UFunction_UGameplayStatics_GetKeyValue_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetKeyValue_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetKeyValue_Statics::GameplayStatics_eventGetKeyValue_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetKeyValue_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetKeyValue_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetKeyValue_Statics::GameplayStatics_eventGetKeyValue_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetKeyValue()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetKeyValue_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetKeyValue)
|
||
|
|
{
|
||
|
|
P_GET_PROPERTY(FStrProperty,Z_Param_Pair);
|
||
|
|
P_GET_PROPERTY_REF(FStrProperty,Z_Param_Out_Key);
|
||
|
|
P_GET_PROPERTY_REF(FStrProperty,Z_Param_Out_Value);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::GetKeyValue(Z_Param_Pair,Z_Param_Out_Key,Z_Param_Out_Value);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetKeyValue **************************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetMaxAudioChannelCount ************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetMaxAudioChannelCount_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetMaxAudioChannelCount_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
int32 ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Audio" },
|
||
|
|
{ "Comment", "/**\n\x09 * Retrieves the max voice count currently used by the audio engine.\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Retrieves the max voice count currently used by the audio engine." },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetMaxAudioChannelCount constinit property declarations ***************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetMaxAudioChannelCount constinit property declarations *****************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetMaxAudioChannelCount Property Definitions **************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetMaxAudioChannelCount_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetMaxAudioChannelCount_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayStatics_GetMaxAudioChannelCount_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetMaxAudioChannelCount_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetMaxAudioChannelCount_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetMaxAudioChannelCount_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetMaxAudioChannelCount_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetMaxAudioChannelCount_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetMaxAudioChannelCount Property Definitions ****************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetMaxAudioChannelCount_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetMaxAudioChannelCount", Z_Construct_UFunction_UGameplayStatics_GetMaxAudioChannelCount_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetMaxAudioChannelCount_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetMaxAudioChannelCount_Statics::GameplayStatics_eventGetMaxAudioChannelCount_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetMaxAudioChannelCount_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetMaxAudioChannelCount_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetMaxAudioChannelCount_Statics::GameplayStatics_eventGetMaxAudioChannelCount_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetMaxAudioChannelCount()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetMaxAudioChannelCount_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetMaxAudioChannelCount)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(int32*)Z_Param__Result=UGameplayStatics::GetMaxAudioChannelCount(Z_Param_WorldContextObject);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetMaxAudioChannelCount **************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetNumLocalPlayerControllers *******************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetNumLocalPlayerControllers_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetNumLocalPlayerControllers_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
int32 ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/**\n\x09 * Returns the number of fully initialized local players, this will be 0 on dedicated servers.\n\x09 * Indexes up to this can be used as PlayerIndex parameters for the following functions, and you are guaranteed to get a local player controller.\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns the number of fully initialized local players, this will be 0 on dedicated servers.\nIndexes up to this can be used as PlayerIndex parameters for the following functions, and you are guaranteed to get a local player controller." },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetNumLocalPlayerControllers constinit property declarations **********
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetNumLocalPlayerControllers constinit property declarations ************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetNumLocalPlayerControllers Property Definitions *********************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetNumLocalPlayerControllers_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetNumLocalPlayerControllers_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayStatics_GetNumLocalPlayerControllers_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetNumLocalPlayerControllers_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetNumLocalPlayerControllers_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetNumLocalPlayerControllers_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetNumLocalPlayerControllers_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetNumLocalPlayerControllers_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetNumLocalPlayerControllers Property Definitions ***********************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetNumLocalPlayerControllers_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetNumLocalPlayerControllers", Z_Construct_UFunction_UGameplayStatics_GetNumLocalPlayerControllers_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetNumLocalPlayerControllers_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetNumLocalPlayerControllers_Statics::GameplayStatics_eventGetNumLocalPlayerControllers_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetNumLocalPlayerControllers_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetNumLocalPlayerControllers_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetNumLocalPlayerControllers_Statics::GameplayStatics_eventGetNumLocalPlayerControllers_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetNumLocalPlayerControllers()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetNumLocalPlayerControllers_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetNumLocalPlayerControllers)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(int32*)Z_Param__Result=UGameplayStatics::GetNumLocalPlayerControllers(Z_Param_WorldContextObject);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetNumLocalPlayerControllers *********************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetNumPlayerControllers ************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetNumPlayerControllers_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetNumPlayerControllers_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
int32 ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/**\n\x09 * Returns the total number of available player controllers, including remote players when called on a server.\n\x09 * Indexes up to this can be used as PlayerIndex parameters for the following functions.\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns the total number of available player controllers, including remote players when called on a server.\nIndexes up to this can be used as PlayerIndex parameters for the following functions." },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetNumPlayerControllers constinit property declarations ***************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetNumPlayerControllers constinit property declarations *****************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetNumPlayerControllers Property Definitions **************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetNumPlayerControllers_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetNumPlayerControllers_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayStatics_GetNumPlayerControllers_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetNumPlayerControllers_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetNumPlayerControllers_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetNumPlayerControllers_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetNumPlayerControllers_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetNumPlayerControllers_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetNumPlayerControllers Property Definitions ****************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetNumPlayerControllers_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetNumPlayerControllers", Z_Construct_UFunction_UGameplayStatics_GetNumPlayerControllers_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetNumPlayerControllers_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetNumPlayerControllers_Statics::GameplayStatics_eventGetNumPlayerControllers_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetNumPlayerControllers_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetNumPlayerControllers_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetNumPlayerControllers_Statics::GameplayStatics_eventGetNumPlayerControllers_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetNumPlayerControllers()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetNumPlayerControllers_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetNumPlayerControllers)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(int32*)Z_Param__Result=UGameplayStatics::GetNumPlayerControllers(Z_Param_WorldContextObject);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetNumPlayerControllers **************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetNumPlayerStates *****************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetNumPlayerStates_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetNumPlayerStates_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
int32 ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/**\n\x09 * Returns the number of active player states, there is one player state for every connected player even if they are a remote client.\n\x09 * Indexes up to this can be use as PlayerStateIndex parameters for other functions.\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns the number of active player states, there is one player state for every connected player even if they are a remote client.\nIndexes up to this can be use as PlayerStateIndex parameters for other functions." },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetNumPlayerStates constinit property declarations ********************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetNumPlayerStates constinit property declarations **********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetNumPlayerStates Property Definitions *******************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetNumPlayerStates_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetNumPlayerStates_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayStatics_GetNumPlayerStates_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetNumPlayerStates_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetNumPlayerStates_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetNumPlayerStates_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetNumPlayerStates_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetNumPlayerStates_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetNumPlayerStates Property Definitions *********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetNumPlayerStates_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetNumPlayerStates", Z_Construct_UFunction_UGameplayStatics_GetNumPlayerStates_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetNumPlayerStates_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetNumPlayerStates_Statics::GameplayStatics_eventGetNumPlayerStates_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetNumPlayerStates_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetNumPlayerStates_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetNumPlayerStates_Statics::GameplayStatics_eventGetNumPlayerStates_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetNumPlayerStates()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetNumPlayerStates_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetNumPlayerStates)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(int32*)Z_Param__Result=UGameplayStatics::GetNumPlayerStates(Z_Param_WorldContextObject);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetNumPlayerStates *******************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetObjectClass *********************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetObjectClass_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetObjectClass_Parms
|
||
|
|
{
|
||
|
|
const UObject* Object;
|
||
|
|
UClass* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Utilities" },
|
||
|
|
{ "Comment", "/** Returns the class of a passed in Object, will always be valid if Object is not NULL */" },
|
||
|
|
{ "DeterminesOutputType", "Object" },
|
||
|
|
{ "DisplayName", "Get Class" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns the class of a passed in Object, will always be valid if Object is not NULL" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Object_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetObjectClass constinit property declarations ************************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_Object;
|
||
|
|
static const UECodeGen_Private::FClassPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetObjectClass constinit property declarations **************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetObjectClass Property Definitions ***********************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetObjectClass_Statics::NewProp_Object = { "Object", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetObjectClass_Parms, Object), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Object_MetaData), NewProp_Object_MetaData) };
|
||
|
|
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_UGameplayStatics_GetObjectClass_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetObjectClass_Parms, ReturnValue), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetObjectClass_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetObjectClass_Statics::NewProp_Object,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetObjectClass_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetObjectClass_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetObjectClass Property Definitions *************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetObjectClass_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetObjectClass", Z_Construct_UFunction_UGameplayStatics_GetObjectClass_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetObjectClass_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetObjectClass_Statics::GameplayStatics_eventGetObjectClass_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetObjectClass_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetObjectClass_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetObjectClass_Statics::GameplayStatics_eventGetObjectClass_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetObjectClass()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetObjectClass_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetObjectClass)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_Object);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(UClass**)Z_Param__Result=UGameplayStatics::GetObjectClass(Z_Param_Object);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetObjectClass ***********************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetPlatformName ********************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetPlatformName_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetPlatformName_Parms
|
||
|
|
{
|
||
|
|
FString ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/**\n\x09 * Returns the string name of the current platform, to perform different behavior based on platform. \n\x09 * (Platform names include Windows, Mac, Linux, IOS, Android, consoles, etc.). */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns the string name of the current platform, to perform different behavior based on platform.\n(Platform names include Windows, Mac, Linux, IOS, Android, consoles, etc.)." },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetPlatformName constinit property declarations ***********************
|
||
|
|
static const UECodeGen_Private::FStrPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetPlatformName constinit property declarations *************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetPlatformName Property Definitions **********************************
|
||
|
|
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UGameplayStatics_GetPlatformName_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetPlatformName_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetPlatformName_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetPlatformName_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetPlatformName_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetPlatformName Property Definitions ************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetPlatformName_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetPlatformName", Z_Construct_UFunction_UGameplayStatics_GetPlatformName_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetPlatformName_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetPlatformName_Statics::GameplayStatics_eventGetPlatformName_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetPlatformName_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetPlatformName_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetPlatformName_Statics::GameplayStatics_eventGetPlatformName_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetPlatformName()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetPlatformName_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetPlatformName)
|
||
|
|
{
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(FString*)Z_Param__Result=UGameplayStatics::GetPlatformName();
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetPlatformName **********************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetPlayerCameraManager *************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetPlayerCameraManager_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetPlayerCameraManager_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
int32 PlayerIndex;
|
||
|
|
APlayerCameraManager* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/**\n\x09 * Returns the camera manager for the Player Controller at the specified player index.\n\x09 * This will not include remote clients with no player controller.\n\x09 *\n\x09 * @param PlayerIndex\x09Index in the player controller list, starting first with local players and then available remote ones\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns the camera manager for the Player Controller at the specified player index.\nThis will not include remote clients with no player controller.\n\n@param PlayerIndex Index in the player controller list, starting first with local players and then available remote ones" },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetPlayerCameraManager constinit property declarations ****************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_PlayerIndex;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetPlayerCameraManager constinit property declarations ******************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetPlayerCameraManager Property Definitions ***************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetPlayerCameraManager_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetPlayerCameraManager_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayStatics_GetPlayerCameraManager_Statics::NewProp_PlayerIndex = { "PlayerIndex", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetPlayerCameraManager_Parms, PlayerIndex), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetPlayerCameraManager_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetPlayerCameraManager_Parms, ReturnValue), Z_Construct_UClass_APlayerCameraManager_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetPlayerCameraManager_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetPlayerCameraManager_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetPlayerCameraManager_Statics::NewProp_PlayerIndex,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetPlayerCameraManager_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetPlayerCameraManager_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetPlayerCameraManager Property Definitions *****************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetPlayerCameraManager_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetPlayerCameraManager", Z_Construct_UFunction_UGameplayStatics_GetPlayerCameraManager_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetPlayerCameraManager_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetPlayerCameraManager_Statics::GameplayStatics_eventGetPlayerCameraManager_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetPlayerCameraManager_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetPlayerCameraManager_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetPlayerCameraManager_Statics::GameplayStatics_eventGetPlayerCameraManager_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetPlayerCameraManager()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetPlayerCameraManager_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetPlayerCameraManager)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_PROPERTY(FIntProperty,Z_Param_PlayerIndex);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(APlayerCameraManager**)Z_Param__Result=UGameplayStatics::GetPlayerCameraManager(Z_Param_WorldContextObject,Z_Param_PlayerIndex);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetPlayerCameraManager ***************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetPlayerCharacter *****************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetPlayerCharacter_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetPlayerCharacter_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
int32 PlayerIndex;
|
||
|
|
ACharacter* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/**\n\x09 * Returns the pawn for the player controller at the specified player index, will return null if the pawn is not a character.\n\x09 * This will not include characters of remote clients with no available player controller, you can iterate the PlayerStates list for that.\n\x09 *\n\x09 * @param PlayerIndex\x09Index in the player controller list, starting first with local players and then available remote ones\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns the pawn for the player controller at the specified player index, will return null if the pawn is not a character.\nThis will not include characters of remote clients with no available player controller, you can iterate the PlayerStates list for that.\n\n@param PlayerIndex Index in the player controller list, starting first with local players and then available remote ones" },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetPlayerCharacter constinit property declarations ********************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_PlayerIndex;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetPlayerCharacter constinit property declarations **********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetPlayerCharacter Property Definitions *******************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetPlayerCharacter_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetPlayerCharacter_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayStatics_GetPlayerCharacter_Statics::NewProp_PlayerIndex = { "PlayerIndex", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetPlayerCharacter_Parms, PlayerIndex), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetPlayerCharacter_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetPlayerCharacter_Parms, ReturnValue), Z_Construct_UClass_ACharacter_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetPlayerCharacter_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetPlayerCharacter_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetPlayerCharacter_Statics::NewProp_PlayerIndex,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetPlayerCharacter_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetPlayerCharacter_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetPlayerCharacter Property Definitions *********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetPlayerCharacter_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetPlayerCharacter", Z_Construct_UFunction_UGameplayStatics_GetPlayerCharacter_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetPlayerCharacter_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetPlayerCharacter_Statics::GameplayStatics_eventGetPlayerCharacter_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetPlayerCharacter_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetPlayerCharacter_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetPlayerCharacter_Statics::GameplayStatics_eventGetPlayerCharacter_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetPlayerCharacter()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetPlayerCharacter_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetPlayerCharacter)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_PROPERTY(FIntProperty,Z_Param_PlayerIndex);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(ACharacter**)Z_Param__Result=UGameplayStatics::GetPlayerCharacter(Z_Param_WorldContextObject,Z_Param_PlayerIndex);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetPlayerCharacter *******************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetPlayerController ****************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetPlayerController_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetPlayerController_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
int32 PlayerIndex;
|
||
|
|
APlayerController* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** \n\x09 * Returns the player controller found while iterating through the local and available remote player controllers.\n\x09 * On a network client, this will only include local players as remote player controllers are not available.\n\x09 * The index will be consistent as long as no new players join or leave, but it will not be the same across different clients and servers.\n\x09 *\n\x09 * @param PlayerIndex\x09Index in the player controller list, starting first with local players and then available remote ones\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns the player controller found while iterating through the local and available remote player controllers.\nOn a network client, this will only include local players as remote player controllers are not available.\nThe index will be consistent as long as no new players join or leave, but it will not be the same across different clients and servers.\n\n@param PlayerIndex Index in the player controller list, starting first with local players and then available remote ones" },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetPlayerController constinit property declarations *******************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_PlayerIndex;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetPlayerController constinit property declarations *********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetPlayerController Property Definitions ******************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetPlayerController_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetPlayerController_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayStatics_GetPlayerController_Statics::NewProp_PlayerIndex = { "PlayerIndex", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetPlayerController_Parms, PlayerIndex), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetPlayerController_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetPlayerController_Parms, ReturnValue), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetPlayerController_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetPlayerController_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetPlayerController_Statics::NewProp_PlayerIndex,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetPlayerController_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetPlayerController_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetPlayerController Property Definitions ********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetPlayerController_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetPlayerController", Z_Construct_UFunction_UGameplayStatics_GetPlayerController_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetPlayerController_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetPlayerController_Statics::GameplayStatics_eventGetPlayerController_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetPlayerController_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetPlayerController_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetPlayerController_Statics::GameplayStatics_eventGetPlayerController_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetPlayerController()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetPlayerController_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetPlayerController)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_PROPERTY(FIntProperty,Z_Param_PlayerIndex);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(APlayerController**)Z_Param__Result=UGameplayStatics::GetPlayerController(Z_Param_WorldContextObject,Z_Param_PlayerIndex);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetPlayerController ******************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetPlayerControllerFromID **********************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerFromID_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetPlayerControllerFromID_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
int32 ControllerID;
|
||
|
|
APlayerController* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** \n\x09 * Returns the player controller with the specified physical controller ID. This only works for local players.\n\x09 *\n\x09 * @param ControllerID\x09Physical controller ID, the same value returned from Get Player Controller ID\n\x09 */" },
|
||
|
|
{ "DisplayName", "Get Local Player Controller From ID" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns the player controller with the specified physical controller ID. This only works for local players.\n\n@param ControllerID Physical controller ID, the same value returned from Get Player Controller ID" },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetPlayerControllerFromID constinit property declarations *************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_ControllerID;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetPlayerControllerFromID constinit property declarations ***************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetPlayerControllerFromID Property Definitions ************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerFromID_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetPlayerControllerFromID_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerFromID_Statics::NewProp_ControllerID = { "ControllerID", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetPlayerControllerFromID_Parms, ControllerID), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerFromID_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetPlayerControllerFromID_Parms, ReturnValue), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerFromID_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerFromID_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerFromID_Statics::NewProp_ControllerID,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerFromID_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerFromID_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetPlayerControllerFromID Property Definitions **************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerFromID_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetPlayerControllerFromID", Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerFromID_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerFromID_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerFromID_Statics::GameplayStatics_eventGetPlayerControllerFromID_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerFromID_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerFromID_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerFromID_Statics::GameplayStatics_eventGetPlayerControllerFromID_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerFromID()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerFromID_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetPlayerControllerFromID)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_PROPERTY(FIntProperty,Z_Param_ControllerID);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(APlayerController**)Z_Param__Result=UGameplayStatics::GetPlayerControllerFromID(Z_Param_WorldContextObject,Z_Param_ControllerID);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetPlayerControllerFromID ************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetPlayerControllerFromPlatformUser ************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerFromPlatformUser_Statics
|
||
|
|
{
|
||
|
|
struct FPlatformUserId
|
||
|
|
{
|
||
|
|
int32 InternalId;
|
||
|
|
};
|
||
|
|
|
||
|
|
struct GameplayStatics_eventGetPlayerControllerFromPlatformUser_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
FPlatformUserId UserId;
|
||
|
|
APlayerController* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** \n\x09 * Returns the player controller with the specified physical controller ID. This only works for local players.\n\x09 *\n\x09 * @param ControllerID\x09Physical controller ID, the same value returned from Get Player Controller ID\n\x09 */" },
|
||
|
|
{ "DisplayName", "Get Local Player Controller From Platform User" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns the player controller with the specified physical controller ID. This only works for local players.\n\n@param ControllerID Physical controller ID, the same value returned from Get Player Controller ID" },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetPlayerControllerFromPlatformUser constinit property declarations ***
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_UserId;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetPlayerControllerFromPlatformUser constinit property declarations *****
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetPlayerControllerFromPlatformUser Property Definitions **************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerFromPlatformUser_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetPlayerControllerFromPlatformUser_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerFromPlatformUser_Statics::NewProp_UserId = { "UserId", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetPlayerControllerFromPlatformUser_Parms, UserId), Z_Construct_UScriptStruct_FPlatformUserId, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerFromPlatformUser_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetPlayerControllerFromPlatformUser_Parms, ReturnValue), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerFromPlatformUser_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerFromPlatformUser_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerFromPlatformUser_Statics::NewProp_UserId,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerFromPlatformUser_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerFromPlatformUser_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetPlayerControllerFromPlatformUser Property Definitions ****************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerFromPlatformUser_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetPlayerControllerFromPlatformUser", Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerFromPlatformUser_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerFromPlatformUser_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerFromPlatformUser_Statics::GameplayStatics_eventGetPlayerControllerFromPlatformUser_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerFromPlatformUser_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerFromPlatformUser_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerFromPlatformUser_Statics::GameplayStatics_eventGetPlayerControllerFromPlatformUser_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerFromPlatformUser()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerFromPlatformUser_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetPlayerControllerFromPlatformUser)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_STRUCT(FPlatformUserId,Z_Param_UserId);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(APlayerController**)Z_Param__Result=UGameplayStatics::GetPlayerControllerFromPlatformUser(Z_Param_WorldContextObject,Z_Param_UserId);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetPlayerControllerFromPlatformUser **************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetPlayerControllerID **************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerID_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetPlayerControllerID_Parms
|
||
|
|
{
|
||
|
|
APlayerController* Player;
|
||
|
|
int32 ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/**\n\x09 * Gets what physical controller ID a player is using. This only works for local player controllers.\n\x09 *\n\x09 * @param Player\x09The player controller of the player to get the ID of\n\x09 * @return\x09\x09\x09The ID of the passed in player. -1 if there is no physical controller assigned to the passed in player\n\x09 */" },
|
||
|
|
{ "DisplayName", "Get Local Player Controller ID" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Gets what physical controller ID a player is using. This only works for local player controllers.\n\n@param Player The player controller of the player to get the ID of\n@return The ID of the passed in player. -1 if there is no physical controller assigned to the passed in player" },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetPlayerControllerID constinit property declarations *****************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_Player;
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetPlayerControllerID constinit property declarations *******************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetPlayerControllerID Property Definitions ****************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerID_Statics::NewProp_Player = { "Player", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetPlayerControllerID_Parms, Player), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerID_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetPlayerControllerID_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerID_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerID_Statics::NewProp_Player,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerID_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerID_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetPlayerControllerID Property Definitions ******************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerID_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetPlayerControllerID", Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerID_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerID_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerID_Statics::GameplayStatics_eventGetPlayerControllerID_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerID_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerID_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerID_Statics::GameplayStatics_eventGetPlayerControllerID_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerID()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerID_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetPlayerControllerID)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(APlayerController,Z_Param_Player);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(int32*)Z_Param__Result=UGameplayStatics::GetPlayerControllerID(Z_Param_Player);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetPlayerControllerID ****************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetPlayerPawn **********************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetPlayerPawn_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetPlayerPawn_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
int32 PlayerIndex;
|
||
|
|
APawn* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/**\n\x09 * Returns the pawn for the player controller at the specified player index.\n\x09 * This will not include pawns of remote clients with no available player controller, you can use the player states list for that.\n\x09 *\n\x09 * @param PlayerIndex\x09Index in the player controller list, starting first with local players and then available remote ones\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns the pawn for the player controller at the specified player index.\nThis will not include pawns of remote clients with no available player controller, you can use the player states list for that.\n\n@param PlayerIndex Index in the player controller list, starting first with local players and then available remote ones" },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetPlayerPawn constinit property declarations *************************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_PlayerIndex;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetPlayerPawn constinit property declarations ***************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetPlayerPawn Property Definitions ************************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetPlayerPawn_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetPlayerPawn_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayStatics_GetPlayerPawn_Statics::NewProp_PlayerIndex = { "PlayerIndex", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetPlayerPawn_Parms, PlayerIndex), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetPlayerPawn_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetPlayerPawn_Parms, ReturnValue), Z_Construct_UClass_APawn_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetPlayerPawn_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetPlayerPawn_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetPlayerPawn_Statics::NewProp_PlayerIndex,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetPlayerPawn_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetPlayerPawn_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetPlayerPawn Property Definitions **************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetPlayerPawn_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetPlayerPawn", Z_Construct_UFunction_UGameplayStatics_GetPlayerPawn_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetPlayerPawn_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetPlayerPawn_Statics::GameplayStatics_eventGetPlayerPawn_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetPlayerPawn_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetPlayerPawn_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetPlayerPawn_Statics::GameplayStatics_eventGetPlayerPawn_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetPlayerPawn()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetPlayerPawn_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetPlayerPawn)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_PROPERTY(FIntProperty,Z_Param_PlayerIndex);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(APawn**)Z_Param__Result=UGameplayStatics::GetPlayerPawn(Z_Param_WorldContextObject,Z_Param_PlayerIndex);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetPlayerPawn ************************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetPlayerState *********************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetPlayerState_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetPlayerState_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
int32 PlayerStateIndex;
|
||
|
|
APlayerState* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/**\n\x09 * Returns the player state at the given index in the game state's PlayerArray. \n\x09 * This will work on both the client and server and the index will be consistent.\n\x09 * After initial replication, all clients and the server will have access to PlayerStates for all connected players.\n\x09 *\n\x09 * @param PlayerStateIndex\x09Index into the game state's PlayerArray\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns the player state at the given index in the game state's PlayerArray.\nThis will work on both the client and server and the index will be consistent.\nAfter initial replication, all clients and the server will have access to PlayerStates for all connected players.\n\n@param PlayerStateIndex Index into the game state's PlayerArray" },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetPlayerState constinit property declarations ************************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_PlayerStateIndex;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetPlayerState constinit property declarations **************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetPlayerState Property Definitions ***********************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetPlayerState_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetPlayerState_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayStatics_GetPlayerState_Statics::NewProp_PlayerStateIndex = { "PlayerStateIndex", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetPlayerState_Parms, PlayerStateIndex), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetPlayerState_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetPlayerState_Parms, ReturnValue), Z_Construct_UClass_APlayerState_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetPlayerState_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetPlayerState_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetPlayerState_Statics::NewProp_PlayerStateIndex,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetPlayerState_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetPlayerState_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetPlayerState Property Definitions *************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetPlayerState_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetPlayerState", Z_Construct_UFunction_UGameplayStatics_GetPlayerState_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetPlayerState_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetPlayerState_Statics::GameplayStatics_eventGetPlayerState_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetPlayerState_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetPlayerState_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetPlayerState_Statics::GameplayStatics_eventGetPlayerState_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetPlayerState()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetPlayerState_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetPlayerState)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_PROPERTY(FIntProperty,Z_Param_PlayerStateIndex);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(APlayerState**)Z_Param__Result=UGameplayStatics::GetPlayerState(Z_Param_WorldContextObject,Z_Param_PlayerStateIndex);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetPlayerState ***********************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetPlayerStateFromUniqueNetId ******************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetPlayerStateFromUniqueNetId_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetPlayerStateFromUniqueNetId_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
FUniqueNetIdRepl UniqueId;
|
||
|
|
APlayerState* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/**\n\x09 * Returns the player state that matches the passed in online id, or null for an invalid one.\n\x09 * This will work on both the client and server for local and remote players.\n\x09 *\n\x09 * @param UniqueId\x09The player's unique net/online id\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns the player state that matches the passed in online id, or null for an invalid one.\nThis will work on both the client and server for local and remote players.\n\n@param UniqueId The player's unique net/online id" },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_UniqueId_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetPlayerStateFromUniqueNetId constinit property declarations *********
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_UniqueId;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetPlayerStateFromUniqueNetId constinit property declarations ***********
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetPlayerStateFromUniqueNetId Property Definitions ********************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetPlayerStateFromUniqueNetId_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetPlayerStateFromUniqueNetId_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_GetPlayerStateFromUniqueNetId_Statics::NewProp_UniqueId = { "UniqueId", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetPlayerStateFromUniqueNetId_Parms, UniqueId), Z_Construct_UScriptStruct_FUniqueNetIdRepl, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_UniqueId_MetaData), NewProp_UniqueId_MetaData) }; // 2301267994
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetPlayerStateFromUniqueNetId_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetPlayerStateFromUniqueNetId_Parms, ReturnValue), Z_Construct_UClass_APlayerState_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetPlayerStateFromUniqueNetId_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetPlayerStateFromUniqueNetId_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetPlayerStateFromUniqueNetId_Statics::NewProp_UniqueId,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetPlayerStateFromUniqueNetId_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetPlayerStateFromUniqueNetId_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetPlayerStateFromUniqueNetId Property Definitions **********************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetPlayerStateFromUniqueNetId_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetPlayerStateFromUniqueNetId", Z_Construct_UFunction_UGameplayStatics_GetPlayerStateFromUniqueNetId_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetPlayerStateFromUniqueNetId_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetPlayerStateFromUniqueNetId_Statics::GameplayStatics_eventGetPlayerStateFromUniqueNetId_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetPlayerStateFromUniqueNetId_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetPlayerStateFromUniqueNetId_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetPlayerStateFromUniqueNetId_Statics::GameplayStatics_eventGetPlayerStateFromUniqueNetId_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetPlayerStateFromUniqueNetId()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetPlayerStateFromUniqueNetId_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetPlayerStateFromUniqueNetId)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_STRUCT_REF(FUniqueNetIdRepl,Z_Param_Out_UniqueId);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(APlayerState**)Z_Param__Result=UGameplayStatics::GetPlayerStateFromUniqueNetId(Z_Param_WorldContextObject,Z_Param_Out_UniqueId);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetPlayerStateFromUniqueNetId ********************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetRealTimeSeconds *****************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetRealTimeSeconds_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetRealTimeSeconds_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
double ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Utilities|Time" },
|
||
|
|
{ "Comment", "/** Returns time in seconds since world was brought up for play, does NOT stop when game pauses, NOT dilated/clamped */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns time in seconds since world was brought up for play, does NOT stop when game pauses, NOT dilated/clamped" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetRealTimeSeconds constinit property declarations ********************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FDoublePropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetRealTimeSeconds constinit property declarations **********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetRealTimeSeconds Property Definitions *******************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetRealTimeSeconds_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetRealTimeSeconds_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FDoublePropertyParams Z_Construct_UFunction_UGameplayStatics_GetRealTimeSeconds_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetRealTimeSeconds_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetRealTimeSeconds_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetRealTimeSeconds_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetRealTimeSeconds_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetRealTimeSeconds_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetRealTimeSeconds Property Definitions *********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetRealTimeSeconds_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetRealTimeSeconds", Z_Construct_UFunction_UGameplayStatics_GetRealTimeSeconds_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetRealTimeSeconds_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetRealTimeSeconds_Statics::GameplayStatics_eventGetRealTimeSeconds_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetRealTimeSeconds_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetRealTimeSeconds_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetRealTimeSeconds_Statics::GameplayStatics_eventGetRealTimeSeconds_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetRealTimeSeconds()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetRealTimeSeconds_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetRealTimeSeconds)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(double*)Z_Param__Result=UGameplayStatics::GetRealTimeSeconds(Z_Param_WorldContextObject);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetRealTimeSeconds *******************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetStreamingLevel ******************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetStreamingLevel_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetStreamingLevel_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
FName PackageName;
|
||
|
|
ULevelStreaming* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** Returns level streaming object with specified level package name */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns level streaming object with specified level package name" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetStreamingLevel constinit property declarations *********************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FNamePropertyParams NewProp_PackageName;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetStreamingLevel constinit property declarations ***********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetStreamingLevel Property Definitions ********************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetStreamingLevel_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetStreamingLevel_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UGameplayStatics_GetStreamingLevel_Statics::NewProp_PackageName = { "PackageName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetStreamingLevel_Parms, PackageName), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetStreamingLevel_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetStreamingLevel_Parms, ReturnValue), Z_Construct_UClass_ULevelStreaming_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetStreamingLevel_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetStreamingLevel_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetStreamingLevel_Statics::NewProp_PackageName,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetStreamingLevel_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetStreamingLevel_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetStreamingLevel Property Definitions **********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetStreamingLevel_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetStreamingLevel", Z_Construct_UFunction_UGameplayStatics_GetStreamingLevel_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetStreamingLevel_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetStreamingLevel_Statics::GameplayStatics_eventGetStreamingLevel_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetStreamingLevel_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetStreamingLevel_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetStreamingLevel_Statics::GameplayStatics_eventGetStreamingLevel_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetStreamingLevel()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetStreamingLevel_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetStreamingLevel)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_PROPERTY(FNameProperty,Z_Param_PackageName);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(ULevelStreaming**)Z_Param__Result=UGameplayStatics::GetStreamingLevel(Z_Param_WorldContextObject,Z_Param_PackageName);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetStreamingLevel ********************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetSurfaceType *********************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetSurfaceType_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetSurfaceType_Parms
|
||
|
|
{
|
||
|
|
FHitResult Hit;
|
||
|
|
TEnumAsByte<EPhysicalSurface> ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Collision" },
|
||
|
|
{ "Comment", "/** Returns the EPhysicalSurface type of the given Hit. \n\x09 * To edit surface type for your project, use ProjectSettings/Physics/PhysicalSurface section\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns the EPhysicalSurface type of the given Hit.\nTo edit surface type for your project, use ProjectSettings/Physics/PhysicalSurface section" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Hit_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetSurfaceType constinit property declarations ************************
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Hit;
|
||
|
|
static const UECodeGen_Private::FBytePropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetSurfaceType constinit property declarations **************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetSurfaceType Property Definitions ***********************************
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_GetSurfaceType_Statics::NewProp_Hit = { "Hit", nullptr, (EPropertyFlags)0x0010008008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetSurfaceType_Parms, Hit), Z_Construct_UScriptStruct_FHitResult, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Hit_MetaData), NewProp_Hit_MetaData) }; // 222120718
|
||
|
|
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UGameplayStatics_GetSurfaceType_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetSurfaceType_Parms, ReturnValue), Z_Construct_UEnum_PhysicsCore_EPhysicalSurface, METADATA_PARAMS(0, nullptr) }; // 2774282401
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetSurfaceType_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetSurfaceType_Statics::NewProp_Hit,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetSurfaceType_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetSurfaceType_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetSurfaceType Property Definitions *************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetSurfaceType_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetSurfaceType", Z_Construct_UFunction_UGameplayStatics_GetSurfaceType_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetSurfaceType_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetSurfaceType_Statics::GameplayStatics_eventGetSurfaceType_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetSurfaceType_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetSurfaceType_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetSurfaceType_Statics::GameplayStatics_eventGetSurfaceType_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetSurfaceType()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetSurfaceType_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetSurfaceType)
|
||
|
|
{
|
||
|
|
P_GET_STRUCT_REF(FHitResult,Z_Param_Out_Hit);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(TEnumAsByte<EPhysicalSurface>*)Z_Param__Result=UGameplayStatics::GetSurfaceType(Z_Param_Out_Hit);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetSurfaceType ***********************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetTimeSeconds *********************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetTimeSeconds_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetTimeSeconds_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
double ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Utilities|Time" },
|
||
|
|
{ "Comment", "/** Returns time in seconds since world was brought up for play, adjusted by time dilation and IS stopped when game pauses */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns time in seconds since world was brought up for play, adjusted by time dilation and IS stopped when game pauses" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetTimeSeconds constinit property declarations ************************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FDoublePropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetTimeSeconds constinit property declarations **************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetTimeSeconds Property Definitions ***********************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetTimeSeconds_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetTimeSeconds_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FDoublePropertyParams Z_Construct_UFunction_UGameplayStatics_GetTimeSeconds_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetTimeSeconds_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetTimeSeconds_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetTimeSeconds_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetTimeSeconds_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetTimeSeconds_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetTimeSeconds Property Definitions *************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetTimeSeconds_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetTimeSeconds", Z_Construct_UFunction_UGameplayStatics_GetTimeSeconds_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetTimeSeconds_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetTimeSeconds_Statics::GameplayStatics_eventGetTimeSeconds_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetTimeSeconds_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetTimeSeconds_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetTimeSeconds_Statics::GameplayStatics_eventGetTimeSeconds_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetTimeSeconds()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetTimeSeconds_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetTimeSeconds)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(double*)Z_Param__Result=UGameplayStatics::GetTimeSeconds(Z_Param_WorldContextObject);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetTimeSeconds ***********************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetUnpausedTimeSeconds *************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetUnpausedTimeSeconds_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetUnpausedTimeSeconds_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
double ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Utilities|Time" },
|
||
|
|
{ "Comment", "/** Returns time in seconds since world was brought up for play, adjusted by time dilation and IS NOT stopped when game pauses */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns time in seconds since world was brought up for play, adjusted by time dilation and IS NOT stopped when game pauses" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetUnpausedTimeSeconds constinit property declarations ****************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FDoublePropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetUnpausedTimeSeconds constinit property declarations ******************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetUnpausedTimeSeconds Property Definitions ***************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetUnpausedTimeSeconds_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetUnpausedTimeSeconds_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FDoublePropertyParams Z_Construct_UFunction_UGameplayStatics_GetUnpausedTimeSeconds_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetUnpausedTimeSeconds_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetUnpausedTimeSeconds_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetUnpausedTimeSeconds_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetUnpausedTimeSeconds_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetUnpausedTimeSeconds_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetUnpausedTimeSeconds Property Definitions *****************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetUnpausedTimeSeconds_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetUnpausedTimeSeconds", Z_Construct_UFunction_UGameplayStatics_GetUnpausedTimeSeconds_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetUnpausedTimeSeconds_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetUnpausedTimeSeconds_Statics::GameplayStatics_eventGetUnpausedTimeSeconds_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetUnpausedTimeSeconds_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetUnpausedTimeSeconds_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetUnpausedTimeSeconds_Statics::GameplayStatics_eventGetUnpausedTimeSeconds_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetUnpausedTimeSeconds()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetUnpausedTimeSeconds_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetUnpausedTimeSeconds)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(double*)Z_Param__Result=UGameplayStatics::GetUnpausedTimeSeconds(Z_Param_WorldContextObject);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetUnpausedTimeSeconds ***************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetViewportMouseCaptureMode ********************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetViewportMouseCaptureMode_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetViewportMouseCaptureMode_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
EMouseCaptureMode ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Viewport" },
|
||
|
|
{ "Comment", "/**\n\x09 * Returns the current viewport mouse capture mode\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns the current viewport mouse capture mode" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetViewportMouseCaptureMode constinit property declarations ***********
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FBytePropertyParams NewProp_ReturnValue_Underlying;
|
||
|
|
static const UECodeGen_Private::FEnumPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetViewportMouseCaptureMode constinit property declarations *************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetViewportMouseCaptureMode Property Definitions **********************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetViewportMouseCaptureMode_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetViewportMouseCaptureMode_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UGameplayStatics_GetViewportMouseCaptureMode_Statics::NewProp_ReturnValue_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UGameplayStatics_GetViewportMouseCaptureMode_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetViewportMouseCaptureMode_Parms, ReturnValue), Z_Construct_UEnum_Engine_EMouseCaptureMode, METADATA_PARAMS(0, nullptr) }; // 3489633281
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetViewportMouseCaptureMode_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetViewportMouseCaptureMode_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetViewportMouseCaptureMode_Statics::NewProp_ReturnValue_Underlying,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetViewportMouseCaptureMode_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetViewportMouseCaptureMode_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetViewportMouseCaptureMode Property Definitions ************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetViewportMouseCaptureMode_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetViewportMouseCaptureMode", Z_Construct_UFunction_UGameplayStatics_GetViewportMouseCaptureMode_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetViewportMouseCaptureMode_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetViewportMouseCaptureMode_Statics::GameplayStatics_eventGetViewportMouseCaptureMode_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetViewportMouseCaptureMode_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetViewportMouseCaptureMode_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetViewportMouseCaptureMode_Statics::GameplayStatics_eventGetViewportMouseCaptureMode_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetViewportMouseCaptureMode()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetViewportMouseCaptureMode_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetViewportMouseCaptureMode)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(EMouseCaptureMode*)Z_Param__Result=UGameplayStatics::GetViewportMouseCaptureMode(Z_Param_WorldContextObject);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetViewportMouseCaptureMode **********************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetViewProjectionMatrix ************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetViewProjectionMatrix_Statics
|
||
|
|
{
|
||
|
|
struct FMatrix
|
||
|
|
{
|
||
|
|
FPlane XPlane;
|
||
|
|
FPlane YPlane;
|
||
|
|
FPlane ZPlane;
|
||
|
|
FPlane WPlane;
|
||
|
|
};
|
||
|
|
|
||
|
|
struct GameplayStatics_eventGetViewProjectionMatrix_Parms
|
||
|
|
{
|
||
|
|
FMinimalViewInfo DesiredView;
|
||
|
|
FMatrix ViewMatrix;
|
||
|
|
FMatrix ProjectionMatrix;
|
||
|
|
FMatrix ViewProjectionMatrix;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Camera" },
|
||
|
|
{ "Comment", "/**\n\x09 * Returns the View Matrix, Projection Matrix and the View x Projection Matrix for a given view\n\x09 * @param DesiredView\x09\x09\x09""FMinimalViewInfo struct for a camera.\n\x09 * @param ViewMatrix\x09\x09\x09(out) Corresponding View Matrix\n\x09 * @param ProjectionMatrix\x09\x09(out) Corresponding Projection Matrix\n\x09 * @param ViewProjectionMatrix\x09(out) Corresponding View x Projection Matrix\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns the View Matrix, Projection Matrix and the View x Projection Matrix for a given view\n@param DesiredView FMinimalViewInfo struct for a camera.\n@param ViewMatrix (out) Corresponding View Matrix\n@param ProjectionMatrix (out) Corresponding Projection Matrix\n@param ViewProjectionMatrix (out) Corresponding View x Projection Matrix" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetViewProjectionMatrix constinit property declarations ***************
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_DesiredView;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_ViewMatrix;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_ProjectionMatrix;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_ViewProjectionMatrix;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetViewProjectionMatrix constinit property declarations *****************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetViewProjectionMatrix Property Definitions **************************
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_GetViewProjectionMatrix_Statics::NewProp_DesiredView = { "DesiredView", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetViewProjectionMatrix_Parms, DesiredView), Z_Construct_UScriptStruct_FMinimalViewInfo, METADATA_PARAMS(0, nullptr) }; // 1419404522
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_GetViewProjectionMatrix_Statics::NewProp_ViewMatrix = { "ViewMatrix", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetViewProjectionMatrix_Parms, ViewMatrix), Z_Construct_UScriptStruct_FMatrix, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_GetViewProjectionMatrix_Statics::NewProp_ProjectionMatrix = { "ProjectionMatrix", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetViewProjectionMatrix_Parms, ProjectionMatrix), Z_Construct_UScriptStruct_FMatrix, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_GetViewProjectionMatrix_Statics::NewProp_ViewProjectionMatrix = { "ViewProjectionMatrix", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetViewProjectionMatrix_Parms, ViewProjectionMatrix), Z_Construct_UScriptStruct_FMatrix, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetViewProjectionMatrix_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetViewProjectionMatrix_Statics::NewProp_DesiredView,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetViewProjectionMatrix_Statics::NewProp_ViewMatrix,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetViewProjectionMatrix_Statics::NewProp_ProjectionMatrix,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetViewProjectionMatrix_Statics::NewProp_ViewProjectionMatrix,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetViewProjectionMatrix_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetViewProjectionMatrix Property Definitions ****************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetViewProjectionMatrix_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetViewProjectionMatrix", Z_Construct_UFunction_UGameplayStatics_GetViewProjectionMatrix_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetViewProjectionMatrix_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetViewProjectionMatrix_Statics::GameplayStatics_eventGetViewProjectionMatrix_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14C22403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetViewProjectionMatrix_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetViewProjectionMatrix_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetViewProjectionMatrix_Statics::GameplayStatics_eventGetViewProjectionMatrix_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetViewProjectionMatrix()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetViewProjectionMatrix_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetViewProjectionMatrix)
|
||
|
|
{
|
||
|
|
P_GET_STRUCT(FMinimalViewInfo,Z_Param_DesiredView);
|
||
|
|
P_GET_STRUCT_REF(FMatrix,Z_Param_Out_ViewMatrix);
|
||
|
|
P_GET_STRUCT_REF(FMatrix,Z_Param_Out_ProjectionMatrix);
|
||
|
|
P_GET_STRUCT_REF(FMatrix,Z_Param_Out_ViewProjectionMatrix);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::GetViewProjectionMatrix(Z_Param_DesiredView,Z_Param_Out_ViewMatrix,Z_Param_Out_ProjectionMatrix,Z_Param_Out_ViewProjectionMatrix);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetViewProjectionMatrix **************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetWorldDeltaSeconds ***************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetWorldDeltaSeconds_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetWorldDeltaSeconds_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
double ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Utilities|Time" },
|
||
|
|
{ "Comment", "/** Returns the frame delta time in seconds, adjusted by time dilation. */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns the frame delta time in seconds, adjusted by time dilation." },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetWorldDeltaSeconds constinit property declarations ******************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FDoublePropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetWorldDeltaSeconds constinit property declarations ********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetWorldDeltaSeconds Property Definitions *****************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetWorldDeltaSeconds_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetWorldDeltaSeconds_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FDoublePropertyParams Z_Construct_UFunction_UGameplayStatics_GetWorldDeltaSeconds_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetWorldDeltaSeconds_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetWorldDeltaSeconds_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetWorldDeltaSeconds_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetWorldDeltaSeconds_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetWorldDeltaSeconds_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetWorldDeltaSeconds Property Definitions *******************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetWorldDeltaSeconds_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetWorldDeltaSeconds", Z_Construct_UFunction_UGameplayStatics_GetWorldDeltaSeconds_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetWorldDeltaSeconds_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetWorldDeltaSeconds_Statics::GameplayStatics_eventGetWorldDeltaSeconds_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetWorldDeltaSeconds_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetWorldDeltaSeconds_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetWorldDeltaSeconds_Statics::GameplayStatics_eventGetWorldDeltaSeconds_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetWorldDeltaSeconds()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetWorldDeltaSeconds_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetWorldDeltaSeconds)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(double*)Z_Param__Result=UGameplayStatics::GetWorldDeltaSeconds(Z_Param_WorldContextObject);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetWorldDeltaSeconds *****************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GetWorldOriginLocation *************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GetWorldOriginLocation_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGetWorldOriginLocation_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
FIntVector ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** Returns world origin current location. */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns world origin current location." },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GetWorldOriginLocation constinit property declarations ****************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GetWorldOriginLocation constinit property declarations ******************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GetWorldOriginLocation Property Definitions ***************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GetWorldOriginLocation_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetWorldOriginLocation_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_GetWorldOriginLocation_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGetWorldOriginLocation_Parms, ReturnValue), Z_Construct_UScriptStruct_FIntVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GetWorldOriginLocation_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetWorldOriginLocation_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GetWorldOriginLocation_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetWorldOriginLocation_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GetWorldOriginLocation Property Definitions *****************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GetWorldOriginLocation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GetWorldOriginLocation", Z_Construct_UFunction_UGameplayStatics_GetWorldOriginLocation_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetWorldOriginLocation_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GetWorldOriginLocation_Statics::GameplayStatics_eventGetWorldOriginLocation_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14822403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GetWorldOriginLocation_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GetWorldOriginLocation_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GetWorldOriginLocation_Statics::GameplayStatics_eventGetWorldOriginLocation_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GetWorldOriginLocation()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GetWorldOriginLocation_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGetWorldOriginLocation)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(FIntVector*)Z_Param__Result=UGameplayStatics::GetWorldOriginLocation(Z_Param_WorldContextObject);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GetWorldOriginLocation ***************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function GrassOverlappingSphereCount ********************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_GrassOverlappingSphereCount_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventGrassOverlappingSphereCount_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
const UStaticMesh* StaticMesh;
|
||
|
|
FVector CenterPosition;
|
||
|
|
float Radius;
|
||
|
|
int32 ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Foliage" },
|
||
|
|
{ "Comment", "/**\n\x09* Counts how many grass foliage instances overlap a given sphere.\n\x09*\n\x09* @param\x09Mesh\x09\x09\x09The static mesh we are interested in counting.\n\x09* @param\x09""CenterPosition\x09The center position of the sphere.\n\x09* @param\x09Radius\x09\x09\x09The radius of the sphere.\n\x09*\n\x09* @return Number of foliage instances with their mesh set to Mesh that overlap the sphere.\n\x09*/" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Counts how many grass foliage instances overlap a given sphere.\n\n@param Mesh The static mesh we are interested in counting.\n@param CenterPosition The center position of the sphere.\n@param Radius The radius of the sphere.\n\n@return Number of foliage instances with their mesh set to Mesh that overlap the sphere." },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StaticMesh_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function GrassOverlappingSphereCount constinit property declarations ***********
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_StaticMesh;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_CenterPosition;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_Radius;
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function GrassOverlappingSphereCount constinit property declarations *************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function GrassOverlappingSphereCount Property Definitions **********************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GrassOverlappingSphereCount_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGrassOverlappingSphereCount_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_GrassOverlappingSphereCount_Statics::NewProp_StaticMesh = { "StaticMesh", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGrassOverlappingSphereCount_Parms, StaticMesh), Z_Construct_UClass_UStaticMesh_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StaticMesh_MetaData), NewProp_StaticMesh_MetaData) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_GrassOverlappingSphereCount_Statics::NewProp_CenterPosition = { "CenterPosition", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGrassOverlappingSphereCount_Parms, CenterPosition), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_GrassOverlappingSphereCount_Statics::NewProp_Radius = { "Radius", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGrassOverlappingSphereCount_Parms, Radius), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayStatics_GrassOverlappingSphereCount_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventGrassOverlappingSphereCount_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_GrassOverlappingSphereCount_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GrassOverlappingSphereCount_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GrassOverlappingSphereCount_Statics::NewProp_StaticMesh,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GrassOverlappingSphereCount_Statics::NewProp_CenterPosition,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GrassOverlappingSphereCount_Statics::NewProp_Radius,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_GrassOverlappingSphereCount_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GrassOverlappingSphereCount_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function GrassOverlappingSphereCount Property Definitions ************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_GrassOverlappingSphereCount_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "GrassOverlappingSphereCount", Z_Construct_UFunction_UGameplayStatics_GrassOverlappingSphereCount_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GrassOverlappingSphereCount_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_GrassOverlappingSphereCount_Statics::GameplayStatics_eventGrassOverlappingSphereCount_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04822403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_GrassOverlappingSphereCount_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_GrassOverlappingSphereCount_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_GrassOverlappingSphereCount_Statics::GameplayStatics_eventGrassOverlappingSphereCount_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_GrassOverlappingSphereCount()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_GrassOverlappingSphereCount_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execGrassOverlappingSphereCount)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_OBJECT(UStaticMesh,Z_Param_StaticMesh);
|
||
|
|
P_GET_STRUCT(FVector,Z_Param_CenterPosition);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_Radius);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(int32*)Z_Param__Result=UGameplayStatics::GrassOverlappingSphereCount(Z_Param_WorldContextObject,Z_Param_StaticMesh,Z_Param_CenterPosition,Z_Param_Radius);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function GrassOverlappingSphereCount **********************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function HasLaunchOption ********************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_HasLaunchOption_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventHasLaunchOption_Parms
|
||
|
|
{
|
||
|
|
FString OptionToCheck;
|
||
|
|
bool ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Utilities" },
|
||
|
|
{ "Comment", "/**\n\x09* Checks the commandline to see if the desired option was specified on the commandline (e.g. -demobuild)\n\x09* @return\x09\x09\x09\x09True if the launch option was specified on the commandline, false otherwise\n\x09*/" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Checks the commandline to see if the desired option was specified on the commandline (e.g. -demobuild)\n@return True if the launch option was specified on the commandline, false otherwise" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OptionToCheck_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function HasLaunchOption constinit property declarations ***********************
|
||
|
|
static const UECodeGen_Private::FStrPropertyParams NewProp_OptionToCheck;
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function HasLaunchOption constinit property declarations *************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function HasLaunchOption Property Definitions **********************************
|
||
|
|
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UGameplayStatics_HasLaunchOption_Statics::NewProp_OptionToCheck = { "OptionToCheck", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventHasLaunchOption_Parms, OptionToCheck), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OptionToCheck_MetaData), NewProp_OptionToCheck_MetaData) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_HasLaunchOption_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventHasLaunchOption_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_HasLaunchOption_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventHasLaunchOption_Parms), &Z_Construct_UFunction_UGameplayStatics_HasLaunchOption_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_HasLaunchOption_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_HasLaunchOption_Statics::NewProp_OptionToCheck,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_HasLaunchOption_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_HasLaunchOption_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function HasLaunchOption Property Definitions ************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_HasLaunchOption_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "HasLaunchOption", Z_Construct_UFunction_UGameplayStatics_HasLaunchOption_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_HasLaunchOption_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_HasLaunchOption_Statics::GameplayStatics_eventHasLaunchOption_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_HasLaunchOption_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_HasLaunchOption_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_HasLaunchOption_Statics::GameplayStatics_eventHasLaunchOption_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_HasLaunchOption()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_HasLaunchOption_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execHasLaunchOption)
|
||
|
|
{
|
||
|
|
P_GET_PROPERTY(FStrProperty,Z_Param_OptionToCheck);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=UGameplayStatics::HasLaunchOption(Z_Param_OptionToCheck);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function HasLaunchOption **********************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function HasOption **************************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_HasOption_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventHasOption_Parms
|
||
|
|
{
|
||
|
|
FString Options;
|
||
|
|
FString InKey;
|
||
|
|
bool ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "BlueprintThreadSafe", "" },
|
||
|
|
{ "Category", "Game Options" },
|
||
|
|
{ "Comment", "/** \n\x09 * Returns whether a key exists in an options string.\n\x09 * @param Options\x09\x09The string containing the options.\n\x09 * @param Key\x09\x09\x09The key to determine if it exists in Options.\n\x09 * @return\x09\x09\x09\x09Whether Key was found in Options.\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns whether a key exists in an options string.\n@param Options The string containing the options.\n@param Key The key to determine if it exists in Options.\n@return Whether Key was found in Options." },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InKey_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function HasOption constinit property declarations *****************************
|
||
|
|
static const UECodeGen_Private::FStrPropertyParams NewProp_Options;
|
||
|
|
static const UECodeGen_Private::FStrPropertyParams NewProp_InKey;
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function HasOption constinit property declarations *******************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function HasOption Property Definitions ****************************************
|
||
|
|
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UGameplayStatics_HasOption_Statics::NewProp_Options = { "Options", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventHasOption_Parms, Options), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UGameplayStatics_HasOption_Statics::NewProp_InKey = { "InKey", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventHasOption_Parms, InKey), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InKey_MetaData), NewProp_InKey_MetaData) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_HasOption_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventHasOption_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_HasOption_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventHasOption_Parms), &Z_Construct_UFunction_UGameplayStatics_HasOption_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_HasOption_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_HasOption_Statics::NewProp_Options,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_HasOption_Statics::NewProp_InKey,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_HasOption_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_HasOption_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function HasOption Property Definitions ******************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_HasOption_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "HasOption", Z_Construct_UFunction_UGameplayStatics_HasOption_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_HasOption_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_HasOption_Statics::GameplayStatics_eventHasOption_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_HasOption_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_HasOption_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_HasOption_Statics::GameplayStatics_eventHasOption_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_HasOption()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_HasOption_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execHasOption)
|
||
|
|
{
|
||
|
|
P_GET_PROPERTY(FStrProperty,Z_Param_Options);
|
||
|
|
P_GET_PROPERTY(FStrProperty,Z_Param_InKey);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=UGameplayStatics::HasOption(Z_Param_Options,Z_Param_InKey);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function HasOption ****************************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function IsAnyLocalPlayerCameraWithinRange **************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_IsAnyLocalPlayerCameraWithinRange_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventIsAnyLocalPlayerCameraWithinRange_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
FVector Location;
|
||
|
|
float MaximumRange;
|
||
|
|
bool ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** \n\x09 * Determines if any local player controller's camera is within range of the specified location.\n\x09 * @param Location\x09\x09The location from which test range\n\x09 * @param MaximumRange\x09The distance away from Location to test range\n\x09 * @note This will always return false on dedicated servers.\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Determines if any local player controller's camera is within range of the specified location.\n@param Location The location from which test range\n@param MaximumRange The distance away from Location to test range\n@note This will always return false on dedicated servers." },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Location_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function IsAnyLocalPlayerCameraWithinRange constinit property declarations *****
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Location;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaximumRange;
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function IsAnyLocalPlayerCameraWithinRange constinit property declarations *******
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function IsAnyLocalPlayerCameraWithinRange Property Definitions ****************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_IsAnyLocalPlayerCameraWithinRange_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventIsAnyLocalPlayerCameraWithinRange_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_IsAnyLocalPlayerCameraWithinRange_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventIsAnyLocalPlayerCameraWithinRange_Parms, Location), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Location_MetaData), NewProp_Location_MetaData) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_IsAnyLocalPlayerCameraWithinRange_Statics::NewProp_MaximumRange = { "MaximumRange", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventIsAnyLocalPlayerCameraWithinRange_Parms, MaximumRange), METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_IsAnyLocalPlayerCameraWithinRange_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventIsAnyLocalPlayerCameraWithinRange_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_IsAnyLocalPlayerCameraWithinRange_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventIsAnyLocalPlayerCameraWithinRange_Parms), &Z_Construct_UFunction_UGameplayStatics_IsAnyLocalPlayerCameraWithinRange_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_IsAnyLocalPlayerCameraWithinRange_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_IsAnyLocalPlayerCameraWithinRange_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_IsAnyLocalPlayerCameraWithinRange_Statics::NewProp_Location,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_IsAnyLocalPlayerCameraWithinRange_Statics::NewProp_MaximumRange,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_IsAnyLocalPlayerCameraWithinRange_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_IsAnyLocalPlayerCameraWithinRange_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function IsAnyLocalPlayerCameraWithinRange Property Definitions ******************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_IsAnyLocalPlayerCameraWithinRange_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "IsAnyLocalPlayerCameraWithinRange", Z_Construct_UFunction_UGameplayStatics_IsAnyLocalPlayerCameraWithinRange_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_IsAnyLocalPlayerCameraWithinRange_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_IsAnyLocalPlayerCameraWithinRange_Statics::GameplayStatics_eventIsAnyLocalPlayerCameraWithinRange_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14C2240B, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_IsAnyLocalPlayerCameraWithinRange_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_IsAnyLocalPlayerCameraWithinRange_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_IsAnyLocalPlayerCameraWithinRange_Statics::GameplayStatics_eventIsAnyLocalPlayerCameraWithinRange_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_IsAnyLocalPlayerCameraWithinRange()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_IsAnyLocalPlayerCameraWithinRange_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execIsAnyLocalPlayerCameraWithinRange)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_STRUCT_REF(FVector,Z_Param_Out_Location);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_MaximumRange);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=UGameplayStatics::IsAnyLocalPlayerCameraWithinRange(Z_Param_WorldContextObject,Z_Param_Out_Location,Z_Param_MaximumRange);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function IsAnyLocalPlayerCameraWithinRange ****************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function IsGamePaused ***********************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_IsGamePaused_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventIsGamePaused_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
bool ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/**\n\x09 * Returns the game's paused state\n\x09 * @return\x09Whether the game is currently paused or not\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns the game's paused state\n@return Whether the game is currently paused or not" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function IsGamePaused constinit property declarations **************************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function IsGamePaused constinit property declarations ****************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function IsGamePaused Property Definitions *************************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_IsGamePaused_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventIsGamePaused_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_IsGamePaused_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventIsGamePaused_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_IsGamePaused_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventIsGamePaused_Parms), &Z_Construct_UFunction_UGameplayStatics_IsGamePaused_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_IsGamePaused_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_IsGamePaused_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_IsGamePaused_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_IsGamePaused_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function IsGamePaused Property Definitions ***************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_IsGamePaused_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "IsGamePaused", Z_Construct_UFunction_UGameplayStatics_IsGamePaused_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_IsGamePaused_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_IsGamePaused_Statics::GameplayStatics_eventIsGamePaused_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_IsGamePaused_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_IsGamePaused_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_IsGamePaused_Statics::GameplayStatics_eventIsGamePaused_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_IsGamePaused()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_IsGamePaused_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execIsGamePaused)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=UGameplayStatics::IsGamePaused(Z_Param_WorldContextObject);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function IsGamePaused *************************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function IsSplitscreenForceDisabled *********************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_IsSplitscreenForceDisabled_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventIsSplitscreenForceDisabled_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
bool ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Viewport" },
|
||
|
|
{ "Comment", "/**\n\x09 * Returns the split screen state\n\x09 * @return\x09Whether the game viewport is split screen or not\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns the split screen state\n@return Whether the game viewport is split screen or not" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function IsSplitscreenForceDisabled constinit property declarations ************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function IsSplitscreenForceDisabled constinit property declarations **************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function IsSplitscreenForceDisabled Property Definitions ***********************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_IsSplitscreenForceDisabled_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventIsSplitscreenForceDisabled_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_IsSplitscreenForceDisabled_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventIsSplitscreenForceDisabled_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_IsSplitscreenForceDisabled_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventIsSplitscreenForceDisabled_Parms), &Z_Construct_UFunction_UGameplayStatics_IsSplitscreenForceDisabled_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_IsSplitscreenForceDisabled_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_IsSplitscreenForceDisabled_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_IsSplitscreenForceDisabled_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_IsSplitscreenForceDisabled_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function IsSplitscreenForceDisabled Property Definitions *************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_IsSplitscreenForceDisabled_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "IsSplitscreenForceDisabled", Z_Construct_UFunction_UGameplayStatics_IsSplitscreenForceDisabled_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_IsSplitscreenForceDisabled_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_IsSplitscreenForceDisabled_Statics::GameplayStatics_eventIsSplitscreenForceDisabled_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_IsSplitscreenForceDisabled_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_IsSplitscreenForceDisabled_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_IsSplitscreenForceDisabled_Statics::GameplayStatics_eventIsSplitscreenForceDisabled_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_IsSplitscreenForceDisabled()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_IsSplitscreenForceDisabled_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execIsSplitscreenForceDisabled)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=UGameplayStatics::IsSplitscreenForceDisabled(Z_Param_WorldContextObject);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function IsSplitscreenForceDisabled ***********************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function LoadGameFromSlot *******************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_LoadGameFromSlot_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventLoadGameFromSlot_Parms
|
||
|
|
{
|
||
|
|
FString SlotName;
|
||
|
|
int32 UserIndex;
|
||
|
|
USaveGame* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "SaveGame" },
|
||
|
|
{ "Comment", "/** \n\x09 * Load the contents from a given slot.\n\x09 * @param SlotName\x09\x09\x09Name of the save game slot to load from.\n\x09 * @param UserIndex\x09\x09\x09The platform user index that identifies the user doing the saving, ignored on some platforms.\n\x09 * @return\x09\x09\x09\x09\x09Object containing loaded game state (nullptr if load fails)\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Load the contents from a given slot.\n@param SlotName Name of the save game slot to load from.\n@param UserIndex The platform user index that identifies the user doing the saving, ignored on some platforms.\n@return Object containing loaded game state (nullptr if load fails)" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SlotName_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_UserIndex_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function LoadGameFromSlot constinit property declarations **********************
|
||
|
|
static const UECodeGen_Private::FStrPropertyParams NewProp_SlotName;
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_UserIndex;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function LoadGameFromSlot constinit property declarations ************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function LoadGameFromSlot Property Definitions *********************************
|
||
|
|
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UGameplayStatics_LoadGameFromSlot_Statics::NewProp_SlotName = { "SlotName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventLoadGameFromSlot_Parms, SlotName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SlotName_MetaData), NewProp_SlotName_MetaData) };
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayStatics_LoadGameFromSlot_Statics::NewProp_UserIndex = { "UserIndex", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventLoadGameFromSlot_Parms, UserIndex), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_UserIndex_MetaData), NewProp_UserIndex_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_LoadGameFromSlot_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventLoadGameFromSlot_Parms, ReturnValue), Z_Construct_UClass_USaveGame_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_LoadGameFromSlot_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_LoadGameFromSlot_Statics::NewProp_SlotName,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_LoadGameFromSlot_Statics::NewProp_UserIndex,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_LoadGameFromSlot_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_LoadGameFromSlot_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function LoadGameFromSlot Property Definitions ***********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_LoadGameFromSlot_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "LoadGameFromSlot", Z_Construct_UFunction_UGameplayStatics_LoadGameFromSlot_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_LoadGameFromSlot_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_LoadGameFromSlot_Statics::GameplayStatics_eventLoadGameFromSlot_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_LoadGameFromSlot_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_LoadGameFromSlot_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_LoadGameFromSlot_Statics::GameplayStatics_eventLoadGameFromSlot_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_LoadGameFromSlot()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_LoadGameFromSlot_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execLoadGameFromSlot)
|
||
|
|
{
|
||
|
|
P_GET_PROPERTY(FStrProperty,Z_Param_SlotName);
|
||
|
|
P_GET_PROPERTY(FIntProperty,Z_Param_UserIndex);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(USaveGame**)Z_Param__Result=UGameplayStatics::LoadGameFromSlot(Z_Param_SlotName,Z_Param_UserIndex);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function LoadGameFromSlot *********************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function LoadStreamLevel ********************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_LoadStreamLevel_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventLoadStreamLevel_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
FName LevelName;
|
||
|
|
bool bMakeVisibleAfterLoad;
|
||
|
|
bool bShouldBlockOnLoad;
|
||
|
|
FLatentActionInfo LatentInfo;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** Stream the level (by Name); Calling again before it finishes has no effect */" },
|
||
|
|
{ "DisplayName", "Load Stream Level (by Name)" },
|
||
|
|
{ "Latent", "" },
|
||
|
|
{ "LatentInfo", "LatentInfo" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Stream the level (by Name); Calling again before it finishes has no effect" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function LoadStreamLevel constinit property declarations ***********************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FNamePropertyParams NewProp_LevelName;
|
||
|
|
static void NewProp_bMakeVisibleAfterLoad_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bMakeVisibleAfterLoad;
|
||
|
|
static void NewProp_bShouldBlockOnLoad_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bShouldBlockOnLoad;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_LatentInfo;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function LoadStreamLevel constinit property declarations *************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function LoadStreamLevel Property Definitions **********************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_LoadStreamLevel_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventLoadStreamLevel_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UGameplayStatics_LoadStreamLevel_Statics::NewProp_LevelName = { "LevelName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventLoadStreamLevel_Parms, LevelName), METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_LoadStreamLevel_Statics::NewProp_bMakeVisibleAfterLoad_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventLoadStreamLevel_Parms*)Obj)->bMakeVisibleAfterLoad = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_LoadStreamLevel_Statics::NewProp_bMakeVisibleAfterLoad = { "bMakeVisibleAfterLoad", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventLoadStreamLevel_Parms), &Z_Construct_UFunction_UGameplayStatics_LoadStreamLevel_Statics::NewProp_bMakeVisibleAfterLoad_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_LoadStreamLevel_Statics::NewProp_bShouldBlockOnLoad_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventLoadStreamLevel_Parms*)Obj)->bShouldBlockOnLoad = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_LoadStreamLevel_Statics::NewProp_bShouldBlockOnLoad = { "bShouldBlockOnLoad", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventLoadStreamLevel_Parms), &Z_Construct_UFunction_UGameplayStatics_LoadStreamLevel_Statics::NewProp_bShouldBlockOnLoad_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_LoadStreamLevel_Statics::NewProp_LatentInfo = { "LatentInfo", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventLoadStreamLevel_Parms, LatentInfo), Z_Construct_UScriptStruct_FLatentActionInfo, METADATA_PARAMS(0, nullptr) }; // 2463020907
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_LoadStreamLevel_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_LoadStreamLevel_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_LoadStreamLevel_Statics::NewProp_LevelName,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_LoadStreamLevel_Statics::NewProp_bMakeVisibleAfterLoad,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_LoadStreamLevel_Statics::NewProp_bShouldBlockOnLoad,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_LoadStreamLevel_Statics::NewProp_LatentInfo,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_LoadStreamLevel_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function LoadStreamLevel Property Definitions ************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_LoadStreamLevel_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "LoadStreamLevel", Z_Construct_UFunction_UGameplayStatics_LoadStreamLevel_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_LoadStreamLevel_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_LoadStreamLevel_Statics::GameplayStatics_eventLoadStreamLevel_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_LoadStreamLevel_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_LoadStreamLevel_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_LoadStreamLevel_Statics::GameplayStatics_eventLoadStreamLevel_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_LoadStreamLevel()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_LoadStreamLevel_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execLoadStreamLevel)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_PROPERTY(FNameProperty,Z_Param_LevelName);
|
||
|
|
P_GET_UBOOL(Z_Param_bMakeVisibleAfterLoad);
|
||
|
|
P_GET_UBOOL(Z_Param_bShouldBlockOnLoad);
|
||
|
|
P_GET_STRUCT(FLatentActionInfo,Z_Param_LatentInfo);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::LoadStreamLevel(Z_Param_WorldContextObject,Z_Param_LevelName,Z_Param_bMakeVisibleAfterLoad,Z_Param_bShouldBlockOnLoad,Z_Param_LatentInfo);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function LoadStreamLevel **********************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function LoadStreamLevelBySoftObjectPtr *****************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_LoadStreamLevelBySoftObjectPtr_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventLoadStreamLevelBySoftObjectPtr_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
TSoftObjectPtr<UWorld> Level;
|
||
|
|
bool bMakeVisibleAfterLoad;
|
||
|
|
bool bShouldBlockOnLoad;
|
||
|
|
FLatentActionInfo LatentInfo;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** Stream the level (by Object Reference); Calling again before it finishes has no effect */" },
|
||
|
|
{ "DisplayName", "Load Stream Level (by Object Reference)" },
|
||
|
|
{ "Latent", "" },
|
||
|
|
{ "LatentInfo", "LatentInfo" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Stream the level (by Object Reference); Calling again before it finishes has no effect" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Level_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function LoadStreamLevelBySoftObjectPtr constinit property declarations ********
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FSoftObjectPropertyParams NewProp_Level;
|
||
|
|
static void NewProp_bMakeVisibleAfterLoad_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bMakeVisibleAfterLoad;
|
||
|
|
static void NewProp_bShouldBlockOnLoad_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bShouldBlockOnLoad;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_LatentInfo;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function LoadStreamLevelBySoftObjectPtr constinit property declarations **********
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function LoadStreamLevelBySoftObjectPtr Property Definitions *******************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_LoadStreamLevelBySoftObjectPtr_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventLoadStreamLevelBySoftObjectPtr_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FSoftObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_LoadStreamLevelBySoftObjectPtr_Statics::NewProp_Level = { "Level", nullptr, (EPropertyFlags)0x0014000000000082, UECodeGen_Private::EPropertyGenFlags::SoftObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventLoadStreamLevelBySoftObjectPtr_Parms, Level), Z_Construct_UClass_UWorld_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Level_MetaData), NewProp_Level_MetaData) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_LoadStreamLevelBySoftObjectPtr_Statics::NewProp_bMakeVisibleAfterLoad_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventLoadStreamLevelBySoftObjectPtr_Parms*)Obj)->bMakeVisibleAfterLoad = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_LoadStreamLevelBySoftObjectPtr_Statics::NewProp_bMakeVisibleAfterLoad = { "bMakeVisibleAfterLoad", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventLoadStreamLevelBySoftObjectPtr_Parms), &Z_Construct_UFunction_UGameplayStatics_LoadStreamLevelBySoftObjectPtr_Statics::NewProp_bMakeVisibleAfterLoad_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_LoadStreamLevelBySoftObjectPtr_Statics::NewProp_bShouldBlockOnLoad_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventLoadStreamLevelBySoftObjectPtr_Parms*)Obj)->bShouldBlockOnLoad = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_LoadStreamLevelBySoftObjectPtr_Statics::NewProp_bShouldBlockOnLoad = { "bShouldBlockOnLoad", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventLoadStreamLevelBySoftObjectPtr_Parms), &Z_Construct_UFunction_UGameplayStatics_LoadStreamLevelBySoftObjectPtr_Statics::NewProp_bShouldBlockOnLoad_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_LoadStreamLevelBySoftObjectPtr_Statics::NewProp_LatentInfo = { "LatentInfo", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventLoadStreamLevelBySoftObjectPtr_Parms, LatentInfo), Z_Construct_UScriptStruct_FLatentActionInfo, METADATA_PARAMS(0, nullptr) }; // 2463020907
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_LoadStreamLevelBySoftObjectPtr_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_LoadStreamLevelBySoftObjectPtr_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_LoadStreamLevelBySoftObjectPtr_Statics::NewProp_Level,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_LoadStreamLevelBySoftObjectPtr_Statics::NewProp_bMakeVisibleAfterLoad,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_LoadStreamLevelBySoftObjectPtr_Statics::NewProp_bShouldBlockOnLoad,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_LoadStreamLevelBySoftObjectPtr_Statics::NewProp_LatentInfo,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_LoadStreamLevelBySoftObjectPtr_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function LoadStreamLevelBySoftObjectPtr Property Definitions *********************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_LoadStreamLevelBySoftObjectPtr_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "LoadStreamLevelBySoftObjectPtr", Z_Construct_UFunction_UGameplayStatics_LoadStreamLevelBySoftObjectPtr_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_LoadStreamLevelBySoftObjectPtr_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_LoadStreamLevelBySoftObjectPtr_Statics::GameplayStatics_eventLoadStreamLevelBySoftObjectPtr_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_LoadStreamLevelBySoftObjectPtr_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_LoadStreamLevelBySoftObjectPtr_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_LoadStreamLevelBySoftObjectPtr_Statics::GameplayStatics_eventLoadStreamLevelBySoftObjectPtr_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_LoadStreamLevelBySoftObjectPtr()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_LoadStreamLevelBySoftObjectPtr_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execLoadStreamLevelBySoftObjectPtr)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_SOFTOBJECT(TSoftObjectPtr<UWorld>,Z_Param_Level);
|
||
|
|
P_GET_UBOOL(Z_Param_bMakeVisibleAfterLoad);
|
||
|
|
P_GET_UBOOL(Z_Param_bShouldBlockOnLoad);
|
||
|
|
P_GET_STRUCT(FLatentActionInfo,Z_Param_LatentInfo);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::LoadStreamLevelBySoftObjectPtr(Z_Param_WorldContextObject,Z_Param_Level,Z_Param_bMakeVisibleAfterLoad,Z_Param_bShouldBlockOnLoad,Z_Param_LatentInfo);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function LoadStreamLevelBySoftObjectPtr *******************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function MakeHitResult **********************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventMakeHitResult_Parms
|
||
|
|
{
|
||
|
|
bool bBlockingHit;
|
||
|
|
bool bInitialOverlap;
|
||
|
|
float Time;
|
||
|
|
float Distance;
|
||
|
|
FVector Location;
|
||
|
|
FVector ImpactPoint;
|
||
|
|
FVector Normal;
|
||
|
|
FVector ImpactNormal;
|
||
|
|
UPhysicalMaterial* PhysMat;
|
||
|
|
AActor* HitActor;
|
||
|
|
UPrimitiveComponent* HitComponent;
|
||
|
|
FName HitBoneName;
|
||
|
|
FName BoneName;
|
||
|
|
int32 HitItem;
|
||
|
|
int32 ElementIndex;
|
||
|
|
int32 FaceIndex;
|
||
|
|
FVector TraceStart;
|
||
|
|
FVector TraceEnd;
|
||
|
|
FHitResult ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "AdvancedDisplay", "2" },
|
||
|
|
{ "Category", "Collision" },
|
||
|
|
{ "Comment", "/** \n\x09 *\x09""Create a HitResult struct\n\x09 * @param Hit\x09\x09\x09The source HitResult.\n\x09 * @param bBlockingHit\x09True if there was a blocking hit, false otherwise.\n\x09 * @param bInitialOverlap True if the hit started in an initial overlap. In this case some other values should be interpreted differently. Time will be 0, ImpactPoint will equal Location, and normals will be equal and indicate a depenetration vector.\n\x09 * @param Time\x09\x09\x09'Time' of impact along trace direction ranging from [0.0 to 1.0) if there is a hit, indicating time between start and end. Equals 1.0 if there is no hit.\n\x09 * @param Distance\x09\x09The distance from the TraceStart to the Location in world space. This value is 0 if there was an initial overlap (trace started inside another colliding object).\n\x09 * @param Location\x09\x09Location of the hit in world space. If this was a swept shape test, this is the location where we can place the shape in the world where it will not penetrate.\n\x09 * @param Normal\x09\x09Normal of the hit in world space, for the object that was swept (e.g. for a sphere trace this points towards the sphere's center). Equal to ImpactNormal for line tests.\n\x09 * @param ImpactPoint\x09Location of the actual contact point of the trace shape with the surface of the hit object. Equal to Location in the case of an initial overlap.\n\x09 * @param ImpactNormal\x09Normal of the hit in world space, for the object that was hit by the sweep.\n\x09 * @param PhysMat\x09\x09Physical material that was hit. Must set bReturnPhysicalMaterial to true in the query params for this to be returned.\n\x09 * @param HitActor\x09\x09""Actor hit by the trace.\n\x09 * @param HitComponent\x09PrimitiveComponent hit by the trace.\n\x09 * @param HitBoneName\x09Name of the bone hit (valid only if we hit a skeletal mesh).\n\x09 * @param BoneName\x09\x09Name of the trace bone hit (valid only if we hit a skeletal mesh).\n\x09 * @param HitItem\x09\x09Primitive-specific data recording which item in the primitive was hit\n\x09 * @param ElementIndex\x09If colliding with a primitive with multiple parts, index of the part that was hit.\n\x09 * @param FaceIndex\x09\x09If colliding with trimesh or landscape, index of face that was hit.\n\x09 */" },
|
||
|
|
{ "ImpactNormal", "0,0,1" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "NativeMakeFunc", "" },
|
||
|
|
{ "Normal", "0,0,1" },
|
||
|
|
{ "ToolTip", "Create a HitResult struct\n@param Hit The source HitResult.\n@param bBlockingHit True if there was a blocking hit, false otherwise.\n@param bInitialOverlap True if the hit started in an initial overlap. In this case some other values should be interpreted differently. Time will be 0, ImpactPoint will equal Location, and normals will be equal and indicate a depenetration vector.\n@param Time 'Time' of impact along trace direction ranging from [0.0 to 1.0) if there is a hit, indicating time between start and end. Equals 1.0 if there is no hit.\n@param Distance The distance from the TraceStart to the Location in world space. This value is 0 if there was an initial overlap (trace started inside another colliding object).\n@param Location Location of the hit in world space. If this was a swept shape test, this is the location where we can place the shape in the world where it will not penetrate.\n@param Normal Normal of the hit in world space, for the object that was swept (e.g. for a sphere trace this points towards the sphere's center). Equal to ImpactNormal for line tests.\n@param ImpactPoint Location of the actual contact point of the trace shape with the surface of the hit object. Equal to Location in the case of an initial overlap.\n@param ImpactNormal Normal of the hit in world space, for the object that was hit by the sweep.\n@param PhysMat Physical material that was hit. Must set bReturnPhysicalMaterial to true in the query params for this to be returned.\n@param HitActor Actor hit by the trace.\n@param HitComponent PrimitiveComponent hit by the trace.\n@param HitBoneName Name of the bone hit (valid only if we hit a skeletal mesh).\n@param BoneName Name of the trace bone hit (valid only if we hit a skeletal mesh).\n@param HitItem Primitive-specific data recording which item in the primitive was hit\n@param ElementIndex If colliding with a primitive with multiple parts, index of the part that was hit.\n@param FaceIndex If colliding with trimesh or landscape, index of face that was hit." },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_HitComponent_MetaData[] = {
|
||
|
|
{ "EditInline", "true" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function MakeHitResult constinit property declarations *************************
|
||
|
|
static void NewProp_bBlockingHit_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bBlockingHit;
|
||
|
|
static void NewProp_bInitialOverlap_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bInitialOverlap;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_Time;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_Distance;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Location;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_ImpactPoint;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Normal;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_ImpactNormal;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_PhysMat;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_HitActor;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_HitComponent;
|
||
|
|
static const UECodeGen_Private::FNamePropertyParams NewProp_HitBoneName;
|
||
|
|
static const UECodeGen_Private::FNamePropertyParams NewProp_BoneName;
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_HitItem;
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_ElementIndex;
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_FaceIndex;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_TraceStart;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_TraceEnd;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function MakeHitResult constinit property declarations ***************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function MakeHitResult Property Definitions ************************************
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_bBlockingHit_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventMakeHitResult_Parms*)Obj)->bBlockingHit = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_bBlockingHit = { "bBlockingHit", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventMakeHitResult_Parms), &Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_bBlockingHit_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_bInitialOverlap_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventMakeHitResult_Parms*)Obj)->bInitialOverlap = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_bInitialOverlap = { "bInitialOverlap", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventMakeHitResult_Parms), &Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_bInitialOverlap_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_Time = { "Time", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventMakeHitResult_Parms, Time), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_Distance = { "Distance", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventMakeHitResult_Parms, Distance), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventMakeHitResult_Parms, Location), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_ImpactPoint = { "ImpactPoint", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventMakeHitResult_Parms, ImpactPoint), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_Normal = { "Normal", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventMakeHitResult_Parms, Normal), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_ImpactNormal = { "ImpactNormal", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventMakeHitResult_Parms, ImpactNormal), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_PhysMat = { "PhysMat", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventMakeHitResult_Parms, PhysMat), Z_Construct_UClass_UPhysicalMaterial_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_HitActor = { "HitActor", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventMakeHitResult_Parms, HitActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_HitComponent = { "HitComponent", nullptr, (EPropertyFlags)0x0010040000080080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventMakeHitResult_Parms, HitComponent), Z_Construct_UClass_UPrimitiveComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_HitComponent_MetaData), NewProp_HitComponent_MetaData) };
|
||
|
|
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_HitBoneName = { "HitBoneName", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventMakeHitResult_Parms, HitBoneName), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_BoneName = { "BoneName", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventMakeHitResult_Parms, BoneName), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_HitItem = { "HitItem", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventMakeHitResult_Parms, HitItem), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_ElementIndex = { "ElementIndex", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventMakeHitResult_Parms, ElementIndex), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_FaceIndex = { "FaceIndex", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventMakeHitResult_Parms, FaceIndex), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_TraceStart = { "TraceStart", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventMakeHitResult_Parms, TraceStart), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_TraceEnd = { "TraceEnd", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventMakeHitResult_Parms, TraceEnd), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010008000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventMakeHitResult_Parms, ReturnValue), Z_Construct_UScriptStruct_FHitResult, METADATA_PARAMS(0, nullptr) }; // 222120718
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_bBlockingHit,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_bInitialOverlap,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_Time,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_Distance,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_Location,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_ImpactPoint,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_Normal,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_ImpactNormal,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_PhysMat,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_HitActor,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_HitComponent,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_HitBoneName,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_BoneName,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_HitItem,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_ElementIndex,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_FaceIndex,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_TraceStart,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_TraceEnd,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function MakeHitResult Property Definitions **************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "MakeHitResult", Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::GameplayStatics_eventMakeHitResult_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14822403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::GameplayStatics_eventMakeHitResult_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_MakeHitResult()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_MakeHitResult_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execMakeHitResult)
|
||
|
|
{
|
||
|
|
P_GET_UBOOL(Z_Param_bBlockingHit);
|
||
|
|
P_GET_UBOOL(Z_Param_bInitialOverlap);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_Time);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_Distance);
|
||
|
|
P_GET_STRUCT(FVector,Z_Param_Location);
|
||
|
|
P_GET_STRUCT(FVector,Z_Param_ImpactPoint);
|
||
|
|
P_GET_STRUCT(FVector,Z_Param_Normal);
|
||
|
|
P_GET_STRUCT(FVector,Z_Param_ImpactNormal);
|
||
|
|
P_GET_OBJECT(UPhysicalMaterial,Z_Param_PhysMat);
|
||
|
|
P_GET_OBJECT(AActor,Z_Param_HitActor);
|
||
|
|
P_GET_OBJECT(UPrimitiveComponent,Z_Param_HitComponent);
|
||
|
|
P_GET_PROPERTY(FNameProperty,Z_Param_HitBoneName);
|
||
|
|
P_GET_PROPERTY(FNameProperty,Z_Param_BoneName);
|
||
|
|
P_GET_PROPERTY(FIntProperty,Z_Param_HitItem);
|
||
|
|
P_GET_PROPERTY(FIntProperty,Z_Param_ElementIndex);
|
||
|
|
P_GET_PROPERTY(FIntProperty,Z_Param_FaceIndex);
|
||
|
|
P_GET_STRUCT(FVector,Z_Param_TraceStart);
|
||
|
|
P_GET_STRUCT(FVector,Z_Param_TraceEnd);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(FHitResult*)Z_Param__Result=UGameplayStatics::MakeHitResult(Z_Param_bBlockingHit,Z_Param_bInitialOverlap,Z_Param_Time,Z_Param_Distance,Z_Param_Location,Z_Param_ImpactPoint,Z_Param_Normal,Z_Param_ImpactNormal,Z_Param_PhysMat,Z_Param_HitActor,Z_Param_HitComponent,Z_Param_HitBoneName,Z_Param_BoneName,Z_Param_HitItem,Z_Param_ElementIndex,Z_Param_FaceIndex,Z_Param_TraceStart,Z_Param_TraceEnd);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function MakeHitResult ************************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function ObjectIsA **************************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_ObjectIsA_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventObjectIsA_Parms
|
||
|
|
{
|
||
|
|
const UObject* Object;
|
||
|
|
TSubclassOf<UObject> ObjectClass;
|
||
|
|
bool ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Utilities" },
|
||
|
|
{ "Comment", "/**\n\x09 * Returns whether or not the object passed in is of (or inherits from) the class type.\n\x09 * @return True if the object is of (or inherits from) the class type.\n\x09 */" },
|
||
|
|
{ "DisplayName", "IsA" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns whether or not the object passed in is of (or inherits from) the class type.\n@return True if the object is of (or inherits from) the class type." },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Object_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function ObjectIsA constinit property declarations *****************************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_Object;
|
||
|
|
static const UECodeGen_Private::FClassPropertyParams NewProp_ObjectClass;
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function ObjectIsA constinit property declarations *******************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function ObjectIsA Property Definitions ****************************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_ObjectIsA_Statics::NewProp_Object = { "Object", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventObjectIsA_Parms, Object), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Object_MetaData), NewProp_Object_MetaData) };
|
||
|
|
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_UGameplayStatics_ObjectIsA_Statics::NewProp_ObjectClass = { "ObjectClass", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventObjectIsA_Parms, ObjectClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_ObjectIsA_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventObjectIsA_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_ObjectIsA_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventObjectIsA_Parms), &Z_Construct_UFunction_UGameplayStatics_ObjectIsA_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_ObjectIsA_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ObjectIsA_Statics::NewProp_Object,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ObjectIsA_Statics::NewProp_ObjectClass,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ObjectIsA_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_ObjectIsA_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function ObjectIsA Property Definitions ******************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_ObjectIsA_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "ObjectIsA", Z_Construct_UFunction_UGameplayStatics_ObjectIsA_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_ObjectIsA_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_ObjectIsA_Statics::GameplayStatics_eventObjectIsA_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_ObjectIsA_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_ObjectIsA_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_ObjectIsA_Statics::GameplayStatics_eventObjectIsA_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_ObjectIsA()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_ObjectIsA_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execObjectIsA)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_Object);
|
||
|
|
P_GET_OBJECT(UClass,Z_Param_ObjectClass);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=UGameplayStatics::ObjectIsA(Z_Param_Object,Z_Param_ObjectClass);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function ObjectIsA ****************************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function OpenLevel **************************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_OpenLevel_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventOpenLevel_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
FName LevelName;
|
||
|
|
bool bAbsolute;
|
||
|
|
FString Options;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "AdvancedDisplay", "2" },
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/**\n\x09 * Travel to another level\n\x09 *\n\x09 * @param\x09LevelName\x09\x09\x09the level to open\n\x09 * @param\x09""bAbsolute\x09\x09\x09if true options are reset, if false options are carried over from current level\n\x09 * @param\x09Options\x09\x09\x09\x09""a string of options to use for the travel URL\n\x09 */" },
|
||
|
|
{ "CPP_Default_bAbsolute", "true" },
|
||
|
|
{ "CPP_Default_Options", "" },
|
||
|
|
{ "DisplayName", "Open Level (by Name)" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Travel to another level\n\n@param LevelName the level to open\n@param bAbsolute if true options are reset, if false options are carried over from current level\n@param Options a string of options to use for the travel URL" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function OpenLevel constinit property declarations *****************************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FNamePropertyParams NewProp_LevelName;
|
||
|
|
static void NewProp_bAbsolute_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bAbsolute;
|
||
|
|
static const UECodeGen_Private::FStrPropertyParams NewProp_Options;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function OpenLevel constinit property declarations *******************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function OpenLevel Property Definitions ****************************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_OpenLevel_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventOpenLevel_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UGameplayStatics_OpenLevel_Statics::NewProp_LevelName = { "LevelName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventOpenLevel_Parms, LevelName), METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_OpenLevel_Statics::NewProp_bAbsolute_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventOpenLevel_Parms*)Obj)->bAbsolute = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_OpenLevel_Statics::NewProp_bAbsolute = { "bAbsolute", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventOpenLevel_Parms), &Z_Construct_UFunction_UGameplayStatics_OpenLevel_Statics::NewProp_bAbsolute_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UGameplayStatics_OpenLevel_Statics::NewProp_Options = { "Options", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventOpenLevel_Parms, Options), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_OpenLevel_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_OpenLevel_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_OpenLevel_Statics::NewProp_LevelName,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_OpenLevel_Statics::NewProp_bAbsolute,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_OpenLevel_Statics::NewProp_Options,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_OpenLevel_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function OpenLevel Property Definitions ******************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_OpenLevel_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "OpenLevel", Z_Construct_UFunction_UGameplayStatics_OpenLevel_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_OpenLevel_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_OpenLevel_Statics::GameplayStatics_eventOpenLevel_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_OpenLevel_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_OpenLevel_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_OpenLevel_Statics::GameplayStatics_eventOpenLevel_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_OpenLevel()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_OpenLevel_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execOpenLevel)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_PROPERTY(FNameProperty,Z_Param_LevelName);
|
||
|
|
P_GET_UBOOL(Z_Param_bAbsolute);
|
||
|
|
P_GET_PROPERTY(FStrProperty,Z_Param_Options);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::OpenLevel(Z_Param_WorldContextObject,Z_Param_LevelName,Z_Param_bAbsolute,Z_Param_Options);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function OpenLevel ****************************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function OpenLevelBySoftObjectPtr ***********************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_OpenLevelBySoftObjectPtr_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventOpenLevelBySoftObjectPtr_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
TSoftObjectPtr<UWorld> Level;
|
||
|
|
bool bAbsolute;
|
||
|
|
FString Options;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "AdvancedDisplay", "2" },
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/**\n\x09 * Travel to another level\n\x09 *\n\x09 * @param\x09Level\x09\x09\x09\x09the level to open\n\x09 * @param\x09""bAbsolute\x09\x09\x09if true options are reset, if false options are carried over from current level\n\x09 * @param\x09Options\x09\x09\x09\x09""a string of options to use for the travel URL\n\x09 */" },
|
||
|
|
{ "CPP_Default_bAbsolute", "true" },
|
||
|
|
{ "CPP_Default_Options", "" },
|
||
|
|
{ "DisplayName", "Open Level (by Object Reference)" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Travel to another level\n\n@param Level the level to open\n@param bAbsolute if true options are reset, if false options are carried over from current level\n@param Options a string of options to use for the travel URL" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Level_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function OpenLevelBySoftObjectPtr constinit property declarations **************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FSoftObjectPropertyParams NewProp_Level;
|
||
|
|
static void NewProp_bAbsolute_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bAbsolute;
|
||
|
|
static const UECodeGen_Private::FStrPropertyParams NewProp_Options;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function OpenLevelBySoftObjectPtr constinit property declarations ****************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function OpenLevelBySoftObjectPtr Property Definitions *************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_OpenLevelBySoftObjectPtr_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventOpenLevelBySoftObjectPtr_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FSoftObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_OpenLevelBySoftObjectPtr_Statics::NewProp_Level = { "Level", nullptr, (EPropertyFlags)0x0014000000000082, UECodeGen_Private::EPropertyGenFlags::SoftObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventOpenLevelBySoftObjectPtr_Parms, Level), Z_Construct_UClass_UWorld_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Level_MetaData), NewProp_Level_MetaData) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_OpenLevelBySoftObjectPtr_Statics::NewProp_bAbsolute_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventOpenLevelBySoftObjectPtr_Parms*)Obj)->bAbsolute = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_OpenLevelBySoftObjectPtr_Statics::NewProp_bAbsolute = { "bAbsolute", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventOpenLevelBySoftObjectPtr_Parms), &Z_Construct_UFunction_UGameplayStatics_OpenLevelBySoftObjectPtr_Statics::NewProp_bAbsolute_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UGameplayStatics_OpenLevelBySoftObjectPtr_Statics::NewProp_Options = { "Options", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventOpenLevelBySoftObjectPtr_Parms, Options), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_OpenLevelBySoftObjectPtr_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_OpenLevelBySoftObjectPtr_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_OpenLevelBySoftObjectPtr_Statics::NewProp_Level,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_OpenLevelBySoftObjectPtr_Statics::NewProp_bAbsolute,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_OpenLevelBySoftObjectPtr_Statics::NewProp_Options,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_OpenLevelBySoftObjectPtr_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function OpenLevelBySoftObjectPtr Property Definitions ***************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_OpenLevelBySoftObjectPtr_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "OpenLevelBySoftObjectPtr", Z_Construct_UFunction_UGameplayStatics_OpenLevelBySoftObjectPtr_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_OpenLevelBySoftObjectPtr_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_OpenLevelBySoftObjectPtr_Statics::GameplayStatics_eventOpenLevelBySoftObjectPtr_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_OpenLevelBySoftObjectPtr_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_OpenLevelBySoftObjectPtr_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_OpenLevelBySoftObjectPtr_Statics::GameplayStatics_eventOpenLevelBySoftObjectPtr_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_OpenLevelBySoftObjectPtr()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_OpenLevelBySoftObjectPtr_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execOpenLevelBySoftObjectPtr)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_SOFTOBJECT(TSoftObjectPtr<UWorld>,Z_Param_Level);
|
||
|
|
P_GET_UBOOL(Z_Param_bAbsolute);
|
||
|
|
P_GET_PROPERTY(FStrProperty,Z_Param_Options);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::OpenLevelBySoftObjectPtr(Z_Param_WorldContextObject,Z_Param_Level,Z_Param_bAbsolute,Z_Param_Options);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function OpenLevelBySoftObjectPtr *************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function ParseOption ************************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_ParseOption_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventParseOption_Parms
|
||
|
|
{
|
||
|
|
FString Options;
|
||
|
|
FString Key;
|
||
|
|
FString ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "BlueprintThreadSafe", "" },
|
||
|
|
{ "Category", "Game Options" },
|
||
|
|
{ "Comment", "/** \n\x09 * Find an option in the options string and return it.\n\x09 * @param Options\x09\x09The string containing the options.\n\x09 * @param Key\x09\x09\x09The key to find the value of in Options.\n\x09 * @return\x09\x09\x09\x09The value associated with Key if Key found in Options string.\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Find an option in the options string and return it.\n@param Options The string containing the options.\n@param Key The key to find the value of in Options.\n@return The value associated with Key if Key found in Options string." },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Key_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function ParseOption constinit property declarations ***************************
|
||
|
|
static const UECodeGen_Private::FStrPropertyParams NewProp_Options;
|
||
|
|
static const UECodeGen_Private::FStrPropertyParams NewProp_Key;
|
||
|
|
static const UECodeGen_Private::FStrPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function ParseOption constinit property declarations *****************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function ParseOption Property Definitions **************************************
|
||
|
|
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UGameplayStatics_ParseOption_Statics::NewProp_Options = { "Options", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventParseOption_Parms, Options), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UGameplayStatics_ParseOption_Statics::NewProp_Key = { "Key", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventParseOption_Parms, Key), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Key_MetaData), NewProp_Key_MetaData) };
|
||
|
|
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UGameplayStatics_ParseOption_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventParseOption_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_ParseOption_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ParseOption_Statics::NewProp_Options,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ParseOption_Statics::NewProp_Key,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ParseOption_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_ParseOption_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function ParseOption Property Definitions ****************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_ParseOption_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "ParseOption", Z_Construct_UFunction_UGameplayStatics_ParseOption_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_ParseOption_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_ParseOption_Statics::GameplayStatics_eventParseOption_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_ParseOption_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_ParseOption_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_ParseOption_Statics::GameplayStatics_eventParseOption_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_ParseOption()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_ParseOption_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execParseOption)
|
||
|
|
{
|
||
|
|
P_GET_PROPERTY(FStrProperty,Z_Param_Options);
|
||
|
|
P_GET_PROPERTY(FStrProperty,Z_Param_Key);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(FString*)Z_Param__Result=UGameplayStatics::ParseOption(Z_Param_Options,Z_Param_Key);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function ParseOption **************************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function PlayDialogue2D *********************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_PlayDialogue2D_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventPlayDialogue2D_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
UDialogueWave* Dialogue;
|
||
|
|
FDialogueContext Context;
|
||
|
|
float VolumeMultiplier;
|
||
|
|
float PitchMultiplier;
|
||
|
|
float StartTime;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "AdvancedDisplay", "3" },
|
||
|
|
{ "Category", "Audio" },
|
||
|
|
{ "Comment", "/**\n\x09 * Plays a dialogue directly with no attenuation, perfect for UI.\n\x09 *\n\x09 * * Fire and Forget.\n\x09 * * Not Replicated.\n\x09 * @param Dialogue - dialogue to play\n\x09 * @param Context - context the dialogue is to play in\n\x09 * @param VolumeMultiplier - A linear scalar multiplied with the volume, in order to make the sound louder or softer.\n\x09 * @param PitchMultiplier - A linear scalar multiplied with the pitch.\n\x09 * @param StartTime - How far in to the dialogue to begin playback at\n\x09 */" },
|
||
|
|
{ "CPP_Default_PitchMultiplier", "1.000000" },
|
||
|
|
{ "CPP_Default_StartTime", "0.000000" },
|
||
|
|
{ "CPP_Default_VolumeMultiplier", "1.000000" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Plays a dialogue directly with no attenuation, perfect for UI.\n\n* Fire and Forget.\n* Not Replicated.\n@param Dialogue - dialogue to play\n@param Context - context the dialogue is to play in\n@param VolumeMultiplier - A linear scalar multiplied with the volume, in order to make the sound louder or softer.\n@param PitchMultiplier - A linear scalar multiplied with the pitch.\n@param StartTime - How far in to the dialogue to begin playback at" },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Context_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function PlayDialogue2D constinit property declarations ************************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_Dialogue;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Context;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_VolumeMultiplier;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_PitchMultiplier;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_StartTime;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function PlayDialogue2D constinit property declarations **************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function PlayDialogue2D Property Definitions ***********************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_PlayDialogue2D_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlayDialogue2D_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_PlayDialogue2D_Statics::NewProp_Dialogue = { "Dialogue", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlayDialogue2D_Parms, Dialogue), Z_Construct_UClass_UDialogueWave_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_PlayDialogue2D_Statics::NewProp_Context = { "Context", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlayDialogue2D_Parms, Context), Z_Construct_UScriptStruct_FDialogueContext, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Context_MetaData), NewProp_Context_MetaData) }; // 2965333897
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_PlayDialogue2D_Statics::NewProp_VolumeMultiplier = { "VolumeMultiplier", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlayDialogue2D_Parms, VolumeMultiplier), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_PlayDialogue2D_Statics::NewProp_PitchMultiplier = { "PitchMultiplier", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlayDialogue2D_Parms, PitchMultiplier), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_PlayDialogue2D_Statics::NewProp_StartTime = { "StartTime", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlayDialogue2D_Parms, StartTime), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_PlayDialogue2D_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlayDialogue2D_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlayDialogue2D_Statics::NewProp_Dialogue,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlayDialogue2D_Statics::NewProp_Context,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlayDialogue2D_Statics::NewProp_VolumeMultiplier,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlayDialogue2D_Statics::NewProp_PitchMultiplier,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlayDialogue2D_Statics::NewProp_StartTime,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_PlayDialogue2D_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function PlayDialogue2D Property Definitions *************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_PlayDialogue2D_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "PlayDialogue2D", Z_Construct_UFunction_UGameplayStatics_PlayDialogue2D_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_PlayDialogue2D_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_PlayDialogue2D_Statics::GameplayStatics_eventPlayDialogue2D_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x0442240B, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_PlayDialogue2D_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_PlayDialogue2D_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_PlayDialogue2D_Statics::GameplayStatics_eventPlayDialogue2D_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_PlayDialogue2D()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_PlayDialogue2D_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execPlayDialogue2D)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_OBJECT(UDialogueWave,Z_Param_Dialogue);
|
||
|
|
P_GET_STRUCT_REF(FDialogueContext,Z_Param_Out_Context);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_VolumeMultiplier);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_PitchMultiplier);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_StartTime);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::PlayDialogue2D(Z_Param_WorldContextObject,Z_Param_Dialogue,Z_Param_Out_Context,Z_Param_VolumeMultiplier,Z_Param_PitchMultiplier,Z_Param_StartTime);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function PlayDialogue2D ***********************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function PlayDialogueAtLocation *************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_PlayDialogueAtLocation_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventPlayDialogueAtLocation_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
UDialogueWave* Dialogue;
|
||
|
|
FDialogueContext Context;
|
||
|
|
FVector Location;
|
||
|
|
FRotator Rotation;
|
||
|
|
float VolumeMultiplier;
|
||
|
|
float PitchMultiplier;
|
||
|
|
float StartTime;
|
||
|
|
USoundAttenuation* AttenuationSettings;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "AdvancedDisplay", "4" },
|
||
|
|
{ "Category", "Audio" },
|
||
|
|
{ "Comment", "/** Plays a dialogue at the given location. This is a fire and forget sound and does not travel with any actor. \n\x09 *\x09Replication is also not handled at this point.\n\x09 * @param Dialogue - dialogue to play\n\x09 * @param Context - context the dialogue is to play in\n\x09 * @param Location - World position to play dialogue at\n\x09 * @param Rotation - World rotation to play dialogue at\n\x09 * @param VolumeMultiplier - A linear scalar multiplied with the volume, in order to make the sound louder or softer.\n\x09 * @param PitchMultiplier - A linear scalar multiplied with the pitch.\n\x09 * @param StartTime - How far in to the dialogue to begin playback at\n\x09 * @param AttenuationSettings - Override attenuation settings package to play sound with\n\x09 */" },
|
||
|
|
{ "CPP_Default_AttenuationSettings", "None" },
|
||
|
|
{ "CPP_Default_PitchMultiplier", "1.000000" },
|
||
|
|
{ "CPP_Default_StartTime", "0.000000" },
|
||
|
|
{ "CPP_Default_VolumeMultiplier", "1.000000" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Plays a dialogue at the given location. This is a fire and forget sound and does not travel with any actor.\n Replication is also not handled at this point.\n@param Dialogue - dialogue to play\n@param Context - context the dialogue is to play in\n@param Location - World position to play dialogue at\n@param Rotation - World rotation to play dialogue at\n@param VolumeMultiplier - A linear scalar multiplied with the volume, in order to make the sound louder or softer.\n@param PitchMultiplier - A linear scalar multiplied with the pitch.\n@param StartTime - How far in to the dialogue to begin playback at\n@param AttenuationSettings - Override attenuation settings package to play sound with" },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Context_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function PlayDialogueAtLocation constinit property declarations ****************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_Dialogue;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Context;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Location;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Rotation;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_VolumeMultiplier;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_PitchMultiplier;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_StartTime;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_AttenuationSettings;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function PlayDialogueAtLocation constinit property declarations ******************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function PlayDialogueAtLocation Property Definitions ***************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_PlayDialogueAtLocation_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlayDialogueAtLocation_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_PlayDialogueAtLocation_Statics::NewProp_Dialogue = { "Dialogue", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlayDialogueAtLocation_Parms, Dialogue), Z_Construct_UClass_UDialogueWave_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_PlayDialogueAtLocation_Statics::NewProp_Context = { "Context", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlayDialogueAtLocation_Parms, Context), Z_Construct_UScriptStruct_FDialogueContext, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Context_MetaData), NewProp_Context_MetaData) }; // 2965333897
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_PlayDialogueAtLocation_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlayDialogueAtLocation_Parms, Location), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_PlayDialogueAtLocation_Statics::NewProp_Rotation = { "Rotation", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlayDialogueAtLocation_Parms, Rotation), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_PlayDialogueAtLocation_Statics::NewProp_VolumeMultiplier = { "VolumeMultiplier", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlayDialogueAtLocation_Parms, VolumeMultiplier), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_PlayDialogueAtLocation_Statics::NewProp_PitchMultiplier = { "PitchMultiplier", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlayDialogueAtLocation_Parms, PitchMultiplier), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_PlayDialogueAtLocation_Statics::NewProp_StartTime = { "StartTime", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlayDialogueAtLocation_Parms, StartTime), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_PlayDialogueAtLocation_Statics::NewProp_AttenuationSettings = { "AttenuationSettings", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlayDialogueAtLocation_Parms, AttenuationSettings), Z_Construct_UClass_USoundAttenuation_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_PlayDialogueAtLocation_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlayDialogueAtLocation_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlayDialogueAtLocation_Statics::NewProp_Dialogue,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlayDialogueAtLocation_Statics::NewProp_Context,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlayDialogueAtLocation_Statics::NewProp_Location,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlayDialogueAtLocation_Statics::NewProp_Rotation,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlayDialogueAtLocation_Statics::NewProp_VolumeMultiplier,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlayDialogueAtLocation_Statics::NewProp_PitchMultiplier,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlayDialogueAtLocation_Statics::NewProp_StartTime,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlayDialogueAtLocation_Statics::NewProp_AttenuationSettings,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_PlayDialogueAtLocation_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function PlayDialogueAtLocation Property Definitions *****************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_PlayDialogueAtLocation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "PlayDialogueAtLocation", Z_Construct_UFunction_UGameplayStatics_PlayDialogueAtLocation_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_PlayDialogueAtLocation_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_PlayDialogueAtLocation_Statics::GameplayStatics_eventPlayDialogueAtLocation_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04C22403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_PlayDialogueAtLocation_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_PlayDialogueAtLocation_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_PlayDialogueAtLocation_Statics::GameplayStatics_eventPlayDialogueAtLocation_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_PlayDialogueAtLocation()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_PlayDialogueAtLocation_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execPlayDialogueAtLocation)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_OBJECT(UDialogueWave,Z_Param_Dialogue);
|
||
|
|
P_GET_STRUCT_REF(FDialogueContext,Z_Param_Out_Context);
|
||
|
|
P_GET_STRUCT(FVector,Z_Param_Location);
|
||
|
|
P_GET_STRUCT(FRotator,Z_Param_Rotation);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_VolumeMultiplier);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_PitchMultiplier);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_StartTime);
|
||
|
|
P_GET_OBJECT(USoundAttenuation,Z_Param_AttenuationSettings);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::PlayDialogueAtLocation(Z_Param_WorldContextObject,Z_Param_Dialogue,Z_Param_Out_Context,Z_Param_Location,Z_Param_Rotation,Z_Param_VolumeMultiplier,Z_Param_PitchMultiplier,Z_Param_StartTime,Z_Param_AttenuationSettings);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function PlayDialogueAtLocation ***************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function PlaySound2D ************************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_PlaySound2D_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventPlaySound2D_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
USoundBase* Sound;
|
||
|
|
float VolumeMultiplier;
|
||
|
|
float PitchMultiplier;
|
||
|
|
float StartTime;
|
||
|
|
USoundConcurrency* ConcurrencySettings;
|
||
|
|
const AActor* OwningActor;
|
||
|
|
bool bIsUISound;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "AdvancedDisplay", "2" },
|
||
|
|
{ "Category", "Audio" },
|
||
|
|
{ "Comment", "/**\n\x09 * Plays a sound directly with no attenuation, perfect for UI sounds.\n\x09 *\n\x09 * * Fire and Forget.\n\x09 * * Not Replicated.\n\x09 * @param Sound - Sound to play.\n\x09 * @param VolumeMultiplier - A linear scalar multiplied with the volume, in order to make the sound louder or softer.\n\x09 * @param PitchMultiplier - A linear scalar multiplied with the pitch.\n\x09 * @param StartTime - How far in to the sound to begin playback at\n \x09 * @param ConcurrencySettings - Override concurrency settings package to play sound with\n\x09 * @param OwningActor - The actor to use as the \"owner\" for concurrency settings purposes. \n\x09 *\x09\x09\x09\x09\x09\x09""Allows PlaySound calls to do a concurrency limit per owner.\n\x09 * @param bIsUISound - True if sound is UI related, else false\n\x09 */" },
|
||
|
|
{ "CPP_Default_bIsUISound", "true" },
|
||
|
|
{ "CPP_Default_ConcurrencySettings", "None" },
|
||
|
|
{ "CPP_Default_OwningActor", "None" },
|
||
|
|
{ "CPP_Default_PitchMultiplier", "1.000000" },
|
||
|
|
{ "CPP_Default_StartTime", "0.000000" },
|
||
|
|
{ "CPP_Default_VolumeMultiplier", "1.000000" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Plays a sound directly with no attenuation, perfect for UI sounds.\n\n* Fire and Forget.\n* Not Replicated.\n@param Sound - Sound to play.\n@param VolumeMultiplier - A linear scalar multiplied with the volume, in order to make the sound louder or softer.\n@param PitchMultiplier - A linear scalar multiplied with the pitch.\n@param StartTime - How far in to the sound to begin playback at\n@param ConcurrencySettings - Override concurrency settings package to play sound with\n@param OwningActor - The actor to use as the \"owner\" for concurrency settings purposes.\n Allows PlaySound calls to do a concurrency limit per owner.\n@param bIsUISound - True if sound is UI related, else false" },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OwningActor_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function PlaySound2D constinit property declarations ***************************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_Sound;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_VolumeMultiplier;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_PitchMultiplier;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_StartTime;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ConcurrencySettings;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_OwningActor;
|
||
|
|
static void NewProp_bIsUISound_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsUISound;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function PlaySound2D constinit property declarations *****************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function PlaySound2D Property Definitions **************************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_PlaySound2D_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlaySound2D_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_PlaySound2D_Statics::NewProp_Sound = { "Sound", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlaySound2D_Parms, Sound), Z_Construct_UClass_USoundBase_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_PlaySound2D_Statics::NewProp_VolumeMultiplier = { "VolumeMultiplier", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlaySound2D_Parms, VolumeMultiplier), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_PlaySound2D_Statics::NewProp_PitchMultiplier = { "PitchMultiplier", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlaySound2D_Parms, PitchMultiplier), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_PlaySound2D_Statics::NewProp_StartTime = { "StartTime", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlaySound2D_Parms, StartTime), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_PlaySound2D_Statics::NewProp_ConcurrencySettings = { "ConcurrencySettings", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlaySound2D_Parms, ConcurrencySettings), Z_Construct_UClass_USoundConcurrency_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_PlaySound2D_Statics::NewProp_OwningActor = { "OwningActor", nullptr, (EPropertyFlags)0x0010040000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlaySound2D_Parms, OwningActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OwningActor_MetaData), NewProp_OwningActor_MetaData) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_PlaySound2D_Statics::NewProp_bIsUISound_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventPlaySound2D_Parms*)Obj)->bIsUISound = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_PlaySound2D_Statics::NewProp_bIsUISound = { "bIsUISound", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventPlaySound2D_Parms), &Z_Construct_UFunction_UGameplayStatics_PlaySound2D_Statics::NewProp_bIsUISound_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_PlaySound2D_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlaySound2D_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlaySound2D_Statics::NewProp_Sound,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlaySound2D_Statics::NewProp_VolumeMultiplier,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlaySound2D_Statics::NewProp_PitchMultiplier,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlaySound2D_Statics::NewProp_StartTime,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlaySound2D_Statics::NewProp_ConcurrencySettings,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlaySound2D_Statics::NewProp_OwningActor,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlaySound2D_Statics::NewProp_bIsUISound,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_PlaySound2D_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function PlaySound2D Property Definitions ****************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_PlaySound2D_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "PlaySound2D", Z_Construct_UFunction_UGameplayStatics_PlaySound2D_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_PlaySound2D_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_PlaySound2D_Statics::GameplayStatics_eventPlaySound2D_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x0402240B, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_PlaySound2D_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_PlaySound2D_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_PlaySound2D_Statics::GameplayStatics_eventPlaySound2D_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_PlaySound2D()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_PlaySound2D_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execPlaySound2D)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_OBJECT(USoundBase,Z_Param_Sound);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_VolumeMultiplier);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_PitchMultiplier);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_StartTime);
|
||
|
|
P_GET_OBJECT(USoundConcurrency,Z_Param_ConcurrencySettings);
|
||
|
|
P_GET_OBJECT(AActor,Z_Param_OwningActor);
|
||
|
|
P_GET_UBOOL(Z_Param_bIsUISound);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::PlaySound2D(Z_Param_WorldContextObject,Z_Param_Sound,Z_Param_VolumeMultiplier,Z_Param_PitchMultiplier,Z_Param_StartTime,Z_Param_ConcurrencySettings,Z_Param_OwningActor,Z_Param_bIsUISound);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function PlaySound2D **************************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function PlaySoundAtLocation ****************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_PlaySoundAtLocation_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventPlaySoundAtLocation_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
USoundBase* Sound;
|
||
|
|
FVector Location;
|
||
|
|
FRotator Rotation;
|
||
|
|
float VolumeMultiplier;
|
||
|
|
float PitchMultiplier;
|
||
|
|
float StartTime;
|
||
|
|
USoundAttenuation* AttenuationSettings;
|
||
|
|
USoundConcurrency* ConcurrencySettings;
|
||
|
|
const AActor* OwningActor;
|
||
|
|
const UInitialActiveSoundParams* InitialParams;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "AdvancedDisplay", "3" },
|
||
|
|
{ "Category", "Audio" },
|
||
|
|
{ "Comment", "/**\n\x09 * Plays a sound at the given location. This is a fire and forget sound and does not travel with any actor. \n\x09 * Replication is also not handled at this point.\n\x09 * @param Sound - sound to play\n\x09 * @param Location - World position to play sound at\n\x09 * @param Rotation - World rotation to play sound at\n\x09 * @param VolumeMultiplier - A linear scalar multiplied with the volume, in order to make the sound louder or softer.\n\x09 * @param PitchMultiplier - A linear scalar multiplied with the pitch.\n\x09 * @param StartTime - How far in to the sound to begin playback at\n\x09 * @param AttenuationSettings - Override attenuation settings package to play sound with\n\x09 * @param ConcurrencySettings - Override concurrency settings package to play sound with\n\x09 * @param OwningActor - The actor to use as the \"owner\" for concurrency settings purposes. Allows PlaySound calls\n\x09 *\x09\x09\x09\x09\x09\x09to do a concurrency limit per owner.\n\x09 */" },
|
||
|
|
{ "CPP_Default_AttenuationSettings", "None" },
|
||
|
|
{ "CPP_Default_ConcurrencySettings", "None" },
|
||
|
|
{ "CPP_Default_InitialParams", "None" },
|
||
|
|
{ "CPP_Default_OwningActor", "None" },
|
||
|
|
{ "CPP_Default_PitchMultiplier", "1.000000" },
|
||
|
|
{ "CPP_Default_StartTime", "0.000000" },
|
||
|
|
{ "CPP_Default_VolumeMultiplier", "1.000000" },
|
||
|
|
{ "Keywords", "play" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Plays a sound at the given location. This is a fire and forget sound and does not travel with any actor.\nReplication is also not handled at this point.\n@param Sound - sound to play\n@param Location - World position to play sound at\n@param Rotation - World rotation to play sound at\n@param VolumeMultiplier - A linear scalar multiplied with the volume, in order to make the sound louder or softer.\n@param PitchMultiplier - A linear scalar multiplied with the pitch.\n@param StartTime - How far in to the sound to begin playback at\n@param AttenuationSettings - Override attenuation settings package to play sound with\n@param ConcurrencySettings - Override concurrency settings package to play sound with\n@param OwningActor - The actor to use as the \"owner\" for concurrency settings purposes. Allows PlaySound calls\n to do a concurrency limit per owner." },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OwningActor_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InitialParams_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function PlaySoundAtLocation constinit property declarations *******************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_Sound;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Location;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Rotation;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_VolumeMultiplier;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_PitchMultiplier;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_StartTime;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_AttenuationSettings;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ConcurrencySettings;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_OwningActor;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_InitialParams;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function PlaySoundAtLocation constinit property declarations *********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function PlaySoundAtLocation Property Definitions ******************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_PlaySoundAtLocation_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlaySoundAtLocation_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_PlaySoundAtLocation_Statics::NewProp_Sound = { "Sound", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlaySoundAtLocation_Parms, Sound), Z_Construct_UClass_USoundBase_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_PlaySoundAtLocation_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlaySoundAtLocation_Parms, Location), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_PlaySoundAtLocation_Statics::NewProp_Rotation = { "Rotation", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlaySoundAtLocation_Parms, Rotation), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_PlaySoundAtLocation_Statics::NewProp_VolumeMultiplier = { "VolumeMultiplier", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlaySoundAtLocation_Parms, VolumeMultiplier), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_PlaySoundAtLocation_Statics::NewProp_PitchMultiplier = { "PitchMultiplier", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlaySoundAtLocation_Parms, PitchMultiplier), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_PlaySoundAtLocation_Statics::NewProp_StartTime = { "StartTime", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlaySoundAtLocation_Parms, StartTime), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_PlaySoundAtLocation_Statics::NewProp_AttenuationSettings = { "AttenuationSettings", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlaySoundAtLocation_Parms, AttenuationSettings), Z_Construct_UClass_USoundAttenuation_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_PlaySoundAtLocation_Statics::NewProp_ConcurrencySettings = { "ConcurrencySettings", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlaySoundAtLocation_Parms, ConcurrencySettings), Z_Construct_UClass_USoundConcurrency_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_PlaySoundAtLocation_Statics::NewProp_OwningActor = { "OwningActor", nullptr, (EPropertyFlags)0x0010040000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlaySoundAtLocation_Parms, OwningActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OwningActor_MetaData), NewProp_OwningActor_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_PlaySoundAtLocation_Statics::NewProp_InitialParams = { "InitialParams", nullptr, (EPropertyFlags)0x0010040000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlaySoundAtLocation_Parms, InitialParams), Z_Construct_UClass_UInitialActiveSoundParams_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InitialParams_MetaData), NewProp_InitialParams_MetaData) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_PlaySoundAtLocation_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlaySoundAtLocation_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlaySoundAtLocation_Statics::NewProp_Sound,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlaySoundAtLocation_Statics::NewProp_Location,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlaySoundAtLocation_Statics::NewProp_Rotation,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlaySoundAtLocation_Statics::NewProp_VolumeMultiplier,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlaySoundAtLocation_Statics::NewProp_PitchMultiplier,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlaySoundAtLocation_Statics::NewProp_StartTime,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlaySoundAtLocation_Statics::NewProp_AttenuationSettings,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlaySoundAtLocation_Statics::NewProp_ConcurrencySettings,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlaySoundAtLocation_Statics::NewProp_OwningActor,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlaySoundAtLocation_Statics::NewProp_InitialParams,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_PlaySoundAtLocation_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function PlaySoundAtLocation Property Definitions ********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_PlaySoundAtLocation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "PlaySoundAtLocation", Z_Construct_UFunction_UGameplayStatics_PlaySoundAtLocation_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_PlaySoundAtLocation_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_PlaySoundAtLocation_Statics::GameplayStatics_eventPlaySoundAtLocation_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04822403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_PlaySoundAtLocation_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_PlaySoundAtLocation_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_PlaySoundAtLocation_Statics::GameplayStatics_eventPlaySoundAtLocation_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_PlaySoundAtLocation()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_PlaySoundAtLocation_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execPlaySoundAtLocation)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_OBJECT(USoundBase,Z_Param_Sound);
|
||
|
|
P_GET_STRUCT(FVector,Z_Param_Location);
|
||
|
|
P_GET_STRUCT(FRotator,Z_Param_Rotation);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_VolumeMultiplier);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_PitchMultiplier);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_StartTime);
|
||
|
|
P_GET_OBJECT(USoundAttenuation,Z_Param_AttenuationSettings);
|
||
|
|
P_GET_OBJECT(USoundConcurrency,Z_Param_ConcurrencySettings);
|
||
|
|
P_GET_OBJECT(AActor,Z_Param_OwningActor);
|
||
|
|
P_GET_OBJECT(UInitialActiveSoundParams,Z_Param_InitialParams);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::PlaySoundAtLocation(Z_Param_WorldContextObject,Z_Param_Sound,Z_Param_Location,Z_Param_Rotation,Z_Param_VolumeMultiplier,Z_Param_PitchMultiplier,Z_Param_StartTime,Z_Param_AttenuationSettings,Z_Param_ConcurrencySettings,Z_Param_OwningActor,Z_Param_InitialParams);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function PlaySoundAtLocation ******************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function PlayWorldCameraShake ***************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_PlayWorldCameraShake_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventPlayWorldCameraShake_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
TSubclassOf<UCameraShakeBase> Shake;
|
||
|
|
FVector Epicenter;
|
||
|
|
float InnerRadius;
|
||
|
|
float OuterRadius;
|
||
|
|
float Falloff;
|
||
|
|
bool bOrientShakeTowardsEpicenter;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Camera" },
|
||
|
|
{ "Comment", "/** Plays an in-world camera shake that affects all nearby local players, with distance-based attenuation. Does not replicate.\n\x09 * @param WorldContextObject - Object that we can obtain a world context from\n\x09 * @param Shake - Camera shake asset to use\n\x09 * @param Epicenter - location to place the effect in world space\n\x09 * @param InnerRadius - Cameras inside this radius are ignored\n\x09 * @param OuterRadius - Cameras outside of InnerRadius and inside this are effected\n\x09 * @param Falloff - Affects falloff of effect as it nears OuterRadius\n\x09 * @param bOrientShakeTowardsEpicenter - Changes the rotation of shake to point towards epicenter instead of forward\n\x09 */" },
|
||
|
|
{ "CPP_Default_bOrientShakeTowardsEpicenter", "false" },
|
||
|
|
{ "CPP_Default_Falloff", "1.000000" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Plays an in-world camera shake that affects all nearby local players, with distance-based attenuation. Does not replicate.\n@param WorldContextObject - Object that we can obtain a world context from\n@param Shake - Camera shake asset to use\n@param Epicenter - location to place the effect in world space\n@param InnerRadius - Cameras inside this radius are ignored\n@param OuterRadius - Cameras outside of InnerRadius and inside this are effected\n@param Falloff - Affects falloff of effect as it nears OuterRadius\n@param bOrientShakeTowardsEpicenter - Changes the rotation of shake to point towards epicenter instead of forward" },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function PlayWorldCameraShake constinit property declarations ******************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FClassPropertyParams NewProp_Shake;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Epicenter;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_InnerRadius;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_OuterRadius;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_Falloff;
|
||
|
|
static void NewProp_bOrientShakeTowardsEpicenter_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bOrientShakeTowardsEpicenter;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function PlayWorldCameraShake constinit property declarations ********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function PlayWorldCameraShake Property Definitions *****************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_PlayWorldCameraShake_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlayWorldCameraShake_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_UGameplayStatics_PlayWorldCameraShake_Statics::NewProp_Shake = { "Shake", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlayWorldCameraShake_Parms, Shake), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UCameraShakeBase_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_PlayWorldCameraShake_Statics::NewProp_Epicenter = { "Epicenter", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlayWorldCameraShake_Parms, Epicenter), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_PlayWorldCameraShake_Statics::NewProp_InnerRadius = { "InnerRadius", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlayWorldCameraShake_Parms, InnerRadius), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_PlayWorldCameraShake_Statics::NewProp_OuterRadius = { "OuterRadius", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlayWorldCameraShake_Parms, OuterRadius), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_PlayWorldCameraShake_Statics::NewProp_Falloff = { "Falloff", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPlayWorldCameraShake_Parms, Falloff), METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_PlayWorldCameraShake_Statics::NewProp_bOrientShakeTowardsEpicenter_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventPlayWorldCameraShake_Parms*)Obj)->bOrientShakeTowardsEpicenter = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_PlayWorldCameraShake_Statics::NewProp_bOrientShakeTowardsEpicenter = { "bOrientShakeTowardsEpicenter", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventPlayWorldCameraShake_Parms), &Z_Construct_UFunction_UGameplayStatics_PlayWorldCameraShake_Statics::NewProp_bOrientShakeTowardsEpicenter_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_PlayWorldCameraShake_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlayWorldCameraShake_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlayWorldCameraShake_Statics::NewProp_Shake,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlayWorldCameraShake_Statics::NewProp_Epicenter,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlayWorldCameraShake_Statics::NewProp_InnerRadius,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlayWorldCameraShake_Statics::NewProp_OuterRadius,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlayWorldCameraShake_Statics::NewProp_Falloff,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PlayWorldCameraShake_Statics::NewProp_bOrientShakeTowardsEpicenter,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_PlayWorldCameraShake_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function PlayWorldCameraShake Property Definitions *******************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_PlayWorldCameraShake_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "PlayWorldCameraShake", Z_Construct_UFunction_UGameplayStatics_PlayWorldCameraShake_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_PlayWorldCameraShake_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_PlayWorldCameraShake_Statics::GameplayStatics_eventPlayWorldCameraShake_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04822403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_PlayWorldCameraShake_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_PlayWorldCameraShake_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_PlayWorldCameraShake_Statics::GameplayStatics_eventPlayWorldCameraShake_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_PlayWorldCameraShake()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_PlayWorldCameraShake_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execPlayWorldCameraShake)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_OBJECT(UClass,Z_Param_Shake);
|
||
|
|
P_GET_STRUCT(FVector,Z_Param_Epicenter);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_InnerRadius);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_OuterRadius);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_Falloff);
|
||
|
|
P_GET_UBOOL(Z_Param_bOrientShakeTowardsEpicenter);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::PlayWorldCameraShake(Z_Param_WorldContextObject,Z_Param_Shake,Z_Param_Epicenter,Z_Param_InnerRadius,Z_Param_OuterRadius,Z_Param_Falloff,Z_Param_bOrientShakeTowardsEpicenter);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function PlayWorldCameraShake *****************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function PopSoundMixModifier ****************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_PopSoundMixModifier_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventPopSoundMixModifier_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
USoundMix* InSoundMixModifier;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Audio" },
|
||
|
|
{ "Comment", "/** Pop a sound mix modifier from the audio system \n\x09 *\x09@param InSoundMixModifier The Sound Mix Modifier to remove from the system\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Pop a sound mix modifier from the audio system\n @param InSoundMixModifier The Sound Mix Modifier to remove from the system" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function PopSoundMixModifier constinit property declarations *******************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_InSoundMixModifier;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function PopSoundMixModifier constinit property declarations *********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function PopSoundMixModifier Property Definitions ******************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_PopSoundMixModifier_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPopSoundMixModifier_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_PopSoundMixModifier_Statics::NewProp_InSoundMixModifier = { "InSoundMixModifier", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPopSoundMixModifier_Parms, InSoundMixModifier), Z_Construct_UClass_USoundMix_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_PopSoundMixModifier_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PopSoundMixModifier_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PopSoundMixModifier_Statics::NewProp_InSoundMixModifier,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_PopSoundMixModifier_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function PopSoundMixModifier Property Definitions ********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_PopSoundMixModifier_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "PopSoundMixModifier", Z_Construct_UFunction_UGameplayStatics_PopSoundMixModifier_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_PopSoundMixModifier_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_PopSoundMixModifier_Statics::GameplayStatics_eventPopSoundMixModifier_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_PopSoundMixModifier_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_PopSoundMixModifier_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_PopSoundMixModifier_Statics::GameplayStatics_eventPopSoundMixModifier_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_PopSoundMixModifier()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_PopSoundMixModifier_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execPopSoundMixModifier)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_OBJECT(USoundMix,Z_Param_InSoundMixModifier);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::PopSoundMixModifier(Z_Param_WorldContextObject,Z_Param_InSoundMixModifier);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function PopSoundMixModifier ******************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function PrimeAllSoundsInSoundClass *********************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_PrimeAllSoundsInSoundClass_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventPrimeAllSoundsInSoundClass_Parms
|
||
|
|
{
|
||
|
|
USoundClass* InSoundClass;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Audio" },
|
||
|
|
{ "Comment", "/** Primes the sound waves in the given USoundClass, caching the first chunk of streamed audio. */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Primes the sound waves in the given USoundClass, caching the first chunk of streamed audio." },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function PrimeAllSoundsInSoundClass constinit property declarations ************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_InSoundClass;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function PrimeAllSoundsInSoundClass constinit property declarations **************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function PrimeAllSoundsInSoundClass Property Definitions ***********************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_PrimeAllSoundsInSoundClass_Statics::NewProp_InSoundClass = { "InSoundClass", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPrimeAllSoundsInSoundClass_Parms, InSoundClass), Z_Construct_UClass_USoundClass_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_PrimeAllSoundsInSoundClass_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PrimeAllSoundsInSoundClass_Statics::NewProp_InSoundClass,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_PrimeAllSoundsInSoundClass_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function PrimeAllSoundsInSoundClass Property Definitions *************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_PrimeAllSoundsInSoundClass_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "PrimeAllSoundsInSoundClass", Z_Construct_UFunction_UGameplayStatics_PrimeAllSoundsInSoundClass_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_PrimeAllSoundsInSoundClass_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_PrimeAllSoundsInSoundClass_Statics::GameplayStatics_eventPrimeAllSoundsInSoundClass_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_PrimeAllSoundsInSoundClass_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_PrimeAllSoundsInSoundClass_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_PrimeAllSoundsInSoundClass_Statics::GameplayStatics_eventPrimeAllSoundsInSoundClass_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_PrimeAllSoundsInSoundClass()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_PrimeAllSoundsInSoundClass_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execPrimeAllSoundsInSoundClass)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(USoundClass,Z_Param_InSoundClass);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::PrimeAllSoundsInSoundClass(Z_Param_InSoundClass);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function PrimeAllSoundsInSoundClass ***********************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function PrimeSound *************************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_PrimeSound_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventPrimeSound_Parms
|
||
|
|
{
|
||
|
|
USoundBase* InSound;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Audio" },
|
||
|
|
{ "Comment", "/** Primes the sound, caching the first chunk of streamed audio. */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Primes the sound, caching the first chunk of streamed audio." },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function PrimeSound constinit property declarations ****************************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_InSound;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function PrimeSound constinit property declarations ******************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function PrimeSound Property Definitions ***************************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_PrimeSound_Statics::NewProp_InSound = { "InSound", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPrimeSound_Parms, InSound), Z_Construct_UClass_USoundBase_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_PrimeSound_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PrimeSound_Statics::NewProp_InSound,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_PrimeSound_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function PrimeSound Property Definitions *****************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_PrimeSound_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "PrimeSound", Z_Construct_UFunction_UGameplayStatics_PrimeSound_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_PrimeSound_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_PrimeSound_Statics::GameplayStatics_eventPrimeSound_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_PrimeSound_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_PrimeSound_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_PrimeSound_Statics::GameplayStatics_eventPrimeSound_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_PrimeSound()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_PrimeSound_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execPrimeSound)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(USoundBase,Z_Param_InSound);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::PrimeSound(Z_Param_InSound);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function PrimeSound ***************************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function ProjectWorldToScreen ***************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_ProjectWorldToScreen_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventProjectWorldToScreen_Parms
|
||
|
|
{
|
||
|
|
APlayerController* Player;
|
||
|
|
FVector WorldPosition;
|
||
|
|
FVector2D ScreenPosition;
|
||
|
|
bool bPlayerViewportRelative;
|
||
|
|
bool ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Camera" },
|
||
|
|
{ "Comment", "/** \n\x09 * Transforms the given 3D world-space point into a its 2D screen space coordinate. \n\x09 * @param Player\x09\x09\x09Project using this player's view.\n\x09 * @param WorldPosition\x09\x09World position to project.\n\x09 * @param ScreenPosition\x09(out) Corresponding 2D position in screen space\n\x09 * @param bPlayerViewportRelative\x09Should this be relative to the player viewport subregion (useful when using player attached widgets in split screen)\n\x09 */" },
|
||
|
|
{ "CPP_Default_bPlayerViewportRelative", "false" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Transforms the given 3D world-space point into a its 2D screen space coordinate.\n@param Player Project using this player's view.\n@param WorldPosition World position to project.\n@param ScreenPosition (out) Corresponding 2D position in screen space\n@param bPlayerViewportRelative Should this be relative to the player viewport subregion (useful when using player attached widgets in split screen)" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Player_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldPosition_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function ProjectWorldToScreen constinit property declarations ******************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_Player;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_WorldPosition;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_ScreenPosition;
|
||
|
|
static void NewProp_bPlayerViewportRelative_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bPlayerViewportRelative;
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function ProjectWorldToScreen constinit property declarations ********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function ProjectWorldToScreen Property Definitions *****************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_ProjectWorldToScreen_Statics::NewProp_Player = { "Player", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventProjectWorldToScreen_Parms, Player), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Player_MetaData), NewProp_Player_MetaData) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_ProjectWorldToScreen_Statics::NewProp_WorldPosition = { "WorldPosition", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventProjectWorldToScreen_Parms, WorldPosition), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldPosition_MetaData), NewProp_WorldPosition_MetaData) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_ProjectWorldToScreen_Statics::NewProp_ScreenPosition = { "ScreenPosition", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventProjectWorldToScreen_Parms, ScreenPosition), Z_Construct_UScriptStruct_FVector2D, METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_ProjectWorldToScreen_Statics::NewProp_bPlayerViewportRelative_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventProjectWorldToScreen_Parms*)Obj)->bPlayerViewportRelative = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_ProjectWorldToScreen_Statics::NewProp_bPlayerViewportRelative = { "bPlayerViewportRelative", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventProjectWorldToScreen_Parms), &Z_Construct_UFunction_UGameplayStatics_ProjectWorldToScreen_Statics::NewProp_bPlayerViewportRelative_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_ProjectWorldToScreen_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventProjectWorldToScreen_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_ProjectWorldToScreen_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventProjectWorldToScreen_Parms), &Z_Construct_UFunction_UGameplayStatics_ProjectWorldToScreen_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_ProjectWorldToScreen_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ProjectWorldToScreen_Statics::NewProp_Player,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ProjectWorldToScreen_Statics::NewProp_WorldPosition,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ProjectWorldToScreen_Statics::NewProp_ScreenPosition,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ProjectWorldToScreen_Statics::NewProp_bPlayerViewportRelative,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_ProjectWorldToScreen_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_ProjectWorldToScreen_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function ProjectWorldToScreen Property Definitions *******************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_ProjectWorldToScreen_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "ProjectWorldToScreen", Z_Construct_UFunction_UGameplayStatics_ProjectWorldToScreen_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_ProjectWorldToScreen_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_ProjectWorldToScreen_Statics::GameplayStatics_eventProjectWorldToScreen_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14C22403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_ProjectWorldToScreen_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_ProjectWorldToScreen_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_ProjectWorldToScreen_Statics::GameplayStatics_eventProjectWorldToScreen_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_ProjectWorldToScreen()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_ProjectWorldToScreen_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execProjectWorldToScreen)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(APlayerController,Z_Param_Player);
|
||
|
|
P_GET_STRUCT_REF(FVector,Z_Param_Out_WorldPosition);
|
||
|
|
P_GET_STRUCT_REF(FVector2D,Z_Param_Out_ScreenPosition);
|
||
|
|
P_GET_UBOOL(Z_Param_bPlayerViewportRelative);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=UGameplayStatics::ProjectWorldToScreen(Z_Param_Player,Z_Param_Out_WorldPosition,Z_Param_Out_ScreenPosition,Z_Param_bPlayerViewportRelative);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function ProjectWorldToScreen *****************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function PushSoundMixModifier ***************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_PushSoundMixModifier_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventPushSoundMixModifier_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
USoundMix* InSoundMixModifier;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Audio" },
|
||
|
|
{ "Comment", "/** Push a sound mix modifier onto the audio system \n\x09 * @param InSoundMixModifier The Sound Mix Modifier to add to the system\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Push a sound mix modifier onto the audio system\n@param InSoundMixModifier The Sound Mix Modifier to add to the system" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function PushSoundMixModifier constinit property declarations ******************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_InSoundMixModifier;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function PushSoundMixModifier constinit property declarations ********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function PushSoundMixModifier Property Definitions *****************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_PushSoundMixModifier_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPushSoundMixModifier_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_PushSoundMixModifier_Statics::NewProp_InSoundMixModifier = { "InSoundMixModifier", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventPushSoundMixModifier_Parms, InSoundMixModifier), Z_Construct_UClass_USoundMix_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_PushSoundMixModifier_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PushSoundMixModifier_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_PushSoundMixModifier_Statics::NewProp_InSoundMixModifier,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_PushSoundMixModifier_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function PushSoundMixModifier Property Definitions *******************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_PushSoundMixModifier_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "PushSoundMixModifier", Z_Construct_UFunction_UGameplayStatics_PushSoundMixModifier_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_PushSoundMixModifier_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_PushSoundMixModifier_Statics::GameplayStatics_eventPushSoundMixModifier_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_PushSoundMixModifier_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_PushSoundMixModifier_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_PushSoundMixModifier_Statics::GameplayStatics_eventPushSoundMixModifier_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_PushSoundMixModifier()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_PushSoundMixModifier_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execPushSoundMixModifier)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_OBJECT(USoundMix,Z_Param_InSoundMixModifier);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::PushSoundMixModifier(Z_Param_WorldContextObject,Z_Param_InSoundMixModifier);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function PushSoundMixModifier *****************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function RebaseLocalOriginOntoZero **********************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_RebaseLocalOriginOntoZero_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventRebaseLocalOriginOntoZero_Parms
|
||
|
|
{
|
||
|
|
UObject* WorldContextObject;
|
||
|
|
FVector WorldLocation;
|
||
|
|
FVector ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** Returns origin based position for local world location. */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns origin based position for local world location." },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function RebaseLocalOriginOntoZero constinit property declarations *************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_WorldLocation;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function RebaseLocalOriginOntoZero constinit property declarations ***************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function RebaseLocalOriginOntoZero Property Definitions ************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_RebaseLocalOriginOntoZero_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventRebaseLocalOriginOntoZero_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_RebaseLocalOriginOntoZero_Statics::NewProp_WorldLocation = { "WorldLocation", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventRebaseLocalOriginOntoZero_Parms, WorldLocation), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_RebaseLocalOriginOntoZero_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventRebaseLocalOriginOntoZero_Parms, ReturnValue), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_RebaseLocalOriginOntoZero_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_RebaseLocalOriginOntoZero_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_RebaseLocalOriginOntoZero_Statics::NewProp_WorldLocation,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_RebaseLocalOriginOntoZero_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_RebaseLocalOriginOntoZero_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function RebaseLocalOriginOntoZero Property Definitions **************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_RebaseLocalOriginOntoZero_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "RebaseLocalOriginOntoZero", Z_Construct_UFunction_UGameplayStatics_RebaseLocalOriginOntoZero_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_RebaseLocalOriginOntoZero_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_RebaseLocalOriginOntoZero_Statics::GameplayStatics_eventRebaseLocalOriginOntoZero_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14822403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_RebaseLocalOriginOntoZero_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_RebaseLocalOriginOntoZero_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_RebaseLocalOriginOntoZero_Statics::GameplayStatics_eventRebaseLocalOriginOntoZero_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_RebaseLocalOriginOntoZero()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_RebaseLocalOriginOntoZero_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execRebaseLocalOriginOntoZero)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_STRUCT(FVector,Z_Param_WorldLocation);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(FVector*)Z_Param__Result=UGameplayStatics::RebaseLocalOriginOntoZero(Z_Param_WorldContextObject,Z_Param_WorldLocation);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function RebaseLocalOriginOntoZero ************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function RebaseZeroOriginOntoLocal **********************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_RebaseZeroOriginOntoLocal_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventRebaseZeroOriginOntoLocal_Parms
|
||
|
|
{
|
||
|
|
UObject* WorldContextObject;
|
||
|
|
FVector WorldLocation;
|
||
|
|
FVector ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** Returns local location for origin based position. */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns local location for origin based position." },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function RebaseZeroOriginOntoLocal constinit property declarations *************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_WorldLocation;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function RebaseZeroOriginOntoLocal constinit property declarations ***************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function RebaseZeroOriginOntoLocal Property Definitions ************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_RebaseZeroOriginOntoLocal_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventRebaseZeroOriginOntoLocal_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_RebaseZeroOriginOntoLocal_Statics::NewProp_WorldLocation = { "WorldLocation", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventRebaseZeroOriginOntoLocal_Parms, WorldLocation), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_RebaseZeroOriginOntoLocal_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventRebaseZeroOriginOntoLocal_Parms, ReturnValue), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_RebaseZeroOriginOntoLocal_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_RebaseZeroOriginOntoLocal_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_RebaseZeroOriginOntoLocal_Statics::NewProp_WorldLocation,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_RebaseZeroOriginOntoLocal_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_RebaseZeroOriginOntoLocal_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function RebaseZeroOriginOntoLocal Property Definitions **************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_RebaseZeroOriginOntoLocal_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "RebaseZeroOriginOntoLocal", Z_Construct_UFunction_UGameplayStatics_RebaseZeroOriginOntoLocal_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_RebaseZeroOriginOntoLocal_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_RebaseZeroOriginOntoLocal_Statics::GameplayStatics_eventRebaseZeroOriginOntoLocal_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14822403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_RebaseZeroOriginOntoLocal_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_RebaseZeroOriginOntoLocal_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_RebaseZeroOriginOntoLocal_Statics::GameplayStatics_eventRebaseZeroOriginOntoLocal_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_RebaseZeroOriginOntoLocal()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_RebaseZeroOriginOntoLocal_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execRebaseZeroOriginOntoLocal)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_STRUCT(FVector,Z_Param_WorldLocation);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(FVector*)Z_Param__Result=UGameplayStatics::RebaseZeroOriginOntoLocal(Z_Param_WorldContextObject,Z_Param_WorldLocation);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function RebaseZeroOriginOntoLocal ************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function RemovePlayer ***********************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_RemovePlayer_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventRemovePlayer_Parms
|
||
|
|
{
|
||
|
|
APlayerController* Player;
|
||
|
|
bool bDestroyPawn;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** \n\x09 * Removes a local player from this game.\n\x09 *\n\x09 * @param Player\x09\x09\x09The player controller of the player to be removed\n\x09 * @param bDestroyPawn\x09\x09Whether the controlled pawn should be deleted as well\n\x09 */" },
|
||
|
|
{ "DisplayName", "Remove Local Player" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Removes a local player from this game.\n\n@param Player The player controller of the player to be removed\n@param bDestroyPawn Whether the controlled pawn should be deleted as well" },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function RemovePlayer constinit property declarations **************************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_Player;
|
||
|
|
static void NewProp_bDestroyPawn_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bDestroyPawn;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function RemovePlayer constinit property declarations ****************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function RemovePlayer Property Definitions *************************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_RemovePlayer_Statics::NewProp_Player = { "Player", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventRemovePlayer_Parms, Player), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_RemovePlayer_Statics::NewProp_bDestroyPawn_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventRemovePlayer_Parms*)Obj)->bDestroyPawn = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_RemovePlayer_Statics::NewProp_bDestroyPawn = { "bDestroyPawn", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventRemovePlayer_Parms), &Z_Construct_UFunction_UGameplayStatics_RemovePlayer_Statics::NewProp_bDestroyPawn_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_RemovePlayer_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_RemovePlayer_Statics::NewProp_Player,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_RemovePlayer_Statics::NewProp_bDestroyPawn,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_RemovePlayer_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function RemovePlayer Property Definitions ***************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_RemovePlayer_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "RemovePlayer", Z_Construct_UFunction_UGameplayStatics_RemovePlayer_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_RemovePlayer_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_RemovePlayer_Statics::GameplayStatics_eventRemovePlayer_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_RemovePlayer_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_RemovePlayer_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_RemovePlayer_Statics::GameplayStatics_eventRemovePlayer_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_RemovePlayer()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_RemovePlayer_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execRemovePlayer)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(APlayerController,Z_Param_Player);
|
||
|
|
P_GET_UBOOL(Z_Param_bDestroyPawn);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::RemovePlayer(Z_Param_Player,Z_Param_bDestroyPawn);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function RemovePlayer *************************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function SaveGameToSlot *********************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_SaveGameToSlot_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventSaveGameToSlot_Parms
|
||
|
|
{
|
||
|
|
USaveGame* SaveGameObject;
|
||
|
|
FString SlotName;
|
||
|
|
int32 UserIndex;
|
||
|
|
bool ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "SaveGame" },
|
||
|
|
{ "Comment", "/** \n\x09 * Save the contents of the SaveGameObject to a platform-specific save slot/file.\n\x09 * @note This will write out all non-transient properties, the SaveGame property flag is not checked\n\x09 *\n\x09 * @param SaveGameObject\x09Object that contains data about the save game that we want to write out\n\x09 * @param SlotName\x09\x09\x09Name of save game slot to save to.\n\x09 * @param UserIndex\x09\x09\x09The platform user index that identifies the user doing the saving, ignored on some platforms.\n\x09 * @return\x09\x09\x09\x09\x09Whether we successfully saved this information\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Save the contents of the SaveGameObject to a platform-specific save slot/file.\n@note This will write out all non-transient properties, the SaveGame property flag is not checked\n\n@param SaveGameObject Object that contains data about the save game that we want to write out\n@param SlotName Name of save game slot to save to.\n@param UserIndex The platform user index that identifies the user doing the saving, ignored on some platforms.\n@return Whether we successfully saved this information" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SlotName_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_UserIndex_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function SaveGameToSlot constinit property declarations ************************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_SaveGameObject;
|
||
|
|
static const UECodeGen_Private::FStrPropertyParams NewProp_SlotName;
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_UserIndex;
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function SaveGameToSlot constinit property declarations **************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function SaveGameToSlot Property Definitions ***********************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SaveGameToSlot_Statics::NewProp_SaveGameObject = { "SaveGameObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSaveGameToSlot_Parms, SaveGameObject), Z_Construct_UClass_USaveGame_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UGameplayStatics_SaveGameToSlot_Statics::NewProp_SlotName = { "SlotName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSaveGameToSlot_Parms, SlotName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SlotName_MetaData), NewProp_SlotName_MetaData) };
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayStatics_SaveGameToSlot_Statics::NewProp_UserIndex = { "UserIndex", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSaveGameToSlot_Parms, UserIndex), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_UserIndex_MetaData), NewProp_UserIndex_MetaData) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_SaveGameToSlot_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventSaveGameToSlot_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_SaveGameToSlot_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventSaveGameToSlot_Parms), &Z_Construct_UFunction_UGameplayStatics_SaveGameToSlot_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_SaveGameToSlot_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SaveGameToSlot_Statics::NewProp_SaveGameObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SaveGameToSlot_Statics::NewProp_SlotName,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SaveGameToSlot_Statics::NewProp_UserIndex,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SaveGameToSlot_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SaveGameToSlot_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function SaveGameToSlot Property Definitions *************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_SaveGameToSlot_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "SaveGameToSlot", Z_Construct_UFunction_UGameplayStatics_SaveGameToSlot_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SaveGameToSlot_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_SaveGameToSlot_Statics::GameplayStatics_eventSaveGameToSlot_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SaveGameToSlot_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_SaveGameToSlot_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_SaveGameToSlot_Statics::GameplayStatics_eventSaveGameToSlot_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_SaveGameToSlot()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_SaveGameToSlot_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execSaveGameToSlot)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(USaveGame,Z_Param_SaveGameObject);
|
||
|
|
P_GET_PROPERTY(FStrProperty,Z_Param_SlotName);
|
||
|
|
P_GET_PROPERTY(FIntProperty,Z_Param_UserIndex);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=UGameplayStatics::SaveGameToSlot(Z_Param_SaveGameObject,Z_Param_SlotName,Z_Param_UserIndex);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function SaveGameToSlot ***********************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function SetActiveSpatialPluginByName *******************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_SetActiveSpatialPluginByName_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventSetActiveSpatialPluginByName_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
FName InPluginName;
|
||
|
|
bool ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Audio" },
|
||
|
|
{ "Comment", "/** Get list of available Audio Spatialization Plugins */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Get list of available Audio Spatialization Plugins" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function SetActiveSpatialPluginByName constinit property declarations **********
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FNamePropertyParams NewProp_InPluginName;
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function SetActiveSpatialPluginByName constinit property declarations ************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function SetActiveSpatialPluginByName Property Definitions *********************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SetActiveSpatialPluginByName_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetActiveSpatialPluginByName_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UGameplayStatics_SetActiveSpatialPluginByName_Statics::NewProp_InPluginName = { "InPluginName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetActiveSpatialPluginByName_Parms, InPluginName), METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_SetActiveSpatialPluginByName_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventSetActiveSpatialPluginByName_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_SetActiveSpatialPluginByName_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventSetActiveSpatialPluginByName_Parms), &Z_Construct_UFunction_UGameplayStatics_SetActiveSpatialPluginByName_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_SetActiveSpatialPluginByName_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetActiveSpatialPluginByName_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetActiveSpatialPluginByName_Statics::NewProp_InPluginName,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetActiveSpatialPluginByName_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetActiveSpatialPluginByName_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function SetActiveSpatialPluginByName Property Definitions ***********************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_SetActiveSpatialPluginByName_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "SetActiveSpatialPluginByName", Z_Construct_UFunction_UGameplayStatics_SetActiveSpatialPluginByName_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetActiveSpatialPluginByName_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_SetActiveSpatialPluginByName_Statics::GameplayStatics_eventSetActiveSpatialPluginByName_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetActiveSpatialPluginByName_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_SetActiveSpatialPluginByName_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_SetActiveSpatialPluginByName_Statics::GameplayStatics_eventSetActiveSpatialPluginByName_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_SetActiveSpatialPluginByName()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_SetActiveSpatialPluginByName_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execSetActiveSpatialPluginByName)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_PROPERTY(FNameProperty,Z_Param_InPluginName);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=UGameplayStatics::SetActiveSpatialPluginByName(Z_Param_WorldContextObject,Z_Param_InPluginName);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function SetActiveSpatialPluginByName *********************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function SetBaseSoundMix ********************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_SetBaseSoundMix_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventSetBaseSoundMix_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
USoundMix* InSoundMix;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Audio" },
|
||
|
|
{ "Comment", "/** Set the sound mix of the audio system for special EQing */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Set the sound mix of the audio system for special EQing" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function SetBaseSoundMix constinit property declarations ***********************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_InSoundMix;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function SetBaseSoundMix constinit property declarations *************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function SetBaseSoundMix Property Definitions **********************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SetBaseSoundMix_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetBaseSoundMix_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SetBaseSoundMix_Statics::NewProp_InSoundMix = { "InSoundMix", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetBaseSoundMix_Parms, InSoundMix), Z_Construct_UClass_USoundMix_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_SetBaseSoundMix_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetBaseSoundMix_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetBaseSoundMix_Statics::NewProp_InSoundMix,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetBaseSoundMix_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function SetBaseSoundMix Property Definitions ************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_SetBaseSoundMix_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "SetBaseSoundMix", Z_Construct_UFunction_UGameplayStatics_SetBaseSoundMix_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetBaseSoundMix_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_SetBaseSoundMix_Statics::GameplayStatics_eventSetBaseSoundMix_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetBaseSoundMix_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_SetBaseSoundMix_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_SetBaseSoundMix_Statics::GameplayStatics_eventSetBaseSoundMix_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_SetBaseSoundMix()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_SetBaseSoundMix_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execSetBaseSoundMix)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_OBJECT(USoundMix,Z_Param_InSoundMix);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::SetBaseSoundMix(Z_Param_WorldContextObject,Z_Param_InSoundMix);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function SetBaseSoundMix **********************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function SetEnableWorldRendering ************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_SetEnableWorldRendering_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventSetEnableWorldRendering_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
bool bEnable;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Rendering" },
|
||
|
|
{ "Comment", "/**\n\x09 * Enabled rendering of the world\n\x09 * @param\x09""bEnable\x09\x09Whether the world should be rendered or not\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Enabled rendering of the world\n@param bEnable Whether the world should be rendered or not" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function SetEnableWorldRendering constinit property declarations ***************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static void NewProp_bEnable_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnable;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function SetEnableWorldRendering constinit property declarations *****************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function SetEnableWorldRendering Property Definitions **************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SetEnableWorldRendering_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetEnableWorldRendering_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_SetEnableWorldRendering_Statics::NewProp_bEnable_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventSetEnableWorldRendering_Parms*)Obj)->bEnable = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_SetEnableWorldRendering_Statics::NewProp_bEnable = { "bEnable", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventSetEnableWorldRendering_Parms), &Z_Construct_UFunction_UGameplayStatics_SetEnableWorldRendering_Statics::NewProp_bEnable_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_SetEnableWorldRendering_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetEnableWorldRendering_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetEnableWorldRendering_Statics::NewProp_bEnable,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetEnableWorldRendering_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function SetEnableWorldRendering Property Definitions ****************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_SetEnableWorldRendering_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "SetEnableWorldRendering", Z_Construct_UFunction_UGameplayStatics_SetEnableWorldRendering_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetEnableWorldRendering_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_SetEnableWorldRendering_Statics::GameplayStatics_eventSetEnableWorldRendering_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetEnableWorldRendering_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_SetEnableWorldRendering_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_SetEnableWorldRendering_Statics::GameplayStatics_eventSetEnableWorldRendering_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_SetEnableWorldRendering()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_SetEnableWorldRendering_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execSetEnableWorldRendering)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_UBOOL(Z_Param_bEnable);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::SetEnableWorldRendering(Z_Param_WorldContextObject,Z_Param_bEnable);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function SetEnableWorldRendering **************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function SetForceDisableSplitscreen *********************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_SetForceDisableSplitscreen_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventSetForceDisableSplitscreen_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
bool bDisable;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Viewport" },
|
||
|
|
{ "Comment", "/**\n\x09 * Enables split screen\n\x09 * @param\x09""bDisable\x09\x09Whether the viewport should split screen between local players or not\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Enables split screen\n@param bDisable Whether the viewport should split screen between local players or not" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function SetForceDisableSplitscreen constinit property declarations ************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static void NewProp_bDisable_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bDisable;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function SetForceDisableSplitscreen constinit property declarations **************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function SetForceDisableSplitscreen Property Definitions ***********************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SetForceDisableSplitscreen_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetForceDisableSplitscreen_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_SetForceDisableSplitscreen_Statics::NewProp_bDisable_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventSetForceDisableSplitscreen_Parms*)Obj)->bDisable = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_SetForceDisableSplitscreen_Statics::NewProp_bDisable = { "bDisable", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventSetForceDisableSplitscreen_Parms), &Z_Construct_UFunction_UGameplayStatics_SetForceDisableSplitscreen_Statics::NewProp_bDisable_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_SetForceDisableSplitscreen_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetForceDisableSplitscreen_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetForceDisableSplitscreen_Statics::NewProp_bDisable,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetForceDisableSplitscreen_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function SetForceDisableSplitscreen Property Definitions *************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_SetForceDisableSplitscreen_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "SetForceDisableSplitscreen", Z_Construct_UFunction_UGameplayStatics_SetForceDisableSplitscreen_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetForceDisableSplitscreen_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_SetForceDisableSplitscreen_Statics::GameplayStatics_eventSetForceDisableSplitscreen_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetForceDisableSplitscreen_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_SetForceDisableSplitscreen_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_SetForceDisableSplitscreen_Statics::GameplayStatics_eventSetForceDisableSplitscreen_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_SetForceDisableSplitscreen()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_SetForceDisableSplitscreen_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execSetForceDisableSplitscreen)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_UBOOL(Z_Param_bDisable);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::SetForceDisableSplitscreen(Z_Param_WorldContextObject,Z_Param_bDisable);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function SetForceDisableSplitscreen ***********************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function SetGamePaused **********************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_SetGamePaused_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventSetGamePaused_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
bool bPaused;
|
||
|
|
bool ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/**\n\x09 * Sets the game's paused state\n\x09 * @param\x09""bPaused\x09\x09Whether the game should be paused or not\n\x09 * @return\x09Whether the game was successfully paused/unpaused\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Sets the game's paused state\n@param bPaused Whether the game should be paused or not\n@return Whether the game was successfully paused/unpaused" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function SetGamePaused constinit property declarations *************************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static void NewProp_bPaused_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bPaused;
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function SetGamePaused constinit property declarations ***************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function SetGamePaused Property Definitions ************************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SetGamePaused_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetGamePaused_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_SetGamePaused_Statics::NewProp_bPaused_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventSetGamePaused_Parms*)Obj)->bPaused = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_SetGamePaused_Statics::NewProp_bPaused = { "bPaused", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventSetGamePaused_Parms), &Z_Construct_UFunction_UGameplayStatics_SetGamePaused_Statics::NewProp_bPaused_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_SetGamePaused_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventSetGamePaused_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_SetGamePaused_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventSetGamePaused_Parms), &Z_Construct_UFunction_UGameplayStatics_SetGamePaused_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_SetGamePaused_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetGamePaused_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetGamePaused_Statics::NewProp_bPaused,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetGamePaused_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetGamePaused_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function SetGamePaused Property Definitions **************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_SetGamePaused_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "SetGamePaused", Z_Construct_UFunction_UGameplayStatics_SetGamePaused_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetGamePaused_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_SetGamePaused_Statics::GameplayStatics_eventSetGamePaused_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetGamePaused_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_SetGamePaused_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_SetGamePaused_Statics::GameplayStatics_eventSetGamePaused_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_SetGamePaused()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_SetGamePaused_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execSetGamePaused)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_UBOOL(Z_Param_bPaused);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=UGameplayStatics::SetGamePaused(Z_Param_WorldContextObject,Z_Param_bPaused);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function SetGamePaused ************************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function SetGlobalListenerFocusParameters ***************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_SetGlobalListenerFocusParameters_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventSetGlobalListenerFocusParameters_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
float FocusAzimuthScale;
|
||
|
|
float NonFocusAzimuthScale;
|
||
|
|
float FocusDistanceScale;
|
||
|
|
float NonFocusDistanceScale;
|
||
|
|
float FocusVolumeScale;
|
||
|
|
float NonFocusVolumeScale;
|
||
|
|
float FocusPriorityScale;
|
||
|
|
float NonFocusPriorityScale;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Audio" },
|
||
|
|
{ "Comment", "/**\n\x09* Sets the global listener focus parameters, which will scale focus behavior of sounds based on their focus azimuth\n\x09* settings in their attenuation settings.\n\x09*\n\x09* * Fire and Forget.\n\x09* * Not Replicated.\n\x09* @param FocusAzimuthScale - An angle scale value used to scale the azimuth angle that defines where sounds are in-focus.\n\x09* @param NonFocusAzimuthScale- An angle scale value used to scale the azimuth angle that defines where sounds are out-of-focus.\n\x09* @param FocusDistanceScale - A distance scale value to use for sounds which are in-focus. Values < 1.0 will reduce perceived \n\x09*\x09\x09\x09\x09\x09\x09\x09 distance to sounds, values > 1.0 will increase perceived distance to in-focus sounds.\n\x09* @param NonFocusDistanceScale - A distance scale value to use for sounds which are out-of-focus. Values < 1.0 will reduce \n\x09*\x09\x09\x09\x09\x09\x09\x09\x09 perceived distance to sounds, values > 1.0 will increase perceived distance to in-focus sounds.\n\x09* @param FocusVolumeScale- A volume attenuation value to use for sounds which are in-focus.\n\x09* @param NonFocusVolumeScale- A volume attenuation value to use for sounds which are out-of-focus.\n\x09* @param FocusPriorityScale - A priority scale value (> 0.0) to use for sounds which are in-focus. Values < 1.0 will reduce\n\x09*\x09\x09\x09\x09\x09\x09\x09 the priority of in-focus sounds, values > 1.0 will increase the priority of in-focus sounds.\n\x09* @param NonFocusPriorityScale - A priority scale value (> 0.0) to use for sounds which are out-of-focus. Values < 1.0 will\n\x09*\x09\x09\x09\x09\x09\x09\x09\x09 reduce the priority of sounds out-of-focus sounds, values > 1.0 will increase the priority of\n\x09*\x09\x09\x09\x09\x09\x09\x09\x09 out-of-focus sounds.\n\x09*/" },
|
||
|
|
{ "CPP_Default_FocusAzimuthScale", "1.000000" },
|
||
|
|
{ "CPP_Default_FocusDistanceScale", "1.000000" },
|
||
|
|
{ "CPP_Default_FocusPriorityScale", "1.000000" },
|
||
|
|
{ "CPP_Default_FocusVolumeScale", "1.000000" },
|
||
|
|
{ "CPP_Default_NonFocusAzimuthScale", "1.000000" },
|
||
|
|
{ "CPP_Default_NonFocusDistanceScale", "1.000000" },
|
||
|
|
{ "CPP_Default_NonFocusPriorityScale", "1.000000" },
|
||
|
|
{ "CPP_Default_NonFocusVolumeScale", "1.000000" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Sets the global listener focus parameters, which will scale focus behavior of sounds based on their focus azimuth\nsettings in their attenuation settings.\n\n* Fire and Forget.\n* Not Replicated.\n@param FocusAzimuthScale - An angle scale value used to scale the azimuth angle that defines where sounds are in-focus.\n@param NonFocusAzimuthScale- An angle scale value used to scale the azimuth angle that defines where sounds are out-of-focus.\n@param FocusDistanceScale - A distance scale value to use for sounds which are in-focus. Values < 1.0 will reduce perceived\n distance to sounds, values > 1.0 will increase perceived distance to in-focus sounds.\n@param NonFocusDistanceScale - A distance scale value to use for sounds which are out-of-focus. Values < 1.0 will reduce\n perceived distance to sounds, values > 1.0 will increase perceived distance to in-focus sounds.\n@param FocusVolumeScale- A volume attenuation value to use for sounds which are in-focus.\n@param NonFocusVolumeScale- A volume attenuation value to use for sounds which are out-of-focus.\n@param FocusPriorityScale - A priority scale value (> 0.0) to use for sounds which are in-focus. Values < 1.0 will reduce\n the priority of in-focus sounds, values > 1.0 will increase the priority of in-focus sounds.\n@param NonFocusPriorityScale - A priority scale value (> 0.0) to use for sounds which are out-of-focus. Values < 1.0 will\n reduce the priority of sounds out-of-focus sounds, values > 1.0 will increase the priority of\n out-of-focus sounds." },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function SetGlobalListenerFocusParameters constinit property declarations ******
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_FocusAzimuthScale;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_NonFocusAzimuthScale;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_FocusDistanceScale;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_NonFocusDistanceScale;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_FocusVolumeScale;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_NonFocusVolumeScale;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_FocusPriorityScale;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_NonFocusPriorityScale;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function SetGlobalListenerFocusParameters constinit property declarations ********
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function SetGlobalListenerFocusParameters Property Definitions *****************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SetGlobalListenerFocusParameters_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetGlobalListenerFocusParameters_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SetGlobalListenerFocusParameters_Statics::NewProp_FocusAzimuthScale = { "FocusAzimuthScale", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetGlobalListenerFocusParameters_Parms, FocusAzimuthScale), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SetGlobalListenerFocusParameters_Statics::NewProp_NonFocusAzimuthScale = { "NonFocusAzimuthScale", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetGlobalListenerFocusParameters_Parms, NonFocusAzimuthScale), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SetGlobalListenerFocusParameters_Statics::NewProp_FocusDistanceScale = { "FocusDistanceScale", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetGlobalListenerFocusParameters_Parms, FocusDistanceScale), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SetGlobalListenerFocusParameters_Statics::NewProp_NonFocusDistanceScale = { "NonFocusDistanceScale", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetGlobalListenerFocusParameters_Parms, NonFocusDistanceScale), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SetGlobalListenerFocusParameters_Statics::NewProp_FocusVolumeScale = { "FocusVolumeScale", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetGlobalListenerFocusParameters_Parms, FocusVolumeScale), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SetGlobalListenerFocusParameters_Statics::NewProp_NonFocusVolumeScale = { "NonFocusVolumeScale", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetGlobalListenerFocusParameters_Parms, NonFocusVolumeScale), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SetGlobalListenerFocusParameters_Statics::NewProp_FocusPriorityScale = { "FocusPriorityScale", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetGlobalListenerFocusParameters_Parms, FocusPriorityScale), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SetGlobalListenerFocusParameters_Statics::NewProp_NonFocusPriorityScale = { "NonFocusPriorityScale", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetGlobalListenerFocusParameters_Parms, NonFocusPriorityScale), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_SetGlobalListenerFocusParameters_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetGlobalListenerFocusParameters_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetGlobalListenerFocusParameters_Statics::NewProp_FocusAzimuthScale,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetGlobalListenerFocusParameters_Statics::NewProp_NonFocusAzimuthScale,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetGlobalListenerFocusParameters_Statics::NewProp_FocusDistanceScale,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetGlobalListenerFocusParameters_Statics::NewProp_NonFocusDistanceScale,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetGlobalListenerFocusParameters_Statics::NewProp_FocusVolumeScale,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetGlobalListenerFocusParameters_Statics::NewProp_NonFocusVolumeScale,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetGlobalListenerFocusParameters_Statics::NewProp_FocusPriorityScale,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetGlobalListenerFocusParameters_Statics::NewProp_NonFocusPriorityScale,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetGlobalListenerFocusParameters_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function SetGlobalListenerFocusParameters Property Definitions *******************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_SetGlobalListenerFocusParameters_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "SetGlobalListenerFocusParameters", Z_Construct_UFunction_UGameplayStatics_SetGlobalListenerFocusParameters_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetGlobalListenerFocusParameters_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_SetGlobalListenerFocusParameters_Statics::GameplayStatics_eventSetGlobalListenerFocusParameters_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x0402240B, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetGlobalListenerFocusParameters_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_SetGlobalListenerFocusParameters_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_SetGlobalListenerFocusParameters_Statics::GameplayStatics_eventSetGlobalListenerFocusParameters_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_SetGlobalListenerFocusParameters()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_SetGlobalListenerFocusParameters_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execSetGlobalListenerFocusParameters)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_FocusAzimuthScale);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_NonFocusAzimuthScale);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_FocusDistanceScale);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_NonFocusDistanceScale);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_FocusVolumeScale);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_NonFocusVolumeScale);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_FocusPriorityScale);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_NonFocusPriorityScale);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::SetGlobalListenerFocusParameters(Z_Param_WorldContextObject,Z_Param_FocusAzimuthScale,Z_Param_NonFocusAzimuthScale,Z_Param_FocusDistanceScale,Z_Param_NonFocusDistanceScale,Z_Param_FocusVolumeScale,Z_Param_NonFocusVolumeScale,Z_Param_FocusPriorityScale,Z_Param_NonFocusPriorityScale);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function SetGlobalListenerFocusParameters *****************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function SetGlobalPitchModulation ***********************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_SetGlobalPitchModulation_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventSetGlobalPitchModulation_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
float PitchModulation;
|
||
|
|
float TimeSec;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Audio" },
|
||
|
|
{ "Comment", "/**\n\x09* Sets a global pitch modulation scalar that will apply to all non-UI sounds\n\x09*\n\x09* * Fire and Forget.\n\x09* * Not Replicated.\n\x09* @param PitchModulation - A pitch modulation value to globally set.\n\x09* @param TimeSec - A time value to linearly interpolate the global modulation pitch over from it's current value.\n\x09*/" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Sets a global pitch modulation scalar that will apply to all non-UI sounds\n\n* Fire and Forget.\n* Not Replicated.\n@param PitchModulation - A pitch modulation value to globally set.\n@param TimeSec - A time value to linearly interpolate the global modulation pitch over from it's current value." },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function SetGlobalPitchModulation constinit property declarations **************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_PitchModulation;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_TimeSec;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function SetGlobalPitchModulation constinit property declarations ****************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function SetGlobalPitchModulation Property Definitions *************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SetGlobalPitchModulation_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetGlobalPitchModulation_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SetGlobalPitchModulation_Statics::NewProp_PitchModulation = { "PitchModulation", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetGlobalPitchModulation_Parms, PitchModulation), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SetGlobalPitchModulation_Statics::NewProp_TimeSec = { "TimeSec", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetGlobalPitchModulation_Parms, TimeSec), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_SetGlobalPitchModulation_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetGlobalPitchModulation_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetGlobalPitchModulation_Statics::NewProp_PitchModulation,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetGlobalPitchModulation_Statics::NewProp_TimeSec,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetGlobalPitchModulation_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function SetGlobalPitchModulation Property Definitions ***************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_SetGlobalPitchModulation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "SetGlobalPitchModulation", Z_Construct_UFunction_UGameplayStatics_SetGlobalPitchModulation_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetGlobalPitchModulation_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_SetGlobalPitchModulation_Statics::GameplayStatics_eventSetGlobalPitchModulation_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x0402240B, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetGlobalPitchModulation_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_SetGlobalPitchModulation_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_SetGlobalPitchModulation_Statics::GameplayStatics_eventSetGlobalPitchModulation_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_SetGlobalPitchModulation()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_SetGlobalPitchModulation_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execSetGlobalPitchModulation)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_PitchModulation);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_TimeSec);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::SetGlobalPitchModulation(Z_Param_WorldContextObject,Z_Param_PitchModulation,Z_Param_TimeSec);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function SetGlobalPitchModulation *************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function SetGlobalTimeDilation **************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_SetGlobalTimeDilation_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventSetGlobalTimeDilation_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
float TimeDilation;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Utilities|Time" },
|
||
|
|
{ "Comment", "/**\n\x09 * Sets the global time dilation.\n\x09 * @param\x09TimeDilation\x09value to set the global time dilation to\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Sets the global time dilation.\n@param TimeDilation value to set the global time dilation to" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function SetGlobalTimeDilation constinit property declarations *****************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_TimeDilation;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function SetGlobalTimeDilation constinit property declarations *******************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function SetGlobalTimeDilation Property Definitions ****************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SetGlobalTimeDilation_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetGlobalTimeDilation_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SetGlobalTimeDilation_Statics::NewProp_TimeDilation = { "TimeDilation", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetGlobalTimeDilation_Parms, TimeDilation), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_SetGlobalTimeDilation_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetGlobalTimeDilation_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetGlobalTimeDilation_Statics::NewProp_TimeDilation,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetGlobalTimeDilation_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function SetGlobalTimeDilation Property Definitions ******************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_SetGlobalTimeDilation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "SetGlobalTimeDilation", Z_Construct_UFunction_UGameplayStatics_SetGlobalTimeDilation_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetGlobalTimeDilation_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_SetGlobalTimeDilation_Statics::GameplayStatics_eventSetGlobalTimeDilation_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetGlobalTimeDilation_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_SetGlobalTimeDilation_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_SetGlobalTimeDilation_Statics::GameplayStatics_eventSetGlobalTimeDilation_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_SetGlobalTimeDilation()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_SetGlobalTimeDilation_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execSetGlobalTimeDilation)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_TimeDilation);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::SetGlobalTimeDilation(Z_Param_WorldContextObject,Z_Param_TimeDilation);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function SetGlobalTimeDilation ****************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function SetMaxAudioChannelsScaled **********************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_SetMaxAudioChannelsScaled_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventSetMaxAudioChannelsScaled_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
float MaxChannelCountScale;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Audio" },
|
||
|
|
{ "Comment", "/**\n\x09 * Sets the max number of voices (also known as \"channels\") dynamically by percentage. E.g. if you want to temporarily\n\x09 * reduce voice count by 50%, use 0.50. Later, you can return to the original max voice count by using 1.0.\n\x09 * @param MaxChannelCountScale The percentage of the original voice count to set the max number of voices to\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Sets the max number of voices (also known as \"channels\") dynamically by percentage. E.g. if you want to temporarily\nreduce voice count by 50%, use 0.50. Later, you can return to the original max voice count by using 1.0.\n@param MaxChannelCountScale The percentage of the original voice count to set the max number of voices to" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function SetMaxAudioChannelsScaled constinit property declarations *************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxChannelCountScale;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function SetMaxAudioChannelsScaled constinit property declarations ***************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function SetMaxAudioChannelsScaled Property Definitions ************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SetMaxAudioChannelsScaled_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetMaxAudioChannelsScaled_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SetMaxAudioChannelsScaled_Statics::NewProp_MaxChannelCountScale = { "MaxChannelCountScale", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetMaxAudioChannelsScaled_Parms, MaxChannelCountScale), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_SetMaxAudioChannelsScaled_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetMaxAudioChannelsScaled_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetMaxAudioChannelsScaled_Statics::NewProp_MaxChannelCountScale,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetMaxAudioChannelsScaled_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function SetMaxAudioChannelsScaled Property Definitions **************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_SetMaxAudioChannelsScaled_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "SetMaxAudioChannelsScaled", Z_Construct_UFunction_UGameplayStatics_SetMaxAudioChannelsScaled_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetMaxAudioChannelsScaled_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_SetMaxAudioChannelsScaled_Statics::GameplayStatics_eventSetMaxAudioChannelsScaled_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetMaxAudioChannelsScaled_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_SetMaxAudioChannelsScaled_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_SetMaxAudioChannelsScaled_Statics::GameplayStatics_eventSetMaxAudioChannelsScaled_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_SetMaxAudioChannelsScaled()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_SetMaxAudioChannelsScaled_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execSetMaxAudioChannelsScaled)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_MaxChannelCountScale);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::SetMaxAudioChannelsScaled(Z_Param_WorldContextObject,Z_Param_MaxChannelCountScale);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function SetMaxAudioChannelsScaled ************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function SetPlayerControllerID **************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_SetPlayerControllerID_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventSetPlayerControllerID_Parms
|
||
|
|
{
|
||
|
|
APlayerController* Player;
|
||
|
|
int32 ControllerId;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/**\n\x09 * Sets what physical controller ID a player should be using. This only works for local player controllers.\n\x09 *\n\x09 * @param Player\x09\x09\x09The player controller of the player to change the controller ID of\n\x09 * @param ControllerId\x09\x09The controller ID to assign to this player\n\x09 */" },
|
||
|
|
{ "DisplayName", "Set Local Player Controller ID" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Sets what physical controller ID a player should be using. This only works for local player controllers.\n\n@param Player The player controller of the player to change the controller ID of\n@param ControllerId The controller ID to assign to this player" },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function SetPlayerControllerID constinit property declarations *****************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_Player;
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_ControllerId;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function SetPlayerControllerID constinit property declarations *******************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function SetPlayerControllerID Property Definitions ****************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SetPlayerControllerID_Statics::NewProp_Player = { "Player", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetPlayerControllerID_Parms, Player), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayStatics_SetPlayerControllerID_Statics::NewProp_ControllerId = { "ControllerId", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetPlayerControllerID_Parms, ControllerId), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_SetPlayerControllerID_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetPlayerControllerID_Statics::NewProp_Player,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetPlayerControllerID_Statics::NewProp_ControllerId,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetPlayerControllerID_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function SetPlayerControllerID Property Definitions ******************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_SetPlayerControllerID_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "SetPlayerControllerID", Z_Construct_UFunction_UGameplayStatics_SetPlayerControllerID_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetPlayerControllerID_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_SetPlayerControllerID_Statics::GameplayStatics_eventSetPlayerControllerID_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetPlayerControllerID_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_SetPlayerControllerID_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_SetPlayerControllerID_Statics::GameplayStatics_eventSetPlayerControllerID_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_SetPlayerControllerID()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_SetPlayerControllerID_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execSetPlayerControllerID)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(APlayerController,Z_Param_Player);
|
||
|
|
P_GET_PROPERTY(FIntProperty,Z_Param_ControllerId);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::SetPlayerControllerID(Z_Param_Player,Z_Param_ControllerId);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function SetPlayerControllerID ****************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function SetPlayerPlatformUserId ************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_SetPlayerPlatformUserId_Statics
|
||
|
|
{
|
||
|
|
struct FPlatformUserId
|
||
|
|
{
|
||
|
|
int32 InternalId;
|
||
|
|
};
|
||
|
|
|
||
|
|
struct GameplayStatics_eventSetPlayerPlatformUserId_Parms
|
||
|
|
{
|
||
|
|
APlayerController* PlayerController;
|
||
|
|
FPlatformUserId UserId;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/**\n\x09 * Sets what platform user id a player should be using. This only works for local player controllers.\n\x09 *\n\x09 * @param Player\x09\x09\x09The player controller of the player to change the platform user of\n\x09 * @param PlatformUserId\x09The platform user id to assign this player\n\x09 */" },
|
||
|
|
{ "DisplayName", "Set Local Player Controller Platform User Id" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Sets what platform user id a player should be using. This only works for local player controllers.\n\n@param Player The player controller of the player to change the platform user of\n@param PlatformUserId The platform user id to assign this player" },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function SetPlayerPlatformUserId constinit property declarations ***************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_UserId;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function SetPlayerPlatformUserId constinit property declarations *****************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function SetPlayerPlatformUserId Property Definitions **************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SetPlayerPlatformUserId_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetPlayerPlatformUserId_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_SetPlayerPlatformUserId_Statics::NewProp_UserId = { "UserId", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetPlayerPlatformUserId_Parms, UserId), Z_Construct_UScriptStruct_FPlatformUserId, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_SetPlayerPlatformUserId_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetPlayerPlatformUserId_Statics::NewProp_PlayerController,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetPlayerPlatformUserId_Statics::NewProp_UserId,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetPlayerPlatformUserId_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function SetPlayerPlatformUserId Property Definitions ****************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_SetPlayerPlatformUserId_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "SetPlayerPlatformUserId", Z_Construct_UFunction_UGameplayStatics_SetPlayerPlatformUserId_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetPlayerPlatformUserId_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_SetPlayerPlatformUserId_Statics::GameplayStatics_eventSetPlayerPlatformUserId_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetPlayerPlatformUserId_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_SetPlayerPlatformUserId_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_SetPlayerPlatformUserId_Statics::GameplayStatics_eventSetPlayerPlatformUserId_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_SetPlayerPlatformUserId()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_SetPlayerPlatformUserId_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execSetPlayerPlatformUserId)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(APlayerController,Z_Param_PlayerController);
|
||
|
|
P_GET_STRUCT(FPlatformUserId,Z_Param_UserId);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::SetPlayerPlatformUserId(Z_Param_PlayerController,Z_Param_UserId);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function SetPlayerPlatformUserId **************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function SetSoundClassDistanceScale *********************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_SetSoundClassDistanceScale_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventSetSoundClassDistanceScale_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
USoundClass* SoundClass;
|
||
|
|
float DistanceAttenuationScale;
|
||
|
|
float TimeSec;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Audio" },
|
||
|
|
{ "Comment", "/** \n\x09* Linearly interpolates the attenuation distance scale value from it's current attenuation distance override value \n\x09* (1.0f it not overridden) to its new attenuation distance override, over the given amount of time\n\x09*\n\x09* * Fire and Forget.\n\x09* * Not Replicated.\n\x09* @param SoundClass - Sound class to to use to set the attenuation distance scale on.\n\x09* @param DistanceAttenuationScale - A scalar for the attenuation distance used for computing distance attenuation. \n\x09* @param TimeSec - A time value to linearly interpolate from the current distance attenuation scale value to the new value.\n\x09*/" },
|
||
|
|
{ "CPP_Default_TimeSec", "0.000000" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Linearly interpolates the attenuation distance scale value from it's current attenuation distance override value\n(1.0f it not overridden) to its new attenuation distance override, over the given amount of time\n\n* Fire and Forget.\n* Not Replicated.\n@param SoundClass - Sound class to to use to set the attenuation distance scale on.\n@param DistanceAttenuationScale - A scalar for the attenuation distance used for computing distance attenuation.\n@param TimeSec - A time value to linearly interpolate from the current distance attenuation scale value to the new value." },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function SetSoundClassDistanceScale constinit property declarations ************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_SoundClass;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_DistanceAttenuationScale;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_TimeSec;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function SetSoundClassDistanceScale constinit property declarations **************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function SetSoundClassDistanceScale Property Definitions ***********************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SetSoundClassDistanceScale_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetSoundClassDistanceScale_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SetSoundClassDistanceScale_Statics::NewProp_SoundClass = { "SoundClass", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetSoundClassDistanceScale_Parms, SoundClass), Z_Construct_UClass_USoundClass_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SetSoundClassDistanceScale_Statics::NewProp_DistanceAttenuationScale = { "DistanceAttenuationScale", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetSoundClassDistanceScale_Parms, DistanceAttenuationScale), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SetSoundClassDistanceScale_Statics::NewProp_TimeSec = { "TimeSec", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetSoundClassDistanceScale_Parms, TimeSec), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_SetSoundClassDistanceScale_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetSoundClassDistanceScale_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetSoundClassDistanceScale_Statics::NewProp_SoundClass,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetSoundClassDistanceScale_Statics::NewProp_DistanceAttenuationScale,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetSoundClassDistanceScale_Statics::NewProp_TimeSec,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetSoundClassDistanceScale_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function SetSoundClassDistanceScale Property Definitions *************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_SetSoundClassDistanceScale_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "SetSoundClassDistanceScale", Z_Construct_UFunction_UGameplayStatics_SetSoundClassDistanceScale_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetSoundClassDistanceScale_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_SetSoundClassDistanceScale_Statics::GameplayStatics_eventSetSoundClassDistanceScale_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x0402240B, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetSoundClassDistanceScale_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_SetSoundClassDistanceScale_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_SetSoundClassDistanceScale_Statics::GameplayStatics_eventSetSoundClassDistanceScale_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_SetSoundClassDistanceScale()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_SetSoundClassDistanceScale_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execSetSoundClassDistanceScale)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_OBJECT(USoundClass,Z_Param_SoundClass);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_DistanceAttenuationScale);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_TimeSec);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::SetSoundClassDistanceScale(Z_Param_WorldContextObject,Z_Param_SoundClass,Z_Param_DistanceAttenuationScale,Z_Param_TimeSec);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function SetSoundClassDistanceScale ***********************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function SetSoundMixClassOverride ***********************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_SetSoundMixClassOverride_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventSetSoundMixClassOverride_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
USoundMix* InSoundMixModifier;
|
||
|
|
USoundClass* InSoundClass;
|
||
|
|
float Volume;
|
||
|
|
float Pitch;
|
||
|
|
float FadeInTime;
|
||
|
|
bool bApplyToChildren;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Audio" },
|
||
|
|
{ "Comment", "/** Overrides the sound class adjuster in the given sound mix. If the sound class does not exist in the input sound mix, \n\x09 *\x09the sound class adjuster will be added to the list of active sound mix modifiers. \n\x09 * @param InSoundMixModifier The sound mix to modify.\n\x09 * @param InSoundClass The sound class to override (or add) in the sound mix.\n\x09 * @param Volume The volume scale to set the sound class adjuster to.\n\x09 * @param Pitch The pitch scale to set the sound class adjuster to.\n\x09 * @param FadeInTime The interpolation time to use to go from the current sound class adjuster values to the new values.\n\x09 * @param bApplyToChildren Whether or not to apply this override to the sound class' children or to just the specified sound class.\n\x09 */" },
|
||
|
|
{ "CPP_Default_bApplyToChildren", "true" },
|
||
|
|
{ "CPP_Default_FadeInTime", "1.000000" },
|
||
|
|
{ "CPP_Default_Pitch", "1.000000" },
|
||
|
|
{ "CPP_Default_Volume", "1.000000" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Overrides the sound class adjuster in the given sound mix. If the sound class does not exist in the input sound mix,\n the sound class adjuster will be added to the list of active sound mix modifiers.\n@param InSoundMixModifier The sound mix to modify.\n@param InSoundClass The sound class to override (or add) in the sound mix.\n@param Volume The volume scale to set the sound class adjuster to.\n@param Pitch The pitch scale to set the sound class adjuster to.\n@param FadeInTime The interpolation time to use to go from the current sound class adjuster values to the new values.\n@param bApplyToChildren Whether or not to apply this override to the sound class' children or to just the specified sound class." },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function SetSoundMixClassOverride constinit property declarations **************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_InSoundMixModifier;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_InSoundClass;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_Volume;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_Pitch;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_FadeInTime;
|
||
|
|
static void NewProp_bApplyToChildren_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bApplyToChildren;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function SetSoundMixClassOverride constinit property declarations ****************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function SetSoundMixClassOverride Property Definitions *************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SetSoundMixClassOverride_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetSoundMixClassOverride_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SetSoundMixClassOverride_Statics::NewProp_InSoundMixModifier = { "InSoundMixModifier", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetSoundMixClassOverride_Parms, InSoundMixModifier), Z_Construct_UClass_USoundMix_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SetSoundMixClassOverride_Statics::NewProp_InSoundClass = { "InSoundClass", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetSoundMixClassOverride_Parms, InSoundClass), Z_Construct_UClass_USoundClass_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SetSoundMixClassOverride_Statics::NewProp_Volume = { "Volume", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetSoundMixClassOverride_Parms, Volume), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SetSoundMixClassOverride_Statics::NewProp_Pitch = { "Pitch", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetSoundMixClassOverride_Parms, Pitch), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SetSoundMixClassOverride_Statics::NewProp_FadeInTime = { "FadeInTime", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetSoundMixClassOverride_Parms, FadeInTime), METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_SetSoundMixClassOverride_Statics::NewProp_bApplyToChildren_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventSetSoundMixClassOverride_Parms*)Obj)->bApplyToChildren = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_SetSoundMixClassOverride_Statics::NewProp_bApplyToChildren = { "bApplyToChildren", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventSetSoundMixClassOverride_Parms), &Z_Construct_UFunction_UGameplayStatics_SetSoundMixClassOverride_Statics::NewProp_bApplyToChildren_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_SetSoundMixClassOverride_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetSoundMixClassOverride_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetSoundMixClassOverride_Statics::NewProp_InSoundMixModifier,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetSoundMixClassOverride_Statics::NewProp_InSoundClass,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetSoundMixClassOverride_Statics::NewProp_Volume,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetSoundMixClassOverride_Statics::NewProp_Pitch,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetSoundMixClassOverride_Statics::NewProp_FadeInTime,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetSoundMixClassOverride_Statics::NewProp_bApplyToChildren,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetSoundMixClassOverride_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function SetSoundMixClassOverride Property Definitions ***************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_SetSoundMixClassOverride_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "SetSoundMixClassOverride", Z_Construct_UFunction_UGameplayStatics_SetSoundMixClassOverride_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetSoundMixClassOverride_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_SetSoundMixClassOverride_Statics::GameplayStatics_eventSetSoundMixClassOverride_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetSoundMixClassOverride_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_SetSoundMixClassOverride_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_SetSoundMixClassOverride_Statics::GameplayStatics_eventSetSoundMixClassOverride_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_SetSoundMixClassOverride()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_SetSoundMixClassOverride_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execSetSoundMixClassOverride)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_OBJECT(USoundMix,Z_Param_InSoundMixModifier);
|
||
|
|
P_GET_OBJECT(USoundClass,Z_Param_InSoundClass);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_Volume);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_Pitch);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_FadeInTime);
|
||
|
|
P_GET_UBOOL(Z_Param_bApplyToChildren);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::SetSoundMixClassOverride(Z_Param_WorldContextObject,Z_Param_InSoundMixModifier,Z_Param_InSoundClass,Z_Param_Volume,Z_Param_Pitch,Z_Param_FadeInTime,Z_Param_bApplyToChildren);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function SetSoundMixClassOverride *************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function SetSubtitlesEnabled ****************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_SetSubtitlesEnabled_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventSetSubtitlesEnabled_Parms
|
||
|
|
{
|
||
|
|
bool bEnabled;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Audio|Subtitles" },
|
||
|
|
{ "Comment", "/**\n\x09 * Will set subtitles to be enabled or disabled.\n\x09 * @param bEnabled will enable subtitle drawing if true, disable if false.\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Will set subtitles to be enabled or disabled.\n@param bEnabled will enable subtitle drawing if true, disable if false." },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function SetSubtitlesEnabled constinit property declarations *******************
|
||
|
|
static void NewProp_bEnabled_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnabled;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function SetSubtitlesEnabled constinit property declarations *********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function SetSubtitlesEnabled Property Definitions ******************************
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_SetSubtitlesEnabled_Statics::NewProp_bEnabled_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventSetSubtitlesEnabled_Parms*)Obj)->bEnabled = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_SetSubtitlesEnabled_Statics::NewProp_bEnabled = { "bEnabled", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventSetSubtitlesEnabled_Parms), &Z_Construct_UFunction_UGameplayStatics_SetSubtitlesEnabled_Statics::NewProp_bEnabled_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_SetSubtitlesEnabled_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetSubtitlesEnabled_Statics::NewProp_bEnabled,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetSubtitlesEnabled_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function SetSubtitlesEnabled Property Definitions ********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_SetSubtitlesEnabled_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "SetSubtitlesEnabled", Z_Construct_UFunction_UGameplayStatics_SetSubtitlesEnabled_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetSubtitlesEnabled_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_SetSubtitlesEnabled_Statics::GameplayStatics_eventSetSubtitlesEnabled_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetSubtitlesEnabled_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_SetSubtitlesEnabled_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_SetSubtitlesEnabled_Statics::GameplayStatics_eventSetSubtitlesEnabled_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_SetSubtitlesEnabled()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_SetSubtitlesEnabled_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execSetSubtitlesEnabled)
|
||
|
|
{
|
||
|
|
P_GET_UBOOL(Z_Param_bEnabled);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::SetSubtitlesEnabled(Z_Param_bEnabled);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function SetSubtitlesEnabled ******************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function SetViewportMouseCaptureMode ********************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_SetViewportMouseCaptureMode_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventSetViewportMouseCaptureMode_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
EMouseCaptureMode MouseCaptureMode;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Viewport" },
|
||
|
|
{ "Comment", "/**\n\x09 * Sets the current viewport mouse capture mode\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Sets the current viewport mouse capture mode" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MouseCaptureMode_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function SetViewportMouseCaptureMode constinit property declarations ***********
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FBytePropertyParams NewProp_MouseCaptureMode_Underlying;
|
||
|
|
static const UECodeGen_Private::FEnumPropertyParams NewProp_MouseCaptureMode;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function SetViewportMouseCaptureMode constinit property declarations *************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function SetViewportMouseCaptureMode Property Definitions **********************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SetViewportMouseCaptureMode_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetViewportMouseCaptureMode_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UGameplayStatics_SetViewportMouseCaptureMode_Statics::NewProp_MouseCaptureMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UGameplayStatics_SetViewportMouseCaptureMode_Statics::NewProp_MouseCaptureMode = { "MouseCaptureMode", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetViewportMouseCaptureMode_Parms, MouseCaptureMode), Z_Construct_UEnum_Engine_EMouseCaptureMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MouseCaptureMode_MetaData), NewProp_MouseCaptureMode_MetaData) }; // 3489633281
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_SetViewportMouseCaptureMode_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetViewportMouseCaptureMode_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetViewportMouseCaptureMode_Statics::NewProp_MouseCaptureMode_Underlying,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetViewportMouseCaptureMode_Statics::NewProp_MouseCaptureMode,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetViewportMouseCaptureMode_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function SetViewportMouseCaptureMode Property Definitions ************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_SetViewportMouseCaptureMode_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "SetViewportMouseCaptureMode", Z_Construct_UFunction_UGameplayStatics_SetViewportMouseCaptureMode_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetViewportMouseCaptureMode_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_SetViewportMouseCaptureMode_Statics::GameplayStatics_eventSetViewportMouseCaptureMode_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetViewportMouseCaptureMode_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_SetViewportMouseCaptureMode_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_SetViewportMouseCaptureMode_Statics::GameplayStatics_eventSetViewportMouseCaptureMode_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_SetViewportMouseCaptureMode()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_SetViewportMouseCaptureMode_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execSetViewportMouseCaptureMode)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_ENUM(EMouseCaptureMode,Z_Param_MouseCaptureMode);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::SetViewportMouseCaptureMode(Z_Param_WorldContextObject,EMouseCaptureMode(Z_Param_MouseCaptureMode));
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function SetViewportMouseCaptureMode **********************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function SetWorldOriginLocation *************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_SetWorldOriginLocation_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventSetWorldOriginLocation_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
FIntVector NewLocation;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** Requests a new location for a world origin. */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Requests a new location for a world origin." },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function SetWorldOriginLocation constinit property declarations ****************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_NewLocation;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function SetWorldOriginLocation constinit property declarations ******************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function SetWorldOriginLocation Property Definitions ***************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SetWorldOriginLocation_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetWorldOriginLocation_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_SetWorldOriginLocation_Statics::NewProp_NewLocation = { "NewLocation", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSetWorldOriginLocation_Parms, NewLocation), Z_Construct_UScriptStruct_FIntVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_SetWorldOriginLocation_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetWorldOriginLocation_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SetWorldOriginLocation_Statics::NewProp_NewLocation,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetWorldOriginLocation_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function SetWorldOriginLocation Property Definitions *****************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_SetWorldOriginLocation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "SetWorldOriginLocation", Z_Construct_UFunction_UGameplayStatics_SetWorldOriginLocation_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetWorldOriginLocation_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_SetWorldOriginLocation_Statics::GameplayStatics_eventSetWorldOriginLocation_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04822403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SetWorldOriginLocation_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_SetWorldOriginLocation_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_SetWorldOriginLocation_Statics::GameplayStatics_eventSetWorldOriginLocation_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_SetWorldOriginLocation()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_SetWorldOriginLocation_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execSetWorldOriginLocation)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_STRUCT(FIntVector,Z_Param_NewLocation);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::SetWorldOriginLocation(Z_Param_WorldContextObject,Z_Param_NewLocation);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function SetWorldOriginLocation ***************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function SpawnDecalAtLocation ***************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_SpawnDecalAtLocation_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventSpawnDecalAtLocation_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
UMaterialInterface* DecalMaterial;
|
||
|
|
FVector DecalSize;
|
||
|
|
FVector Location;
|
||
|
|
FRotator Rotation;
|
||
|
|
float LifeSpan;
|
||
|
|
UDecalComponent* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Rendering|Decal" },
|
||
|
|
{ "Comment", "/** Spawns a decal at the given location and rotation, fire and forget. Does not replicate.\n\x09 * @param DecalMaterial - decal's material\n\x09 * @param DecalSize - size of decal\n\x09 * @param Location - location to place the decal in world space\n\x09 * @param Rotation - rotation to place the decal in world space\x09\n\x09 * @param LifeSpan - destroy decal component after time runs out (0 = infinite)\n\x09 */" },
|
||
|
|
{ "CPP_Default_LifeSpan", "0.000000" },
|
||
|
|
{ "CPP_Default_Rotation", "-90.000000,0.000000,0.000000" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Spawns a decal at the given location and rotation, fire and forget. Does not replicate.\n@param DecalMaterial - decal's material\n@param DecalSize - size of decal\n@param Location - location to place the decal in world space\n@param Rotation - rotation to place the decal in world space\n@param LifeSpan - destroy decal component after time runs out (0 = infinite)" },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReturnValue_MetaData[] = {
|
||
|
|
{ "EditInline", "true" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function SpawnDecalAtLocation constinit property declarations ******************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_DecalMaterial;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_DecalSize;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Location;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Rotation;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_LifeSpan;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function SpawnDecalAtLocation constinit property declarations ********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function SpawnDecalAtLocation Property Definitions *****************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDecalAtLocation_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDecalAtLocation_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDecalAtLocation_Statics::NewProp_DecalMaterial = { "DecalMaterial", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDecalAtLocation_Parms, DecalMaterial), Z_Construct_UClass_UMaterialInterface_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDecalAtLocation_Statics::NewProp_DecalSize = { "DecalSize", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDecalAtLocation_Parms, DecalSize), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDecalAtLocation_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDecalAtLocation_Parms, Location), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDecalAtLocation_Statics::NewProp_Rotation = { "Rotation", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDecalAtLocation_Parms, Rotation), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDecalAtLocation_Statics::NewProp_LifeSpan = { "LifeSpan", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDecalAtLocation_Parms, LifeSpan), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDecalAtLocation_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000080588, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDecalAtLocation_Parms, ReturnValue), Z_Construct_UClass_UDecalComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReturnValue_MetaData), NewProp_ReturnValue_MetaData) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_SpawnDecalAtLocation_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDecalAtLocation_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDecalAtLocation_Statics::NewProp_DecalMaterial,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDecalAtLocation_Statics::NewProp_DecalSize,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDecalAtLocation_Statics::NewProp_Location,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDecalAtLocation_Statics::NewProp_Rotation,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDecalAtLocation_Statics::NewProp_LifeSpan,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDecalAtLocation_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnDecalAtLocation_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function SpawnDecalAtLocation Property Definitions *******************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_SpawnDecalAtLocation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "SpawnDecalAtLocation", Z_Construct_UFunction_UGameplayStatics_SpawnDecalAtLocation_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnDecalAtLocation_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_SpawnDecalAtLocation_Statics::GameplayStatics_eventSpawnDecalAtLocation_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x0482240B, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnDecalAtLocation_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_SpawnDecalAtLocation_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_SpawnDecalAtLocation_Statics::GameplayStatics_eventSpawnDecalAtLocation_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_SpawnDecalAtLocation()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_SpawnDecalAtLocation_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execSpawnDecalAtLocation)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_OBJECT(UMaterialInterface,Z_Param_DecalMaterial);
|
||
|
|
P_GET_STRUCT(FVector,Z_Param_DecalSize);
|
||
|
|
P_GET_STRUCT(FVector,Z_Param_Location);
|
||
|
|
P_GET_STRUCT(FRotator,Z_Param_Rotation);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_LifeSpan);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(UDecalComponent**)Z_Param__Result=UGameplayStatics::SpawnDecalAtLocation(Z_Param_WorldContextObject,Z_Param_DecalMaterial,Z_Param_DecalSize,Z_Param_Location,Z_Param_Rotation,Z_Param_LifeSpan);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function SpawnDecalAtLocation *****************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function SpawnDecalAttached *****************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_SpawnDecalAttached_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventSpawnDecalAttached_Parms
|
||
|
|
{
|
||
|
|
UMaterialInterface* DecalMaterial;
|
||
|
|
FVector DecalSize;
|
||
|
|
USceneComponent* AttachToComponent;
|
||
|
|
FName AttachPointName;
|
||
|
|
FVector Location;
|
||
|
|
FRotator Rotation;
|
||
|
|
TEnumAsByte<EAttachLocation::Type> LocationType;
|
||
|
|
float LifeSpan;
|
||
|
|
UDecalComponent* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Rendering|Decal" },
|
||
|
|
{ "Comment", "/** Spawns a decal attached to and following the specified component. Does not replicate.\n\x09 * @param DecalMaterial - decal's material\n\x09 * @param DecalSize - size of decal\n\x09 * @param AttachComponent - Component to attach to.\n\x09 * @param AttachPointName - Optional named point within the AttachComponent to spawn the emitter at\n\x09 * @param Location - Depending on the value of Location Type this is either a relative offset from the attach component/point or an absolute world position that will be translated to a relative offset\n\x09 * @param Rotation - Depending on the value of LocationType this is either a relative offset from the attach component/point or an absolute world rotation that will be translated to a realative offset\n\x09 * @param LocationType - Specifies whether Location is a relative offset or an absolute world position\n\x09 * @param LifeSpan - destroy decal component after time runs out (0 = infinite)\n\x09 */" },
|
||
|
|
{ "CPP_Default_AttachPointName", "None" },
|
||
|
|
{ "CPP_Default_LifeSpan", "0.000000" },
|
||
|
|
{ "CPP_Default_Location", "" },
|
||
|
|
{ "CPP_Default_LocationType", "KeepRelativeOffset" },
|
||
|
|
{ "CPP_Default_Rotation", "" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Spawns a decal attached to and following the specified component. Does not replicate.\n@param DecalMaterial - decal's material\n@param DecalSize - size of decal\n@param AttachComponent - Component to attach to.\n@param AttachPointName - Optional named point within the AttachComponent to spawn the emitter at\n@param Location - Depending on the value of Location Type this is either a relative offset from the attach component/point or an absolute world position that will be translated to a relative offset\n@param Rotation - Depending on the value of LocationType this is either a relative offset from the attach component/point or an absolute world rotation that will be translated to a realative offset\n@param LocationType - Specifies whether Location is a relative offset or an absolute world position\n@param LifeSpan - destroy decal component after time runs out (0 = infinite)" },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AttachToComponent_MetaData[] = {
|
||
|
|
{ "EditInline", "true" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReturnValue_MetaData[] = {
|
||
|
|
{ "EditInline", "true" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function SpawnDecalAttached constinit property declarations ********************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_DecalMaterial;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_DecalSize;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_AttachToComponent;
|
||
|
|
static const UECodeGen_Private::FNamePropertyParams NewProp_AttachPointName;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Location;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Rotation;
|
||
|
|
static const UECodeGen_Private::FBytePropertyParams NewProp_LocationType;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_LifeSpan;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function SpawnDecalAttached constinit property declarations **********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function SpawnDecalAttached Property Definitions *******************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDecalAttached_Statics::NewProp_DecalMaterial = { "DecalMaterial", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDecalAttached_Parms, DecalMaterial), Z_Construct_UClass_UMaterialInterface_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDecalAttached_Statics::NewProp_DecalSize = { "DecalSize", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDecalAttached_Parms, DecalSize), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDecalAttached_Statics::NewProp_AttachToComponent = { "AttachToComponent", nullptr, (EPropertyFlags)0x0010000000080080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDecalAttached_Parms, AttachToComponent), Z_Construct_UClass_USceneComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AttachToComponent_MetaData), NewProp_AttachToComponent_MetaData) };
|
||
|
|
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDecalAttached_Statics::NewProp_AttachPointName = { "AttachPointName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDecalAttached_Parms, AttachPointName), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDecalAttached_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDecalAttached_Parms, Location), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDecalAttached_Statics::NewProp_Rotation = { "Rotation", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDecalAttached_Parms, Rotation), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDecalAttached_Statics::NewProp_LocationType = { "LocationType", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDecalAttached_Parms, LocationType), Z_Construct_UEnum_Engine_EAttachLocation, METADATA_PARAMS(0, nullptr) }; // 3389761274
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDecalAttached_Statics::NewProp_LifeSpan = { "LifeSpan", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDecalAttached_Parms, LifeSpan), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDecalAttached_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000080588, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDecalAttached_Parms, ReturnValue), Z_Construct_UClass_UDecalComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReturnValue_MetaData), NewProp_ReturnValue_MetaData) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_SpawnDecalAttached_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDecalAttached_Statics::NewProp_DecalMaterial,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDecalAttached_Statics::NewProp_DecalSize,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDecalAttached_Statics::NewProp_AttachToComponent,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDecalAttached_Statics::NewProp_AttachPointName,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDecalAttached_Statics::NewProp_Location,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDecalAttached_Statics::NewProp_Rotation,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDecalAttached_Statics::NewProp_LocationType,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDecalAttached_Statics::NewProp_LifeSpan,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDecalAttached_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnDecalAttached_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function SpawnDecalAttached Property Definitions *********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_SpawnDecalAttached_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "SpawnDecalAttached", Z_Construct_UFunction_UGameplayStatics_SpawnDecalAttached_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnDecalAttached_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_SpawnDecalAttached_Statics::GameplayStatics_eventSpawnDecalAttached_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x0482240B, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnDecalAttached_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_SpawnDecalAttached_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_SpawnDecalAttached_Statics::GameplayStatics_eventSpawnDecalAttached_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_SpawnDecalAttached()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_SpawnDecalAttached_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execSpawnDecalAttached)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UMaterialInterface,Z_Param_DecalMaterial);
|
||
|
|
P_GET_STRUCT(FVector,Z_Param_DecalSize);
|
||
|
|
P_GET_OBJECT(USceneComponent,Z_Param_AttachToComponent);
|
||
|
|
P_GET_PROPERTY(FNameProperty,Z_Param_AttachPointName);
|
||
|
|
P_GET_STRUCT(FVector,Z_Param_Location);
|
||
|
|
P_GET_STRUCT(FRotator,Z_Param_Rotation);
|
||
|
|
P_GET_PROPERTY(FByteProperty,Z_Param_LocationType);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_LifeSpan);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(UDecalComponent**)Z_Param__Result=UGameplayStatics::SpawnDecalAttached(Z_Param_DecalMaterial,Z_Param_DecalSize,Z_Param_AttachToComponent,Z_Param_AttachPointName,Z_Param_Location,Z_Param_Rotation,EAttachLocation::Type(Z_Param_LocationType),Z_Param_LifeSpan);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function SpawnDecalAttached *******************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function SpawnDialogue2D ********************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_SpawnDialogue2D_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventSpawnDialogue2D_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
UDialogueWave* Dialogue;
|
||
|
|
FDialogueContext Context;
|
||
|
|
float VolumeMultiplier;
|
||
|
|
float PitchMultiplier;
|
||
|
|
float StartTime;
|
||
|
|
bool bAutoDestroy;
|
||
|
|
UAudioComponent* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "AdvancedDisplay", "3" },
|
||
|
|
{ "Category", "Audio" },
|
||
|
|
{ "Comment", "/**\n\x09 * Spawns a DialogueWave, a special type of Asset that requires Context data in order to resolve a specific SoundBase,\n\x09 * which is then passed on to the new Audio Component. Audio Components created using this function by default will not\n\x09 * have Spatialization applied. Sound instances will begin playing upon spawning this Audio Component.\n\x09 *\n\x09 * * Not Replicated.\n\x09 * @param Dialogue - dialogue to play\n\x09 * @param Context - context the dialogue is to play in\n\x09 * @param VolumeMultiplier - A linear scalar multiplied with the volume, in order to make the sound louder or softer.\n\x09 * @param PitchMultiplier - A linear scalar multiplied with the pitch.\n\x09 * @param StartTime - How far in to the dialogue to begin playback at\n\x09 * @param bAutoDestroy - Whether the returned audio component will be automatically cleaned up when the sound\n\x09 *\x09\x09\x09\x09\x09\x09 finishes (by completing or stopping) or whether it can be reactivated\n\x09 * @return An audio component to manipulate the spawned sound\n\x09 */" },
|
||
|
|
{ "CPP_Default_bAutoDestroy", "true" },
|
||
|
|
{ "CPP_Default_PitchMultiplier", "1.000000" },
|
||
|
|
{ "CPP_Default_StartTime", "0.000000" },
|
||
|
|
{ "CPP_Default_VolumeMultiplier", "1.000000" },
|
||
|
|
{ "Keywords", "play" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Spawns a DialogueWave, a special type of Asset that requires Context data in order to resolve a specific SoundBase,\nwhich is then passed on to the new Audio Component. Audio Components created using this function by default will not\nhave Spatialization applied. Sound instances will begin playing upon spawning this Audio Component.\n\n* Not Replicated.\n@param Dialogue - dialogue to play\n@param Context - context the dialogue is to play in\n@param VolumeMultiplier - A linear scalar multiplied with the volume, in order to make the sound louder or softer.\n@param PitchMultiplier - A linear scalar multiplied with the pitch.\n@param StartTime - How far in to the dialogue to begin playback at\n@param bAutoDestroy - Whether the returned audio component will be automatically cleaned up when the sound\n finishes (by completing or stopping) or whether it can be reactivated\n@return An audio component to manipulate the spawned sound" },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Context_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReturnValue_MetaData[] = {
|
||
|
|
{ "EditInline", "true" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function SpawnDialogue2D constinit property declarations ***********************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_Dialogue;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Context;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_VolumeMultiplier;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_PitchMultiplier;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_StartTime;
|
||
|
|
static void NewProp_bAutoDestroy_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoDestroy;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function SpawnDialogue2D constinit property declarations *************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function SpawnDialogue2D Property Definitions **********************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDialogue2D_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDialogue2D_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDialogue2D_Statics::NewProp_Dialogue = { "Dialogue", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDialogue2D_Parms, Dialogue), Z_Construct_UClass_UDialogueWave_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDialogue2D_Statics::NewProp_Context = { "Context", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDialogue2D_Parms, Context), Z_Construct_UScriptStruct_FDialogueContext, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Context_MetaData), NewProp_Context_MetaData) }; // 2965333897
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDialogue2D_Statics::NewProp_VolumeMultiplier = { "VolumeMultiplier", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDialogue2D_Parms, VolumeMultiplier), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDialogue2D_Statics::NewProp_PitchMultiplier = { "PitchMultiplier", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDialogue2D_Parms, PitchMultiplier), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDialogue2D_Statics::NewProp_StartTime = { "StartTime", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDialogue2D_Parms, StartTime), METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_SpawnDialogue2D_Statics::NewProp_bAutoDestroy_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventSpawnDialogue2D_Parms*)Obj)->bAutoDestroy = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDialogue2D_Statics::NewProp_bAutoDestroy = { "bAutoDestroy", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventSpawnDialogue2D_Parms), &Z_Construct_UFunction_UGameplayStatics_SpawnDialogue2D_Statics::NewProp_bAutoDestroy_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDialogue2D_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000080588, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDialogue2D_Parms, ReturnValue), Z_Construct_UClass_UAudioComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReturnValue_MetaData), NewProp_ReturnValue_MetaData) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_SpawnDialogue2D_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDialogue2D_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDialogue2D_Statics::NewProp_Dialogue,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDialogue2D_Statics::NewProp_Context,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDialogue2D_Statics::NewProp_VolumeMultiplier,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDialogue2D_Statics::NewProp_PitchMultiplier,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDialogue2D_Statics::NewProp_StartTime,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDialogue2D_Statics::NewProp_bAutoDestroy,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDialogue2D_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnDialogue2D_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function SpawnDialogue2D Property Definitions ************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_SpawnDialogue2D_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "SpawnDialogue2D", Z_Construct_UFunction_UGameplayStatics_SpawnDialogue2D_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnDialogue2D_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_SpawnDialogue2D_Statics::GameplayStatics_eventSpawnDialogue2D_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x0442240B, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnDialogue2D_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_SpawnDialogue2D_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_SpawnDialogue2D_Statics::GameplayStatics_eventSpawnDialogue2D_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_SpawnDialogue2D()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_SpawnDialogue2D_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execSpawnDialogue2D)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_OBJECT(UDialogueWave,Z_Param_Dialogue);
|
||
|
|
P_GET_STRUCT_REF(FDialogueContext,Z_Param_Out_Context);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_VolumeMultiplier);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_PitchMultiplier);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_StartTime);
|
||
|
|
P_GET_UBOOL(Z_Param_bAutoDestroy);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(UAudioComponent**)Z_Param__Result=UGameplayStatics::SpawnDialogue2D(Z_Param_WorldContextObject,Z_Param_Dialogue,Z_Param_Out_Context,Z_Param_VolumeMultiplier,Z_Param_PitchMultiplier,Z_Param_StartTime,Z_Param_bAutoDestroy);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function SpawnDialogue2D **********************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function SpawnDialogueAtLocation ************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAtLocation_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventSpawnDialogueAtLocation_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
UDialogueWave* Dialogue;
|
||
|
|
FDialogueContext Context;
|
||
|
|
FVector Location;
|
||
|
|
FRotator Rotation;
|
||
|
|
float VolumeMultiplier;
|
||
|
|
float PitchMultiplier;
|
||
|
|
float StartTime;
|
||
|
|
USoundAttenuation* AttenuationSettings;
|
||
|
|
bool bAutoDestroy;
|
||
|
|
UAudioComponent* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "AdvancedDisplay", "4" },
|
||
|
|
{ "Category", "Audio" },
|
||
|
|
{ "Comment", "/** Spawns a DialogueWave, a special type of Asset that requires Context data in order to resolve a specific SoundBase,\n\x09 * which is then passed on to the new Audio Component. This function allows users to create and play Audio Components at a\n\x09 * specific World Location and Rotation. Useful for spatialized and/or distance-attenuated dialogue.\n\x09 * @param Dialogue - Dialogue to play\n\x09 * @param Context - Context the dialogue is to play in\n\x09 * @param Location - World position to play dialogue at\n\x09 * @param Rotation - World rotation to play dialogue at\n\x09 * @param VolumeMultiplier - A linear scalar multiplied with the volume, in order to make the sound louder or softer.\n\x09 * @param PitchMultiplier - A linear scalar multiplied with the pitch.\n\x09 * @param StartTime - How far into the dialogue to begin playback at\n\x09 * @param AttenuationSettings - Override attenuation settings package to play sound with\n\x09 * @param bAutoDestroy - Whether the returned audio component will be automatically cleaned up when the sound finishes\n\x09 *\x09\x09\x09\x09\x09\x09 (by completing or stopping) or whether it can be reactivated\n\x09 * @return Audio Component to manipulate the playing dialogue with\n\x09 */" },
|
||
|
|
{ "CPP_Default_AttenuationSettings", "None" },
|
||
|
|
{ "CPP_Default_bAutoDestroy", "true" },
|
||
|
|
{ "CPP_Default_PitchMultiplier", "1.000000" },
|
||
|
|
{ "CPP_Default_Rotation", "" },
|
||
|
|
{ "CPP_Default_StartTime", "0.000000" },
|
||
|
|
{ "CPP_Default_VolumeMultiplier", "1.000000" },
|
||
|
|
{ "Keywords", "play" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Spawns a DialogueWave, a special type of Asset that requires Context data in order to resolve a specific SoundBase,\nwhich is then passed on to the new Audio Component. This function allows users to create and play Audio Components at a\nspecific World Location and Rotation. Useful for spatialized and/or distance-attenuated dialogue.\n@param Dialogue - Dialogue to play\n@param Context - Context the dialogue is to play in\n@param Location - World position to play dialogue at\n@param Rotation - World rotation to play dialogue at\n@param VolumeMultiplier - A linear scalar multiplied with the volume, in order to make the sound louder or softer.\n@param PitchMultiplier - A linear scalar multiplied with the pitch.\n@param StartTime - How far into the dialogue to begin playback at\n@param AttenuationSettings - Override attenuation settings package to play sound with\n@param bAutoDestroy - Whether the returned audio component will be automatically cleaned up when the sound finishes\n (by completing or stopping) or whether it can be reactivated\n@return Audio Component to manipulate the playing dialogue with" },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Context_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReturnValue_MetaData[] = {
|
||
|
|
{ "EditInline", "true" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function SpawnDialogueAtLocation constinit property declarations ***************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_Dialogue;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Context;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Location;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Rotation;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_VolumeMultiplier;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_PitchMultiplier;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_StartTime;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_AttenuationSettings;
|
||
|
|
static void NewProp_bAutoDestroy_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoDestroy;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function SpawnDialogueAtLocation constinit property declarations *****************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function SpawnDialogueAtLocation Property Definitions **************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAtLocation_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDialogueAtLocation_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAtLocation_Statics::NewProp_Dialogue = { "Dialogue", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDialogueAtLocation_Parms, Dialogue), Z_Construct_UClass_UDialogueWave_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAtLocation_Statics::NewProp_Context = { "Context", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDialogueAtLocation_Parms, Context), Z_Construct_UScriptStruct_FDialogueContext, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Context_MetaData), NewProp_Context_MetaData) }; // 2965333897
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAtLocation_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDialogueAtLocation_Parms, Location), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAtLocation_Statics::NewProp_Rotation = { "Rotation", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDialogueAtLocation_Parms, Rotation), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAtLocation_Statics::NewProp_VolumeMultiplier = { "VolumeMultiplier", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDialogueAtLocation_Parms, VolumeMultiplier), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAtLocation_Statics::NewProp_PitchMultiplier = { "PitchMultiplier", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDialogueAtLocation_Parms, PitchMultiplier), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAtLocation_Statics::NewProp_StartTime = { "StartTime", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDialogueAtLocation_Parms, StartTime), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAtLocation_Statics::NewProp_AttenuationSettings = { "AttenuationSettings", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDialogueAtLocation_Parms, AttenuationSettings), Z_Construct_UClass_USoundAttenuation_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAtLocation_Statics::NewProp_bAutoDestroy_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventSpawnDialogueAtLocation_Parms*)Obj)->bAutoDestroy = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAtLocation_Statics::NewProp_bAutoDestroy = { "bAutoDestroy", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventSpawnDialogueAtLocation_Parms), &Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAtLocation_Statics::NewProp_bAutoDestroy_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAtLocation_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000080588, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDialogueAtLocation_Parms, ReturnValue), Z_Construct_UClass_UAudioComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReturnValue_MetaData), NewProp_ReturnValue_MetaData) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAtLocation_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAtLocation_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAtLocation_Statics::NewProp_Dialogue,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAtLocation_Statics::NewProp_Context,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAtLocation_Statics::NewProp_Location,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAtLocation_Statics::NewProp_Rotation,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAtLocation_Statics::NewProp_VolumeMultiplier,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAtLocation_Statics::NewProp_PitchMultiplier,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAtLocation_Statics::NewProp_StartTime,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAtLocation_Statics::NewProp_AttenuationSettings,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAtLocation_Statics::NewProp_bAutoDestroy,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAtLocation_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAtLocation_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function SpawnDialogueAtLocation Property Definitions ****************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAtLocation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "SpawnDialogueAtLocation", Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAtLocation_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAtLocation_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAtLocation_Statics::GameplayStatics_eventSpawnDialogueAtLocation_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04C22403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAtLocation_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAtLocation_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAtLocation_Statics::GameplayStatics_eventSpawnDialogueAtLocation_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAtLocation()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAtLocation_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execSpawnDialogueAtLocation)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_OBJECT(UDialogueWave,Z_Param_Dialogue);
|
||
|
|
P_GET_STRUCT_REF(FDialogueContext,Z_Param_Out_Context);
|
||
|
|
P_GET_STRUCT(FVector,Z_Param_Location);
|
||
|
|
P_GET_STRUCT(FRotator,Z_Param_Rotation);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_VolumeMultiplier);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_PitchMultiplier);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_StartTime);
|
||
|
|
P_GET_OBJECT(USoundAttenuation,Z_Param_AttenuationSettings);
|
||
|
|
P_GET_UBOOL(Z_Param_bAutoDestroy);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(UAudioComponent**)Z_Param__Result=UGameplayStatics::SpawnDialogueAtLocation(Z_Param_WorldContextObject,Z_Param_Dialogue,Z_Param_Out_Context,Z_Param_Location,Z_Param_Rotation,Z_Param_VolumeMultiplier,Z_Param_PitchMultiplier,Z_Param_StartTime,Z_Param_AttenuationSettings,Z_Param_bAutoDestroy);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function SpawnDialogueAtLocation **************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function SpawnDialogueAttached **************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventSpawnDialogueAttached_Parms
|
||
|
|
{
|
||
|
|
UDialogueWave* Dialogue;
|
||
|
|
FDialogueContext Context;
|
||
|
|
USceneComponent* AttachToComponent;
|
||
|
|
FName AttachPointName;
|
||
|
|
FVector Location;
|
||
|
|
FRotator Rotation;
|
||
|
|
TEnumAsByte<EAttachLocation::Type> LocationType;
|
||
|
|
bool bStopWhenAttachedToDestroyed;
|
||
|
|
float VolumeMultiplier;
|
||
|
|
float PitchMultiplier;
|
||
|
|
float StartTime;
|
||
|
|
USoundAttenuation* AttenuationSettings;
|
||
|
|
bool bAutoDestroy;
|
||
|
|
UAudioComponent* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "AdvancedDisplay", "2" },
|
||
|
|
{ "Category", "Audio" },
|
||
|
|
{ "Comment", "/** Spawns a DialogueWave, a special type of Asset that requires Context data in order to resolve a specific SoundBase,\n\x09 *\x09which is then passed on to the new Audio Component. This function allows users to create and play Audio Components\n\x09 *\x09""attached to a specific Scene Component. Useful for spatialized and/or distance-attenuated dialogue that needs to \n\x09 *\x09""follow another object in space.\n\x09 * @param Dialogue - dialogue to play\n\x09 * @param Context - context the dialogue is to play in\n\x09 * @param AttachComponent - Component to attach to.\n\x09 * @param AttachPointName - Optional named point within the AttachComponent to play the sound at\n\x09 * @param Location - Depending on the value of Location Type this is either a relative offset from the \n\x09 *\x09\x09\x09\x09\x09 attach component/point or an absolute world position that will be translated to a relative offset\n\x09 * @param Rotation - Depending on the value of Location Type this is either a relative offset from the \n\x09 *\x09\x09\x09\x09\x09 attach component/point or an absolute world rotation that will be translated to a relative offset\n\x09 * @param LocationType - Specifies whether Location is a relative offset or an absolute world position\n\x09 * @param bStopWhenAttachedToDestroyed - Specifies whether the sound should stop playing when the owner its attached\n\x09 *\x09\x09\x09\x09\x09\x09\x09\x09\x09\x09 to is destroyed.\n\x09 * @param VolumeMultiplier - A linear scalar multiplied with the volume, in order to make the sound louder or softer.\n\x09 * @param PitchMultiplier - A linear scalar multiplied with the pitch.\n\x09 * @param StartTime - How far in to the dialogue to begin playback at\n\x09 * @param AttenuationSettings - Override attenuation settings package to play sound with\n\x09 * @param bAutoDestroy - Whether the returned audio component will be automatically cleaned up when the sound finishes \n\x09 *\x09\x09\x09\x09\x09\x09 (by completing or stopping) or whether it can be reactivated\n\x09 * @return Audio Component to manipulate the playing dialogue with\n\x09 */" },
|
||
|
|
{ "CPP_Default_AttachPointName", "None" },
|
||
|
|
{ "CPP_Default_AttenuationSettings", "None" },
|
||
|
|
{ "CPP_Default_bAutoDestroy", "true" },
|
||
|
|
{ "CPP_Default_bStopWhenAttachedToDestroyed", "false" },
|
||
|
|
{ "CPP_Default_Location", "" },
|
||
|
|
{ "CPP_Default_LocationType", "KeepRelativeOffset" },
|
||
|
|
{ "CPP_Default_PitchMultiplier", "1.000000" },
|
||
|
|
{ "CPP_Default_Rotation", "" },
|
||
|
|
{ "CPP_Default_StartTime", "0.000000" },
|
||
|
|
{ "CPP_Default_VolumeMultiplier", "1.000000" },
|
||
|
|
{ "Keywords", "play" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Spawns a DialogueWave, a special type of Asset that requires Context data in order to resolve a specific SoundBase,\n which is then passed on to the new Audio Component. This function allows users to create and play Audio Components\n attached to a specific Scene Component. Useful for spatialized and/or distance-attenuated dialogue that needs to\n follow another object in space.\n@param Dialogue - dialogue to play\n@param Context - context the dialogue is to play in\n@param AttachComponent - Component to attach to.\n@param AttachPointName - Optional named point within the AttachComponent to play the sound at\n@param Location - Depending on the value of Location Type this is either a relative offset from the\n attach component/point or an absolute world position that will be translated to a relative offset\n@param Rotation - Depending on the value of Location Type this is either a relative offset from the\n attach component/point or an absolute world rotation that will be translated to a relative offset\n@param LocationType - Specifies whether Location is a relative offset or an absolute world position\n@param bStopWhenAttachedToDestroyed - Specifies whether the sound should stop playing when the owner its attached\n to is destroyed.\n@param VolumeMultiplier - A linear scalar multiplied with the volume, in order to make the sound louder or softer.\n@param PitchMultiplier - A linear scalar multiplied with the pitch.\n@param StartTime - How far in to the dialogue to begin playback at\n@param AttenuationSettings - Override attenuation settings package to play sound with\n@param bAutoDestroy - Whether the returned audio component will be automatically cleaned up when the sound finishes\n (by completing or stopping) or whether it can be reactivated\n@return Audio Component to manipulate the playing dialogue with" },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Context_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AttachToComponent_MetaData[] = {
|
||
|
|
{ "EditInline", "true" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReturnValue_MetaData[] = {
|
||
|
|
{ "EditInline", "true" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function SpawnDialogueAttached constinit property declarations *****************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_Dialogue;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Context;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_AttachToComponent;
|
||
|
|
static const UECodeGen_Private::FNamePropertyParams NewProp_AttachPointName;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Location;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Rotation;
|
||
|
|
static const UECodeGen_Private::FBytePropertyParams NewProp_LocationType;
|
||
|
|
static void NewProp_bStopWhenAttachedToDestroyed_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bStopWhenAttachedToDestroyed;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_VolumeMultiplier;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_PitchMultiplier;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_StartTime;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_AttenuationSettings;
|
||
|
|
static void NewProp_bAutoDestroy_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoDestroy;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function SpawnDialogueAttached constinit property declarations *******************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function SpawnDialogueAttached Property Definitions ****************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::NewProp_Dialogue = { "Dialogue", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDialogueAttached_Parms, Dialogue), Z_Construct_UClass_UDialogueWave_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::NewProp_Context = { "Context", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDialogueAttached_Parms, Context), Z_Construct_UScriptStruct_FDialogueContext, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Context_MetaData), NewProp_Context_MetaData) }; // 2965333897
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::NewProp_AttachToComponent = { "AttachToComponent", nullptr, (EPropertyFlags)0x0010040000080080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDialogueAttached_Parms, AttachToComponent), Z_Construct_UClass_USceneComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AttachToComponent_MetaData), NewProp_AttachToComponent_MetaData) };
|
||
|
|
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::NewProp_AttachPointName = { "AttachPointName", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDialogueAttached_Parms, AttachPointName), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDialogueAttached_Parms, Location), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::NewProp_Rotation = { "Rotation", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDialogueAttached_Parms, Rotation), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::NewProp_LocationType = { "LocationType", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDialogueAttached_Parms, LocationType), Z_Construct_UEnum_Engine_EAttachLocation, METADATA_PARAMS(0, nullptr) }; // 3389761274
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::NewProp_bStopWhenAttachedToDestroyed_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventSpawnDialogueAttached_Parms*)Obj)->bStopWhenAttachedToDestroyed = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::NewProp_bStopWhenAttachedToDestroyed = { "bStopWhenAttachedToDestroyed", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventSpawnDialogueAttached_Parms), &Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::NewProp_bStopWhenAttachedToDestroyed_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::NewProp_VolumeMultiplier = { "VolumeMultiplier", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDialogueAttached_Parms, VolumeMultiplier), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::NewProp_PitchMultiplier = { "PitchMultiplier", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDialogueAttached_Parms, PitchMultiplier), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::NewProp_StartTime = { "StartTime", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDialogueAttached_Parms, StartTime), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::NewProp_AttenuationSettings = { "AttenuationSettings", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDialogueAttached_Parms, AttenuationSettings), Z_Construct_UClass_USoundAttenuation_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::NewProp_bAutoDestroy_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventSpawnDialogueAttached_Parms*)Obj)->bAutoDestroy = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::NewProp_bAutoDestroy = { "bAutoDestroy", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventSpawnDialogueAttached_Parms), &Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::NewProp_bAutoDestroy_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000080588, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnDialogueAttached_Parms, ReturnValue), Z_Construct_UClass_UAudioComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReturnValue_MetaData), NewProp_ReturnValue_MetaData) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::NewProp_Dialogue,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::NewProp_Context,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::NewProp_AttachToComponent,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::NewProp_AttachPointName,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::NewProp_Location,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::NewProp_Rotation,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::NewProp_LocationType,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::NewProp_bStopWhenAttachedToDestroyed,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::NewProp_VolumeMultiplier,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::NewProp_PitchMultiplier,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::NewProp_StartTime,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::NewProp_AttenuationSettings,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::NewProp_bAutoDestroy,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function SpawnDialogueAttached Property Definitions ******************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "SpawnDialogueAttached", Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::GameplayStatics_eventSpawnDialogueAttached_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04C22403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::GameplayStatics_eventSpawnDialogueAttached_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execSpawnDialogueAttached)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UDialogueWave,Z_Param_Dialogue);
|
||
|
|
P_GET_STRUCT_REF(FDialogueContext,Z_Param_Out_Context);
|
||
|
|
P_GET_OBJECT(USceneComponent,Z_Param_AttachToComponent);
|
||
|
|
P_GET_PROPERTY(FNameProperty,Z_Param_AttachPointName);
|
||
|
|
P_GET_STRUCT(FVector,Z_Param_Location);
|
||
|
|
P_GET_STRUCT(FRotator,Z_Param_Rotation);
|
||
|
|
P_GET_PROPERTY(FByteProperty,Z_Param_LocationType);
|
||
|
|
P_GET_UBOOL(Z_Param_bStopWhenAttachedToDestroyed);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_VolumeMultiplier);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_PitchMultiplier);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_StartTime);
|
||
|
|
P_GET_OBJECT(USoundAttenuation,Z_Param_AttenuationSettings);
|
||
|
|
P_GET_UBOOL(Z_Param_bAutoDestroy);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(UAudioComponent**)Z_Param__Result=UGameplayStatics::SpawnDialogueAttached(Z_Param_Dialogue,Z_Param_Out_Context,Z_Param_AttachToComponent,Z_Param_AttachPointName,Z_Param_Location,Z_Param_Rotation,EAttachLocation::Type(Z_Param_LocationType),Z_Param_bStopWhenAttachedToDestroyed,Z_Param_VolumeMultiplier,Z_Param_PitchMultiplier,Z_Param_StartTime,Z_Param_AttenuationSettings,Z_Param_bAutoDestroy);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function SpawnDialogueAttached ****************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function SpawnEmitterAtLocation *************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAtLocation_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventSpawnEmitterAtLocation_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
UParticleSystem* EmitterTemplate;
|
||
|
|
FVector Location;
|
||
|
|
FRotator Rotation;
|
||
|
|
FVector Scale;
|
||
|
|
bool bAutoDestroy;
|
||
|
|
EPSCPoolMethod PoolingMethod;
|
||
|
|
bool bAutoActivateSystem;
|
||
|
|
UParticleSystemComponent* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Effects" },
|
||
|
|
{ "Comment", "/** Plays the specified effect at the given location and rotation, fire and forget. The system will go away when the effect is complete. Does not replicate.\n\x09 * @param WorldContextObject - Object that we can obtain a world context from\n\x09 * @param EmitterTemplate - particle system to create\n\x09 * @param Location - location to place the effect in world space\n\x09 * @param Rotation - rotation to place the effect in world space\x09\n\x09 * @param Scale - scale to create the effect at\n\x09 * @param bAutoDestroy - Whether the component will automatically be destroyed when the particle system completes playing or whether it can be reactivated\n\x09 * @param PoolingMethod - Method used for pooling this component. Defaults to none.\n\x09 * @param bAutoActivate - Whether the component will be automatically activated on creation.\n\x09 */" },
|
||
|
|
{ "CPP_Default_bAutoActivateSystem", "true" },
|
||
|
|
{ "CPP_Default_bAutoDestroy", "true" },
|
||
|
|
{ "CPP_Default_PoolingMethod", "None" },
|
||
|
|
{ "CPP_Default_Rotation", "" },
|
||
|
|
{ "CPP_Default_Scale", "1.000000,1.000000,1.000000" },
|
||
|
|
{ "Keywords", "particle system" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Plays the specified effect at the given location and rotation, fire and forget. The system will go away when the effect is complete. Does not replicate.\n@param WorldContextObject - Object that we can obtain a world context from\n@param EmitterTemplate - particle system to create\n@param Location - location to place the effect in world space\n@param Rotation - rotation to place the effect in world space\n@param Scale - scale to create the effect at\n@param bAutoDestroy - Whether the component will automatically be destroyed when the particle system completes playing or whether it can be reactivated\n@param PoolingMethod - Method used for pooling this component. Defaults to none.\n@param bAutoActivate - Whether the component will be automatically activated on creation." },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReturnValue_MetaData[] = {
|
||
|
|
{ "EditInline", "true" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function SpawnEmitterAtLocation constinit property declarations ****************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_EmitterTemplate;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Location;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Rotation;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Scale;
|
||
|
|
static void NewProp_bAutoDestroy_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoDestroy;
|
||
|
|
static const UECodeGen_Private::FBytePropertyParams NewProp_PoolingMethod_Underlying;
|
||
|
|
static const UECodeGen_Private::FEnumPropertyParams NewProp_PoolingMethod;
|
||
|
|
static void NewProp_bAutoActivateSystem_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoActivateSystem;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function SpawnEmitterAtLocation constinit property declarations ******************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function SpawnEmitterAtLocation Property Definitions ***************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAtLocation_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnEmitterAtLocation_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAtLocation_Statics::NewProp_EmitterTemplate = { "EmitterTemplate", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnEmitterAtLocation_Parms, EmitterTemplate), Z_Construct_UClass_UParticleSystem_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAtLocation_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnEmitterAtLocation_Parms, Location), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAtLocation_Statics::NewProp_Rotation = { "Rotation", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnEmitterAtLocation_Parms, Rotation), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAtLocation_Statics::NewProp_Scale = { "Scale", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnEmitterAtLocation_Parms, Scale), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAtLocation_Statics::NewProp_bAutoDestroy_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventSpawnEmitterAtLocation_Parms*)Obj)->bAutoDestroy = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAtLocation_Statics::NewProp_bAutoDestroy = { "bAutoDestroy", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventSpawnEmitterAtLocation_Parms), &Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAtLocation_Statics::NewProp_bAutoDestroy_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAtLocation_Statics::NewProp_PoolingMethod_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAtLocation_Statics::NewProp_PoolingMethod = { "PoolingMethod", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnEmitterAtLocation_Parms, PoolingMethod), Z_Construct_UEnum_Engine_EPSCPoolMethod, METADATA_PARAMS(0, nullptr) }; // 2118661547
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAtLocation_Statics::NewProp_bAutoActivateSystem_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventSpawnEmitterAtLocation_Parms*)Obj)->bAutoActivateSystem = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAtLocation_Statics::NewProp_bAutoActivateSystem = { "bAutoActivateSystem", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventSpawnEmitterAtLocation_Parms), &Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAtLocation_Statics::NewProp_bAutoActivateSystem_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAtLocation_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000080588, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnEmitterAtLocation_Parms, ReturnValue), Z_Construct_UClass_UParticleSystemComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReturnValue_MetaData), NewProp_ReturnValue_MetaData) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAtLocation_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAtLocation_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAtLocation_Statics::NewProp_EmitterTemplate,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAtLocation_Statics::NewProp_Location,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAtLocation_Statics::NewProp_Rotation,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAtLocation_Statics::NewProp_Scale,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAtLocation_Statics::NewProp_bAutoDestroy,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAtLocation_Statics::NewProp_PoolingMethod_Underlying,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAtLocation_Statics::NewProp_PoolingMethod,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAtLocation_Statics::NewProp_bAutoActivateSystem,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAtLocation_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAtLocation_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function SpawnEmitterAtLocation Property Definitions *****************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAtLocation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "SpawnEmitterAtLocation", Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAtLocation_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAtLocation_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAtLocation_Statics::GameplayStatics_eventSpawnEmitterAtLocation_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04822403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAtLocation_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAtLocation_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAtLocation_Statics::GameplayStatics_eventSpawnEmitterAtLocation_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAtLocation()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAtLocation_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execSpawnEmitterAtLocation)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_OBJECT(UParticleSystem,Z_Param_EmitterTemplate);
|
||
|
|
P_GET_STRUCT(FVector,Z_Param_Location);
|
||
|
|
P_GET_STRUCT(FRotator,Z_Param_Rotation);
|
||
|
|
P_GET_STRUCT(FVector,Z_Param_Scale);
|
||
|
|
P_GET_UBOOL(Z_Param_bAutoDestroy);
|
||
|
|
P_GET_ENUM(EPSCPoolMethod,Z_Param_PoolingMethod);
|
||
|
|
P_GET_UBOOL(Z_Param_bAutoActivateSystem);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(UParticleSystemComponent**)Z_Param__Result=UGameplayStatics::SpawnEmitterAtLocation(Z_Param_WorldContextObject,Z_Param_EmitterTemplate,Z_Param_Location,Z_Param_Rotation,Z_Param_Scale,Z_Param_bAutoDestroy,EPSCPoolMethod(Z_Param_PoolingMethod),Z_Param_bAutoActivateSystem);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function SpawnEmitterAtLocation ***************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function SpawnEmitterAttached ***************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventSpawnEmitterAttached_Parms
|
||
|
|
{
|
||
|
|
UParticleSystem* EmitterTemplate;
|
||
|
|
USceneComponent* AttachToComponent;
|
||
|
|
FName AttachPointName;
|
||
|
|
FVector Location;
|
||
|
|
FRotator Rotation;
|
||
|
|
FVector Scale;
|
||
|
|
TEnumAsByte<EAttachLocation::Type> LocationType;
|
||
|
|
bool bAutoDestroy;
|
||
|
|
EPSCPoolMethod PoolingMethod;
|
||
|
|
bool bAutoActivate;
|
||
|
|
UParticleSystemComponent* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Effects" },
|
||
|
|
{ "Comment", "/** Plays the specified effect attached to and following the specified component. The system will go away when the effect is complete. Does not replicate.\n\x09* @param EmitterTemplate - particle system to create\n\x09 * @param AttachComponent - Component to attach to.\n\x09 * @param AttachPointName - Optional named point within the AttachComponent to spawn the emitter at\n\x09 * @param Location - Depending on the value of LocationType this is either a relative offset from the attach component/point or an absolute world location that will be translated to a relative offset (if LocationType is KeepWorldPosition).\n\x09 * @param Rotation - Depending on the value of LocationType this is either a relative offset from the attach component/point or an absolute world rotation that will be translated to a relative offset (if LocationType is KeepWorldPosition).\n\x09 * @param Scale - Depending on the value of LocationType this is either a relative scale from the attach component or an absolute world scale that will be translated to a relative scale (if LocationType is KeepWorldPosition).\n\x09 * @param LocationType - Specifies whether Location is a relative offset or an absolute world position\n\x09 * @param bAutoDestroy - Whether the component will automatically be destroyed when the particle system completes playing or whether it can be reactivated\n\x09 * @param PoolingMethod - Method used for pooling this component. Defaults to none.\n\x09 * @param bAutoActivate - Whether the component will be automatically activated on creation.\n\x09 */" },
|
||
|
|
{ "CPP_Default_AttachPointName", "None" },
|
||
|
|
{ "CPP_Default_bAutoActivate", "true" },
|
||
|
|
{ "CPP_Default_bAutoDestroy", "true" },
|
||
|
|
{ "CPP_Default_Location", "" },
|
||
|
|
{ "CPP_Default_LocationType", "KeepRelativeOffset" },
|
||
|
|
{ "CPP_Default_PoolingMethod", "None" },
|
||
|
|
{ "CPP_Default_Rotation", "" },
|
||
|
|
{ "CPP_Default_Scale", "1.000000,1.000000,1.000000" },
|
||
|
|
{ "Keywords", "particle system" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Plays the specified effect attached to and following the specified component. The system will go away when the effect is complete. Does not replicate.\n@param EmitterTemplate - particle system to create\n@param AttachComponent - Component to attach to.\n@param AttachPointName - Optional named point within the AttachComponent to spawn the emitter at\n@param Location - Depending on the value of LocationType this is either a relative offset from the attach component/point or an absolute world location that will be translated to a relative offset (if LocationType is KeepWorldPosition).\n@param Rotation - Depending on the value of LocationType this is either a relative offset from the attach component/point or an absolute world rotation that will be translated to a relative offset (if LocationType is KeepWorldPosition).\n@param Scale - Depending on the value of LocationType this is either a relative scale from the attach component or an absolute world scale that will be translated to a relative scale (if LocationType is KeepWorldPosition).\n@param LocationType - Specifies whether Location is a relative offset or an absolute world position\n@param bAutoDestroy - Whether the component will automatically be destroyed when the particle system completes playing or whether it can be reactivated\n@param PoolingMethod - Method used for pooling this component. Defaults to none.\n@param bAutoActivate - Whether the component will be automatically activated on creation." },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AttachToComponent_MetaData[] = {
|
||
|
|
{ "EditInline", "true" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReturnValue_MetaData[] = {
|
||
|
|
{ "EditInline", "true" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function SpawnEmitterAttached constinit property declarations ******************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_EmitterTemplate;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_AttachToComponent;
|
||
|
|
static const UECodeGen_Private::FNamePropertyParams NewProp_AttachPointName;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Location;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Rotation;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Scale;
|
||
|
|
static const UECodeGen_Private::FBytePropertyParams NewProp_LocationType;
|
||
|
|
static void NewProp_bAutoDestroy_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoDestroy;
|
||
|
|
static const UECodeGen_Private::FBytePropertyParams NewProp_PoolingMethod_Underlying;
|
||
|
|
static const UECodeGen_Private::FEnumPropertyParams NewProp_PoolingMethod;
|
||
|
|
static void NewProp_bAutoActivate_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoActivate;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function SpawnEmitterAttached constinit property declarations ********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function SpawnEmitterAttached Property Definitions *****************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics::NewProp_EmitterTemplate = { "EmitterTemplate", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnEmitterAttached_Parms, EmitterTemplate), Z_Construct_UClass_UParticleSystem_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics::NewProp_AttachToComponent = { "AttachToComponent", nullptr, (EPropertyFlags)0x0010000000080080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnEmitterAttached_Parms, AttachToComponent), Z_Construct_UClass_USceneComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AttachToComponent_MetaData), NewProp_AttachToComponent_MetaData) };
|
||
|
|
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics::NewProp_AttachPointName = { "AttachPointName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnEmitterAttached_Parms, AttachPointName), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnEmitterAttached_Parms, Location), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics::NewProp_Rotation = { "Rotation", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnEmitterAttached_Parms, Rotation), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics::NewProp_Scale = { "Scale", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnEmitterAttached_Parms, Scale), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics::NewProp_LocationType = { "LocationType", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnEmitterAttached_Parms, LocationType), Z_Construct_UEnum_Engine_EAttachLocation, METADATA_PARAMS(0, nullptr) }; // 3389761274
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics::NewProp_bAutoDestroy_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventSpawnEmitterAttached_Parms*)Obj)->bAutoDestroy = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics::NewProp_bAutoDestroy = { "bAutoDestroy", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventSpawnEmitterAttached_Parms), &Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics::NewProp_bAutoDestroy_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics::NewProp_PoolingMethod_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics::NewProp_PoolingMethod = { "PoolingMethod", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnEmitterAttached_Parms, PoolingMethod), Z_Construct_UEnum_Engine_EPSCPoolMethod, METADATA_PARAMS(0, nullptr) }; // 2118661547
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics::NewProp_bAutoActivate_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventSpawnEmitterAttached_Parms*)Obj)->bAutoActivate = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics::NewProp_bAutoActivate = { "bAutoActivate", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventSpawnEmitterAttached_Parms), &Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics::NewProp_bAutoActivate_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000080588, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnEmitterAttached_Parms, ReturnValue), Z_Construct_UClass_UParticleSystemComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReturnValue_MetaData), NewProp_ReturnValue_MetaData) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics::NewProp_EmitterTemplate,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics::NewProp_AttachToComponent,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics::NewProp_AttachPointName,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics::NewProp_Location,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics::NewProp_Rotation,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics::NewProp_Scale,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics::NewProp_LocationType,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics::NewProp_bAutoDestroy,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics::NewProp_PoolingMethod_Underlying,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics::NewProp_PoolingMethod,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics::NewProp_bAutoActivate,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function SpawnEmitterAttached Property Definitions *******************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "SpawnEmitterAttached", Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics::GameplayStatics_eventSpawnEmitterAttached_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04822403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics::GameplayStatics_eventSpawnEmitterAttached_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execSpawnEmitterAttached)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UParticleSystem,Z_Param_EmitterTemplate);
|
||
|
|
P_GET_OBJECT(USceneComponent,Z_Param_AttachToComponent);
|
||
|
|
P_GET_PROPERTY(FNameProperty,Z_Param_AttachPointName);
|
||
|
|
P_GET_STRUCT(FVector,Z_Param_Location);
|
||
|
|
P_GET_STRUCT(FRotator,Z_Param_Rotation);
|
||
|
|
P_GET_STRUCT(FVector,Z_Param_Scale);
|
||
|
|
P_GET_PROPERTY(FByteProperty,Z_Param_LocationType);
|
||
|
|
P_GET_UBOOL(Z_Param_bAutoDestroy);
|
||
|
|
P_GET_ENUM(EPSCPoolMethod,Z_Param_PoolingMethod);
|
||
|
|
P_GET_UBOOL(Z_Param_bAutoActivate);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(UParticleSystemComponent**)Z_Param__Result=UGameplayStatics::SpawnEmitterAttached(Z_Param_EmitterTemplate,Z_Param_AttachToComponent,Z_Param_AttachPointName,Z_Param_Location,Z_Param_Rotation,Z_Param_Scale,EAttachLocation::Type(Z_Param_LocationType),Z_Param_bAutoDestroy,EPSCPoolMethod(Z_Param_PoolingMethod),Z_Param_bAutoActivate);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function SpawnEmitterAttached *****************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function SpawnForceFeedbackAtLocation *******************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAtLocation_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventSpawnForceFeedbackAtLocation_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
UForceFeedbackEffect* ForceFeedbackEffect;
|
||
|
|
FVector Location;
|
||
|
|
FRotator Rotation;
|
||
|
|
bool bLooping;
|
||
|
|
float IntensityMultiplier;
|
||
|
|
float StartTime;
|
||
|
|
UForceFeedbackAttenuation* AttenuationSettings;
|
||
|
|
bool bAutoDestroy;
|
||
|
|
UForceFeedbackComponent* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "AdvancedDisplay", "3" },
|
||
|
|
{ "Category", "ForceFeedback" },
|
||
|
|
{ "Comment", "/** Plays a force feedback effect at the given location. This is a fire and forget effect and does not travel with any actor. Replication is also not handled at this point.\n\x09 * @param ForceFeedbackEffect - effect to play\n\x09 * @param Location - World position to center the effect at\n\x09 * @param Rotation - World rotation to center the effect at\n\x09 * @param IntensityMultiplier - Intensity multiplier \n\x09 * @param StartTime - How far in to the feedback effect to begin playback at\n\x09 * @param AttenuationSettings - Override attenuation settings package to play effect with\n\x09 * @param bAutoDestroy - Whether the returned force feedback component will be automatically cleaned up when the feedback pattern finishes (by completing or stopping) or whether it can be reactivated\n\x09 * @return Force Feedback Component to manipulate the playing feedback effect with\n\x09 */" },
|
||
|
|
{ "CPP_Default_AttenuationSettings", "None" },
|
||
|
|
{ "CPP_Default_bAutoDestroy", "true" },
|
||
|
|
{ "CPP_Default_bLooping", "false" },
|
||
|
|
{ "CPP_Default_IntensityMultiplier", "1.000000" },
|
||
|
|
{ "CPP_Default_Rotation", "" },
|
||
|
|
{ "CPP_Default_StartTime", "0.000000" },
|
||
|
|
{ "Keywords", "play" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Plays a force feedback effect at the given location. This is a fire and forget effect and does not travel with any actor. Replication is also not handled at this point.\n@param ForceFeedbackEffect - effect to play\n@param Location - World position to center the effect at\n@param Rotation - World rotation to center the effect at\n@param IntensityMultiplier - Intensity multiplier\n@param StartTime - How far in to the feedback effect to begin playback at\n@param AttenuationSettings - Override attenuation settings package to play effect with\n@param bAutoDestroy - Whether the returned force feedback component will be automatically cleaned up when the feedback pattern finishes (by completing or stopping) or whether it can be reactivated\n@return Force Feedback Component to manipulate the playing feedback effect with" },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReturnValue_MetaData[] = {
|
||
|
|
{ "EditInline", "true" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function SpawnForceFeedbackAtLocation constinit property declarations **********
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ForceFeedbackEffect;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Location;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Rotation;
|
||
|
|
static void NewProp_bLooping_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bLooping;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_IntensityMultiplier;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_StartTime;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_AttenuationSettings;
|
||
|
|
static void NewProp_bAutoDestroy_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoDestroy;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function SpawnForceFeedbackAtLocation constinit property declarations ************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function SpawnForceFeedbackAtLocation Property Definitions *********************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAtLocation_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnForceFeedbackAtLocation_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAtLocation_Statics::NewProp_ForceFeedbackEffect = { "ForceFeedbackEffect", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnForceFeedbackAtLocation_Parms, ForceFeedbackEffect), Z_Construct_UClass_UForceFeedbackEffect_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAtLocation_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnForceFeedbackAtLocation_Parms, Location), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAtLocation_Statics::NewProp_Rotation = { "Rotation", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnForceFeedbackAtLocation_Parms, Rotation), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAtLocation_Statics::NewProp_bLooping_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventSpawnForceFeedbackAtLocation_Parms*)Obj)->bLooping = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAtLocation_Statics::NewProp_bLooping = { "bLooping", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventSpawnForceFeedbackAtLocation_Parms), &Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAtLocation_Statics::NewProp_bLooping_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAtLocation_Statics::NewProp_IntensityMultiplier = { "IntensityMultiplier", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnForceFeedbackAtLocation_Parms, IntensityMultiplier), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAtLocation_Statics::NewProp_StartTime = { "StartTime", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnForceFeedbackAtLocation_Parms, StartTime), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAtLocation_Statics::NewProp_AttenuationSettings = { "AttenuationSettings", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnForceFeedbackAtLocation_Parms, AttenuationSettings), Z_Construct_UClass_UForceFeedbackAttenuation_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAtLocation_Statics::NewProp_bAutoDestroy_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventSpawnForceFeedbackAtLocation_Parms*)Obj)->bAutoDestroy = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAtLocation_Statics::NewProp_bAutoDestroy = { "bAutoDestroy", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventSpawnForceFeedbackAtLocation_Parms), &Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAtLocation_Statics::NewProp_bAutoDestroy_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAtLocation_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000080588, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnForceFeedbackAtLocation_Parms, ReturnValue), Z_Construct_UClass_UForceFeedbackComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReturnValue_MetaData), NewProp_ReturnValue_MetaData) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAtLocation_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAtLocation_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAtLocation_Statics::NewProp_ForceFeedbackEffect,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAtLocation_Statics::NewProp_Location,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAtLocation_Statics::NewProp_Rotation,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAtLocation_Statics::NewProp_bLooping,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAtLocation_Statics::NewProp_IntensityMultiplier,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAtLocation_Statics::NewProp_StartTime,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAtLocation_Statics::NewProp_AttenuationSettings,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAtLocation_Statics::NewProp_bAutoDestroy,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAtLocation_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAtLocation_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function SpawnForceFeedbackAtLocation Property Definitions ***********************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAtLocation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "SpawnForceFeedbackAtLocation", Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAtLocation_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAtLocation_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAtLocation_Statics::GameplayStatics_eventSpawnForceFeedbackAtLocation_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04822403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAtLocation_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAtLocation_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAtLocation_Statics::GameplayStatics_eventSpawnForceFeedbackAtLocation_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAtLocation()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAtLocation_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execSpawnForceFeedbackAtLocation)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_OBJECT(UForceFeedbackEffect,Z_Param_ForceFeedbackEffect);
|
||
|
|
P_GET_STRUCT(FVector,Z_Param_Location);
|
||
|
|
P_GET_STRUCT(FRotator,Z_Param_Rotation);
|
||
|
|
P_GET_UBOOL(Z_Param_bLooping);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_IntensityMultiplier);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_StartTime);
|
||
|
|
P_GET_OBJECT(UForceFeedbackAttenuation,Z_Param_AttenuationSettings);
|
||
|
|
P_GET_UBOOL(Z_Param_bAutoDestroy);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(UForceFeedbackComponent**)Z_Param__Result=UGameplayStatics::SpawnForceFeedbackAtLocation(Z_Param_WorldContextObject,Z_Param_ForceFeedbackEffect,Z_Param_Location,Z_Param_Rotation,Z_Param_bLooping,Z_Param_IntensityMultiplier,Z_Param_StartTime,Z_Param_AttenuationSettings,Z_Param_bAutoDestroy);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function SpawnForceFeedbackAtLocation *********************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function SpawnForceFeedbackAttached *********************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventSpawnForceFeedbackAttached_Parms
|
||
|
|
{
|
||
|
|
UForceFeedbackEffect* ForceFeedbackEffect;
|
||
|
|
USceneComponent* AttachToComponent;
|
||
|
|
FName AttachPointName;
|
||
|
|
FVector Location;
|
||
|
|
FRotator Rotation;
|
||
|
|
TEnumAsByte<EAttachLocation::Type> LocationType;
|
||
|
|
bool bStopWhenAttachedToDestroyed;
|
||
|
|
bool bLooping;
|
||
|
|
float IntensityMultiplier;
|
||
|
|
float StartTime;
|
||
|
|
UForceFeedbackAttenuation* AttenuationSettings;
|
||
|
|
bool bAutoDestroy;
|
||
|
|
UForceFeedbackComponent* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "AdvancedDisplay", "2" },
|
||
|
|
{ "Category", "ForceFeedback" },
|
||
|
|
{ "Comment", "/** Plays a force feedback effect attached to and following the specified component. This is a fire and forget effect. Replication is also not handled at this point.\n\x09 * @param ForceFeedbackEffect - effect to play\n\x09 * @param AttachComponent - Component to attach to.\n\x09 * @param AttachPointName - Optional named point within the AttachComponent to attach to\n\x09 * @param Location - Depending on the value of Location Type this is either a relative offset from the attach component/point or an absolute world position that will be translated to a relative offset\n\x09 * @param Rotation - Depending on the value of Location Type this is either a relative offset from the attach component/point or an absolute world rotation that will be translated to a relative offset\n\x09 * @param LocationType - Specifies whether Location is a relative offset or an absolute world position\n\x09 * @param bStopWhenAttachedToDestroyed - Specifies whether the feedback effect should stop playing when the owner of the attach to component is destroyed.\n\x09 * @param IntensityMultiplier - Intensity multiplier \n\x09 * @param StartTime - How far in to the feedback effect to begin playback at\n\x09 * @param AttenuationSettings - Override attenuation settings package to play effect with\n\x09 * @param bAutoDestroy - Whether the returned force feedback component will be automatically cleaned up when the feedback patern finishes (by completing or stopping) or whether it can be reactivated\n\x09 * @return Force Feedback Component to manipulate the playing feedback effect with\n\x09*/" },
|
||
|
|
{ "CPP_Default_AttachPointName", "None" },
|
||
|
|
{ "CPP_Default_AttenuationSettings", "None" },
|
||
|
|
{ "CPP_Default_bAutoDestroy", "true" },
|
||
|
|
{ "CPP_Default_bLooping", "false" },
|
||
|
|
{ "CPP_Default_bStopWhenAttachedToDestroyed", "false" },
|
||
|
|
{ "CPP_Default_IntensityMultiplier", "1.000000" },
|
||
|
|
{ "CPP_Default_Location", "" },
|
||
|
|
{ "CPP_Default_LocationType", "KeepRelativeOffset" },
|
||
|
|
{ "CPP_Default_Rotation", "" },
|
||
|
|
{ "CPP_Default_StartTime", "0.000000" },
|
||
|
|
{ "Keywords", "play" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Plays a force feedback effect attached to and following the specified component. This is a fire and forget effect. Replication is also not handled at this point.\n@param ForceFeedbackEffect - effect to play\n@param AttachComponent - Component to attach to.\n@param AttachPointName - Optional named point within the AttachComponent to attach to\n@param Location - Depending on the value of Location Type this is either a relative offset from the attach component/point or an absolute world position that will be translated to a relative offset\n@param Rotation - Depending on the value of Location Type this is either a relative offset from the attach component/point or an absolute world rotation that will be translated to a relative offset\n@param LocationType - Specifies whether Location is a relative offset or an absolute world position\n@param bStopWhenAttachedToDestroyed - Specifies whether the feedback effect should stop playing when the owner of the attach to component is destroyed.\n@param IntensityMultiplier - Intensity multiplier\n@param StartTime - How far in to the feedback effect to begin playback at\n@param AttenuationSettings - Override attenuation settings package to play effect with\n@param bAutoDestroy - Whether the returned force feedback component will be automatically cleaned up when the feedback patern finishes (by completing or stopping) or whether it can be reactivated\n@return Force Feedback Component to manipulate the playing feedback effect with" },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AttachToComponent_MetaData[] = {
|
||
|
|
{ "EditInline", "true" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReturnValue_MetaData[] = {
|
||
|
|
{ "EditInline", "true" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function SpawnForceFeedbackAttached constinit property declarations ************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ForceFeedbackEffect;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_AttachToComponent;
|
||
|
|
static const UECodeGen_Private::FNamePropertyParams NewProp_AttachPointName;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Location;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Rotation;
|
||
|
|
static const UECodeGen_Private::FBytePropertyParams NewProp_LocationType;
|
||
|
|
static void NewProp_bStopWhenAttachedToDestroyed_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bStopWhenAttachedToDestroyed;
|
||
|
|
static void NewProp_bLooping_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bLooping;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_IntensityMultiplier;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_StartTime;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_AttenuationSettings;
|
||
|
|
static void NewProp_bAutoDestroy_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoDestroy;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function SpawnForceFeedbackAttached constinit property declarations **************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function SpawnForceFeedbackAttached Property Definitions ***********************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::NewProp_ForceFeedbackEffect = { "ForceFeedbackEffect", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnForceFeedbackAttached_Parms, ForceFeedbackEffect), Z_Construct_UClass_UForceFeedbackEffect_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::NewProp_AttachToComponent = { "AttachToComponent", nullptr, (EPropertyFlags)0x0010000000080080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnForceFeedbackAttached_Parms, AttachToComponent), Z_Construct_UClass_USceneComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AttachToComponent_MetaData), NewProp_AttachToComponent_MetaData) };
|
||
|
|
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::NewProp_AttachPointName = { "AttachPointName", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnForceFeedbackAttached_Parms, AttachPointName), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnForceFeedbackAttached_Parms, Location), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::NewProp_Rotation = { "Rotation", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnForceFeedbackAttached_Parms, Rotation), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::NewProp_LocationType = { "LocationType", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnForceFeedbackAttached_Parms, LocationType), Z_Construct_UEnum_Engine_EAttachLocation, METADATA_PARAMS(0, nullptr) }; // 3389761274
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::NewProp_bStopWhenAttachedToDestroyed_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventSpawnForceFeedbackAttached_Parms*)Obj)->bStopWhenAttachedToDestroyed = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::NewProp_bStopWhenAttachedToDestroyed = { "bStopWhenAttachedToDestroyed", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventSpawnForceFeedbackAttached_Parms), &Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::NewProp_bStopWhenAttachedToDestroyed_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::NewProp_bLooping_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventSpawnForceFeedbackAttached_Parms*)Obj)->bLooping = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::NewProp_bLooping = { "bLooping", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventSpawnForceFeedbackAttached_Parms), &Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::NewProp_bLooping_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::NewProp_IntensityMultiplier = { "IntensityMultiplier", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnForceFeedbackAttached_Parms, IntensityMultiplier), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::NewProp_StartTime = { "StartTime", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnForceFeedbackAttached_Parms, StartTime), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::NewProp_AttenuationSettings = { "AttenuationSettings", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnForceFeedbackAttached_Parms, AttenuationSettings), Z_Construct_UClass_UForceFeedbackAttenuation_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::NewProp_bAutoDestroy_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventSpawnForceFeedbackAttached_Parms*)Obj)->bAutoDestroy = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::NewProp_bAutoDestroy = { "bAutoDestroy", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventSpawnForceFeedbackAttached_Parms), &Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::NewProp_bAutoDestroy_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000080588, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnForceFeedbackAttached_Parms, ReturnValue), Z_Construct_UClass_UForceFeedbackComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReturnValue_MetaData), NewProp_ReturnValue_MetaData) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::NewProp_ForceFeedbackEffect,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::NewProp_AttachToComponent,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::NewProp_AttachPointName,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::NewProp_Location,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::NewProp_Rotation,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::NewProp_LocationType,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::NewProp_bStopWhenAttachedToDestroyed,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::NewProp_bLooping,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::NewProp_IntensityMultiplier,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::NewProp_StartTime,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::NewProp_AttenuationSettings,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::NewProp_bAutoDestroy,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function SpawnForceFeedbackAttached Property Definitions *************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "SpawnForceFeedbackAttached", Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::GameplayStatics_eventSpawnForceFeedbackAttached_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04822403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::GameplayStatics_eventSpawnForceFeedbackAttached_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execSpawnForceFeedbackAttached)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UForceFeedbackEffect,Z_Param_ForceFeedbackEffect);
|
||
|
|
P_GET_OBJECT(USceneComponent,Z_Param_AttachToComponent);
|
||
|
|
P_GET_PROPERTY(FNameProperty,Z_Param_AttachPointName);
|
||
|
|
P_GET_STRUCT(FVector,Z_Param_Location);
|
||
|
|
P_GET_STRUCT(FRotator,Z_Param_Rotation);
|
||
|
|
P_GET_PROPERTY(FByteProperty,Z_Param_LocationType);
|
||
|
|
P_GET_UBOOL(Z_Param_bStopWhenAttachedToDestroyed);
|
||
|
|
P_GET_UBOOL(Z_Param_bLooping);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_IntensityMultiplier);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_StartTime);
|
||
|
|
P_GET_OBJECT(UForceFeedbackAttenuation,Z_Param_AttenuationSettings);
|
||
|
|
P_GET_UBOOL(Z_Param_bAutoDestroy);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(UForceFeedbackComponent**)Z_Param__Result=UGameplayStatics::SpawnForceFeedbackAttached(Z_Param_ForceFeedbackEffect,Z_Param_AttachToComponent,Z_Param_AttachPointName,Z_Param_Location,Z_Param_Rotation,EAttachLocation::Type(Z_Param_LocationType),Z_Param_bStopWhenAttachedToDestroyed,Z_Param_bLooping,Z_Param_IntensityMultiplier,Z_Param_StartTime,Z_Param_AttenuationSettings,Z_Param_bAutoDestroy);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function SpawnForceFeedbackAttached ***********************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function SpawnObject ************************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_SpawnObject_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventSpawnObject_Parms
|
||
|
|
{
|
||
|
|
TSubclassOf<UObject> ObjectClass;
|
||
|
|
UObject* Outer;
|
||
|
|
UObject* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "BlueprintInternalUseOnly", "true" },
|
||
|
|
{ "Category", "Spawning" },
|
||
|
|
{ "Comment", "// --- Create Object\n" },
|
||
|
|
{ "DefaultToSelf", "Outer" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "--- Create Object" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function SpawnObject constinit property declarations ***************************
|
||
|
|
static const UECodeGen_Private::FClassPropertyParams NewProp_ObjectClass;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_Outer;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function SpawnObject constinit property declarations *****************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function SpawnObject Property Definitions **************************************
|
||
|
|
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnObject_Statics::NewProp_ObjectClass = { "ObjectClass", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnObject_Parms, ObjectClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnObject_Statics::NewProp_Outer = { "Outer", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnObject_Parms, Outer), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnObject_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnObject_Parms, ReturnValue), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_SpawnObject_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnObject_Statics::NewProp_ObjectClass,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnObject_Statics::NewProp_Outer,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnObject_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnObject_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function SpawnObject Property Definitions ****************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_SpawnObject_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "SpawnObject", Z_Construct_UFunction_UGameplayStatics_SpawnObject_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnObject_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_SpawnObject_Statics::GameplayStatics_eventSpawnObject_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnObject_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_SpawnObject_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_SpawnObject_Statics::GameplayStatics_eventSpawnObject_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_SpawnObject()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_SpawnObject_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execSpawnObject)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UClass,Z_Param_ObjectClass);
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_Outer);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(UObject**)Z_Param__Result=UGameplayStatics::SpawnObject(Z_Param_ObjectClass,Z_Param_Outer);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function SpawnObject **************************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function SpawnSound2D ***********************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_SpawnSound2D_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventSpawnSound2D_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
USoundBase* Sound;
|
||
|
|
float VolumeMultiplier;
|
||
|
|
float PitchMultiplier;
|
||
|
|
float StartTime;
|
||
|
|
USoundConcurrency* ConcurrencySettings;
|
||
|
|
bool bPersistAcrossLevelTransition;
|
||
|
|
bool bAutoDestroy;
|
||
|
|
UAudioComponent* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "AdvancedDisplay", "2" },
|
||
|
|
{ "Category", "Audio" },
|
||
|
|
{ "Comment", "/**\n\x09 * This function allows users to create Audio Components with settings specifically for non-spatialized,\n\x09 * non-distance-attenuated sounds. Audio Components created using this function by default will not have \n\x09 * Spatialization applied. Sound instances will begin playing upon spawning this Audio Component.\n\x09 *\n\x09 * * Not Replicated.\n\x09 * @param Sound - Sound to play.\n\x09 * @param VolumeMultiplier - A linear scalar multiplied with the volume, in order to make the sound louder or softer.\n\x09 * @param PitchMultiplier - A linear scalar multiplied with the pitch.\n\x09 * @param StartTime - How far in to the sound to begin playback at\n\x09 * @param ConcurrencySettings - Override concurrency settings package to play sound with\n\x09 * @param PersistAcrossLevelTransition - Whether the sound should continue to play when the map it was played in is unloaded\n\x09 * @param bAutoDestroy - Whether the returned audio component will be automatically cleaned up when the sound finishes \n\x09 *\x09\x09\x09\x09\x09\x09 (by completing or stopping) or whether it can be reactivated\n\x09 * @return An audio component to manipulate the spawned sound\n\x09 */" },
|
||
|
|
{ "CPP_Default_bAutoDestroy", "true" },
|
||
|
|
{ "CPP_Default_bPersistAcrossLevelTransition", "false" },
|
||
|
|
{ "CPP_Default_ConcurrencySettings", "None" },
|
||
|
|
{ "CPP_Default_PitchMultiplier", "1.000000" },
|
||
|
|
{ "CPP_Default_StartTime", "0.000000" },
|
||
|
|
{ "CPP_Default_VolumeMultiplier", "1.000000" },
|
||
|
|
{ "Keywords", "play" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "This function allows users to create Audio Components with settings specifically for non-spatialized,\nnon-distance-attenuated sounds. Audio Components created using this function by default will not have\nSpatialization applied. Sound instances will begin playing upon spawning this Audio Component.\n\n* Not Replicated.\n@param Sound - Sound to play.\n@param VolumeMultiplier - A linear scalar multiplied with the volume, in order to make the sound louder or softer.\n@param PitchMultiplier - A linear scalar multiplied with the pitch.\n@param StartTime - How far in to the sound to begin playback at\n@param ConcurrencySettings - Override concurrency settings package to play sound with\n@param PersistAcrossLevelTransition - Whether the sound should continue to play when the map it was played in is unloaded\n@param bAutoDestroy - Whether the returned audio component will be automatically cleaned up when the sound finishes\n (by completing or stopping) or whether it can be reactivated\n@return An audio component to manipulate the spawned sound" },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReturnValue_MetaData[] = {
|
||
|
|
{ "EditInline", "true" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function SpawnSound2D constinit property declarations **************************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_Sound;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_VolumeMultiplier;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_PitchMultiplier;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_StartTime;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ConcurrencySettings;
|
||
|
|
static void NewProp_bPersistAcrossLevelTransition_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bPersistAcrossLevelTransition;
|
||
|
|
static void NewProp_bAutoDestroy_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoDestroy;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function SpawnSound2D constinit property declarations ****************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function SpawnSound2D Property Definitions *************************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnSound2D_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnSound2D_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnSound2D_Statics::NewProp_Sound = { "Sound", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnSound2D_Parms, Sound), Z_Construct_UClass_USoundBase_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnSound2D_Statics::NewProp_VolumeMultiplier = { "VolumeMultiplier", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnSound2D_Parms, VolumeMultiplier), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnSound2D_Statics::NewProp_PitchMultiplier = { "PitchMultiplier", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnSound2D_Parms, PitchMultiplier), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnSound2D_Statics::NewProp_StartTime = { "StartTime", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnSound2D_Parms, StartTime), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnSound2D_Statics::NewProp_ConcurrencySettings = { "ConcurrencySettings", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnSound2D_Parms, ConcurrencySettings), Z_Construct_UClass_USoundConcurrency_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_SpawnSound2D_Statics::NewProp_bPersistAcrossLevelTransition_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventSpawnSound2D_Parms*)Obj)->bPersistAcrossLevelTransition = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnSound2D_Statics::NewProp_bPersistAcrossLevelTransition = { "bPersistAcrossLevelTransition", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventSpawnSound2D_Parms), &Z_Construct_UFunction_UGameplayStatics_SpawnSound2D_Statics::NewProp_bPersistAcrossLevelTransition_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_SpawnSound2D_Statics::NewProp_bAutoDestroy_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventSpawnSound2D_Parms*)Obj)->bAutoDestroy = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnSound2D_Statics::NewProp_bAutoDestroy = { "bAutoDestroy", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventSpawnSound2D_Parms), &Z_Construct_UFunction_UGameplayStatics_SpawnSound2D_Statics::NewProp_bAutoDestroy_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnSound2D_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000080588, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnSound2D_Parms, ReturnValue), Z_Construct_UClass_UAudioComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReturnValue_MetaData), NewProp_ReturnValue_MetaData) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_SpawnSound2D_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnSound2D_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnSound2D_Statics::NewProp_Sound,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnSound2D_Statics::NewProp_VolumeMultiplier,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnSound2D_Statics::NewProp_PitchMultiplier,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnSound2D_Statics::NewProp_StartTime,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnSound2D_Statics::NewProp_ConcurrencySettings,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnSound2D_Statics::NewProp_bPersistAcrossLevelTransition,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnSound2D_Statics::NewProp_bAutoDestroy,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnSound2D_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnSound2D_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function SpawnSound2D Property Definitions ***************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_SpawnSound2D_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "SpawnSound2D", Z_Construct_UFunction_UGameplayStatics_SpawnSound2D_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnSound2D_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_SpawnSound2D_Statics::GameplayStatics_eventSpawnSound2D_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x0402240B, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnSound2D_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_SpawnSound2D_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_SpawnSound2D_Statics::GameplayStatics_eventSpawnSound2D_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_SpawnSound2D()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_SpawnSound2D_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execSpawnSound2D)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_OBJECT(USoundBase,Z_Param_Sound);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_VolumeMultiplier);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_PitchMultiplier);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_StartTime);
|
||
|
|
P_GET_OBJECT(USoundConcurrency,Z_Param_ConcurrencySettings);
|
||
|
|
P_GET_UBOOL(Z_Param_bPersistAcrossLevelTransition);
|
||
|
|
P_GET_UBOOL(Z_Param_bAutoDestroy);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(UAudioComponent**)Z_Param__Result=UGameplayStatics::SpawnSound2D(Z_Param_WorldContextObject,Z_Param_Sound,Z_Param_VolumeMultiplier,Z_Param_PitchMultiplier,Z_Param_StartTime,Z_Param_ConcurrencySettings,Z_Param_bPersistAcrossLevelTransition,Z_Param_bAutoDestroy);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function SpawnSound2D *************************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function SpawnSoundAtLocation ***************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_SpawnSoundAtLocation_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventSpawnSoundAtLocation_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
USoundBase* Sound;
|
||
|
|
FVector Location;
|
||
|
|
FRotator Rotation;
|
||
|
|
float VolumeMultiplier;
|
||
|
|
float PitchMultiplier;
|
||
|
|
float StartTime;
|
||
|
|
USoundAttenuation* AttenuationSettings;
|
||
|
|
USoundConcurrency* ConcurrencySettings;
|
||
|
|
bool bAutoDestroy;
|
||
|
|
UAudioComponent* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "AdvancedDisplay", "3" },
|
||
|
|
{ "Category", "Audio" },
|
||
|
|
{ "Comment", "/**\n\x09 * Spawns a sound at the given location. This does not travel with any actor. Replication is also not handled at this point.\n\x09 * @param Sound - sound to play\n\x09 * @param Location - World position to play sound at\n\x09 * @param Rotation - World rotation to play sound at\n\x09 * @param VolumeMultiplier - A linear scalar multiplied with the volume, in order to make the sound louder or softer.\n\x09 * @param PitchMultiplier - A linear scalar multiplied with the pitch.\n\x09 * @param StartTime - How far in to the sound to begin playback at\n\x09 * @param AttenuationSettings - Override attenuation settings package to play sound with\n\x09 * @param ConcurrencySettings - Override concurrency settings package to play sound with\n\x09 * @param bAutoDestroy - Whether the returned audio component will be automatically cleaned up when the sound finishes \n\x09 *\x09\x09\x09\x09\x09\x09 (by completing or stopping) or whether it can be reactivated\n\x09 * @return An audio component to manipulate the spawned sound\n\x09 */" },
|
||
|
|
{ "CPP_Default_AttenuationSettings", "None" },
|
||
|
|
{ "CPP_Default_bAutoDestroy", "true" },
|
||
|
|
{ "CPP_Default_ConcurrencySettings", "None" },
|
||
|
|
{ "CPP_Default_PitchMultiplier", "1.000000" },
|
||
|
|
{ "CPP_Default_Rotation", "" },
|
||
|
|
{ "CPP_Default_StartTime", "0.000000" },
|
||
|
|
{ "CPP_Default_VolumeMultiplier", "1.000000" },
|
||
|
|
{ "Keywords", "play" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Spawns a sound at the given location. This does not travel with any actor. Replication is also not handled at this point.\n@param Sound - sound to play\n@param Location - World position to play sound at\n@param Rotation - World rotation to play sound at\n@param VolumeMultiplier - A linear scalar multiplied with the volume, in order to make the sound louder or softer.\n@param PitchMultiplier - A linear scalar multiplied with the pitch.\n@param StartTime - How far in to the sound to begin playback at\n@param AttenuationSettings - Override attenuation settings package to play sound with\n@param ConcurrencySettings - Override concurrency settings package to play sound with\n@param bAutoDestroy - Whether the returned audio component will be automatically cleaned up when the sound finishes\n (by completing or stopping) or whether it can be reactivated\n@return An audio component to manipulate the spawned sound" },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReturnValue_MetaData[] = {
|
||
|
|
{ "EditInline", "true" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function SpawnSoundAtLocation constinit property declarations ******************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_Sound;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Location;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Rotation;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_VolumeMultiplier;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_PitchMultiplier;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_StartTime;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_AttenuationSettings;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ConcurrencySettings;
|
||
|
|
static void NewProp_bAutoDestroy_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoDestroy;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function SpawnSoundAtLocation constinit property declarations ********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function SpawnSoundAtLocation Property Definitions *****************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnSoundAtLocation_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnSoundAtLocation_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnSoundAtLocation_Statics::NewProp_Sound = { "Sound", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnSoundAtLocation_Parms, Sound), Z_Construct_UClass_USoundBase_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnSoundAtLocation_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnSoundAtLocation_Parms, Location), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnSoundAtLocation_Statics::NewProp_Rotation = { "Rotation", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnSoundAtLocation_Parms, Rotation), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnSoundAtLocation_Statics::NewProp_VolumeMultiplier = { "VolumeMultiplier", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnSoundAtLocation_Parms, VolumeMultiplier), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnSoundAtLocation_Statics::NewProp_PitchMultiplier = { "PitchMultiplier", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnSoundAtLocation_Parms, PitchMultiplier), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnSoundAtLocation_Statics::NewProp_StartTime = { "StartTime", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnSoundAtLocation_Parms, StartTime), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnSoundAtLocation_Statics::NewProp_AttenuationSettings = { "AttenuationSettings", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnSoundAtLocation_Parms, AttenuationSettings), Z_Construct_UClass_USoundAttenuation_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnSoundAtLocation_Statics::NewProp_ConcurrencySettings = { "ConcurrencySettings", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnSoundAtLocation_Parms, ConcurrencySettings), Z_Construct_UClass_USoundConcurrency_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_SpawnSoundAtLocation_Statics::NewProp_bAutoDestroy_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventSpawnSoundAtLocation_Parms*)Obj)->bAutoDestroy = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnSoundAtLocation_Statics::NewProp_bAutoDestroy = { "bAutoDestroy", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventSpawnSoundAtLocation_Parms), &Z_Construct_UFunction_UGameplayStatics_SpawnSoundAtLocation_Statics::NewProp_bAutoDestroy_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnSoundAtLocation_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000080588, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnSoundAtLocation_Parms, ReturnValue), Z_Construct_UClass_UAudioComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReturnValue_MetaData), NewProp_ReturnValue_MetaData) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_SpawnSoundAtLocation_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnSoundAtLocation_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnSoundAtLocation_Statics::NewProp_Sound,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnSoundAtLocation_Statics::NewProp_Location,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnSoundAtLocation_Statics::NewProp_Rotation,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnSoundAtLocation_Statics::NewProp_VolumeMultiplier,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnSoundAtLocation_Statics::NewProp_PitchMultiplier,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnSoundAtLocation_Statics::NewProp_StartTime,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnSoundAtLocation_Statics::NewProp_AttenuationSettings,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnSoundAtLocation_Statics::NewProp_ConcurrencySettings,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnSoundAtLocation_Statics::NewProp_bAutoDestroy,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnSoundAtLocation_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnSoundAtLocation_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function SpawnSoundAtLocation Property Definitions *******************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_SpawnSoundAtLocation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "SpawnSoundAtLocation", Z_Construct_UFunction_UGameplayStatics_SpawnSoundAtLocation_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnSoundAtLocation_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_SpawnSoundAtLocation_Statics::GameplayStatics_eventSpawnSoundAtLocation_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04822403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnSoundAtLocation_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_SpawnSoundAtLocation_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_SpawnSoundAtLocation_Statics::GameplayStatics_eventSpawnSoundAtLocation_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_SpawnSoundAtLocation()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_SpawnSoundAtLocation_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execSpawnSoundAtLocation)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_OBJECT(USoundBase,Z_Param_Sound);
|
||
|
|
P_GET_STRUCT(FVector,Z_Param_Location);
|
||
|
|
P_GET_STRUCT(FRotator,Z_Param_Rotation);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_VolumeMultiplier);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_PitchMultiplier);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_StartTime);
|
||
|
|
P_GET_OBJECT(USoundAttenuation,Z_Param_AttenuationSettings);
|
||
|
|
P_GET_OBJECT(USoundConcurrency,Z_Param_ConcurrencySettings);
|
||
|
|
P_GET_UBOOL(Z_Param_bAutoDestroy);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(UAudioComponent**)Z_Param__Result=UGameplayStatics::SpawnSoundAtLocation(Z_Param_WorldContextObject,Z_Param_Sound,Z_Param_Location,Z_Param_Rotation,Z_Param_VolumeMultiplier,Z_Param_PitchMultiplier,Z_Param_StartTime,Z_Param_AttenuationSettings,Z_Param_ConcurrencySettings,Z_Param_bAutoDestroy);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function SpawnSoundAtLocation *****************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function SpawnSoundAttached *****************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventSpawnSoundAttached_Parms
|
||
|
|
{
|
||
|
|
USoundBase* Sound;
|
||
|
|
USceneComponent* AttachToComponent;
|
||
|
|
FName AttachPointName;
|
||
|
|
FVector Location;
|
||
|
|
FRotator Rotation;
|
||
|
|
TEnumAsByte<EAttachLocation::Type> LocationType;
|
||
|
|
bool bStopWhenAttachedToDestroyed;
|
||
|
|
float VolumeMultiplier;
|
||
|
|
float PitchMultiplier;
|
||
|
|
float StartTime;
|
||
|
|
USoundAttenuation* AttenuationSettings;
|
||
|
|
USoundConcurrency* ConcurrencySettings;
|
||
|
|
bool bAutoDestroy;
|
||
|
|
UAudioComponent* ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "AdvancedDisplay", "2" },
|
||
|
|
{ "Category", "Audio" },
|
||
|
|
{ "Comment", "/** This function allows users to create and play Audio Components attached to a specific Scene Component. \n\x09 * Useful for spatialized and/or distance-attenuated sounds that need to follow another object in space.\n\x09 * @param Sound - sound to play\n\x09 * @param AttachComponent - Component to attach to.\n\x09 * @param AttachPointName - Optional named point within the AttachComponent to play the sound at\n\x09 * @param Location - Depending on the value of Location Type this is either a relative offset from \n\x09 *\x09\x09\x09\x09\x09 the attach component/point or an absolute world position that will be translated to a relative offset\n\x09 * @param Rotation - Depending on the value of Location Type this is either a relative offset from\n\x09 *\x09\x09\x09\x09\x09 the attach component/point or an absolute world rotation that will be translated to a relative offset\n\x09 * @param LocationType - Specifies whether Location is a relative offset or an absolute world position\n\x09 * @param bStopWhenAttachedToDestroyed - Specifies whether the sound should stop playing when the\n\x09 *\x09\x09\x09\x09\x09\x09\x09\x09\x09\x09 owner of the attach to component is destroyed.\n\x09 * @param VolumeMultiplier - A linear scalar multiplied with the volume, in order to make the sound louder or softer.\n\x09 * @param PitchMultiplier - A linear scalar multiplied with the pitch.\n\x09 * @param StartTime - How far in to the sound to begin playback at\n\x09 * @param AttenuationSettings - Override attenuation settings package to play sound with\n\x09 * @param ConcurrencySettings - Override concurrency settings package to play sound with\n\x09 * @param bAutoDestroy - Whether the returned audio component will be automatically cleaned up when the sound finishes\n\x09 *\x09\x09\x09\x09\x09\x09 (by completing or stopping) or whether it can be reactivated\n\x09 * @return An audio component to manipulate the spawned sound\n\x09 */" },
|
||
|
|
{ "CPP_Default_AttachPointName", "None" },
|
||
|
|
{ "CPP_Default_AttenuationSettings", "None" },
|
||
|
|
{ "CPP_Default_bAutoDestroy", "true" },
|
||
|
|
{ "CPP_Default_bStopWhenAttachedToDestroyed", "false" },
|
||
|
|
{ "CPP_Default_ConcurrencySettings", "None" },
|
||
|
|
{ "CPP_Default_Location", "" },
|
||
|
|
{ "CPP_Default_LocationType", "KeepRelativeOffset" },
|
||
|
|
{ "CPP_Default_PitchMultiplier", "1.000000" },
|
||
|
|
{ "CPP_Default_Rotation", "" },
|
||
|
|
{ "CPP_Default_StartTime", "0.000000" },
|
||
|
|
{ "CPP_Default_VolumeMultiplier", "1.000000" },
|
||
|
|
{ "Keywords", "play" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "This function allows users to create and play Audio Components attached to a specific Scene Component.\nUseful for spatialized and/or distance-attenuated sounds that need to follow another object in space.\n@param Sound - sound to play\n@param AttachComponent - Component to attach to.\n@param AttachPointName - Optional named point within the AttachComponent to play the sound at\n@param Location - Depending on the value of Location Type this is either a relative offset from\n the attach component/point or an absolute world position that will be translated to a relative offset\n@param Rotation - Depending on the value of Location Type this is either a relative offset from\n the attach component/point or an absolute world rotation that will be translated to a relative offset\n@param LocationType - Specifies whether Location is a relative offset or an absolute world position\n@param bStopWhenAttachedToDestroyed - Specifies whether the sound should stop playing when the\n owner of the attach to component is destroyed.\n@param VolumeMultiplier - A linear scalar multiplied with the volume, in order to make the sound louder or softer.\n@param PitchMultiplier - A linear scalar multiplied with the pitch.\n@param StartTime - How far in to the sound to begin playback at\n@param AttenuationSettings - Override attenuation settings package to play sound with\n@param ConcurrencySettings - Override concurrency settings package to play sound with\n@param bAutoDestroy - Whether the returned audio component will be automatically cleaned up when the sound finishes\n (by completing or stopping) or whether it can be reactivated\n@return An audio component to manipulate the spawned sound" },
|
||
|
|
{ "UnsafeDuringActorConstruction", "true" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AttachToComponent_MetaData[] = {
|
||
|
|
{ "EditInline", "true" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReturnValue_MetaData[] = {
|
||
|
|
{ "EditInline", "true" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function SpawnSoundAttached constinit property declarations ********************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_Sound;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_AttachToComponent;
|
||
|
|
static const UECodeGen_Private::FNamePropertyParams NewProp_AttachPointName;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Location;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Rotation;
|
||
|
|
static const UECodeGen_Private::FBytePropertyParams NewProp_LocationType;
|
||
|
|
static void NewProp_bStopWhenAttachedToDestroyed_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bStopWhenAttachedToDestroyed;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_VolumeMultiplier;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_PitchMultiplier;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_StartTime;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_AttenuationSettings;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ConcurrencySettings;
|
||
|
|
static void NewProp_bAutoDestroy_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bAutoDestroy;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function SpawnSoundAttached constinit property declarations **********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function SpawnSoundAttached Property Definitions *******************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::NewProp_Sound = { "Sound", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnSoundAttached_Parms, Sound), Z_Construct_UClass_USoundBase_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::NewProp_AttachToComponent = { "AttachToComponent", nullptr, (EPropertyFlags)0x0010000000080080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnSoundAttached_Parms, AttachToComponent), Z_Construct_UClass_USceneComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AttachToComponent_MetaData), NewProp_AttachToComponent_MetaData) };
|
||
|
|
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::NewProp_AttachPointName = { "AttachPointName", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnSoundAttached_Parms, AttachPointName), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnSoundAttached_Parms, Location), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::NewProp_Rotation = { "Rotation", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnSoundAttached_Parms, Rotation), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::NewProp_LocationType = { "LocationType", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnSoundAttached_Parms, LocationType), Z_Construct_UEnum_Engine_EAttachLocation, METADATA_PARAMS(0, nullptr) }; // 3389761274
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::NewProp_bStopWhenAttachedToDestroyed_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventSpawnSoundAttached_Parms*)Obj)->bStopWhenAttachedToDestroyed = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::NewProp_bStopWhenAttachedToDestroyed = { "bStopWhenAttachedToDestroyed", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventSpawnSoundAttached_Parms), &Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::NewProp_bStopWhenAttachedToDestroyed_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::NewProp_VolumeMultiplier = { "VolumeMultiplier", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnSoundAttached_Parms, VolumeMultiplier), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::NewProp_PitchMultiplier = { "PitchMultiplier", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnSoundAttached_Parms, PitchMultiplier), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::NewProp_StartTime = { "StartTime", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnSoundAttached_Parms, StartTime), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::NewProp_AttenuationSettings = { "AttenuationSettings", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnSoundAttached_Parms, AttenuationSettings), Z_Construct_UClass_USoundAttenuation_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::NewProp_ConcurrencySettings = { "ConcurrencySettings", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnSoundAttached_Parms, ConcurrencySettings), Z_Construct_UClass_USoundConcurrency_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::NewProp_bAutoDestroy_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventSpawnSoundAttached_Parms*)Obj)->bAutoDestroy = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::NewProp_bAutoDestroy = { "bAutoDestroy", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventSpawnSoundAttached_Parms), &Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::NewProp_bAutoDestroy_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000080588, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSpawnSoundAttached_Parms, ReturnValue), Z_Construct_UClass_UAudioComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReturnValue_MetaData), NewProp_ReturnValue_MetaData) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::NewProp_Sound,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::NewProp_AttachToComponent,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::NewProp_AttachPointName,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::NewProp_Location,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::NewProp_Rotation,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::NewProp_LocationType,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::NewProp_bStopWhenAttachedToDestroyed,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::NewProp_VolumeMultiplier,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::NewProp_PitchMultiplier,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::NewProp_StartTime,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::NewProp_AttenuationSettings,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::NewProp_ConcurrencySettings,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::NewProp_bAutoDestroy,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function SpawnSoundAttached Property Definitions *********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "SpawnSoundAttached", Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::GameplayStatics_eventSpawnSoundAttached_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04822403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::GameplayStatics_eventSpawnSoundAttached_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execSpawnSoundAttached)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(USoundBase,Z_Param_Sound);
|
||
|
|
P_GET_OBJECT(USceneComponent,Z_Param_AttachToComponent);
|
||
|
|
P_GET_PROPERTY(FNameProperty,Z_Param_AttachPointName);
|
||
|
|
P_GET_STRUCT(FVector,Z_Param_Location);
|
||
|
|
P_GET_STRUCT(FRotator,Z_Param_Rotation);
|
||
|
|
P_GET_PROPERTY(FByteProperty,Z_Param_LocationType);
|
||
|
|
P_GET_UBOOL(Z_Param_bStopWhenAttachedToDestroyed);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_VolumeMultiplier);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_PitchMultiplier);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_StartTime);
|
||
|
|
P_GET_OBJECT(USoundAttenuation,Z_Param_AttenuationSettings);
|
||
|
|
P_GET_OBJECT(USoundConcurrency,Z_Param_ConcurrencySettings);
|
||
|
|
P_GET_UBOOL(Z_Param_bAutoDestroy);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(UAudioComponent**)Z_Param__Result=UGameplayStatics::SpawnSoundAttached(Z_Param_Sound,Z_Param_AttachToComponent,Z_Param_AttachPointName,Z_Param_Location,Z_Param_Rotation,EAttachLocation::Type(Z_Param_LocationType),Z_Param_bStopWhenAttachedToDestroyed,Z_Param_VolumeMultiplier,Z_Param_PitchMultiplier,Z_Param_StartTime,Z_Param_AttenuationSettings,Z_Param_ConcurrencySettings,Z_Param_bAutoDestroy);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function SpawnSoundAttached *******************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function SuggestProjectileVelocity_CustomArc ************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_CustomArc_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventSuggestProjectileVelocity_CustomArc_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
FVector OutLaunchVelocity;
|
||
|
|
FVector StartPos;
|
||
|
|
FVector EndPos;
|
||
|
|
float OverrideGravityZ;
|
||
|
|
float ArcParam;
|
||
|
|
bool ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "AdvancedDisplay", "OverrideGravityZ, ArcParam" },
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/**\n\x09* Returns the launch velocity needed for a projectile at rest at StartPos to land on EndPos.\n\x09* Assumes a medium arc (e.g. 45 deg on level ground). Projectile velocity is variable and unconstrained.\n\x09* Does no tracing.\n\x09*\n\x09* @param OutLaunchVelocity\x09\x09\x09Returns the launch velocity required to reach the EndPos\n\x09* @param StartPos\x09\x09\x09\x09\x09Start position of the simulation\n\x09* @param EndPos\x09\x09\x09\x09\x09\x09""Desired end location for the simulation\n\x09* @param OverrideGravityZ\x09\x09\x09Optional override of WorldGravityZ\n\x09* @param ArcParam\x09\x09\x09\x09\x09""Change height of arc between 0.0-1.0 where 0.5 is the default medium arc, 0 is up, and 1 is directly toward EndPos.\n\x09*/" },
|
||
|
|
{ "CPP_Default_ArcParam", "0.500000" },
|
||
|
|
{ "CPP_Default_OverrideGravityZ", "0.000000" },
|
||
|
|
{ "DisplayName", "Suggest Projectile Velocity Custom Arc" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns the launch velocity needed for a projectile at rest at StartPos to land on EndPos.\nAssumes a medium arc (e.g. 45 deg on level ground). Projectile velocity is variable and unconstrained.\nDoes no tracing.\n\n@param OutLaunchVelocity Returns the launch velocity required to reach the EndPos\n@param StartPos Start position of the simulation\n@param EndPos Desired end location for the simulation\n@param OverrideGravityZ Optional override of WorldGravityZ\n@param ArcParam Change height of arc between 0.0-1.0 where 0.5 is the default medium arc, 0 is up, and 1 is directly toward EndPos." },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function SuggestProjectileVelocity_CustomArc constinit property declarations ***
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_OutLaunchVelocity;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_StartPos;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_EndPos;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_OverrideGravityZ;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_ArcParam;
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function SuggestProjectileVelocity_CustomArc constinit property declarations *****
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function SuggestProjectileVelocity_CustomArc Property Definitions **************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_CustomArc_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSuggestProjectileVelocity_CustomArc_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_CustomArc_Statics::NewProp_OutLaunchVelocity = { "OutLaunchVelocity", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSuggestProjectileVelocity_CustomArc_Parms, OutLaunchVelocity), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_CustomArc_Statics::NewProp_StartPos = { "StartPos", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSuggestProjectileVelocity_CustomArc_Parms, StartPos), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_CustomArc_Statics::NewProp_EndPos = { "EndPos", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSuggestProjectileVelocity_CustomArc_Parms, EndPos), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_CustomArc_Statics::NewProp_OverrideGravityZ = { "OverrideGravityZ", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSuggestProjectileVelocity_CustomArc_Parms, OverrideGravityZ), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_CustomArc_Statics::NewProp_ArcParam = { "ArcParam", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSuggestProjectileVelocity_CustomArc_Parms, ArcParam), METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_CustomArc_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventSuggestProjectileVelocity_CustomArc_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_CustomArc_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventSuggestProjectileVelocity_CustomArc_Parms), &Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_CustomArc_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_CustomArc_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_CustomArc_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_CustomArc_Statics::NewProp_OutLaunchVelocity,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_CustomArc_Statics::NewProp_StartPos,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_CustomArc_Statics::NewProp_EndPos,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_CustomArc_Statics::NewProp_OverrideGravityZ,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_CustomArc_Statics::NewProp_ArcParam,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_CustomArc_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_CustomArc_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function SuggestProjectileVelocity_CustomArc Property Definitions ****************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_CustomArc_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "SuggestProjectileVelocity_CustomArc", Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_CustomArc_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_CustomArc_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_CustomArc_Statics::GameplayStatics_eventSuggestProjectileVelocity_CustomArc_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04C22403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_CustomArc_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_CustomArc_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_CustomArc_Statics::GameplayStatics_eventSuggestProjectileVelocity_CustomArc_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_CustomArc()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_CustomArc_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execSuggestProjectileVelocity_CustomArc)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_STRUCT_REF(FVector,Z_Param_Out_OutLaunchVelocity);
|
||
|
|
P_GET_STRUCT(FVector,Z_Param_StartPos);
|
||
|
|
P_GET_STRUCT(FVector,Z_Param_EndPos);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_OverrideGravityZ);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_ArcParam);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=UGameplayStatics::SuggestProjectileVelocity_CustomArc(Z_Param_WorldContextObject,Z_Param_Out_OutLaunchVelocity,Z_Param_StartPos,Z_Param_EndPos,Z_Param_OverrideGravityZ,Z_Param_ArcParam);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function SuggestProjectileVelocity_CustomArc **************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function SuggestProjectileVelocity_MovingTarget *********
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_MovingTarget_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventSuggestProjectileVelocity_MovingTarget_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
FVector OutLaunchVelocity;
|
||
|
|
FVector ProjectileStartLocation;
|
||
|
|
AActor* TargetActor;
|
||
|
|
FVector TargetLocationOffset;
|
||
|
|
double GravityZOverride;
|
||
|
|
double TimeToTarget;
|
||
|
|
TEnumAsByte<EDrawDebugTrace::Type> DrawDebugType;
|
||
|
|
float DrawDebugTime;
|
||
|
|
FLinearColor DrawDebugColor;
|
||
|
|
bool ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "AdvancedDisplay", "DrawDebugType, DrawDebugTime, DrawDebugColor" },
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/**\n\x09 * Returns a launch velocity need for a projectile to hit the TargetActor in TimeToTarget seconds based on the TargetActor's current velocity.\n\x09 * This assumes the projectile is only accelerated by gravity (i.e. no outside forces), and that the TargetActor is moving at a constant velocity.\n\x09 * \n\x09 * @param OutLaunchVelocity\x09\x09\x09The launch velocity returned from this calculation\n\x09 * @param ProjectileStartLocation\x09Location the projectile is launched from\n\x09 * @param TargetActor\x09\x09\x09\x09""Actor that the projectile should hit in TimeToTarget seconds\n\x09 * @param TargetLocationOffset\x09\x09Offset to apply to the location the projectile is aiming for\n\x09 * @param GravityZOverride\x09\x09\x09Optional override of WorldGravityZ\n\x09 * @param TimeToTarget\x09\x09\x09\x09Time (in seconds) between the projectile being launched and the projectile hitting the TargetActor - clamped to be at least 0.1\n\x09 */" },
|
||
|
|
{ "CPP_Default_DrawDebugColor", "(R=1.000000,G=0.000000,B=0.000000,A=1.000000)" },
|
||
|
|
{ "CPP_Default_DrawDebugTime", "3.000000" },
|
||
|
|
{ "CPP_Default_DrawDebugType", "Type::None" },
|
||
|
|
{ "CPP_Default_GravityZOverride", "0.000000" },
|
||
|
|
{ "CPP_Default_TargetLocationOffset", "" },
|
||
|
|
{ "CPP_Default_TimeToTarget", "1.000000" },
|
||
|
|
{ "DisplayName", "Suggest Projectile Velocity Moving Target" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Returns a launch velocity need for a projectile to hit the TargetActor in TimeToTarget seconds based on the TargetActor's current velocity.\nThis assumes the projectile is only accelerated by gravity (i.e. no outside forces), and that the TargetActor is moving at a constant velocity.\n\n@param OutLaunchVelocity The launch velocity returned from this calculation\n@param ProjectileStartLocation Location the projectile is launched from\n@param TargetActor Actor that the projectile should hit in TimeToTarget seconds\n@param TargetLocationOffset Offset to apply to the location the projectile is aiming for\n@param GravityZOverride Optional override of WorldGravityZ\n@param TimeToTarget Time (in seconds) between the projectile being launched and the projectile hitting the TargetActor - clamped to be at least 0.1" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function SuggestProjectileVelocity_MovingTarget constinit property declarations
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_OutLaunchVelocity;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_ProjectileStartLocation;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_TargetActor;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_TargetLocationOffset;
|
||
|
|
static const UECodeGen_Private::FDoublePropertyParams NewProp_GravityZOverride;
|
||
|
|
static const UECodeGen_Private::FDoublePropertyParams NewProp_TimeToTarget;
|
||
|
|
static const UECodeGen_Private::FBytePropertyParams NewProp_DrawDebugType;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_DrawDebugTime;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_DrawDebugColor;
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function SuggestProjectileVelocity_MovingTarget constinit property declarations **
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function SuggestProjectileVelocity_MovingTarget Property Definitions ***********
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_MovingTarget_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSuggestProjectileVelocity_MovingTarget_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_MovingTarget_Statics::NewProp_OutLaunchVelocity = { "OutLaunchVelocity", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSuggestProjectileVelocity_MovingTarget_Parms, OutLaunchVelocity), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_MovingTarget_Statics::NewProp_ProjectileStartLocation = { "ProjectileStartLocation", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSuggestProjectileVelocity_MovingTarget_Parms, ProjectileStartLocation), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_MovingTarget_Statics::NewProp_TargetActor = { "TargetActor", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSuggestProjectileVelocity_MovingTarget_Parms, TargetActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_MovingTarget_Statics::NewProp_TargetLocationOffset = { "TargetLocationOffset", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSuggestProjectileVelocity_MovingTarget_Parms, TargetLocationOffset), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FDoublePropertyParams Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_MovingTarget_Statics::NewProp_GravityZOverride = { "GravityZOverride", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSuggestProjectileVelocity_MovingTarget_Parms, GravityZOverride), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FDoublePropertyParams Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_MovingTarget_Statics::NewProp_TimeToTarget = { "TimeToTarget", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSuggestProjectileVelocity_MovingTarget_Parms, TimeToTarget), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_MovingTarget_Statics::NewProp_DrawDebugType = { "DrawDebugType", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSuggestProjectileVelocity_MovingTarget_Parms, DrawDebugType), Z_Construct_UEnum_Engine_EDrawDebugTrace, METADATA_PARAMS(0, nullptr) }; // 3094988569
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_MovingTarget_Statics::NewProp_DrawDebugTime = { "DrawDebugTime", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSuggestProjectileVelocity_MovingTarget_Parms, DrawDebugTime), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_MovingTarget_Statics::NewProp_DrawDebugColor = { "DrawDebugColor", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventSuggestProjectileVelocity_MovingTarget_Parms, DrawDebugColor), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(0, nullptr) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_MovingTarget_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventSuggestProjectileVelocity_MovingTarget_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_MovingTarget_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventSuggestProjectileVelocity_MovingTarget_Parms), &Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_MovingTarget_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_MovingTarget_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_MovingTarget_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_MovingTarget_Statics::NewProp_OutLaunchVelocity,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_MovingTarget_Statics::NewProp_ProjectileStartLocation,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_MovingTarget_Statics::NewProp_TargetActor,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_MovingTarget_Statics::NewProp_TargetLocationOffset,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_MovingTarget_Statics::NewProp_GravityZOverride,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_MovingTarget_Statics::NewProp_TimeToTarget,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_MovingTarget_Statics::NewProp_DrawDebugType,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_MovingTarget_Statics::NewProp_DrawDebugTime,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_MovingTarget_Statics::NewProp_DrawDebugColor,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_MovingTarget_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_MovingTarget_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function SuggestProjectileVelocity_MovingTarget Property Definitions *************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_MovingTarget_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "SuggestProjectileVelocity_MovingTarget", Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_MovingTarget_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_MovingTarget_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_MovingTarget_Statics::GameplayStatics_eventSuggestProjectileVelocity_MovingTarget_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04C22403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_MovingTarget_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_MovingTarget_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_MovingTarget_Statics::GameplayStatics_eventSuggestProjectileVelocity_MovingTarget_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_MovingTarget()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_MovingTarget_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execSuggestProjectileVelocity_MovingTarget)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_STRUCT_REF(FVector,Z_Param_Out_OutLaunchVelocity);
|
||
|
|
P_GET_STRUCT(FVector,Z_Param_ProjectileStartLocation);
|
||
|
|
P_GET_OBJECT(AActor,Z_Param_TargetActor);
|
||
|
|
P_GET_STRUCT(FVector,Z_Param_TargetLocationOffset);
|
||
|
|
P_GET_PROPERTY(FDoubleProperty,Z_Param_GravityZOverride);
|
||
|
|
P_GET_PROPERTY(FDoubleProperty,Z_Param_TimeToTarget);
|
||
|
|
P_GET_PROPERTY(FByteProperty,Z_Param_DrawDebugType);
|
||
|
|
P_GET_PROPERTY(FFloatProperty,Z_Param_DrawDebugTime);
|
||
|
|
P_GET_STRUCT(FLinearColor,Z_Param_DrawDebugColor);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=UGameplayStatics::SuggestProjectileVelocity_MovingTarget(Z_Param_WorldContextObject,Z_Param_Out_OutLaunchVelocity,Z_Param_ProjectileStartLocation,Z_Param_TargetActor,Z_Param_TargetLocationOffset,Z_Param_GravityZOverride,Z_Param_TimeToTarget,EDrawDebugTrace::Type(Z_Param_DrawDebugType),Z_Param_DrawDebugTime,Z_Param_DrawDebugColor);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function SuggestProjectileVelocity_MovingTarget ***********
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function TransformWorldToFirstPerson ********************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_TransformWorldToFirstPerson_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventTransformWorldToFirstPerson_Parms
|
||
|
|
{
|
||
|
|
FMinimalViewInfo ViewInfo;
|
||
|
|
FVector WorldPosition;
|
||
|
|
bool bIgnoreFirstPersonScale;
|
||
|
|
FVector ReturnValue;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Camera" },
|
||
|
|
{ "Comment", "/**\n\x09 * Transforms a world space location into \"first person space\". This function mirrors the morphing that is applied to first person primitives\n\x09 * when they are rendered on the GPU, so it can be used for spawning objects (e.g. projectiles or ejected shell casings) relative to the morphed\n\x09 * first person geometry on screen.\n\x09 * @param ViewInfo\x09\x09\x09\x09\x09""FMinimalViewInfo struct holding the first person camera parameters.\n\x09 * @param WorldPosition\x09\x09\x09\x09World space position to transform.\n\x09 * @param bIgnoreFirstPersonScale\x09Ignores the scaling that is applied to first person primitives which can be useful when spawning full size world space projectiles relative to a first person weapon.\n\x09 */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Transforms a world space location into \"first person space\". This function mirrors the morphing that is applied to first person primitives\nwhen they are rendered on the GPU, so it can be used for spawning objects (e.g. projectiles or ejected shell casings) relative to the morphed\nfirst person geometry on screen.\n@param ViewInfo FMinimalViewInfo struct holding the first person camera parameters.\n@param WorldPosition World space position to transform.\n@param bIgnoreFirstPersonScale Ignores the scaling that is applied to first person primitives which can be useful when spawning full size world space projectiles relative to a first person weapon." },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ViewInfo_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldPosition_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function TransformWorldToFirstPerson constinit property declarations ***********
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_ViewInfo;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_WorldPosition;
|
||
|
|
static void NewProp_bIgnoreFirstPersonScale_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIgnoreFirstPersonScale;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function TransformWorldToFirstPerson constinit property declarations *************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function TransformWorldToFirstPerson Property Definitions **********************
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_TransformWorldToFirstPerson_Statics::NewProp_ViewInfo = { "ViewInfo", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventTransformWorldToFirstPerson_Parms, ViewInfo), Z_Construct_UScriptStruct_FMinimalViewInfo, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ViewInfo_MetaData), NewProp_ViewInfo_MetaData) }; // 1419404522
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_TransformWorldToFirstPerson_Statics::NewProp_WorldPosition = { "WorldPosition", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventTransformWorldToFirstPerson_Parms, WorldPosition), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldPosition_MetaData), NewProp_WorldPosition_MetaData) };
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_TransformWorldToFirstPerson_Statics::NewProp_bIgnoreFirstPersonScale_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventTransformWorldToFirstPerson_Parms*)Obj)->bIgnoreFirstPersonScale = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_TransformWorldToFirstPerson_Statics::NewProp_bIgnoreFirstPersonScale = { "bIgnoreFirstPersonScale", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventTransformWorldToFirstPerson_Parms), &Z_Construct_UFunction_UGameplayStatics_TransformWorldToFirstPerson_Statics::NewProp_bIgnoreFirstPersonScale_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_TransformWorldToFirstPerson_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventTransformWorldToFirstPerson_Parms, ReturnValue), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_TransformWorldToFirstPerson_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_TransformWorldToFirstPerson_Statics::NewProp_ViewInfo,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_TransformWorldToFirstPerson_Statics::NewProp_WorldPosition,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_TransformWorldToFirstPerson_Statics::NewProp_bIgnoreFirstPersonScale,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_TransformWorldToFirstPerson_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_TransformWorldToFirstPerson_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function TransformWorldToFirstPerson Property Definitions ************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_TransformWorldToFirstPerson_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "TransformWorldToFirstPerson", Z_Construct_UFunction_UGameplayStatics_TransformWorldToFirstPerson_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_TransformWorldToFirstPerson_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_TransformWorldToFirstPerson_Statics::GameplayStatics_eventTransformWorldToFirstPerson_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14C22403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_TransformWorldToFirstPerson_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_TransformWorldToFirstPerson_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_TransformWorldToFirstPerson_Statics::GameplayStatics_eventTransformWorldToFirstPerson_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_TransformWorldToFirstPerson()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_TransformWorldToFirstPerson_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execTransformWorldToFirstPerson)
|
||
|
|
{
|
||
|
|
P_GET_STRUCT_REF(FMinimalViewInfo,Z_Param_Out_ViewInfo);
|
||
|
|
P_GET_STRUCT_REF(FVector,Z_Param_Out_WorldPosition);
|
||
|
|
P_GET_UBOOL(Z_Param_bIgnoreFirstPersonScale);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(FVector*)Z_Param__Result=UGameplayStatics::TransformWorldToFirstPerson(Z_Param_Out_ViewInfo,Z_Param_Out_WorldPosition,Z_Param_bIgnoreFirstPersonScale);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function TransformWorldToFirstPerson **********************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function UnloadStreamLevel ******************************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevel_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventUnloadStreamLevel_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
FName LevelName;
|
||
|
|
FLatentActionInfo LatentInfo;
|
||
|
|
bool bShouldBlockOnUnload;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** Unload a streamed in level (by Name)*/" },
|
||
|
|
{ "DisplayName", "Unload Stream Level (by Name)" },
|
||
|
|
{ "Latent", "" },
|
||
|
|
{ "LatentInfo", "LatentInfo" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Unload a streamed in level (by Name)" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function UnloadStreamLevel constinit property declarations *********************
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FNamePropertyParams NewProp_LevelName;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_LatentInfo;
|
||
|
|
static void NewProp_bShouldBlockOnUnload_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bShouldBlockOnUnload;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function UnloadStreamLevel constinit property declarations ***********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function UnloadStreamLevel Property Definitions ********************************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevel_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventUnloadStreamLevel_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevel_Statics::NewProp_LevelName = { "LevelName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventUnloadStreamLevel_Parms, LevelName), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevel_Statics::NewProp_LatentInfo = { "LatentInfo", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventUnloadStreamLevel_Parms, LatentInfo), Z_Construct_UScriptStruct_FLatentActionInfo, METADATA_PARAMS(0, nullptr) }; // 2463020907
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevel_Statics::NewProp_bShouldBlockOnUnload_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventUnloadStreamLevel_Parms*)Obj)->bShouldBlockOnUnload = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevel_Statics::NewProp_bShouldBlockOnUnload = { "bShouldBlockOnUnload", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventUnloadStreamLevel_Parms), &Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevel_Statics::NewProp_bShouldBlockOnUnload_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevel_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevel_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevel_Statics::NewProp_LevelName,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevel_Statics::NewProp_LatentInfo,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevel_Statics::NewProp_bShouldBlockOnUnload,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevel_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function UnloadStreamLevel Property Definitions **********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevel_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "UnloadStreamLevel", Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevel_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevel_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevel_Statics::GameplayStatics_eventUnloadStreamLevel_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevel_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevel_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevel_Statics::GameplayStatics_eventUnloadStreamLevel_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevel()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevel_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execUnloadStreamLevel)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_PROPERTY(FNameProperty,Z_Param_LevelName);
|
||
|
|
P_GET_STRUCT(FLatentActionInfo,Z_Param_LatentInfo);
|
||
|
|
P_GET_UBOOL(Z_Param_bShouldBlockOnUnload);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::UnloadStreamLevel(Z_Param_WorldContextObject,Z_Param_LevelName,Z_Param_LatentInfo,Z_Param_bShouldBlockOnUnload);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function UnloadStreamLevel ********************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function UnloadStreamLevelBySoftObjectPtr ***************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevelBySoftObjectPtr_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventUnloadStreamLevelBySoftObjectPtr_Parms
|
||
|
|
{
|
||
|
|
const UObject* WorldContextObject;
|
||
|
|
TSoftObjectPtr<UWorld> Level;
|
||
|
|
FLatentActionInfo LatentInfo;
|
||
|
|
bool bShouldBlockOnUnload;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** Unload a streamed in level (by Object Reference)*/" },
|
||
|
|
{ "DisplayName", "Unload Stream Level (by Object Reference)" },
|
||
|
|
{ "Latent", "" },
|
||
|
|
{ "LatentInfo", "LatentInfo" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Unload a streamed in level (by Object Reference)" },
|
||
|
|
{ "WorldContext", "WorldContextObject" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Level_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function UnloadStreamLevelBySoftObjectPtr constinit property declarations ******
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||
|
|
static const UECodeGen_Private::FSoftObjectPropertyParams NewProp_Level;
|
||
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_LatentInfo;
|
||
|
|
static void NewProp_bShouldBlockOnUnload_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bShouldBlockOnUnload;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function UnloadStreamLevelBySoftObjectPtr constinit property declarations ********
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function UnloadStreamLevelBySoftObjectPtr Property Definitions *****************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevelBySoftObjectPtr_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventUnloadStreamLevelBySoftObjectPtr_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
|
||
|
|
const UECodeGen_Private::FSoftObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevelBySoftObjectPtr_Statics::NewProp_Level = { "Level", nullptr, (EPropertyFlags)0x0014000000000082, UECodeGen_Private::EPropertyGenFlags::SoftObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventUnloadStreamLevelBySoftObjectPtr_Parms, Level), Z_Construct_UClass_UWorld_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Level_MetaData), NewProp_Level_MetaData) };
|
||
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevelBySoftObjectPtr_Statics::NewProp_LatentInfo = { "LatentInfo", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventUnloadStreamLevelBySoftObjectPtr_Parms, LatentInfo), Z_Construct_UScriptStruct_FLatentActionInfo, METADATA_PARAMS(0, nullptr) }; // 2463020907
|
||
|
|
void Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevelBySoftObjectPtr_Statics::NewProp_bShouldBlockOnUnload_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameplayStatics_eventUnloadStreamLevelBySoftObjectPtr_Parms*)Obj)->bShouldBlockOnUnload = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevelBySoftObjectPtr_Statics::NewProp_bShouldBlockOnUnload = { "bShouldBlockOnUnload", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameplayStatics_eventUnloadStreamLevelBySoftObjectPtr_Parms), &Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevelBySoftObjectPtr_Statics::NewProp_bShouldBlockOnUnload_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevelBySoftObjectPtr_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevelBySoftObjectPtr_Statics::NewProp_WorldContextObject,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevelBySoftObjectPtr_Statics::NewProp_Level,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevelBySoftObjectPtr_Statics::NewProp_LatentInfo,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevelBySoftObjectPtr_Statics::NewProp_bShouldBlockOnUnload,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevelBySoftObjectPtr_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function UnloadStreamLevelBySoftObjectPtr Property Definitions *******************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevelBySoftObjectPtr_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "UnloadStreamLevelBySoftObjectPtr", Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevelBySoftObjectPtr_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevelBySoftObjectPtr_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevelBySoftObjectPtr_Statics::GameplayStatics_eventUnloadStreamLevelBySoftObjectPtr_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevelBySoftObjectPtr_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevelBySoftObjectPtr_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevelBySoftObjectPtr_Statics::GameplayStatics_eventUnloadStreamLevelBySoftObjectPtr_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevelBySoftObjectPtr()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevelBySoftObjectPtr_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execUnloadStreamLevelBySoftObjectPtr)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||
|
|
P_GET_SOFTOBJECT(TSoftObjectPtr<UWorld>,Z_Param_Level);
|
||
|
|
P_GET_STRUCT(FLatentActionInfo,Z_Param_LatentInfo);
|
||
|
|
P_GET_UBOOL(Z_Param_bShouldBlockOnUnload);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::UnloadStreamLevelBySoftObjectPtr(Z_Param_WorldContextObject,Z_Param_Level,Z_Param_LatentInfo,Z_Param_bShouldBlockOnUnload);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function UnloadStreamLevelBySoftObjectPtr *****************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics Function UnRetainAllSoundsInSoundClass ******************
|
||
|
|
struct Z_Construct_UFunction_UGameplayStatics_UnRetainAllSoundsInSoundClass_Statics
|
||
|
|
{
|
||
|
|
struct GameplayStatics_eventUnRetainAllSoundsInSoundClass_Parms
|
||
|
|
{
|
||
|
|
USoundClass* InSoundClass;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Audio" },
|
||
|
|
{ "Comment", "/** Iterate through all sound waves and releases handles to retained chunks. (If the chunk is not being played it will be up for eviction) */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Iterate through all sound waves and releases handles to retained chunks. (If the chunk is not being played it will be up for eviction)" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function UnRetainAllSoundsInSoundClass constinit property declarations *********
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_InSoundClass;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function UnRetainAllSoundsInSoundClass constinit property declarations ***********
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function UnRetainAllSoundsInSoundClass Property Definitions ********************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayStatics_UnRetainAllSoundsInSoundClass_Statics::NewProp_InSoundClass = { "InSoundClass", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayStatics_eventUnRetainAllSoundsInSoundClass_Parms, InSoundClass), Z_Construct_UClass_USoundClass_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayStatics_UnRetainAllSoundsInSoundClass_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayStatics_UnRetainAllSoundsInSoundClass_Statics::NewProp_InSoundClass,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_UnRetainAllSoundsInSoundClass_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function UnRetainAllSoundsInSoundClass Property Definitions **********************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayStatics_UnRetainAllSoundsInSoundClass_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayStatics, nullptr, "UnRetainAllSoundsInSoundClass", Z_Construct_UFunction_UGameplayStatics_UnRetainAllSoundsInSoundClass_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_UnRetainAllSoundsInSoundClass_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_UGameplayStatics_UnRetainAllSoundsInSoundClass_Statics::GameplayStatics_eventUnRetainAllSoundsInSoundClass_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayStatics_UnRetainAllSoundsInSoundClass_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayStatics_UnRetainAllSoundsInSoundClass_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_UGameplayStatics_UnRetainAllSoundsInSoundClass_Statics::GameplayStatics_eventUnRetainAllSoundsInSoundClass_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_UGameplayStatics_UnRetainAllSoundsInSoundClass()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayStatics_UnRetainAllSoundsInSoundClass_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(UGameplayStatics::execUnRetainAllSoundsInSoundClass)
|
||
|
|
{
|
||
|
|
P_GET_OBJECT(USoundClass,Z_Param_InSoundClass);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UGameplayStatics::UnRetainAllSoundsInSoundClass(Z_Param_InSoundClass);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UGameplayStatics Function UnRetainAllSoundsInSoundClass ********************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics *********************************************************
|
||
|
|
FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayStatics;
|
||
|
|
UClass* UGameplayStatics::GetPrivateStaticClass()
|
||
|
|
{
|
||
|
|
using TClass = UGameplayStatics;
|
||
|
|
if (!Z_Registration_Info_UClass_UGameplayStatics.InnerSingleton)
|
||
|
|
{
|
||
|
|
GetPrivateStaticClassBody(
|
||
|
|
TClass::StaticPackage(),
|
||
|
|
TEXT("GameplayStatics"),
|
||
|
|
Z_Registration_Info_UClass_UGameplayStatics.InnerSingleton,
|
||
|
|
StaticRegisterNativesUGameplayStatics,
|
||
|
|
sizeof(TClass),
|
||
|
|
alignof(TClass),
|
||
|
|
TClass::StaticClassFlags,
|
||
|
|
TClass::StaticClassCastFlags(),
|
||
|
|
TClass::StaticConfigName(),
|
||
|
|
(UClass::ClassConstructorType)InternalConstructor<TClass>,
|
||
|
|
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
|
||
|
|
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
|
||
|
|
&TClass::Super::StaticClass,
|
||
|
|
&TClass::WithinClass::StaticClass
|
||
|
|
);
|
||
|
|
}
|
||
|
|
return Z_Registration_Info_UClass_UGameplayStatics.InnerSingleton;
|
||
|
|
}
|
||
|
|
UClass* Z_Construct_UClass_UGameplayStatics_NoRegister()
|
||
|
|
{
|
||
|
|
return UGameplayStatics::GetPrivateStaticClass();
|
||
|
|
}
|
||
|
|
struct Z_Construct_UClass_UGameplayStatics_Statics
|
||
|
|
{
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
|
||
|
|
{ "Comment", "/** Static class with useful gameplay utility functions that can be called from both Blueprint and C++ */" },
|
||
|
|
{ "IncludePath", "Kismet/GameplayStatics.h" },
|
||
|
|
{ "ModuleRelativePath", "Classes/Kismet/GameplayStatics.h" },
|
||
|
|
{ "ToolTip", "Static class with useful gameplay utility functions that can be called from both Blueprint and C++" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayStatics constinit property declarations *************************
|
||
|
|
// ********** End Class UGameplayStatics constinit property declarations ***************************
|
||
|
|
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
|
||
|
|
{ .NameUTF8 = UTF8TEXT("ActivateReverbEffect"), .Pointer = &UGameplayStatics::execActivateReverbEffect },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("AnnounceAccessibleString"), .Pointer = &UGameplayStatics::execAnnounceAccessibleString },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("ApplyDamage"), .Pointer = &UGameplayStatics::execApplyDamage },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("ApplyPointDamage"), .Pointer = &UGameplayStatics::execApplyPointDamage },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("ApplyRadialDamage"), .Pointer = &UGameplayStatics::execApplyRadialDamage },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("ApplyRadialDamageWithFalloff"), .Pointer = &UGameplayStatics::execApplyRadialDamageWithFalloff },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("AreAnyListenersWithinRange"), .Pointer = &UGameplayStatics::execAreAnyListenersWithinRange },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("AreSubtitlesEnabled"), .Pointer = &UGameplayStatics::execAreSubtitlesEnabled },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("BeginDeferredActorSpawnFromClass"), .Pointer = &UGameplayStatics::execBeginDeferredActorSpawnFromClass },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("BeginSpawningActorFromBlueprint"), .Pointer = &UGameplayStatics::execBeginSpawningActorFromBlueprint },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("Blueprint_PredictProjectilePath_Advanced"), .Pointer = &UGameplayStatics::execBlueprint_PredictProjectilePath_Advanced },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("Blueprint_PredictProjectilePath_ByObjectType"), .Pointer = &UGameplayStatics::execBlueprint_PredictProjectilePath_ByObjectType },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("Blueprint_PredictProjectilePath_ByTraceChannel"), .Pointer = &UGameplayStatics::execBlueprint_PredictProjectilePath_ByTraceChannel },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("BlueprintSuggestProjectileVelocity"), .Pointer = &UGameplayStatics::execBlueprintSuggestProjectileVelocity },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("BreakHitResult"), .Pointer = &UGameplayStatics::execBreakHitResult },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("CancelAsyncLoading"), .Pointer = &UGameplayStatics::execCancelAsyncLoading },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("ClearSoundMixClassOverride"), .Pointer = &UGameplayStatics::execClearSoundMixClassOverride },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("ClearSoundMixModifiers"), .Pointer = &UGameplayStatics::execClearSoundMixModifiers },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("CreatePlayer"), .Pointer = &UGameplayStatics::execCreatePlayer },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("CreatePlayerFromPlatformUser"), .Pointer = &UGameplayStatics::execCreatePlayerFromPlatformUser },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("CreateSaveGameObject"), .Pointer = &UGameplayStatics::execCreateSaveGameObject },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("CreateSound2D"), .Pointer = &UGameplayStatics::execCreateSound2D },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("DeactivateReverbEffect"), .Pointer = &UGameplayStatics::execDeactivateReverbEffect },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("DeleteGameInSlot"), .Pointer = &UGameplayStatics::execDeleteGameInSlot },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("DeprojectSceneCaptureComponentToWorld"), .Pointer = &UGameplayStatics::execDeprojectSceneCaptureComponentToWorld },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("DeprojectSceneCaptureToWorld"), .Pointer = &UGameplayStatics::execDeprojectSceneCaptureToWorld },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("DeprojectScreenToWorld"), .Pointer = &UGameplayStatics::execDeprojectScreenToWorld },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("DoesSaveGameExist"), .Pointer = &UGameplayStatics::execDoesSaveGameExist },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("EnableLiveStreaming"), .Pointer = &UGameplayStatics::execEnableLiveStreaming },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("FindCollisionUV"), .Pointer = &UGameplayStatics::execFindCollisionUV },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("FindNearestActor"), .Pointer = &UGameplayStatics::execFindNearestActor },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("FinishSpawningActor"), .Pointer = &UGameplayStatics::execFinishSpawningActor },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("FlushLevelStreaming"), .Pointer = &UGameplayStatics::execFlushLevelStreaming },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetAccurateRealTime"), .Pointer = &UGameplayStatics::execGetAccurateRealTime },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetActiveSpatialPluginName"), .Pointer = &UGameplayStatics::execGetActiveSpatialPluginName },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetActorArrayAverageLocation"), .Pointer = &UGameplayStatics::execGetActorArrayAverageLocation },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetActorArrayBounds"), .Pointer = &UGameplayStatics::execGetActorArrayBounds },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetActorOfClass"), .Pointer = &UGameplayStatics::execGetActorOfClass },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetAllActorsOfClass"), .Pointer = &UGameplayStatics::execGetAllActorsOfClass },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetAllActorsOfClassWithTag"), .Pointer = &UGameplayStatics::execGetAllActorsOfClassWithTag },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetAllActorsWithInterface"), .Pointer = &UGameplayStatics::execGetAllActorsWithInterface },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetAllActorsWithTag"), .Pointer = &UGameplayStatics::execGetAllActorsWithTag },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetAudioTimeSeconds"), .Pointer = &UGameplayStatics::execGetAudioTimeSeconds },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetAvailableSpatialPluginNames"), .Pointer = &UGameplayStatics::execGetAvailableSpatialPluginNames },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetClosestListenerLocation"), .Pointer = &UGameplayStatics::execGetClosestListenerLocation },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetCurrentLevelName"), .Pointer = &UGameplayStatics::execGetCurrentLevelName },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetCurrentReverbEffect"), .Pointer = &UGameplayStatics::execGetCurrentReverbEffect },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetEnableWorldRendering"), .Pointer = &UGameplayStatics::execGetEnableWorldRendering },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetGameInstance"), .Pointer = &UGameplayStatics::execGetGameInstance },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetGameMode"), .Pointer = &UGameplayStatics::execGetGameMode },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetGameState"), .Pointer = &UGameplayStatics::execGetGameState },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetGlobalTimeDilation"), .Pointer = &UGameplayStatics::execGetGlobalTimeDilation },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetIntOption"), .Pointer = &UGameplayStatics::execGetIntOption },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetKeyValue"), .Pointer = &UGameplayStatics::execGetKeyValue },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetMaxAudioChannelCount"), .Pointer = &UGameplayStatics::execGetMaxAudioChannelCount },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetNumLocalPlayerControllers"), .Pointer = &UGameplayStatics::execGetNumLocalPlayerControllers },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetNumPlayerControllers"), .Pointer = &UGameplayStatics::execGetNumPlayerControllers },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetNumPlayerStates"), .Pointer = &UGameplayStatics::execGetNumPlayerStates },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetObjectClass"), .Pointer = &UGameplayStatics::execGetObjectClass },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetPlatformName"), .Pointer = &UGameplayStatics::execGetPlatformName },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetPlayerCameraManager"), .Pointer = &UGameplayStatics::execGetPlayerCameraManager },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetPlayerCharacter"), .Pointer = &UGameplayStatics::execGetPlayerCharacter },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetPlayerController"), .Pointer = &UGameplayStatics::execGetPlayerController },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetPlayerControllerFromID"), .Pointer = &UGameplayStatics::execGetPlayerControllerFromID },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetPlayerControllerFromPlatformUser"), .Pointer = &UGameplayStatics::execGetPlayerControllerFromPlatformUser },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetPlayerControllerID"), .Pointer = &UGameplayStatics::execGetPlayerControllerID },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetPlayerPawn"), .Pointer = &UGameplayStatics::execGetPlayerPawn },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetPlayerState"), .Pointer = &UGameplayStatics::execGetPlayerState },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetPlayerStateFromUniqueNetId"), .Pointer = &UGameplayStatics::execGetPlayerStateFromUniqueNetId },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetRealTimeSeconds"), .Pointer = &UGameplayStatics::execGetRealTimeSeconds },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetStreamingLevel"), .Pointer = &UGameplayStatics::execGetStreamingLevel },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetSurfaceType"), .Pointer = &UGameplayStatics::execGetSurfaceType },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetTimeSeconds"), .Pointer = &UGameplayStatics::execGetTimeSeconds },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetUnpausedTimeSeconds"), .Pointer = &UGameplayStatics::execGetUnpausedTimeSeconds },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetViewportMouseCaptureMode"), .Pointer = &UGameplayStatics::execGetViewportMouseCaptureMode },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetViewProjectionMatrix"), .Pointer = &UGameplayStatics::execGetViewProjectionMatrix },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetWorldDeltaSeconds"), .Pointer = &UGameplayStatics::execGetWorldDeltaSeconds },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetWorldOriginLocation"), .Pointer = &UGameplayStatics::execGetWorldOriginLocation },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GrassOverlappingSphereCount"), .Pointer = &UGameplayStatics::execGrassOverlappingSphereCount },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("HasLaunchOption"), .Pointer = &UGameplayStatics::execHasLaunchOption },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("HasOption"), .Pointer = &UGameplayStatics::execHasOption },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("IsAnyLocalPlayerCameraWithinRange"), .Pointer = &UGameplayStatics::execIsAnyLocalPlayerCameraWithinRange },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("IsGamePaused"), .Pointer = &UGameplayStatics::execIsGamePaused },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("IsSplitscreenForceDisabled"), .Pointer = &UGameplayStatics::execIsSplitscreenForceDisabled },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("LoadGameFromSlot"), .Pointer = &UGameplayStatics::execLoadGameFromSlot },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("LoadStreamLevel"), .Pointer = &UGameplayStatics::execLoadStreamLevel },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("LoadStreamLevelBySoftObjectPtr"), .Pointer = &UGameplayStatics::execLoadStreamLevelBySoftObjectPtr },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("MakeHitResult"), .Pointer = &UGameplayStatics::execMakeHitResult },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("ObjectIsA"), .Pointer = &UGameplayStatics::execObjectIsA },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("OpenLevel"), .Pointer = &UGameplayStatics::execOpenLevel },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("OpenLevelBySoftObjectPtr"), .Pointer = &UGameplayStatics::execOpenLevelBySoftObjectPtr },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("ParseOption"), .Pointer = &UGameplayStatics::execParseOption },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("PlayDialogue2D"), .Pointer = &UGameplayStatics::execPlayDialogue2D },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("PlayDialogueAtLocation"), .Pointer = &UGameplayStatics::execPlayDialogueAtLocation },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("PlaySound2D"), .Pointer = &UGameplayStatics::execPlaySound2D },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("PlaySoundAtLocation"), .Pointer = &UGameplayStatics::execPlaySoundAtLocation },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("PlayWorldCameraShake"), .Pointer = &UGameplayStatics::execPlayWorldCameraShake },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("PopSoundMixModifier"), .Pointer = &UGameplayStatics::execPopSoundMixModifier },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("PrimeAllSoundsInSoundClass"), .Pointer = &UGameplayStatics::execPrimeAllSoundsInSoundClass },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("PrimeSound"), .Pointer = &UGameplayStatics::execPrimeSound },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("ProjectWorldToScreen"), .Pointer = &UGameplayStatics::execProjectWorldToScreen },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("PushSoundMixModifier"), .Pointer = &UGameplayStatics::execPushSoundMixModifier },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("RebaseLocalOriginOntoZero"), .Pointer = &UGameplayStatics::execRebaseLocalOriginOntoZero },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("RebaseZeroOriginOntoLocal"), .Pointer = &UGameplayStatics::execRebaseZeroOriginOntoLocal },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("RemovePlayer"), .Pointer = &UGameplayStatics::execRemovePlayer },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("SaveGameToSlot"), .Pointer = &UGameplayStatics::execSaveGameToSlot },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("SetActiveSpatialPluginByName"), .Pointer = &UGameplayStatics::execSetActiveSpatialPluginByName },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("SetBaseSoundMix"), .Pointer = &UGameplayStatics::execSetBaseSoundMix },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("SetEnableWorldRendering"), .Pointer = &UGameplayStatics::execSetEnableWorldRendering },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("SetForceDisableSplitscreen"), .Pointer = &UGameplayStatics::execSetForceDisableSplitscreen },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("SetGamePaused"), .Pointer = &UGameplayStatics::execSetGamePaused },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("SetGlobalListenerFocusParameters"), .Pointer = &UGameplayStatics::execSetGlobalListenerFocusParameters },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("SetGlobalPitchModulation"), .Pointer = &UGameplayStatics::execSetGlobalPitchModulation },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("SetGlobalTimeDilation"), .Pointer = &UGameplayStatics::execSetGlobalTimeDilation },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("SetMaxAudioChannelsScaled"), .Pointer = &UGameplayStatics::execSetMaxAudioChannelsScaled },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("SetPlayerControllerID"), .Pointer = &UGameplayStatics::execSetPlayerControllerID },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("SetPlayerPlatformUserId"), .Pointer = &UGameplayStatics::execSetPlayerPlatformUserId },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("SetSoundClassDistanceScale"), .Pointer = &UGameplayStatics::execSetSoundClassDistanceScale },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("SetSoundMixClassOverride"), .Pointer = &UGameplayStatics::execSetSoundMixClassOverride },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("SetSubtitlesEnabled"), .Pointer = &UGameplayStatics::execSetSubtitlesEnabled },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("SetViewportMouseCaptureMode"), .Pointer = &UGameplayStatics::execSetViewportMouseCaptureMode },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("SetWorldOriginLocation"), .Pointer = &UGameplayStatics::execSetWorldOriginLocation },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("SpawnDecalAtLocation"), .Pointer = &UGameplayStatics::execSpawnDecalAtLocation },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("SpawnDecalAttached"), .Pointer = &UGameplayStatics::execSpawnDecalAttached },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("SpawnDialogue2D"), .Pointer = &UGameplayStatics::execSpawnDialogue2D },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("SpawnDialogueAtLocation"), .Pointer = &UGameplayStatics::execSpawnDialogueAtLocation },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("SpawnDialogueAttached"), .Pointer = &UGameplayStatics::execSpawnDialogueAttached },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("SpawnEmitterAtLocation"), .Pointer = &UGameplayStatics::execSpawnEmitterAtLocation },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("SpawnEmitterAttached"), .Pointer = &UGameplayStatics::execSpawnEmitterAttached },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("SpawnForceFeedbackAtLocation"), .Pointer = &UGameplayStatics::execSpawnForceFeedbackAtLocation },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("SpawnForceFeedbackAttached"), .Pointer = &UGameplayStatics::execSpawnForceFeedbackAttached },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("SpawnObject"), .Pointer = &UGameplayStatics::execSpawnObject },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("SpawnSound2D"), .Pointer = &UGameplayStatics::execSpawnSound2D },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("SpawnSoundAtLocation"), .Pointer = &UGameplayStatics::execSpawnSoundAtLocation },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("SpawnSoundAttached"), .Pointer = &UGameplayStatics::execSpawnSoundAttached },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("SuggestProjectileVelocity_CustomArc"), .Pointer = &UGameplayStatics::execSuggestProjectileVelocity_CustomArc },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("SuggestProjectileVelocity_MovingTarget"), .Pointer = &UGameplayStatics::execSuggestProjectileVelocity_MovingTarget },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("TransformWorldToFirstPerson"), .Pointer = &UGameplayStatics::execTransformWorldToFirstPerson },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("UnloadStreamLevel"), .Pointer = &UGameplayStatics::execUnloadStreamLevel },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("UnloadStreamLevelBySoftObjectPtr"), .Pointer = &UGameplayStatics::execUnloadStreamLevelBySoftObjectPtr },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("UnRetainAllSoundsInSoundClass"), .Pointer = &UGameplayStatics::execUnRetainAllSoundsInSoundClass },
|
||
|
|
};
|
||
|
|
static UObject* (*const DependentSingletons[])();
|
||
|
|
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_ActivateReverbEffect, "ActivateReverbEffect" }, // 3299055746
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_AnnounceAccessibleString, "AnnounceAccessibleString" }, // 1712958695
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_ApplyDamage, "ApplyDamage" }, // 3184302375
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_ApplyPointDamage, "ApplyPointDamage" }, // 1923545058
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamage, "ApplyRadialDamage" }, // 1042032360
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_ApplyRadialDamageWithFalloff, "ApplyRadialDamageWithFalloff" }, // 2649039607
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_AreAnyListenersWithinRange, "AreAnyListenersWithinRange" }, // 3584578506
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_AreSubtitlesEnabled, "AreSubtitlesEnabled" }, // 2703766567
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_BeginDeferredActorSpawnFromClass, "BeginDeferredActorSpawnFromClass" }, // 1937729552
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_BeginSpawningActorFromBlueprint, "BeginSpawningActorFromBlueprint" }, // 1104878961
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_Advanced, "Blueprint_PredictProjectilePath_Advanced" }, // 3348808652
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType, "Blueprint_PredictProjectilePath_ByObjectType" }, // 3047266670
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel, "Blueprint_PredictProjectilePath_ByTraceChannel" }, // 3132963041
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_BlueprintSuggestProjectileVelocity, "BlueprintSuggestProjectileVelocity" }, // 3883702231
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_BreakHitResult, "BreakHitResult" }, // 77779399
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_CancelAsyncLoading, "CancelAsyncLoading" }, // 1883668799
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_ClearSoundMixClassOverride, "ClearSoundMixClassOverride" }, // 4234168375
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_ClearSoundMixModifiers, "ClearSoundMixModifiers" }, // 1340532863
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_CreatePlayer, "CreatePlayer" }, // 536436788
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_CreatePlayerFromPlatformUser, "CreatePlayerFromPlatformUser" }, // 477089628
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_CreateSaveGameObject, "CreateSaveGameObject" }, // 1739642965
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_CreateSound2D, "CreateSound2D" }, // 3540936806
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_DeactivateReverbEffect, "DeactivateReverbEffect" }, // 208382210
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_DeleteGameInSlot, "DeleteGameInSlot" }, // 2858880001
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureComponentToWorld, "DeprojectSceneCaptureComponentToWorld" }, // 4128469853
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_DeprojectSceneCaptureToWorld, "DeprojectSceneCaptureToWorld" }, // 1052629368
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_DeprojectScreenToWorld, "DeprojectScreenToWorld" }, // 3023914865
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_DoesSaveGameExist, "DoesSaveGameExist" }, // 4039129902
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_EnableLiveStreaming, "EnableLiveStreaming" }, // 1551419143
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_FindCollisionUV, "FindCollisionUV" }, // 2491794143
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_FindNearestActor, "FindNearestActor" }, // 1211485837
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_FinishSpawningActor, "FinishSpawningActor" }, // 1275474943
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_FlushLevelStreaming, "FlushLevelStreaming" }, // 2811867016
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetAccurateRealTime, "GetAccurateRealTime" }, // 2796385746
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetActiveSpatialPluginName, "GetActiveSpatialPluginName" }, // 641357741
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetActorArrayAverageLocation, "GetActorArrayAverageLocation" }, // 3043823309
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetActorArrayBounds, "GetActorArrayBounds" }, // 303580925
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetActorOfClass, "GetActorOfClass" }, // 3437519525
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClass, "GetAllActorsOfClass" }, // 3467681174
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetAllActorsOfClassWithTag, "GetAllActorsOfClassWithTag" }, // 3716447509
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithInterface, "GetAllActorsWithInterface" }, // 3265256308
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetAllActorsWithTag, "GetAllActorsWithTag" }, // 1090472223
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetAudioTimeSeconds, "GetAudioTimeSeconds" }, // 232079840
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetAvailableSpatialPluginNames, "GetAvailableSpatialPluginNames" }, // 1394434189
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetClosestListenerLocation, "GetClosestListenerLocation" }, // 1236727548
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetCurrentLevelName, "GetCurrentLevelName" }, // 2832762064
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetCurrentReverbEffect, "GetCurrentReverbEffect" }, // 279199350
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetEnableWorldRendering, "GetEnableWorldRendering" }, // 2671807583
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetGameInstance, "GetGameInstance" }, // 3038104457
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetGameMode, "GetGameMode" }, // 1918135354
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetGameState, "GetGameState" }, // 1673329569
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetGlobalTimeDilation, "GetGlobalTimeDilation" }, // 2158888879
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetIntOption, "GetIntOption" }, // 1900445918
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetKeyValue, "GetKeyValue" }, // 2641682426
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetMaxAudioChannelCount, "GetMaxAudioChannelCount" }, // 2371556294
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetNumLocalPlayerControllers, "GetNumLocalPlayerControllers" }, // 2234729714
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetNumPlayerControllers, "GetNumPlayerControllers" }, // 1424553255
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetNumPlayerStates, "GetNumPlayerStates" }, // 3707277507
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetObjectClass, "GetObjectClass" }, // 538392250
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetPlatformName, "GetPlatformName" }, // 922842154
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetPlayerCameraManager, "GetPlayerCameraManager" }, // 1102286476
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetPlayerCharacter, "GetPlayerCharacter" }, // 4163904801
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetPlayerController, "GetPlayerController" }, // 2532791200
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerFromID, "GetPlayerControllerFromID" }, // 1551882241
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerFromPlatformUser, "GetPlayerControllerFromPlatformUser" }, // 2354340665
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetPlayerControllerID, "GetPlayerControllerID" }, // 3874791412
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetPlayerPawn, "GetPlayerPawn" }, // 728676779
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetPlayerState, "GetPlayerState" }, // 4190311088
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetPlayerStateFromUniqueNetId, "GetPlayerStateFromUniqueNetId" }, // 3340487296
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetRealTimeSeconds, "GetRealTimeSeconds" }, // 957283634
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetStreamingLevel, "GetStreamingLevel" }, // 3537141958
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetSurfaceType, "GetSurfaceType" }, // 2755206081
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetTimeSeconds, "GetTimeSeconds" }, // 46537261
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetUnpausedTimeSeconds, "GetUnpausedTimeSeconds" }, // 2249977632
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetViewportMouseCaptureMode, "GetViewportMouseCaptureMode" }, // 2837040164
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetViewProjectionMatrix, "GetViewProjectionMatrix" }, // 2328090706
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetWorldDeltaSeconds, "GetWorldDeltaSeconds" }, // 3194973851
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GetWorldOriginLocation, "GetWorldOriginLocation" }, // 4117102315
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_GrassOverlappingSphereCount, "GrassOverlappingSphereCount" }, // 3843428810
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_HasLaunchOption, "HasLaunchOption" }, // 4179832180
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_HasOption, "HasOption" }, // 3098163949
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_IsAnyLocalPlayerCameraWithinRange, "IsAnyLocalPlayerCameraWithinRange" }, // 3387929141
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_IsGamePaused, "IsGamePaused" }, // 3076114269
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_IsSplitscreenForceDisabled, "IsSplitscreenForceDisabled" }, // 1731571992
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_LoadGameFromSlot, "LoadGameFromSlot" }, // 3369554220
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_LoadStreamLevel, "LoadStreamLevel" }, // 1395287966
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_LoadStreamLevelBySoftObjectPtr, "LoadStreamLevelBySoftObjectPtr" }, // 1650582322
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_MakeHitResult, "MakeHitResult" }, // 2588710629
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_ObjectIsA, "ObjectIsA" }, // 1767837059
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_OpenLevel, "OpenLevel" }, // 467549220
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_OpenLevelBySoftObjectPtr, "OpenLevelBySoftObjectPtr" }, // 2308317147
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_ParseOption, "ParseOption" }, // 3467748714
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_PlayDialogue2D, "PlayDialogue2D" }, // 3988865926
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_PlayDialogueAtLocation, "PlayDialogueAtLocation" }, // 197762667
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_PlaySound2D, "PlaySound2D" }, // 3520076027
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_PlaySoundAtLocation, "PlaySoundAtLocation" }, // 3261379799
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_PlayWorldCameraShake, "PlayWorldCameraShake" }, // 210822746
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_PopSoundMixModifier, "PopSoundMixModifier" }, // 1981795048
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_PrimeAllSoundsInSoundClass, "PrimeAllSoundsInSoundClass" }, // 1627552922
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_PrimeSound, "PrimeSound" }, // 3403933262
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_ProjectWorldToScreen, "ProjectWorldToScreen" }, // 848579818
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_PushSoundMixModifier, "PushSoundMixModifier" }, // 2000051411
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_RebaseLocalOriginOntoZero, "RebaseLocalOriginOntoZero" }, // 1522489426
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_RebaseZeroOriginOntoLocal, "RebaseZeroOriginOntoLocal" }, // 3289948022
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_RemovePlayer, "RemovePlayer" }, // 133244960
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_SaveGameToSlot, "SaveGameToSlot" }, // 660981198
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_SetActiveSpatialPluginByName, "SetActiveSpatialPluginByName" }, // 3078157796
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_SetBaseSoundMix, "SetBaseSoundMix" }, // 1576594119
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_SetEnableWorldRendering, "SetEnableWorldRendering" }, // 948035806
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_SetForceDisableSplitscreen, "SetForceDisableSplitscreen" }, // 1230906600
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_SetGamePaused, "SetGamePaused" }, // 1723288738
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_SetGlobalListenerFocusParameters, "SetGlobalListenerFocusParameters" }, // 2101168683
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_SetGlobalPitchModulation, "SetGlobalPitchModulation" }, // 2908029724
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_SetGlobalTimeDilation, "SetGlobalTimeDilation" }, // 205886854
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_SetMaxAudioChannelsScaled, "SetMaxAudioChannelsScaled" }, // 3995951652
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_SetPlayerControllerID, "SetPlayerControllerID" }, // 3068578796
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_SetPlayerPlatformUserId, "SetPlayerPlatformUserId" }, // 1622765275
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_SetSoundClassDistanceScale, "SetSoundClassDistanceScale" }, // 1730957358
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_SetSoundMixClassOverride, "SetSoundMixClassOverride" }, // 2012424230
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_SetSubtitlesEnabled, "SetSubtitlesEnabled" }, // 2447759319
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_SetViewportMouseCaptureMode, "SetViewportMouseCaptureMode" }, // 383994746
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_SetWorldOriginLocation, "SetWorldOriginLocation" }, // 1426037632
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_SpawnDecalAtLocation, "SpawnDecalAtLocation" }, // 4007333187
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_SpawnDecalAttached, "SpawnDecalAttached" }, // 2114015213
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_SpawnDialogue2D, "SpawnDialogue2D" }, // 2942966938
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAtLocation, "SpawnDialogueAtLocation" }, // 1703364768
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_SpawnDialogueAttached, "SpawnDialogueAttached" }, // 3470530398
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAtLocation, "SpawnEmitterAtLocation" }, // 3619406924
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_SpawnEmitterAttached, "SpawnEmitterAttached" }, // 1727026290
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAtLocation, "SpawnForceFeedbackAtLocation" }, // 1111982266
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_SpawnForceFeedbackAttached, "SpawnForceFeedbackAttached" }, // 770882598
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_SpawnObject, "SpawnObject" }, // 570527692
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_SpawnSound2D, "SpawnSound2D" }, // 1511488802
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_SpawnSoundAtLocation, "SpawnSoundAtLocation" }, // 3409004363
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_SpawnSoundAttached, "SpawnSoundAttached" }, // 3372275719
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_CustomArc, "SuggestProjectileVelocity_CustomArc" }, // 2478255235
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_SuggestProjectileVelocity_MovingTarget, "SuggestProjectileVelocity_MovingTarget" }, // 913610733
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_TransformWorldToFirstPerson, "TransformWorldToFirstPerson" }, // 1457373563
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevel, "UnloadStreamLevel" }, // 119167813
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_UnloadStreamLevelBySoftObjectPtr, "UnloadStreamLevelBySoftObjectPtr" }, // 1472655088
|
||
|
|
{ &Z_Construct_UFunction_UGameplayStatics_UnRetainAllSoundsInSoundClass, "UnRetainAllSoundsInSoundClass" }, // 2715243111
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
|
||
|
|
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
||
|
|
TCppClassTypeTraits<UGameplayStatics>::IsAbstract,
|
||
|
|
};
|
||
|
|
static const UECodeGen_Private::FClassParams ClassParams;
|
||
|
|
}; // struct Z_Construct_UClass_UGameplayStatics_Statics
|
||
|
|
UObject* (*const Z_Construct_UClass_UGameplayStatics_Statics::DependentSingletons[])() = {
|
||
|
|
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
|
||
|
|
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayStatics_Statics::DependentSingletons) < 16);
|
||
|
|
const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayStatics_Statics::ClassParams = {
|
||
|
|
&UGameplayStatics::StaticClass,
|
||
|
|
nullptr,
|
||
|
|
&StaticCppClassTypeInfo,
|
||
|
|
DependentSingletons,
|
||
|
|
FuncInfo,
|
||
|
|
nullptr,
|
||
|
|
nullptr,
|
||
|
|
UE_ARRAY_COUNT(DependentSingletons),
|
||
|
|
UE_ARRAY_COUNT(FuncInfo),
|
||
|
|
0,
|
||
|
|
0,
|
||
|
|
0x000800A0u,
|
||
|
|
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayStatics_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayStatics_Statics::Class_MetaDataParams)
|
||
|
|
};
|
||
|
|
void UGameplayStatics::StaticRegisterNativesUGameplayStatics()
|
||
|
|
{
|
||
|
|
UClass* Class = UGameplayStatics::StaticClass();
|
||
|
|
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UGameplayStatics_Statics::Funcs));
|
||
|
|
}
|
||
|
|
UClass* Z_Construct_UClass_UGameplayStatics()
|
||
|
|
{
|
||
|
|
if (!Z_Registration_Info_UClass_UGameplayStatics.OuterSingleton)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayStatics.OuterSingleton, Z_Construct_UClass_UGameplayStatics_Statics::ClassParams);
|
||
|
|
}
|
||
|
|
return Z_Registration_Info_UClass_UGameplayStatics.OuterSingleton;
|
||
|
|
}
|
||
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayStatics);
|
||
|
|
UGameplayStatics::~UGameplayStatics() {}
|
||
|
|
// ********** End Class UGameplayStatics ***********************************************************
|
||
|
|
|
||
|
|
// ********** Begin Registration *******************************************************************
|
||
|
|
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Kismet_GameplayStatics_h__Script_Engine_Statics
|
||
|
|
{
|
||
|
|
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
||
|
|
{ Z_Construct_UClass_UGameplayStatics, UGameplayStatics::StaticClass, TEXT("UGameplayStatics"), &Z_Registration_Info_UClass_UGameplayStatics, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayStatics), 3943541445U) },
|
||
|
|
};
|
||
|
|
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Kismet_GameplayStatics_h__Script_Engine_Statics
|
||
|
|
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Kismet_GameplayStatics_h__Script_Engine_1457730805{
|
||
|
|
TEXT("/Script/Engine"),
|
||
|
|
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Kismet_GameplayStatics_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Kismet_GameplayStatics_h__Script_Engine_Statics::ClassInfo),
|
||
|
|
nullptr, 0,
|
||
|
|
nullptr, 0,
|
||
|
|
};
|
||
|
|
// ********** End Registration *********************************************************************
|
||
|
|
|
||
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|