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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/GameModeBase.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameFramework/GameModeBase.h"
#ifdef ENGINE_GameModeBase_generated_h
#error "GameModeBase.generated.h already included, missing '#pragma once' in GameModeBase.h"
#endif
#define ENGINE_GameModeBase_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class AActor;
class AController;
class APawn;
class APlayerController;
class APlayerState;
class UClass;
class UObject;
// ********** Begin Class AGameModeBase ************************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameModeBase_h_49_RPC_WRAPPERS \
ENGINE_API virtual void InitializeHUDForPlayer_Implementation(APlayerController* NewPlayer); \
ENGINE_API virtual void InitStartSpot_Implementation(AActor* StartSpot, AController* NewPlayer); \
ENGINE_API virtual APawn* SpawnDefaultPawnAtTransform_Implementation(AController* NewPlayer, FTransform const& SpawnTransform); \
ENGINE_API virtual APawn* SpawnDefaultPawnFor_Implementation(AController* NewPlayer, AActor* StartSpot); \
ENGINE_API virtual bool PlayerCanRestart_Implementation(APlayerController* Player); \
ENGINE_API virtual AActor* FindPlayerStart_Implementation(AController* Player, const FString& IncomingName); \
ENGINE_API virtual AActor* ChoosePlayerStart_Implementation(AController* Player); \
ENGINE_API virtual bool CanSpectate_Implementation(APlayerController* Viewer, APlayerState* ViewTarget); \
ENGINE_API virtual bool MustSpectate_Implementation(APlayerController* NewPlayerController) const; \
ENGINE_API virtual void HandleStartingNewPlayer_Implementation(APlayerController* NewPlayer); \
ENGINE_API virtual bool ShouldReset_Implementation(AActor* ActorToReset); \
ENGINE_API virtual UClass* GetDefaultPawnClassForController_Implementation(AController* InController); \
DECLARE_FUNCTION(execInitializeHUDForPlayer); \
DECLARE_FUNCTION(execInitStartSpot); \
DECLARE_FUNCTION(execSpawnDefaultPawnAtTransform); \
DECLARE_FUNCTION(execSpawnDefaultPawnFor); \
DECLARE_FUNCTION(execRestartPlayerAtTransform); \
DECLARE_FUNCTION(execRestartPlayerAtPlayerStart); \
DECLARE_FUNCTION(execRestartPlayer); \
DECLARE_FUNCTION(execPlayerCanRestart); \
DECLARE_FUNCTION(execK2_FindPlayerStart); \
DECLARE_FUNCTION(execFindPlayerStart); \
DECLARE_FUNCTION(execChoosePlayerStart); \
DECLARE_FUNCTION(execChangeName); \
DECLARE_FUNCTION(execCanSpectate); \
DECLARE_FUNCTION(execMustSpectate); \
DECLARE_FUNCTION(execHandleStartingNewPlayer); \
DECLARE_FUNCTION(execReturnToMainMenuHost); \
DECLARE_FUNCTION(execResetLevel); \
DECLARE_FUNCTION(execShouldReset); \
DECLARE_FUNCTION(execHasMatchEnded); \
DECLARE_FUNCTION(execHasMatchStarted); \
DECLARE_FUNCTION(execStartPlay); \
DECLARE_FUNCTION(execGetNumSpectators); \
DECLARE_FUNCTION(execGetNumPlayers); \
DECLARE_FUNCTION(execGetDefaultPawnClassForController);
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameModeBase_h_49_CALLBACK_WRAPPERS
struct Z_Construct_UClass_AGameModeBase_Statics;
ENGINE_API UClass* Z_Construct_UClass_AGameModeBase_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameModeBase_h_49_INCLASS \
private: \
static void StaticRegisterNativesAGameModeBase(); \
friend struct ::Z_Construct_UClass_AGameModeBase_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_AGameModeBase_NoRegister(); \
public: \
DECLARE_CLASS2(AGameModeBase, AInfo, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_AGameModeBase_NoRegister) \
DECLARE_SERIALIZER(AGameModeBase) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameModeBase_h_49_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API AGameModeBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AGameModeBase) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, AGameModeBase); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AGameModeBase); \
/** Deleted move- and copy-constructors, should never be used */ \
AGameModeBase(AGameModeBase&&) = delete; \
AGameModeBase(const AGameModeBase&) = delete; \
ENGINE_API virtual ~AGameModeBase();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameModeBase_h_46_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameModeBase_h_49_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameModeBase_h_49_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameModeBase_h_49_CALLBACK_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameModeBase_h_49_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameModeBase_h_49_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class AGameModeBase;
// ********** End Class AGameModeBase **************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameModeBase_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS