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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/CameraActor.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Camera/CameraActor.h"
#ifdef ENGINE_CameraActor_generated_h
#error "CameraActor.generated.h already included, missing '#pragma once' in CameraActor.h"
#endif
#define ENGINE_CameraActor_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class ACameraActor *************************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Camera_CameraActor_h_18_RPC_WRAPPERS \
DECLARE_FUNCTION(execGetAutoActivatePlayerIndex);
#define FID_Engine_Source_Runtime_Engine_Classes_Camera_CameraActor_h_18_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(ACameraActor, ENGINE_API)
struct Z_Construct_UClass_ACameraActor_Statics;
ENGINE_API UClass* Z_Construct_UClass_ACameraActor_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Camera_CameraActor_h_18_INCLASS \
private: \
static void StaticRegisterNativesACameraActor(); \
friend struct ::Z_Construct_UClass_ACameraActor_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_ACameraActor_NoRegister(); \
public: \
DECLARE_CLASS2(ACameraActor, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ACameraActor_NoRegister) \
DECLARE_SERIALIZER(ACameraActor) \
FID_Engine_Source_Runtime_Engine_Classes_Camera_CameraActor_h_18_ARCHIVESERIALIZER
#define FID_Engine_Source_Runtime_Engine_Classes_Camera_CameraActor_h_18_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API ACameraActor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ACameraActor) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ACameraActor); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ACameraActor); \
/** Deleted move- and copy-constructors, should never be used */ \
ACameraActor(ACameraActor&&) = delete; \
ACameraActor(const ACameraActor&) = delete; \
ENGINE_API virtual ~ACameraActor();
#define FID_Engine_Source_Runtime_Engine_Classes_Camera_CameraActor_h_15_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Camera_CameraActor_h_18_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Camera_CameraActor_h_18_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_Camera_CameraActor_h_18_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Camera_CameraActor_h_18_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class ACameraActor;
// ********** End Class ACameraActor ***************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Camera_CameraActor_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS