122 lines
6.0 KiB
C++
122 lines
6.0 KiB
C++
|
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||
|
|
/*===========================================================================
|
||
|
|
Generated code exported from UnrealHeaderTool.
|
||
|
|
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||
|
|
===========================================================================*/
|
||
|
|
|
||
|
|
#include "UObject/GeneratedCppIncludes.h"
|
||
|
|
#include "Subsystems/GameInstanceSubsystem.h"
|
||
|
|
#include "Engine/GameInstance.h"
|
||
|
|
|
||
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||
|
|
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
|
||
|
|
void EmptyLinkFunctionForGeneratedCodeGameInstanceSubsystem() {}
|
||
|
|
|
||
|
|
// ********** Begin Cross Module References ********************************************************
|
||
|
|
ENGINE_API UClass* Z_Construct_UClass_UGameInstanceSubsystem();
|
||
|
|
ENGINE_API UClass* Z_Construct_UClass_UGameInstanceSubsystem_NoRegister();
|
||
|
|
ENGINE_API UClass* Z_Construct_UClass_USubsystem();
|
||
|
|
UPackage* Z_Construct_UPackage__Script_Engine();
|
||
|
|
// ********** End Cross Module References **********************************************************
|
||
|
|
|
||
|
|
// ********** Begin Class UGameInstanceSubsystem ***************************************************
|
||
|
|
FClassRegistrationInfo Z_Registration_Info_UClass_UGameInstanceSubsystem;
|
||
|
|
UClass* UGameInstanceSubsystem::GetPrivateStaticClass()
|
||
|
|
{
|
||
|
|
using TClass = UGameInstanceSubsystem;
|
||
|
|
if (!Z_Registration_Info_UClass_UGameInstanceSubsystem.InnerSingleton)
|
||
|
|
{
|
||
|
|
GetPrivateStaticClassBody(
|
||
|
|
TClass::StaticPackage(),
|
||
|
|
TEXT("GameInstanceSubsystem"),
|
||
|
|
Z_Registration_Info_UClass_UGameInstanceSubsystem.InnerSingleton,
|
||
|
|
StaticRegisterNativesUGameInstanceSubsystem,
|
||
|
|
sizeof(TClass),
|
||
|
|
alignof(TClass),
|
||
|
|
TClass::StaticClassFlags,
|
||
|
|
TClass::StaticClassCastFlags(),
|
||
|
|
TClass::StaticConfigName(),
|
||
|
|
(UClass::ClassConstructorType)InternalConstructor<TClass>,
|
||
|
|
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
|
||
|
|
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
|
||
|
|
&TClass::Super::StaticClass,
|
||
|
|
&TClass::WithinClass::StaticClass
|
||
|
|
);
|
||
|
|
}
|
||
|
|
return Z_Registration_Info_UClass_UGameInstanceSubsystem.InnerSingleton;
|
||
|
|
}
|
||
|
|
UClass* Z_Construct_UClass_UGameInstanceSubsystem_NoRegister()
|
||
|
|
{
|
||
|
|
return UGameInstanceSubsystem::GetPrivateStaticClass();
|
||
|
|
}
|
||
|
|
struct Z_Construct_UClass_UGameInstanceSubsystem_Statics
|
||
|
|
{
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
|
||
|
|
{ "Comment", "/**\n * UGameInstanceSubsystem\n * Base class for auto instanced and initialized systems that share the lifetime of the game instance\n */" },
|
||
|
|
{ "IncludePath", "Subsystems/GameInstanceSubsystem.h" },
|
||
|
|
{ "ModuleRelativePath", "Public/Subsystems/GameInstanceSubsystem.h" },
|
||
|
|
{ "ToolTip", "UGameInstanceSubsystem\nBase class for auto instanced and initialized systems that share the lifetime of the game instance" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Class UGameInstanceSubsystem constinit property declarations *******************
|
||
|
|
// ********** End Class UGameInstanceSubsystem constinit property declarations *********************
|
||
|
|
static UObject* (*const DependentSingletons[])();
|
||
|
|
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
||
|
|
TCppClassTypeTraits<UGameInstanceSubsystem>::IsAbstract,
|
||
|
|
};
|
||
|
|
static const UECodeGen_Private::FClassParams ClassParams;
|
||
|
|
}; // struct Z_Construct_UClass_UGameInstanceSubsystem_Statics
|
||
|
|
UObject* (*const Z_Construct_UClass_UGameInstanceSubsystem_Statics::DependentSingletons[])() = {
|
||
|
|
(UObject* (*)())Z_Construct_UClass_USubsystem,
|
||
|
|
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameInstanceSubsystem_Statics::DependentSingletons) < 16);
|
||
|
|
const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameInstanceSubsystem_Statics::ClassParams = {
|
||
|
|
&UGameInstanceSubsystem::StaticClass,
|
||
|
|
nullptr,
|
||
|
|
&StaticCppClassTypeInfo,
|
||
|
|
DependentSingletons,
|
||
|
|
nullptr,
|
||
|
|
nullptr,
|
||
|
|
nullptr,
|
||
|
|
UE_ARRAY_COUNT(DependentSingletons),
|
||
|
|
0,
|
||
|
|
0,
|
||
|
|
0,
|
||
|
|
0x000800A1u,
|
||
|
|
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameInstanceSubsystem_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameInstanceSubsystem_Statics::Class_MetaDataParams)
|
||
|
|
};
|
||
|
|
void UGameInstanceSubsystem::StaticRegisterNativesUGameInstanceSubsystem()
|
||
|
|
{
|
||
|
|
}
|
||
|
|
UClass* Z_Construct_UClass_UGameInstanceSubsystem()
|
||
|
|
{
|
||
|
|
if (!Z_Registration_Info_UClass_UGameInstanceSubsystem.OuterSingleton)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameInstanceSubsystem.OuterSingleton, Z_Construct_UClass_UGameInstanceSubsystem_Statics::ClassParams);
|
||
|
|
}
|
||
|
|
return Z_Registration_Info_UClass_UGameInstanceSubsystem.OuterSingleton;
|
||
|
|
}
|
||
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameInstanceSubsystem);
|
||
|
|
UGameInstanceSubsystem::~UGameInstanceSubsystem() {}
|
||
|
|
// ********** End Class UGameInstanceSubsystem *****************************************************
|
||
|
|
|
||
|
|
// ********** Begin Registration *******************************************************************
|
||
|
|
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Subsystems_GameInstanceSubsystem_h__Script_Engine_Statics
|
||
|
|
{
|
||
|
|
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
||
|
|
{ Z_Construct_UClass_UGameInstanceSubsystem, UGameInstanceSubsystem::StaticClass, TEXT("UGameInstanceSubsystem"), &Z_Registration_Info_UClass_UGameInstanceSubsystem, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameInstanceSubsystem), 3490995626U) },
|
||
|
|
};
|
||
|
|
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Subsystems_GameInstanceSubsystem_h__Script_Engine_Statics
|
||
|
|
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Subsystems_GameInstanceSubsystem_h__Script_Engine_1575284694{
|
||
|
|
TEXT("/Script/Engine"),
|
||
|
|
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Subsystems_GameInstanceSubsystem_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_Subsystems_GameInstanceSubsystem_h__Script_Engine_Statics::ClassInfo),
|
||
|
|
nullptr, 0,
|
||
|
|
nullptr, 0,
|
||
|
|
};
|
||
|
|
// ********** End Registration *********************************************************************
|
||
|
|
|
||
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|