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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AudioSettings.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Sound/AudioSettings.h"
#ifdef ENGINE_AudioSettings_generated_h
#error "AudioSettings.generated.h already included, missing '#pragma once' in AudioSettings.h"
#endif
#define ENGINE_AudioSettings_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FAudioQualitySettings *********************************************
struct Z_Construct_UScriptStruct_FAudioQualitySettings_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_AudioSettings_h_80_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAudioQualitySettings_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAudioQualitySettings;
// ********** End ScriptStruct FAudioQualitySettings ***********************************************
// ********** Begin ScriptStruct FSoundDebugEntry **************************************************
struct Z_Construct_UScriptStruct_FSoundDebugEntry_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_AudioSettings_h_99_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSoundDebugEntry_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FSoundDebugEntry;
// ********** End ScriptStruct FSoundDebugEntry ****************************************************
// ********** Begin ScriptStruct FDefaultAudioBusSettings ******************************************
struct Z_Construct_UScriptStruct_FDefaultAudioBusSettings_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_AudioSettings_h_113_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FDefaultAudioBusSettings_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FDefaultAudioBusSettings;
// ********** End ScriptStruct FDefaultAudioBusSettings ********************************************
// ********** Begin Class UAudioSettings ***********************************************************
struct Z_Construct_UClass_UAudioSettings_Statics;
ENGINE_API UClass* Z_Construct_UClass_UAudioSettings_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_AudioSettings_h_126_INCLASS \
private: \
static void StaticRegisterNativesUAudioSettings(); \
friend struct ::Z_Construct_UClass_UAudioSettings_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UAudioSettings_NoRegister(); \
public: \
DECLARE_CLASS2(UAudioSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAudioSettings_NoRegister) \
DECLARE_SERIALIZER(UAudioSettings) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_AudioSettings_h_126_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UAudioSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAudioSettings) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAudioSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAudioSettings); \
/** Deleted move- and copy-constructors, should never be used */ \
UAudioSettings(UAudioSettings&&) = delete; \
UAudioSettings(const UAudioSettings&) = delete; \
ENGINE_API virtual ~UAudioSettings();
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_AudioSettings_h_123_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Sound_AudioSettings_h_126_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Sound_AudioSettings_h_126_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Sound_AudioSettings_h_126_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAudioSettings;
// ********** End Class UAudioSettings *************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_AudioSettings_h
// ********** Begin Enum EVoiceSampleRate **********************************************************
#define FOREACH_ENUM_EVOICESAMPLERATE(op) \
op(EVoiceSampleRate::Low16000Hz) \
op(EVoiceSampleRate::Normal24000Hz)
enum class EVoiceSampleRate : int32;
template<> struct TIsUEnumClass<EVoiceSampleRate> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EVoiceSampleRate>();
// ********** End Enum EVoiceSampleRate ************************************************************
// ********** Begin Enum EPanningMethod ************************************************************
#define FOREACH_ENUM_EPANNINGMETHOD(op) \
op(EPanningMethod::Linear) \
op(EPanningMethod::EqualPower)
enum class EPanningMethod : int8;
template<> struct TIsUEnumClass<EPanningMethod> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EPanningMethod>();
// ********** End Enum EPanningMethod **************************************************************
// ********** Begin Enum EMonoChannelUpmixMethod ***************************************************
#define FOREACH_ENUM_EMONOCHANNELUPMIXMETHOD(op) \
op(EMonoChannelUpmixMethod::Linear) \
op(EMonoChannelUpmixMethod::EqualPower) \
op(EMonoChannelUpmixMethod::FullVolume)
enum class EMonoChannelUpmixMethod : int8;
template<> struct TIsUEnumClass<EMonoChannelUpmixMethod> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EMonoChannelUpmixMethod>();
// ********** End Enum EMonoChannelUpmixMethod *****************************************************
// ********** Begin Enum EDefaultAudioCompressionType **********************************************
#define FOREACH_ENUM_EDEFAULTAUDIOCOMPRESSIONTYPE(op) \
op(EDefaultAudioCompressionType::BinkAudio) \
op(EDefaultAudioCompressionType::ADPCM) \
op(EDefaultAudioCompressionType::PCM) \
op(EDefaultAudioCompressionType::Opus) \
op(EDefaultAudioCompressionType::PlatformSpecific) \
op(EDefaultAudioCompressionType::RADAudio)
enum class EDefaultAudioCompressionType : uint8;
template<> struct TIsUEnumClass<EDefaultAudioCompressionType> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EDefaultAudioCompressionType>();
// ********** End Enum EDefaultAudioCompressionType ************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS