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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/DataLayerSubsystem.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "WorldPartition/DataLayer/DataLayerSubsystem.h"
#ifdef ENGINE_DataLayerSubsystem_generated_h
#error "DataLayerSubsystem.generated.h already included, missing '#pragma once' in DataLayerSubsystem.h"
#endif
#define ENGINE_DataLayerSubsystem_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UDataLayerAsset;
class UDataLayerInstance;
enum class EDataLayerRuntimeState : uint8;
enum class EDataLayerState : uint8;
struct FActorDataLayer;
// ********** Begin Delegate FOnDataLayerRuntimeStateChanged ***************************************
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerSubsystem_h_18_DELEGATE \
ENGINE_API void FOnDataLayerRuntimeStateChanged_DelegateWrapper(const FMulticastScriptDelegate& OnDataLayerRuntimeStateChanged, const UDataLayerInstance* DataLayer, EDataLayerRuntimeState State);
// ********** End Delegate FOnDataLayerRuntimeStateChanged *****************************************
// ********** Begin Class UDataLayerSubsystem ******************************************************
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerSubsystem_h_29_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execSetDataLayerRuntimeStateByLabel); \
DECLARE_FUNCTION(execSetDataLayerRuntimeState); \
DECLARE_FUNCTION(execGetDataLayerEffectiveRuntimeStateByLabel); \
DECLARE_FUNCTION(execGetDataLayerEffectiveRuntimeState); \
DECLARE_FUNCTION(execGetDataLayerRuntimeStateByLabel); \
DECLARE_FUNCTION(execGetDataLayerRuntimeState); \
DECLARE_FUNCTION(execGetDataLayerFromLabel); \
DECLARE_FUNCTION(execGetDataLayerFromName); \
DECLARE_FUNCTION(execGetDataLayer); \
DECLARE_FUNCTION(execGetLoadedDataLayerNames); \
DECLARE_FUNCTION(execGetActiveDataLayerNames); \
DECLARE_FUNCTION(execGetDataLayerStateByLabel); \
DECLARE_FUNCTION(execGetDataLayerState); \
DECLARE_FUNCTION(execSetDataLayerStateByLabel); \
DECLARE_FUNCTION(execSetDataLayerState); \
DECLARE_FUNCTION(execSetDataLayerInstanceRuntimeState); \
DECLARE_FUNCTION(execGetDataLayerInstanceEffectiveRuntimeState); \
DECLARE_FUNCTION(execGetDataLayerInstanceRuntimeState); \
DECLARE_FUNCTION(execGetDataLayerInstanceFromAsset);
struct Z_Construct_UClass_UDataLayerSubsystem_Statics;
ENGINE_API UClass* Z_Construct_UClass_UDataLayerSubsystem_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerSubsystem_h_29_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUDataLayerSubsystem(); \
friend struct ::Z_Construct_UClass_UDataLayerSubsystem_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UDataLayerSubsystem_NoRegister(); \
public: \
DECLARE_CLASS2(UDataLayerSubsystem, UWorldSubsystem, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UDataLayerSubsystem_NoRegister) \
DECLARE_SERIALIZER(UDataLayerSubsystem) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerSubsystem_h_29_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UDataLayerSubsystem(); \
/** Deleted move- and copy-constructors, should never be used */ \
UDataLayerSubsystem(UDataLayerSubsystem&&) = delete; \
UDataLayerSubsystem(const UDataLayerSubsystem&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UDataLayerSubsystem); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDataLayerSubsystem); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UDataLayerSubsystem) \
ENGINE_API virtual ~UDataLayerSubsystem();
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerSubsystem_h_26_PROLOG
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerSubsystem_h_29_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerSubsystem_h_29_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerSubsystem_h_29_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerSubsystem_h_29_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UDataLayerSubsystem;
// ********** End Class UDataLayerSubsystem ********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerSubsystem_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS