Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/Character.generated.h

194 lines
9.0 KiB
C
Raw Normal View History

2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameFramework/Character.h"
#ifdef ENGINE_Character_generated_h
#error "Character.generated.h already included, missing '#pragma once' in Character.h"
#endif
#define ENGINE_Character_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class ACharacter;
class UAnimMontage;
class UPrimitiveComponent;
struct FCharacterMoveResponsePackedBits;
struct FCharacterServerMovePackedBits;
struct FHitResult;
struct FRootMotionSourceGroup;
struct FVector_NetQuantize10;
struct FVector_NetQuantize100;
struct FVector_NetQuantizeNormal;
// ********** Begin Delegate FMovementModeChangedSignature *****************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Character_h_34_DELEGATE \
ENGINE_API void FMovementModeChangedSignature_DelegateWrapper(const FMulticastScriptDelegate& MovementModeChangedSignature, ACharacter* Character, EMovementMode PrevMovementMode, uint8 PreviousCustomMode);
// ********** End Delegate FMovementModeChangedSignature *******************************************
// ********** Begin Delegate FCharacterMovementUpdatedSignature ************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Character_h_35_DELEGATE \
ENGINE_API void FCharacterMovementUpdatedSignature_DelegateWrapper(const FMulticastScriptDelegate& CharacterMovementUpdatedSignature, float DeltaSeconds, FVector OldLocation, FVector OldVelocity);
// ********** End Delegate FCharacterMovementUpdatedSignature **************************************
// ********** Begin Delegate FCharacterReachedApexSignature ****************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Character_h_36_DELEGATE \
ENGINE_API void FCharacterReachedApexSignature_DelegateWrapper(const FMulticastScriptDelegate& CharacterReachedApexSignature);
// ********** End Delegate FCharacterReachedApexSignature ******************************************
// ********** Begin Delegate FLandedSignature ******************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Character_h_37_DELEGATE \
ENGINE_API void FLandedSignature_DelegateWrapper(const FMulticastScriptDelegate& LandedSignature, FHitResult const& Hit);
// ********** End Delegate FLandedSignature ********************************************************
// ********** Begin ScriptStruct FRepRootMotionMontage *********************************************
struct Z_Construct_UScriptStruct_FRepRootMotionMontage_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Character_h_49_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRepRootMotionMontage_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FRepRootMotionMontage;
// ********** End ScriptStruct FRepRootMotionMontage ***********************************************
// ********** Begin ScriptStruct FSimulatedRootMotionReplicatedMove ********************************
struct Z_Construct_UScriptStruct_FSimulatedRootMotionReplicatedMove_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Character_h_119_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSimulatedRootMotionReplicatedMove_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FSimulatedRootMotionReplicatedMove;
// ********** End ScriptStruct FSimulatedRootMotionReplicatedMove **********************************
// ********** Begin ScriptStruct FBasedMovementInfo ************************************************
struct Z_Construct_UScriptStruct_FBasedMovementInfo_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Character_h_178_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FBasedMovementInfo_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FBasedMovementInfo;
// ********** End ScriptStruct FBasedMovementInfo **************************************************
// ********** Begin Class ACharacter ***************************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Character_h_243_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execGetAnimRootMotionTranslationScale); \
DECLARE_FUNCTION(execIsPlayingNetworkedRootMotionMontage); \
DECLARE_FUNCTION(execHasAnyRootMotion); \
DECLARE_FUNCTION(execIsPlayingRootMotion); \
DECLARE_FUNCTION(execOnRep_RootMotion); \
DECLARE_FUNCTION(execRootMotionDebugClientPrintOnScreen); \
DECLARE_FUNCTION(execClientCheatGhost); \
DECLARE_FUNCTION(execClientCheatFly); \
DECLARE_FUNCTION(execClientCheatWalk); \
DECLARE_FUNCTION(execCanCrouch); \
DECLARE_FUNCTION(execUnCrouch); \
DECLARE_FUNCTION(execCrouch); \
DECLARE_FUNCTION(execOnWalkingOffLedge); \
DECLARE_FUNCTION(execOnJumped); \
DECLARE_FUNCTION(execLaunchCharacter); \
DECLARE_FUNCTION(execGetCurrentMontage); \
DECLARE_FUNCTION(execStopAnimMontage); \
DECLARE_FUNCTION(execPlayAnimMontage); \
DECLARE_FUNCTION(execIsJumpProvidingForce); \
DECLARE_FUNCTION(execCanJumpInternal); \
DECLARE_FUNCTION(execCanJump); \
DECLARE_FUNCTION(execStopJumping); \
DECLARE_FUNCTION(execJump); \
DECLARE_FUNCTION(execOnRep_IsCrouched); \
DECLARE_FUNCTION(execGetBaseRotationOffsetRotator); \
DECLARE_FUNCTION(execGetBaseTranslationOffset); \
DECLARE_FUNCTION(execOnRep_ReplayLastTransformUpdateTimeStamp); \
DECLARE_FUNCTION(execOnRep_ReplicatedBasedMovement); \
DECLARE_FUNCTION(execCacheInitialMeshOffset); \
DECLARE_FUNCTION(execClientAdjustRootMotionSourcePosition); \
DECLARE_FUNCTION(execClientAdjustRootMotionPosition); \
DECLARE_FUNCTION(execClientVeryShortAdjustPosition); \
DECLARE_FUNCTION(execClientAdjustPosition); \
DECLARE_FUNCTION(execClientAckGoodMove); \
DECLARE_FUNCTION(execServerMoveOld); \
DECLARE_FUNCTION(execServerMoveDualHybridRootMotion); \
DECLARE_FUNCTION(execServerMoveDualNoBase); \
DECLARE_FUNCTION(execServerMoveDual); \
DECLARE_FUNCTION(execServerMoveNoBase); \
DECLARE_FUNCTION(execServerMove); \
DECLARE_FUNCTION(execClientMoveResponsePacked); \
DECLARE_FUNCTION(execServerMovePacked);
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Character_h_243_CALLBACK_WRAPPERS
struct Z_Construct_UClass_ACharacter_Statics;
ENGINE_API UClass* Z_Construct_UClass_ACharacter_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Character_h_243_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesACharacter(); \
friend struct ::Z_Construct_UClass_ACharacter_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_ACharacter_NoRegister(); \
public: \
DECLARE_CLASS2(ACharacter, APawn, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ACharacter_NoRegister) \
DECLARE_SERIALIZER(ACharacter) \
enum class ENetFields_Private : uint16 \
{ \
NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \
ReplicatedBasedMovement=NETFIELD_REP_START, \
ReplicatedServerLastTransformUpdateTimeStamp, \
ReplayLastTransformUpdateTimeStamp, \
ReplicatedGravityDirection, \
AnimRootMotionTranslationScale, \
bIsCrouched, \
bProxyIsJumpForceApplied, \
ReplicatedMovementMode, \
JumpMaxHoldTime, \
JumpMaxCount, \
RepRootMotion, \
NETFIELD_REP_END=RepRootMotion }; \
DECLARE_VALIDATE_GENERATED_REP_ENUMS(ENGINE_API)
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Character_h_243_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
ACharacter(ACharacter&&) = delete; \
ACharacter(const ACharacter&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ACharacter); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ACharacter); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ACharacter) \
ENGINE_API virtual ~ACharacter();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Character_h_240_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Character_h_243_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Character_h_243_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Character_h_243_CALLBACK_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Character_h_243_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Character_h_243_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class ACharacter;
// ********** End Class ACharacter *****************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Character_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS