Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/DynamicBlueprintBinding.generated.h

64 lines
3.1 KiB
C
Raw Normal View History

2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Engine/DynamicBlueprintBinding.h"
#ifdef ENGINE_DynamicBlueprintBinding_generated_h
#error "DynamicBlueprintBinding.generated.h already included, missing '#pragma once' in DynamicBlueprintBinding.h"
#endif
#define ENGINE_DynamicBlueprintBinding_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UDynamicBlueprintBinding *************************************************
struct Z_Construct_UClass_UDynamicBlueprintBinding_Statics;
ENGINE_API UClass* Z_Construct_UClass_UDynamicBlueprintBinding_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_DynamicBlueprintBinding_h_21_INCLASS \
private: \
static void StaticRegisterNativesUDynamicBlueprintBinding(); \
friend struct ::Z_Construct_UClass_UDynamicBlueprintBinding_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UDynamicBlueprintBinding_NoRegister(); \
public: \
DECLARE_CLASS2(UDynamicBlueprintBinding, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UDynamicBlueprintBinding_NoRegister) \
DECLARE_SERIALIZER(UDynamicBlueprintBinding)
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_DynamicBlueprintBinding_h_21_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UDynamicBlueprintBinding(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDynamicBlueprintBinding) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UDynamicBlueprintBinding); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDynamicBlueprintBinding); \
/** Deleted move- and copy-constructors, should never be used */ \
UDynamicBlueprintBinding(UDynamicBlueprintBinding&&) = delete; \
UDynamicBlueprintBinding(const UDynamicBlueprintBinding&) = delete; \
ENGINE_API virtual ~UDynamicBlueprintBinding();
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_DynamicBlueprintBinding_h_17_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_DynamicBlueprintBinding_h_21_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Engine_DynamicBlueprintBinding_h_21_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Engine_DynamicBlueprintBinding_h_21_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UDynamicBlueprintBinding;
// ********** End Class UDynamicBlueprintBinding ***************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_DynamicBlueprintBinding_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS