75 lines
3.8 KiB
C
75 lines
3.8 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "GameFramework/ForceFeedbackAttenuation.h"
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#ifdef ENGINE_ForceFeedbackAttenuation_generated_h
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#error "ForceFeedbackAttenuation.generated.h already included, missing '#pragma once' in ForceFeedbackAttenuation.h"
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#endif
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#define ENGINE_ForceFeedbackAttenuation_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FForceFeedbackAttenuationSettings *********************************
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struct Z_Construct_UScriptStruct_FForceFeedbackAttenuationSettings_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackAttenuation_h_10_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FForceFeedbackAttenuationSettings_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FBaseAttenuationSettings Super;
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struct FForceFeedbackAttenuationSettings;
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// ********** End ScriptStruct FForceFeedbackAttenuationSettings ***********************************
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// ********** Begin Class UForceFeedbackAttenuation ************************************************
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struct Z_Construct_UClass_UForceFeedbackAttenuation_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UForceFeedbackAttenuation_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackAttenuation_h_22_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUForceFeedbackAttenuation(); \
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friend struct ::Z_Construct_UClass_UForceFeedbackAttenuation_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UForceFeedbackAttenuation_NoRegister(); \
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public: \
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DECLARE_CLASS2(UForceFeedbackAttenuation, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UForceFeedbackAttenuation_NoRegister) \
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DECLARE_SERIALIZER(UForceFeedbackAttenuation)
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackAttenuation_h_22_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UForceFeedbackAttenuation(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UForceFeedbackAttenuation(UForceFeedbackAttenuation&&) = delete; \
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UForceFeedbackAttenuation(const UForceFeedbackAttenuation&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UForceFeedbackAttenuation); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UForceFeedbackAttenuation); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UForceFeedbackAttenuation) \
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ENGINE_API virtual ~UForceFeedbackAttenuation();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackAttenuation_h_19_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackAttenuation_h_22_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackAttenuation_h_22_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackAttenuation_h_22_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UForceFeedbackAttenuation;
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// ********** End Class UForceFeedbackAttenuation **************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackAttenuation_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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