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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/CharacterMovementReplication.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameFramework/CharacterMovementReplication.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCharacterMovementReplication() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FCharacterMoveResponsePackedBits();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBits();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FCharacterServerMovePackedBits();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FCharacterNetworkSerializationPackedBits **************************
struct Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBits_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FCharacterNetworkSerializationPackedBits); }
static inline consteval int16 GetStructAlignment() { return alignof(FCharacterNetworkSerializationPackedBits); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/**\n * Intermediate data stream used for network serialization of Character RPC data.\n * This is basically an array of bits that is packed/unpacked via NetSerialize into custom data structs on the sending and receiving ends.\n */" },
{ "ModuleRelativePath", "Classes/GameFramework/CharacterMovementReplication.h" },
{ "ToolTip", "Intermediate data stream used for network serialization of Character RPC data.\nThis is basically an array of bits that is packed/unpacked via NetSerialize into custom data structs on the sending and receiving ends." },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FCharacterNetworkSerializationPackedBits constinit property declarations
// ********** End ScriptStruct FCharacterNetworkSerializationPackedBits constinit property declarations
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCharacterNetworkSerializationPackedBits>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBits_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCharacterNetworkSerializationPackedBits;
class UScriptStruct* FCharacterNetworkSerializationPackedBits::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FCharacterNetworkSerializationPackedBits.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FCharacterNetworkSerializationPackedBits.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBits, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("CharacterNetworkSerializationPackedBits"));
}
return Z_Registration_Info_UScriptStruct_FCharacterNetworkSerializationPackedBits.OuterSingleton;
}
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBits_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"CharacterNetworkSerializationPackedBits",
nullptr,
0,
sizeof(FCharacterNetworkSerializationPackedBits),
alignof(FCharacterNetworkSerializationPackedBits),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBits_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBits_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBits()
{
if (!Z_Registration_Info_UScriptStruct_FCharacterNetworkSerializationPackedBits.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCharacterNetworkSerializationPackedBits.InnerSingleton, Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBits_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FCharacterNetworkSerializationPackedBits.InnerSingleton);
}
// ********** End ScriptStruct FCharacterNetworkSerializationPackedBits ****************************
// ********** Begin ScriptStruct FCharacterServerMovePackedBits ************************************
struct Z_Construct_UScriptStruct_FCharacterServerMovePackedBits_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FCharacterServerMovePackedBits); }
static inline consteval int16 GetStructAlignment() { return alignof(FCharacterServerMovePackedBits); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/**\n * Structure used internally to handle serialization of FCharacterNetworkMoveDataContainer over the network.\n */" },
{ "ModuleRelativePath", "Classes/GameFramework/CharacterMovementReplication.h" },
{ "ToolTip", "Structure used internally to handle serialization of FCharacterNetworkMoveDataContainer over the network." },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FCharacterServerMovePackedBits constinit property declarations ****
// ********** End ScriptStruct FCharacterServerMovePackedBits constinit property declarations ******
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCharacterServerMovePackedBits>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FCharacterServerMovePackedBits_Statics
static_assert(std::is_polymorphic<FCharacterServerMovePackedBits>() == std::is_polymorphic<FCharacterNetworkSerializationPackedBits>(), "USTRUCT FCharacterServerMovePackedBits cannot be polymorphic unless super FCharacterNetworkSerializationPackedBits is polymorphic");
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCharacterServerMovePackedBits;
class UScriptStruct* FCharacterServerMovePackedBits::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FCharacterServerMovePackedBits.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FCharacterServerMovePackedBits.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCharacterServerMovePackedBits, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("CharacterServerMovePackedBits"));
}
return Z_Registration_Info_UScriptStruct_FCharacterServerMovePackedBits.OuterSingleton;
}
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCharacterServerMovePackedBits_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBits,
&NewStructOps,
"CharacterServerMovePackedBits",
nullptr,
0,
sizeof(FCharacterServerMovePackedBits),
alignof(FCharacterServerMovePackedBits),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCharacterServerMovePackedBits_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCharacterServerMovePackedBits_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FCharacterServerMovePackedBits()
{
if (!Z_Registration_Info_UScriptStruct_FCharacterServerMovePackedBits.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCharacterServerMovePackedBits.InnerSingleton, Z_Construct_UScriptStruct_FCharacterServerMovePackedBits_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FCharacterServerMovePackedBits.InnerSingleton);
}
// ********** End ScriptStruct FCharacterServerMovePackedBits **************************************
// ********** Begin ScriptStruct FCharacterMoveResponsePackedBits **********************************
struct Z_Construct_UScriptStruct_FCharacterMoveResponsePackedBits_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FCharacterMoveResponsePackedBits); }
static inline consteval int16 GetStructAlignment() { return alignof(FCharacterMoveResponsePackedBits); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/**\n * Structure used internally to handle serialization of FCharacterMoveResponseDataContainer over the network.\n */" },
{ "ModuleRelativePath", "Classes/GameFramework/CharacterMovementReplication.h" },
{ "ToolTip", "Structure used internally to handle serialization of FCharacterMoveResponseDataContainer over the network." },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FCharacterMoveResponsePackedBits constinit property declarations **
// ********** End ScriptStruct FCharacterMoveResponsePackedBits constinit property declarations ****
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCharacterMoveResponsePackedBits>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FCharacterMoveResponsePackedBits_Statics
static_assert(std::is_polymorphic<FCharacterMoveResponsePackedBits>() == std::is_polymorphic<FCharacterNetworkSerializationPackedBits>(), "USTRUCT FCharacterMoveResponsePackedBits cannot be polymorphic unless super FCharacterNetworkSerializationPackedBits is polymorphic");
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCharacterMoveResponsePackedBits;
class UScriptStruct* FCharacterMoveResponsePackedBits::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FCharacterMoveResponsePackedBits.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FCharacterMoveResponsePackedBits.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCharacterMoveResponsePackedBits, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("CharacterMoveResponsePackedBits"));
}
return Z_Registration_Info_UScriptStruct_FCharacterMoveResponsePackedBits.OuterSingleton;
}
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCharacterMoveResponsePackedBits_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBits,
&NewStructOps,
"CharacterMoveResponsePackedBits",
nullptr,
0,
sizeof(FCharacterMoveResponsePackedBits),
alignof(FCharacterMoveResponsePackedBits),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCharacterMoveResponsePackedBits_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCharacterMoveResponsePackedBits_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FCharacterMoveResponsePackedBits()
{
if (!Z_Registration_Info_UScriptStruct_FCharacterMoveResponsePackedBits.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCharacterMoveResponsePackedBits.InnerSingleton, Z_Construct_UScriptStruct_FCharacterMoveResponsePackedBits_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FCharacterMoveResponsePackedBits.InnerSingleton);
}
// ********** End ScriptStruct FCharacterMoveResponsePackedBits ************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementReplication_h__Script_Engine_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FCharacterNetworkSerializationPackedBits::StaticStruct, Z_Construct_UScriptStruct_FCharacterNetworkSerializationPackedBits_Statics::NewStructOps, TEXT("CharacterNetworkSerializationPackedBits"),&Z_Registration_Info_UScriptStruct_FCharacterNetworkSerializationPackedBits, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCharacterNetworkSerializationPackedBits), 849924112U) },
{ FCharacterServerMovePackedBits::StaticStruct, Z_Construct_UScriptStruct_FCharacterServerMovePackedBits_Statics::NewStructOps, TEXT("CharacterServerMovePackedBits"),&Z_Registration_Info_UScriptStruct_FCharacterServerMovePackedBits, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCharacterServerMovePackedBits), 3406375017U) },
{ FCharacterMoveResponsePackedBits::StaticStruct, Z_Construct_UScriptStruct_FCharacterMoveResponsePackedBits_Statics::NewStructOps, TEXT("CharacterMoveResponsePackedBits"),&Z_Registration_Info_UScriptStruct_FCharacterMoveResponsePackedBits, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCharacterMoveResponsePackedBits), 2674944462U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementReplication_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementReplication_h__Script_Engine_1911705358{
TEXT("/Script/Engine"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementReplication_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_CharacterMovementReplication_h__Script_Engine_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS