183 lines
8.4 KiB
C
183 lines
8.4 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "GameFramework/CheatManager.h"
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#ifdef ENGINE_CheatManager_generated_h
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#error "CheatManager.generated.h already included, missing '#pragma once' in CheatManager.h"
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#endif
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#define ENGINE_CheatManager_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class AActor;
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class APawn;
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class APlayerController;
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class UClass;
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// ********** Begin Class UCheatManagerExtension ***************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_73_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execRemovedFromCheatManager); \
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DECLARE_FUNCTION(execAddedToCheatManager); \
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DECLARE_FUNCTION(execGetPlayerController);
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_73_CALLBACK_WRAPPERS
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struct Z_Construct_UClass_UCheatManagerExtension_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UCheatManagerExtension_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_73_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUCheatManagerExtension(); \
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friend struct ::Z_Construct_UClass_UCheatManagerExtension_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UCheatManagerExtension_NoRegister(); \
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public: \
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DECLARE_CLASS2(UCheatManagerExtension, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UCheatManagerExtension_NoRegister) \
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DECLARE_SERIALIZER(UCheatManagerExtension) \
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DECLARE_WITHIN(UCheatManager)
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_73_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UCheatManagerExtension(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UCheatManagerExtension(UCheatManagerExtension&&) = delete; \
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UCheatManagerExtension(const UCheatManagerExtension&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UCheatManagerExtension); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCheatManagerExtension); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCheatManagerExtension) \
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ENGINE_API virtual ~UCheatManagerExtension();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_70_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_73_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_73_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_73_CALLBACK_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_73_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_73_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UCheatManagerExtension;
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// ********** End Class UCheatManagerExtension *****************************************************
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// ********** Begin Class UCheatManager ************************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_100_RPC_WRAPPERS \
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ENGINE_API virtual bool ServerToggleAILogging_Validate(); \
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ENGINE_API virtual void ServerToggleAILogging_Implementation(); \
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DECLARE_FUNCTION(execGetPlayerController); \
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DECLARE_FUNCTION(execDisableDebugCamera); \
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DECLARE_FUNCTION(execEnableDebugCamera); \
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DECLARE_FUNCTION(execOnPlayerEndPlayed); \
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DECLARE_FUNCTION(execUpdateSafeArea); \
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DECLARE_FUNCTION(execToggleServerStatReplicatorUpdateStatNet); \
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DECLARE_FUNCTION(execToggleServerStatReplicatorClientOverwrite); \
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DECLARE_FUNCTION(execDestroyServerStatReplicator); \
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DECLARE_FUNCTION(execSpawnServerStatReplicator); \
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DECLARE_FUNCTION(execCheatScript); \
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DECLARE_FUNCTION(execInvertMouse); \
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DECLARE_FUNCTION(execSetMouseSensitivityToDefault); \
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DECLARE_FUNCTION(execSetWorldOrigin); \
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DECLARE_FUNCTION(execLogLoc); \
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DECLARE_FUNCTION(execFlushLog); \
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DECLARE_FUNCTION(execBugItStringCreator); \
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DECLARE_FUNCTION(execBugIt); \
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DECLARE_FUNCTION(execBugItGo); \
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DECLARE_FUNCTION(execDumpVoiceMutingState); \
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DECLARE_FUNCTION(execDumpChatState); \
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DECLARE_FUNCTION(execDumpPartyState); \
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DECLARE_FUNCTION(execDumpOnlineSessionState); \
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DECLARE_FUNCTION(execTestCollisionDistance); \
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DECLARE_FUNCTION(execDebugCapsuleSweepClear); \
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DECLARE_FUNCTION(execDebugCapsuleSweepPawn); \
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DECLARE_FUNCTION(execDebugCapsuleSweepCapture); \
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DECLARE_FUNCTION(execDebugCapsuleSweepComplex); \
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DECLARE_FUNCTION(execDebugCapsuleSweepChannel); \
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DECLARE_FUNCTION(execDebugCapsuleSweepSize); \
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DECLARE_FUNCTION(execDebugCapsuleSweep); \
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DECLARE_FUNCTION(execServerToggleAILogging); \
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DECLARE_FUNCTION(execToggleAILogging); \
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DECLARE_FUNCTION(execToggleDebugCamera); \
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DECLARE_FUNCTION(execStreamLevelOut); \
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DECLARE_FUNCTION(execOnlyLoadLevel); \
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DECLARE_FUNCTION(execStreamLevelIn); \
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DECLARE_FUNCTION(execViewClass); \
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DECLARE_FUNCTION(execViewActor); \
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DECLARE_FUNCTION(execViewPlayer); \
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DECLARE_FUNCTION(execViewSelf); \
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DECLARE_FUNCTION(execPlayersOnly); \
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DECLARE_FUNCTION(execSummon); \
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DECLARE_FUNCTION(execDestroyPawns); \
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DECLARE_FUNCTION(execDestroyAllPawnsExceptTarget); \
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DECLARE_FUNCTION(execDestroyAll); \
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DECLARE_FUNCTION(execDestroyTarget); \
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DECLARE_FUNCTION(execDamageTarget); \
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DECLARE_FUNCTION(execSlomo); \
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DECLARE_FUNCTION(execGod); \
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DECLARE_FUNCTION(execGhost); \
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DECLARE_FUNCTION(execWalk); \
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DECLARE_FUNCTION(execFly); \
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DECLARE_FUNCTION(execChangeSize); \
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DECLARE_FUNCTION(execTeleport); \
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DECLARE_FUNCTION(execFreezeFrame);
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_100_CALLBACK_WRAPPERS
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struct Z_Construct_UClass_UCheatManager_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UCheatManager_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_100_INCLASS \
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private: \
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static void StaticRegisterNativesUCheatManager(); \
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friend struct ::Z_Construct_UClass_UCheatManager_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UCheatManager_NoRegister(); \
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public: \
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DECLARE_CLASS2(UCheatManager, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UCheatManager_NoRegister) \
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DECLARE_SERIALIZER(UCheatManager) \
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DECLARE_WITHIN(APlayerController)
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_100_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UCheatManager(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCheatManager) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UCheatManager); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCheatManager); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UCheatManager(UCheatManager&&) = delete; \
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UCheatManager(const UCheatManager&) = delete; \
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ENGINE_API virtual ~UCheatManager();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_97_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_100_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_100_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_100_CALLBACK_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_100_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h_100_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UCheatManager;
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// ********** End Class UCheatManager **************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CheatManager_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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