811 lines
51 KiB
C++
811 lines
51 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "GameFramework/GameMode.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeGameMode() {}
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// ********** Begin Cross Module References ********************************************************
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COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_AGameMode();
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ENGINE_API UClass* Z_Construct_UClass_AGameMode_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_AGameModeBase();
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ENGINE_API UClass* Z_Construct_UClass_APlayerState_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_ULocalMessage_NoRegister();
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UPackage* Z_Construct_UPackage__Script_Engine();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class AGameMode Function AbortMatch ********************************************
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struct Z_Construct_UFunction_AGameMode_AbortMatch_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "Game" },
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{ "Comment", "/** Report that a match has failed due to unrecoverable error */" },
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{ "ModuleRelativePath", "Classes/GameFramework/GameMode.h" },
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{ "ToolTip", "Report that a match has failed due to unrecoverable error" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function AbortMatch constinit property declarations ****************************
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// ********** End Function AbortMatch constinit property declarations ******************************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameMode_AbortMatch_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameMode, nullptr, "AbortMatch", nullptr,
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0,
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0,
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameMode_AbortMatch_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameMode_AbortMatch_Statics::Function_MetaDataParams)}, };
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UFunction* Z_Construct_UFunction_AGameMode_AbortMatch()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameMode_AbortMatch_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(AGameMode::execAbortMatch)
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{
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P_FINISH;
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P_NATIVE_BEGIN;
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P_THIS->AbortMatch();
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P_NATIVE_END;
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}
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// ********** End Class AGameMode Function AbortMatch **********************************************
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// ********** Begin Class AGameMode Function EndMatch **********************************************
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struct Z_Construct_UFunction_AGameMode_EndMatch_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "Game" },
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{ "Comment", "/** Transition from InProgress to WaitingPostMatch. You can call this manually, will also get called if ReadyToEndMatch returns true */" },
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{ "ModuleRelativePath", "Classes/GameFramework/GameMode.h" },
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{ "ToolTip", "Transition from InProgress to WaitingPostMatch. You can call this manually, will also get called if ReadyToEndMatch returns true" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function EndMatch constinit property declarations ******************************
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// ********** End Function EndMatch constinit property declarations ********************************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameMode_EndMatch_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameMode, nullptr, "EndMatch", nullptr,
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0,
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0,
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameMode_EndMatch_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameMode_EndMatch_Statics::Function_MetaDataParams)}, };
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UFunction* Z_Construct_UFunction_AGameMode_EndMatch()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameMode_EndMatch_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(AGameMode::execEndMatch)
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{
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P_FINISH;
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P_NATIVE_BEGIN;
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P_THIS->EndMatch();
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P_NATIVE_END;
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}
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// ********** End Class AGameMode Function EndMatch ************************************************
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// ********** Begin Class AGameMode Function GetMatchState *****************************************
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struct Z_Construct_UFunction_AGameMode_GetMatchState_Statics
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{
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struct GameMode_eventGetMatchState_Parms
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{
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FName ReturnValue;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "Game" },
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{ "Comment", "/** Returns the current match state, this is an accessor to protect the state machine flow */" },
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{ "ModuleRelativePath", "Classes/GameFramework/GameMode.h" },
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{ "ToolTip", "Returns the current match state, this is an accessor to protect the state machine flow" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function GetMatchState constinit property declarations *************************
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static const UECodeGen_Private::FNamePropertyParams NewProp_ReturnValue;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function GetMatchState constinit property declarations ***************************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function GetMatchState Property Definitions ************************************
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const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_AGameMode_GetMatchState_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameMode_eventGetMatchState_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameMode_GetMatchState_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameMode_GetMatchState_Statics::NewProp_ReturnValue,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameMode_GetMatchState_Statics::PropPointers) < 2048);
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// ********** End Function GetMatchState Property Definitions **************************************
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameMode_GetMatchState_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameMode, nullptr, "GetMatchState", Z_Construct_UFunction_AGameMode_GetMatchState_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_AGameMode_GetMatchState_Statics::PropPointers),
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sizeof(Z_Construct_UFunction_AGameMode_GetMatchState_Statics::GameMode_eventGetMatchState_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameMode_GetMatchState_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameMode_GetMatchState_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UFunction_AGameMode_GetMatchState_Statics::GameMode_eventGetMatchState_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_AGameMode_GetMatchState()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameMode_GetMatchState_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(AGameMode::execGetMatchState)
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{
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P_FINISH;
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P_NATIVE_BEGIN;
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*(FName*)Z_Param__Result=P_THIS->GetMatchState();
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P_NATIVE_END;
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}
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// ********** End Class AGameMode Function GetMatchState *******************************************
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// ********** Begin Class AGameMode Function IsMatchInProgress *************************************
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struct Z_Construct_UFunction_AGameMode_IsMatchInProgress_Statics
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{
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struct GameMode_eventIsMatchInProgress_Parms
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{
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bool ReturnValue;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "Game" },
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{ "Comment", "/** Returns true if the match state is InProgress or other gameplay state */" },
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{ "ModuleRelativePath", "Classes/GameFramework/GameMode.h" },
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{ "ToolTip", "Returns true if the match state is InProgress or other gameplay state" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function IsMatchInProgress constinit property declarations *********************
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static void NewProp_ReturnValue_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function IsMatchInProgress constinit property declarations ***********************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function IsMatchInProgress Property Definitions ********************************
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void Z_Construct_UFunction_AGameMode_IsMatchInProgress_Statics::NewProp_ReturnValue_SetBit(void* Obj)
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{
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((GameMode_eventIsMatchInProgress_Parms*)Obj)->ReturnValue = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AGameMode_IsMatchInProgress_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameMode_eventIsMatchInProgress_Parms), &Z_Construct_UFunction_AGameMode_IsMatchInProgress_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameMode_IsMatchInProgress_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameMode_IsMatchInProgress_Statics::NewProp_ReturnValue,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameMode_IsMatchInProgress_Statics::PropPointers) < 2048);
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// ********** End Function IsMatchInProgress Property Definitions **********************************
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameMode_IsMatchInProgress_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameMode, nullptr, "IsMatchInProgress", Z_Construct_UFunction_AGameMode_IsMatchInProgress_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_AGameMode_IsMatchInProgress_Statics::PropPointers),
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sizeof(Z_Construct_UFunction_AGameMode_IsMatchInProgress_Statics::GameMode_eventIsMatchInProgress_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameMode_IsMatchInProgress_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameMode_IsMatchInProgress_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UFunction_AGameMode_IsMatchInProgress_Statics::GameMode_eventIsMatchInProgress_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_AGameMode_IsMatchInProgress()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameMode_IsMatchInProgress_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(AGameMode::execIsMatchInProgress)
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{
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P_FINISH;
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P_NATIVE_BEGIN;
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*(bool*)Z_Param__Result=P_THIS->IsMatchInProgress();
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P_NATIVE_END;
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}
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// ********** End Class AGameMode Function IsMatchInProgress ***************************************
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// ********** Begin Class AGameMode Function K2_OnSetMatchState ************************************
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struct GameMode_eventK2_OnSetMatchState_Parms
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{
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FName NewState;
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};
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static FName NAME_AGameMode_K2_OnSetMatchState = FName(TEXT("K2_OnSetMatchState"));
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void AGameMode::K2_OnSetMatchState(FName NewState)
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{
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GameMode_eventK2_OnSetMatchState_Parms Parms;
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Parms.NewState=NewState;
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UFunction* Func = FindFunctionChecked(NAME_AGameMode_K2_OnSetMatchState);
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ProcessEvent(Func,&Parms);
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}
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struct Z_Construct_UFunction_AGameMode_K2_OnSetMatchState_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "Game" },
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{ "Comment", "/** Implementable event to respond to match state changes */" },
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{ "DisplayName", "OnSetMatchState" },
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{ "ModuleRelativePath", "Classes/GameFramework/GameMode.h" },
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||
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{ "ScriptName", "OnSetMatchState" },
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||
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{ "ToolTip", "Implementable event to respond to match state changes" },
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||
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};
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||
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#endif // WITH_METADATA
|
||
|
|
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||
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// ********** Begin Function K2_OnSetMatchState constinit property declarations ********************
|
||
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|
static const UECodeGen_Private::FNamePropertyParams NewProp_NewState;
|
||
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
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// ********** End Function K2_OnSetMatchState constinit property declarations **********************
|
||
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|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function K2_OnSetMatchState Property Definitions *******************************
|
||
|
|
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_AGameMode_K2_OnSetMatchState_Statics::NewProp_NewState = { "NewState", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameMode_eventK2_OnSetMatchState_Parms, NewState), METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameMode_K2_OnSetMatchState_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameMode_K2_OnSetMatchState_Statics::NewProp_NewState,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameMode_K2_OnSetMatchState_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function K2_OnSetMatchState Property Definitions *********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameMode_K2_OnSetMatchState_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameMode, nullptr, "K2_OnSetMatchState", Z_Construct_UFunction_AGameMode_K2_OnSetMatchState_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_AGameMode_K2_OnSetMatchState_Statics::PropPointers),
|
||
|
|
sizeof(GameMode_eventK2_OnSetMatchState_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08080802, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameMode_K2_OnSetMatchState_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameMode_K2_OnSetMatchState_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(GameMode_eventK2_OnSetMatchState_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_AGameMode_K2_OnSetMatchState()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameMode_K2_OnSetMatchState_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
// ********** End Class AGameMode Function K2_OnSetMatchState **************************************
|
||
|
|
|
||
|
|
// ********** Begin Class AGameMode Function ReadyToEndMatch ***************************************
|
||
|
|
struct GameMode_eventReadyToEndMatch_Parms
|
||
|
|
{
|
||
|
|
bool ReturnValue;
|
||
|
|
|
||
|
|
/** Constructor, initializes return property only **/
|
||
|
|
GameMode_eventReadyToEndMatch_Parms()
|
||
|
|
: ReturnValue(false)
|
||
|
|
{
|
||
|
|
}
|
||
|
|
};
|
||
|
|
static FName NAME_AGameMode_ReadyToEndMatch = FName(TEXT("ReadyToEndMatch"));
|
||
|
|
bool AGameMode::ReadyToEndMatch()
|
||
|
|
{
|
||
|
|
UFunction* Func = FindFunctionChecked(NAME_AGameMode_ReadyToEndMatch);
|
||
|
|
if (!Func->GetOwnerClass()->HasAnyClassFlags(CLASS_Native))
|
||
|
|
{
|
||
|
|
GameMode_eventReadyToEndMatch_Parms Parms;
|
||
|
|
ProcessEvent(Func,&Parms);
|
||
|
|
return !!Parms.ReturnValue;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
return ReadyToEndMatch_Implementation();
|
||
|
|
}
|
||
|
|
}
|
||
|
|
struct Z_Construct_UFunction_AGameMode_ReadyToEndMatch_Statics
|
||
|
|
{
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** Returns true if ready to End Match. Games should override this */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameMode.h" },
|
||
|
|
{ "ToolTip", "Returns true if ready to End Match. Games should override this" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function ReadyToEndMatch constinit property declarations ***********************
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function ReadyToEndMatch constinit property declarations *************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function ReadyToEndMatch Property Definitions **********************************
|
||
|
|
void Z_Construct_UFunction_AGameMode_ReadyToEndMatch_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameMode_eventReadyToEndMatch_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AGameMode_ReadyToEndMatch_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameMode_eventReadyToEndMatch_Parms), &Z_Construct_UFunction_AGameMode_ReadyToEndMatch_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameMode_ReadyToEndMatch_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameMode_ReadyToEndMatch_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameMode_ReadyToEndMatch_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function ReadyToEndMatch Property Definitions ************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameMode_ReadyToEndMatch_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameMode, nullptr, "ReadyToEndMatch", Z_Construct_UFunction_AGameMode_ReadyToEndMatch_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_AGameMode_ReadyToEndMatch_Statics::PropPointers),
|
||
|
|
sizeof(GameMode_eventReadyToEndMatch_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08080C02, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameMode_ReadyToEndMatch_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameMode_ReadyToEndMatch_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(GameMode_eventReadyToEndMatch_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_AGameMode_ReadyToEndMatch()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameMode_ReadyToEndMatch_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(AGameMode::execReadyToEndMatch)
|
||
|
|
{
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=P_THIS->ReadyToEndMatch_Implementation();
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class AGameMode Function ReadyToEndMatch *****************************************
|
||
|
|
|
||
|
|
// ********** Begin Class AGameMode Function ReadyToStartMatch *************************************
|
||
|
|
struct GameMode_eventReadyToStartMatch_Parms
|
||
|
|
{
|
||
|
|
bool ReturnValue;
|
||
|
|
|
||
|
|
/** Constructor, initializes return property only **/
|
||
|
|
GameMode_eventReadyToStartMatch_Parms()
|
||
|
|
: ReturnValue(false)
|
||
|
|
{
|
||
|
|
}
|
||
|
|
};
|
||
|
|
static FName NAME_AGameMode_ReadyToStartMatch = FName(TEXT("ReadyToStartMatch"));
|
||
|
|
bool AGameMode::ReadyToStartMatch()
|
||
|
|
{
|
||
|
|
UFunction* Func = FindFunctionChecked(NAME_AGameMode_ReadyToStartMatch);
|
||
|
|
if (!Func->GetOwnerClass()->HasAnyClassFlags(CLASS_Native))
|
||
|
|
{
|
||
|
|
GameMode_eventReadyToStartMatch_Parms Parms;
|
||
|
|
ProcessEvent(Func,&Parms);
|
||
|
|
return !!Parms.ReturnValue;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
return ReadyToStartMatch_Implementation();
|
||
|
|
}
|
||
|
|
}
|
||
|
|
struct Z_Construct_UFunction_AGameMode_ReadyToStartMatch_Statics
|
||
|
|
{
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** Returns true if ready to Start Match. Games should override this */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameMode.h" },
|
||
|
|
{ "ToolTip", "Returns true if ready to Start Match. Games should override this" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function ReadyToStartMatch constinit property declarations *********************
|
||
|
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function ReadyToStartMatch constinit property declarations ***********************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function ReadyToStartMatch Property Definitions ********************************
|
||
|
|
void Z_Construct_UFunction_AGameMode_ReadyToStartMatch_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((GameMode_eventReadyToStartMatch_Parms*)Obj)->ReturnValue = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AGameMode_ReadyToStartMatch_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(GameMode_eventReadyToStartMatch_Parms), &Z_Construct_UFunction_AGameMode_ReadyToStartMatch_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameMode_ReadyToStartMatch_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameMode_ReadyToStartMatch_Statics::NewProp_ReturnValue,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameMode_ReadyToStartMatch_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function ReadyToStartMatch Property Definitions **********************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameMode_ReadyToStartMatch_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameMode, nullptr, "ReadyToStartMatch", Z_Construct_UFunction_AGameMode_ReadyToStartMatch_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_AGameMode_ReadyToStartMatch_Statics::PropPointers),
|
||
|
|
sizeof(GameMode_eventReadyToStartMatch_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08080C02, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameMode_ReadyToStartMatch_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameMode_ReadyToStartMatch_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(GameMode_eventReadyToStartMatch_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_AGameMode_ReadyToStartMatch()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameMode_ReadyToStartMatch_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(AGameMode::execReadyToStartMatch)
|
||
|
|
{
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
*(bool*)Z_Param__Result=P_THIS->ReadyToStartMatch_Implementation();
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class AGameMode Function ReadyToStartMatch ***************************************
|
||
|
|
|
||
|
|
// ********** Begin Class AGameMode Function RestartGame *******************************************
|
||
|
|
struct Z_Construct_UFunction_AGameMode_RestartGame_Statics
|
||
|
|
{
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** Restart the game, by default travel to the current map */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameMode.h" },
|
||
|
|
{ "ToolTip", "Restart the game, by default travel to the current map" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function RestartGame constinit property declarations ***************************
|
||
|
|
// ********** End Function RestartGame constinit property declarations *****************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameMode_RestartGame_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameMode, nullptr, "RestartGame", nullptr,
|
||
|
|
0,
|
||
|
|
0,
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameMode_RestartGame_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameMode_RestartGame_Statics::Function_MetaDataParams)}, };
|
||
|
|
UFunction* Z_Construct_UFunction_AGameMode_RestartGame()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameMode_RestartGame_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(AGameMode::execRestartGame)
|
||
|
|
{
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
P_THIS->RestartGame();
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class AGameMode Function RestartGame *********************************************
|
||
|
|
|
||
|
|
// ********** Begin Class AGameMode Function Say ***************************************************
|
||
|
|
struct Z_Construct_UFunction_AGameMode_Say_Statics
|
||
|
|
{
|
||
|
|
struct GameMode_eventSay_Parms
|
||
|
|
{
|
||
|
|
FString Msg;
|
||
|
|
};
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "AI" },
|
||
|
|
{ "Comment", "/** Exec command to broadcast a string to all players */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameMode.h" },
|
||
|
|
{ "ToolTip", "Exec command to broadcast a string to all players" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Msg_MetaData[] = {
|
||
|
|
{ "NativeConst", "" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function Say constinit property declarations ***********************************
|
||
|
|
static const UECodeGen_Private::FStrPropertyParams NewProp_Msg;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Function Say constinit property declarations *************************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
|
||
|
|
// ********** Begin Function Say Property Definitions **********************************************
|
||
|
|
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_AGameMode_Say_Statics::NewProp_Msg = { "Msg", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameMode_eventSay_Parms, Msg), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Msg_MetaData), NewProp_Msg_MetaData) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AGameMode_Say_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AGameMode_Say_Statics::NewProp_Msg,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameMode_Say_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Function Say Property Definitions ************************************************
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameMode_Say_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameMode, nullptr, "Say", Z_Construct_UFunction_AGameMode_Say_Statics::PropPointers,
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UFunction_AGameMode_Say_Statics::PropPointers),
|
||
|
|
sizeof(Z_Construct_UFunction_AGameMode_Say_Statics::GameMode_eventSay_Parms),
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020602, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameMode_Say_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameMode_Say_Statics::Function_MetaDataParams)}, };
|
||
|
|
static_assert(sizeof(Z_Construct_UFunction_AGameMode_Say_Statics::GameMode_eventSay_Parms) < MAX_uint16);
|
||
|
|
UFunction* Z_Construct_UFunction_AGameMode_Say()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameMode_Say_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(AGameMode::execSay)
|
||
|
|
{
|
||
|
|
P_GET_PROPERTY(FStrProperty,Z_Param_Msg);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
P_THIS->Say(Z_Param_Msg);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class AGameMode Function Say *****************************************************
|
||
|
|
|
||
|
|
// ********** Begin Class AGameMode Function StartMatch ********************************************
|
||
|
|
struct Z_Construct_UFunction_AGameMode_StartMatch_Statics
|
||
|
|
{
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||
|
|
{ "Category", "Game" },
|
||
|
|
{ "Comment", "/** Transition from WaitingToStart to InProgress. You can call this manually, will also get called if ReadyToStartMatch returns true */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameMode.h" },
|
||
|
|
{ "ToolTip", "Transition from WaitingToStart to InProgress. You can call this manually, will also get called if ReadyToStartMatch returns true" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Function StartMatch constinit property declarations ****************************
|
||
|
|
// ********** End Function StartMatch constinit property declarations ******************************
|
||
|
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||
|
|
};
|
||
|
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AGameMode_StartMatch_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AGameMode, nullptr, "StartMatch", nullptr,
|
||
|
|
0,
|
||
|
|
0,
|
||
|
|
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AGameMode_StartMatch_Statics::Function_MetaDataParams), Z_Construct_UFunction_AGameMode_StartMatch_Statics::Function_MetaDataParams)}, };
|
||
|
|
UFunction* Z_Construct_UFunction_AGameMode_StartMatch()
|
||
|
|
{
|
||
|
|
static UFunction* ReturnFunction = nullptr;
|
||
|
|
if (!ReturnFunction)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AGameMode_StartMatch_Statics::FuncParams);
|
||
|
|
}
|
||
|
|
return ReturnFunction;
|
||
|
|
}
|
||
|
|
DEFINE_FUNCTION(AGameMode::execStartMatch)
|
||
|
|
{
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
P_THIS->StartMatch();
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class AGameMode Function StartMatch **********************************************
|
||
|
|
|
||
|
|
// ********** Begin Class AGameMode ****************************************************************
|
||
|
|
FClassRegistrationInfo Z_Registration_Info_UClass_AGameMode;
|
||
|
|
UClass* AGameMode::GetPrivateStaticClass()
|
||
|
|
{
|
||
|
|
using TClass = AGameMode;
|
||
|
|
if (!Z_Registration_Info_UClass_AGameMode.InnerSingleton)
|
||
|
|
{
|
||
|
|
GetPrivateStaticClassBody(
|
||
|
|
TClass::StaticPackage(),
|
||
|
|
TEXT("GameMode"),
|
||
|
|
Z_Registration_Info_UClass_AGameMode.InnerSingleton,
|
||
|
|
StaticRegisterNativesAGameMode,
|
||
|
|
sizeof(TClass),
|
||
|
|
alignof(TClass),
|
||
|
|
TClass::StaticClassFlags,
|
||
|
|
TClass::StaticClassCastFlags(),
|
||
|
|
TClass::StaticConfigName(),
|
||
|
|
(UClass::ClassConstructorType)InternalConstructor<TClass>,
|
||
|
|
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
|
||
|
|
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
|
||
|
|
&TClass::Super::StaticClass,
|
||
|
|
&TClass::WithinClass::StaticClass
|
||
|
|
);
|
||
|
|
}
|
||
|
|
return Z_Registration_Info_UClass_AGameMode.InnerSingleton;
|
||
|
|
}
|
||
|
|
UClass* Z_Construct_UClass_AGameMode_NoRegister()
|
||
|
|
{
|
||
|
|
return AGameMode::GetPrivateStaticClass();
|
||
|
|
}
|
||
|
|
struct Z_Construct_UClass_AGameMode_Statics
|
||
|
|
{
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
|
||
|
|
{ "Comment", "/**\n * GameMode is a subclass of GameModeBase that behaves like a multiplayer match-based game.\n * It has default behavior for picking spawn points and match state.\n * If you want a simpler base, inherit from GameModeBase instead.\n */" },
|
||
|
|
{ "HideCategories", "Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering HLOD WorldPartition DataLayers Transformation" },
|
||
|
|
{ "IncludePath", "GameFramework/GameMode.h" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameMode.h" },
|
||
|
|
{ "ShowCategories", "Input|MouseInput Input|TouchInput" },
|
||
|
|
{ "ToolTip", "GameMode is a subclass of GameModeBase that behaves like a multiplayer match-based game.\nIt has default behavior for picking spawn points and match state.\nIf you want a simpler base, inherit from GameModeBase instead." },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MatchState_MetaData[] = {
|
||
|
|
{ "Comment", "/** What match state we are currently in */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameMode.h" },
|
||
|
|
{ "ToolTip", "What match state we are currently in" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDelayedStart_MetaData[] = {
|
||
|
|
{ "Category", "GameMode" },
|
||
|
|
{ "Comment", "/** Whether the game should immediately start when the first player logs in. Affects the default behavior of ReadyToStartMatch */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameMode.h" },
|
||
|
|
{ "ToolTip", "Whether the game should immediately start when the first player logs in. Affects the default behavior of ReadyToStartMatch" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NumSpectators_MetaData[] = {
|
||
|
|
{ "Category", "GameMode" },
|
||
|
|
{ "Comment", "/** Current number of spectators. */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameMode.h" },
|
||
|
|
{ "ToolTip", "Current number of spectators." },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NumPlayers_MetaData[] = {
|
||
|
|
{ "Category", "GameMode" },
|
||
|
|
{ "Comment", "/** Current number of human players. */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameMode.h" },
|
||
|
|
{ "ToolTip", "Current number of human players." },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NumBots_MetaData[] = {
|
||
|
|
{ "Category", "GameMode" },
|
||
|
|
{ "Comment", "/** number of non-human players (AI controlled but participating as a player). */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameMode.h" },
|
||
|
|
{ "ToolTip", "number of non-human players (AI controlled but participating as a player)." },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MinRespawnDelay_MetaData[] = {
|
||
|
|
{ "Category", "GameMode" },
|
||
|
|
{ "Comment", "/** Minimum time before player can respawn after dying. */" },
|
||
|
|
{ "DisplayName", "Minimum Respawn Delay" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameMode.h" },
|
||
|
|
{ "ToolTip", "Minimum time before player can respawn after dying." },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NumTravellingPlayers_MetaData[] = {
|
||
|
|
{ "Category", "GameMode" },
|
||
|
|
{ "Comment", "/** Number of players that are still traveling from a previous map */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameMode.h" },
|
||
|
|
{ "ToolTip", "Number of players that are still traveling from a previous map" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EngineMessageClass_MetaData[] = {
|
||
|
|
{ "Comment", "/** Contains strings describing localized game agnostic messages. */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameMode.h" },
|
||
|
|
{ "ToolTip", "Contains strings describing localized game agnostic messages." },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InactivePlayerArray_MetaData[] = {
|
||
|
|
{ "Comment", "/** PlayerStates of players who have disconnected from the server (saved in case they reconnect) */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameMode.h" },
|
||
|
|
{ "ToolTip", "PlayerStates of players who have disconnected from the server (saved in case they reconnect)" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InactivePlayerStateLifeSpan_MetaData[] = {
|
||
|
|
{ "Category", "GameMode" },
|
||
|
|
{ "Comment", "/** Time a playerstate will stick around in an inactive state after a player logout */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameMode.h" },
|
||
|
|
{ "ToolTip", "Time a playerstate will stick around in an inactive state after a player logout" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxInactivePlayers_MetaData[] = {
|
||
|
|
{ "Category", "GameMode" },
|
||
|
|
{ "Comment", "/** The maximum number of inactive players before we kick the oldest ones out */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameMode.h" },
|
||
|
|
{ "ToolTip", "The maximum number of inactive players before we kick the oldest ones out" },
|
||
|
|
};
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bHandleDedicatedServerReplays_MetaData[] = {
|
||
|
|
{ "Comment", "/** If true, dedicated servers will record replays when HandleMatchHasStarted/HandleMatchHasStopped is called */" },
|
||
|
|
{ "ModuleRelativePath", "Classes/GameFramework/GameMode.h" },
|
||
|
|
{ "ToolTip", "If true, dedicated servers will record replays when HandleMatchHasStarted/HandleMatchHasStopped is called" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Class AGameMode constinit property declarations ********************************
|
||
|
|
static const UECodeGen_Private::FNamePropertyParams NewProp_MatchState;
|
||
|
|
static void NewProp_bDelayedStart_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bDelayedStart;
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_NumSpectators;
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_NumPlayers;
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_NumBots;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_MinRespawnDelay;
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_NumTravellingPlayers;
|
||
|
|
static const UECodeGen_Private::FClassPropertyParams NewProp_EngineMessageClass;
|
||
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_InactivePlayerArray_Inner;
|
||
|
|
static const UECodeGen_Private::FArrayPropertyParams NewProp_InactivePlayerArray;
|
||
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_InactivePlayerStateLifeSpan;
|
||
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_MaxInactivePlayers;
|
||
|
|
static void NewProp_bHandleDedicatedServerReplays_SetBit(void* Obj);
|
||
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bHandleDedicatedServerReplays;
|
||
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||
|
|
// ********** End Class AGameMode constinit property declarations **********************************
|
||
|
|
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
|
||
|
|
{ .NameUTF8 = UTF8TEXT("AbortMatch"), .Pointer = &AGameMode::execAbortMatch },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("EndMatch"), .Pointer = &AGameMode::execEndMatch },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetMatchState"), .Pointer = &AGameMode::execGetMatchState },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("IsMatchInProgress"), .Pointer = &AGameMode::execIsMatchInProgress },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("ReadyToEndMatch"), .Pointer = &AGameMode::execReadyToEndMatch },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("ReadyToStartMatch"), .Pointer = &AGameMode::execReadyToStartMatch },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("RestartGame"), .Pointer = &AGameMode::execRestartGame },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("Say"), .Pointer = &AGameMode::execSay },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("StartMatch"), .Pointer = &AGameMode::execStartMatch },
|
||
|
|
};
|
||
|
|
static UObject* (*const DependentSingletons[])();
|
||
|
|
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
|
||
|
|
{ &Z_Construct_UFunction_AGameMode_AbortMatch, "AbortMatch" }, // 3759672145
|
||
|
|
{ &Z_Construct_UFunction_AGameMode_EndMatch, "EndMatch" }, // 2906079608
|
||
|
|
{ &Z_Construct_UFunction_AGameMode_GetMatchState, "GetMatchState" }, // 2937659924
|
||
|
|
{ &Z_Construct_UFunction_AGameMode_IsMatchInProgress, "IsMatchInProgress" }, // 4049034781
|
||
|
|
{ &Z_Construct_UFunction_AGameMode_K2_OnSetMatchState, "K2_OnSetMatchState" }, // 963980366
|
||
|
|
{ &Z_Construct_UFunction_AGameMode_ReadyToEndMatch, "ReadyToEndMatch" }, // 1897913690
|
||
|
|
{ &Z_Construct_UFunction_AGameMode_ReadyToStartMatch, "ReadyToStartMatch" }, // 648306911
|
||
|
|
{ &Z_Construct_UFunction_AGameMode_RestartGame, "RestartGame" }, // 770289767
|
||
|
|
{ &Z_Construct_UFunction_AGameMode_Say, "Say" }, // 1925335911
|
||
|
|
{ &Z_Construct_UFunction_AGameMode_StartMatch, "StartMatch" }, // 746059562
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
|
||
|
|
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
||
|
|
TCppClassTypeTraits<AGameMode>::IsAbstract,
|
||
|
|
};
|
||
|
|
static const UECodeGen_Private::FClassParams ClassParams;
|
||
|
|
}; // struct Z_Construct_UClass_AGameMode_Statics
|
||
|
|
|
||
|
|
// ********** Begin Class AGameMode Property Definitions *******************************************
|
||
|
|
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_AGameMode_Statics::NewProp_MatchState = { "MatchState", nullptr, (EPropertyFlags)0x0020080000002000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameMode, MatchState), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MatchState_MetaData), NewProp_MatchState_MetaData) };
|
||
|
|
void Z_Construct_UClass_AGameMode_Statics::NewProp_bDelayedStart_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((AGameMode*)Obj)->bDelayedStart = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_AGameMode_Statics::NewProp_bDelayedStart = { "bDelayedStart", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(AGameMode), &Z_Construct_UClass_AGameMode_Statics::NewProp_bDelayedStart_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDelayedStart_MetaData), NewProp_bDelayedStart_MetaData) };
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_AGameMode_Statics::NewProp_NumSpectators = { "NumSpectators", nullptr, (EPropertyFlags)0x0010000000000014, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameMode, NumSpectators), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NumSpectators_MetaData), NewProp_NumSpectators_MetaData) };
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_AGameMode_Statics::NewProp_NumPlayers = { "NumPlayers", nullptr, (EPropertyFlags)0x0010000000000014, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameMode, NumPlayers), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NumPlayers_MetaData), NewProp_NumPlayers_MetaData) };
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_AGameMode_Statics::NewProp_NumBots = { "NumBots", nullptr, (EPropertyFlags)0x0010000000000014, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameMode, NumBots), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NumBots_MetaData), NewProp_NumBots_MetaData) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_AGameMode_Statics::NewProp_MinRespawnDelay = { "MinRespawnDelay", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameMode, MinRespawnDelay), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MinRespawnDelay_MetaData), NewProp_MinRespawnDelay_MetaData) };
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_AGameMode_Statics::NewProp_NumTravellingPlayers = { "NumTravellingPlayers", nullptr, (EPropertyFlags)0x0010000000000014, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameMode, NumTravellingPlayers), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NumTravellingPlayers_MetaData), NewProp_NumTravellingPlayers_MetaData) };
|
||
|
|
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AGameMode_Statics::NewProp_EngineMessageClass = { "EngineMessageClass", nullptr, (EPropertyFlags)0x0014000000000000, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameMode, EngineMessageClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_ULocalMessage_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EngineMessageClass_MetaData), NewProp_EngineMessageClass_MetaData) };
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AGameMode_Statics::NewProp_InactivePlayerArray_Inner = { "InactivePlayerArray", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_APlayerState_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_AGameMode_Statics::NewProp_InactivePlayerArray = { "InactivePlayerArray", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameMode, InactivePlayerArray), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InactivePlayerArray_MetaData), NewProp_InactivePlayerArray_MetaData) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_AGameMode_Statics::NewProp_InactivePlayerStateLifeSpan = { "InactivePlayerStateLifeSpan", nullptr, (EPropertyFlags)0x0020080000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameMode, InactivePlayerStateLifeSpan), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InactivePlayerStateLifeSpan_MetaData), NewProp_InactivePlayerStateLifeSpan_MetaData) };
|
||
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_AGameMode_Statics::NewProp_MaxInactivePlayers = { "MaxInactivePlayers", nullptr, (EPropertyFlags)0x0020080000000001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameMode, MaxInactivePlayers), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxInactivePlayers_MetaData), NewProp_MaxInactivePlayers_MetaData) };
|
||
|
|
void Z_Construct_UClass_AGameMode_Statics::NewProp_bHandleDedicatedServerReplays_SetBit(void* Obj)
|
||
|
|
{
|
||
|
|
((AGameMode*)Obj)->bHandleDedicatedServerReplays = 1;
|
||
|
|
}
|
||
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_AGameMode_Statics::NewProp_bHandleDedicatedServerReplays = { "bHandleDedicatedServerReplays", nullptr, (EPropertyFlags)0x0020080000004000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AGameMode), &Z_Construct_UClass_AGameMode_Statics::NewProp_bHandleDedicatedServerReplays_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bHandleDedicatedServerReplays_MetaData), NewProp_bHandleDedicatedServerReplays_MetaData) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AGameMode_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameMode_Statics::NewProp_MatchState,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameMode_Statics::NewProp_bDelayedStart,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameMode_Statics::NewProp_NumSpectators,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameMode_Statics::NewProp_NumPlayers,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameMode_Statics::NewProp_NumBots,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameMode_Statics::NewProp_MinRespawnDelay,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameMode_Statics::NewProp_NumTravellingPlayers,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameMode_Statics::NewProp_EngineMessageClass,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameMode_Statics::NewProp_InactivePlayerArray_Inner,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameMode_Statics::NewProp_InactivePlayerArray,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameMode_Statics::NewProp_InactivePlayerStateLifeSpan,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameMode_Statics::NewProp_MaxInactivePlayers,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameMode_Statics::NewProp_bHandleDedicatedServerReplays,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AGameMode_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Class AGameMode Property Definitions *********************************************
|
||
|
|
UObject* (*const Z_Construct_UClass_AGameMode_Statics::DependentSingletons[])() = {
|
||
|
|
(UObject* (*)())Z_Construct_UClass_AGameModeBase,
|
||
|
|
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AGameMode_Statics::DependentSingletons) < 16);
|
||
|
|
const UECodeGen_Private::FClassParams Z_Construct_UClass_AGameMode_Statics::ClassParams = {
|
||
|
|
&AGameMode::StaticClass,
|
||
|
|
"Game",
|
||
|
|
&StaticCppClassTypeInfo,
|
||
|
|
DependentSingletons,
|
||
|
|
FuncInfo,
|
||
|
|
Z_Construct_UClass_AGameMode_Statics::PropPointers,
|
||
|
|
nullptr,
|
||
|
|
UE_ARRAY_COUNT(DependentSingletons),
|
||
|
|
UE_ARRAY_COUNT(FuncInfo),
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UClass_AGameMode_Statics::PropPointers),
|
||
|
|
0,
|
||
|
|
0x008802ACu,
|
||
|
|
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AGameMode_Statics::Class_MetaDataParams), Z_Construct_UClass_AGameMode_Statics::Class_MetaDataParams)
|
||
|
|
};
|
||
|
|
void AGameMode::StaticRegisterNativesAGameMode()
|
||
|
|
{
|
||
|
|
UClass* Class = AGameMode::StaticClass();
|
||
|
|
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_AGameMode_Statics::Funcs));
|
||
|
|
}
|
||
|
|
UClass* Z_Construct_UClass_AGameMode()
|
||
|
|
{
|
||
|
|
if (!Z_Registration_Info_UClass_AGameMode.OuterSingleton)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AGameMode.OuterSingleton, Z_Construct_UClass_AGameMode_Statics::ClassParams);
|
||
|
|
}
|
||
|
|
return Z_Registration_Info_UClass_AGameMode.OuterSingleton;
|
||
|
|
}
|
||
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AGameMode);
|
||
|
|
AGameMode::~AGameMode() {}
|
||
|
|
// ********** End Class AGameMode ******************************************************************
|
||
|
|
|
||
|
|
// ********** Begin Registration *******************************************************************
|
||
|
|
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameMode_h__Script_Engine_Statics
|
||
|
|
{
|
||
|
|
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
||
|
|
{ Z_Construct_UClass_AGameMode, AGameMode::StaticClass, TEXT("AGameMode"), &Z_Registration_Info_UClass_AGameMode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AGameMode), 426617266U) },
|
||
|
|
};
|
||
|
|
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameMode_h__Script_Engine_Statics
|
||
|
|
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameMode_h__Script_Engine_1878294685{
|
||
|
|
TEXT("/Script/Engine"),
|
||
|
|
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameMode_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameMode_h__Script_Engine_Statics::ClassInfo),
|
||
|
|
nullptr, 0,
|
||
|
|
nullptr, 0,
|
||
|
|
};
|
||
|
|
// ********** End Registration *********************************************************************
|
||
|
|
|
||
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|