44 lines
1.8 KiB
C
44 lines
1.8 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Animation/AttributeCurve.h"
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#ifdef ENGINE_AttributeCurve_generated_h
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#error "AttributeCurve.generated.h already included, missing '#pragma once' in AttributeCurve.h"
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#endif
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#define ENGINE_AttributeCurve_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FAttributeKey *****************************************************
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struct Z_Construct_UScriptStruct_FAttributeKey_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AttributeCurve_h_24_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAttributeKey_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FAttributeKey;
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// ********** End ScriptStruct FAttributeKey *******************************************************
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// ********** Begin ScriptStruct FAttributeCurve ***************************************************
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struct Z_Construct_UScriptStruct_FAttributeCurve_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AttributeCurve_h_62_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAttributeCurve_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FIndexedCurve Super;
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struct FAttributeCurve;
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// ********** End ScriptStruct FAttributeCurve *****************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AttributeCurve_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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