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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/GameUserSettings.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameFramework/GameUserSettings.h"
#ifdef ENGINE_GameUserSettings_generated_h
#error "GameUserSettings.generated.h already included, missing '#pragma once' in GameUserSettings.h"
#endif
#define ENGINE_GameUserSettings_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UGameUserSettings;
// ********** Begin Delegate FOnGameUserSettingsUINeedsUpdate **************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameUserSettings_h_32_DELEGATE \
ENGINE_API void FOnGameUserSettingsUINeedsUpdate_DelegateWrapper(const FMulticastScriptDelegate& OnGameUserSettingsUINeedsUpdate);
// ********** End Delegate FOnGameUserSettingsUINeedsUpdate ****************************************
// ********** Begin Class UGameUserSettings ********************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameUserSettings_h_40_RPC_WRAPPERS \
DECLARE_FUNCTION(execIsHDREnabled); \
DECLARE_FUNCTION(execGetCurrentHDRDisplayNits); \
DECLARE_FUNCTION(execEnableHDRDisplayOutput); \
DECLARE_FUNCTION(execSupportsHDRDisplayOutput); \
DECLARE_FUNCTION(execApplyHardwareBenchmarkResults); \
DECLARE_FUNCTION(execRunHardwareBenchmark); \
DECLARE_FUNCTION(execGetGameUserSettings); \
DECLARE_FUNCTION(execGetFramePace); \
DECLARE_FUNCTION(execGetSyncInterval); \
DECLARE_FUNCTION(execGetDefaultWindowMode); \
DECLARE_FUNCTION(execGetDefaultWindowPosition); \
DECLARE_FUNCTION(execGetDefaultResolution); \
DECLARE_FUNCTION(execGetRecommendedResolutionScale); \
DECLARE_FUNCTION(execGetDefaultResolutionScale); \
DECLARE_FUNCTION(execSetToDefaults); \
DECLARE_FUNCTION(execResetToCurrentSettings); \
DECLARE_FUNCTION(execSaveSettings); \
DECLARE_FUNCTION(execLoadSettings); \
DECLARE_FUNCTION(execValidateSettings); \
DECLARE_FUNCTION(execIsDirty); \
DECLARE_FUNCTION(execGetShadingQuality); \
DECLARE_FUNCTION(execSetShadingQuality); \
DECLARE_FUNCTION(execGetFoliageQuality); \
DECLARE_FUNCTION(execSetFoliageQuality); \
DECLARE_FUNCTION(execGetPostProcessingQuality); \
DECLARE_FUNCTION(execSetPostProcessingQuality); \
DECLARE_FUNCTION(execGetVisualEffectQuality); \
DECLARE_FUNCTION(execSetVisualEffectQuality); \
DECLARE_FUNCTION(execGetTextureQuality); \
DECLARE_FUNCTION(execSetTextureQuality); \
DECLARE_FUNCTION(execGetAntiAliasingQuality); \
DECLARE_FUNCTION(execSetAntiAliasingQuality); \
DECLARE_FUNCTION(execGetReflectionQuality); \
DECLARE_FUNCTION(execSetReflectionQuality); \
DECLARE_FUNCTION(execGetGlobalIlluminationQuality); \
DECLARE_FUNCTION(execSetGlobalIlluminationQuality); \
DECLARE_FUNCTION(execGetShadowQuality); \
DECLARE_FUNCTION(execSetShadowQuality); \
DECLARE_FUNCTION(execGetViewDistanceQuality); \
DECLARE_FUNCTION(execSetViewDistanceQuality); \
DECLARE_FUNCTION(execSetResolutionScaleNormalized); \
DECLARE_FUNCTION(execSetResolutionScaleValueEx); \
DECLARE_FUNCTION(execGetResolutionScaleNormalized); \
DECLARE_FUNCTION(execGetResolutionScaleInformationEx); \
DECLARE_FUNCTION(execGetOverallScalabilityLevel); \
DECLARE_FUNCTION(execSetOverallScalabilityLevel); \
DECLARE_FUNCTION(execGetFrameRateLimit); \
DECLARE_FUNCTION(execSetFrameRateLimit); \
DECLARE_FUNCTION(execGetAudioQualityLevel); \
DECLARE_FUNCTION(execSetAudioQualityLevel); \
DECLARE_FUNCTION(execSetBenchmarkFallbackValues); \
DECLARE_FUNCTION(execRevertVideoMode); \
DECLARE_FUNCTION(execConfirmVideoMode); \
DECLARE_FUNCTION(execIsDynamicResolutionDirty); \
DECLARE_FUNCTION(execIsVSyncDirty); \
DECLARE_FUNCTION(execIsFullscreenModeDirty); \
DECLARE_FUNCTION(execIsScreenResolutionDirty); \
DECLARE_FUNCTION(execIsDynamicResolutionEnabled); \
DECLARE_FUNCTION(execSetDynamicResolutionEnabled); \
DECLARE_FUNCTION(execIsVSyncEnabled); \
DECLARE_FUNCTION(execSetVSyncEnabled); \
DECLARE_FUNCTION(execGetPreferredFullscreenMode); \
DECLARE_FUNCTION(execSetFullscreenMode); \
DECLARE_FUNCTION(execGetLastConfirmedFullscreenMode); \
DECLARE_FUNCTION(execGetFullscreenMode); \
DECLARE_FUNCTION(execSetScreenResolution); \
DECLARE_FUNCTION(execGetDesktopResolution); \
DECLARE_FUNCTION(execGetLastConfirmedScreenResolution); \
DECLARE_FUNCTION(execGetScreenResolution); \
DECLARE_FUNCTION(execApplyResolutionSettings); \
DECLARE_FUNCTION(execApplyNonResolutionSettings); \
DECLARE_FUNCTION(execApplySettings);
struct Z_Construct_UClass_UGameUserSettings_Statics;
ENGINE_API UClass* Z_Construct_UClass_UGameUserSettings_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameUserSettings_h_40_INCLASS \
private: \
static void StaticRegisterNativesUGameUserSettings(); \
friend struct ::Z_Construct_UClass_UGameUserSettings_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UGameUserSettings_NoRegister(); \
public: \
DECLARE_CLASS2(UGameUserSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UGameUserSettings_NoRegister) \
DECLARE_SERIALIZER(UGameUserSettings) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("GameUserSettings");} \
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameUserSettings_h_40_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UGameUserSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameUserSettings) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UGameUserSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameUserSettings); \
/** Deleted move- and copy-constructors, should never be used */ \
UGameUserSettings(UGameUserSettings&&) = delete; \
UGameUserSettings(const UGameUserSettings&) = delete; \
ENGINE_API virtual ~UGameUserSettings();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameUserSettings_h_37_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameUserSettings_h_40_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameUserSettings_h_40_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameUserSettings_h_40_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameUserSettings_h_40_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UGameUserSettings;
// ********** End Class UGameUserSettings **********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameUserSettings_h
// ********** Begin Enum EWindowMode ***************************************************************
#define FOREACH_ENUM_EWINDOWMODE(op) \
op(EWindowMode::Fullscreen) \
op(EWindowMode::WindowedFullscreen) \
op(EWindowMode::Windowed)
namespace EWindowMode { enum Type : int; }
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EWindowMode::Type>();
// ********** End Enum EWindowMode *****************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS