209 lines
18 KiB
C++
209 lines
18 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Animation/AnimNotifies/AnimNotifyState_TimedParticleEffect.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeAnimNotifyState_TimedParticleEffect() {}
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// ********** Begin Cross Module References ********************************************************
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COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FRotator();
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COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector();
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ENGINE_API UClass* Z_Construct_UClass_UAnimNotifyState();
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ENGINE_API UClass* Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect();
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ENGINE_API UClass* Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UParticleSystem_NoRegister();
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UPackage* Z_Construct_UPackage__Script_Engine();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UAnimNotifyState_TimedParticleEffect *************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UAnimNotifyState_TimedParticleEffect;
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UClass* UAnimNotifyState_TimedParticleEffect::GetPrivateStaticClass()
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{
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using TClass = UAnimNotifyState_TimedParticleEffect;
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if (!Z_Registration_Info_UClass_UAnimNotifyState_TimedParticleEffect.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("AnimNotifyState_TimedParticleEffect"),
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Z_Registration_Info_UClass_UAnimNotifyState_TimedParticleEffect.InnerSingleton,
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StaticRegisterNativesUAnimNotifyState_TimedParticleEffect,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UAnimNotifyState_TimedParticleEffect.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_NoRegister()
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{
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return UAnimNotifyState_TimedParticleEffect::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "BlueprintType", "true" },
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{ "Comment", "// Timed Particle Effect Notify\n// Allows a looping particle effect to be played in an animation that will activate\n// at the beginning of the notify and deactivate at the end.\n" },
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{ "DisplayName", "Timed Particle Effect" },
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{ "HideCategories", "Object" },
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{ "IncludePath", "Animation/AnimNotifies/AnimNotifyState_TimedParticleEffect.h" },
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{ "IsBlueprintBase", "true" },
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{ "ModuleRelativePath", "Classes/Animation/AnimNotifies/AnimNotifyState_TimedParticleEffect.h" },
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{ "ToolTip", "Timed Particle Effect Notify\nAllows a looping particle effect to be played in an animation that will activate\nat the beginning of the notify and deactivate at the end." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PSTemplate_MetaData[] = {
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{ "Category", "ParticleSystem" },
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{ "ModuleRelativePath", "Classes/Animation/AnimNotifies/AnimNotifyState_TimedParticleEffect.h" },
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{ "ToolTip", "The particle system to spawn for the notify state" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SocketName_MetaData[] = {
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{ "Category", "ParticleSystem" },
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{ "ModuleRelativePath", "Classes/Animation/AnimNotifies/AnimNotifyState_TimedParticleEffect.h" },
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{ "ToolTip", "The socket or bone to attach the system to" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LocationOffset_MetaData[] = {
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{ "Category", "ParticleSystem" },
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{ "ModuleRelativePath", "Classes/Animation/AnimNotifies/AnimNotifyState_TimedParticleEffect.h" },
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{ "ToolTip", "Offset from the socket or bone to place the particle system" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RotationOffset_MetaData[] = {
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{ "Category", "ParticleSystem" },
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{ "ModuleRelativePath", "Classes/Animation/AnimNotifies/AnimNotifyState_TimedParticleEffect.h" },
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{ "ToolTip", "Rotation offset from the socket or bone for the particle system" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDestroyAtEnd_MetaData[] = {
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{ "Category", "ParticleSystem" },
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{ "DisplayName", "Destroy Immediately" },
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{ "ModuleRelativePath", "Classes/Animation/AnimNotifies/AnimNotifyState_TimedParticleEffect.h" },
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{ "ToolTip", "Whether the particle system should be immediately destroyed at the end of the notify state or be allowed to finish" },
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};
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#if WITH_EDITORONLY_DATA
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PreviousPSTemplates_MetaData[] = {
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{ "Comment", "// The following arrays are used to handle property changes during a state. Because we can't\n// store any stateful data here we can't know which emitter is ours. The best metric we have\n// is an emitter on our Mesh Component with the same template and socket name we have defined.\n// Because these can change at any time we need to track previous versions when we are in an\n// editor build. Refactor when stateful data is possible, tracking our component instead.\n" },
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{ "ModuleRelativePath", "Classes/Animation/AnimNotifies/AnimNotifyState_TimedParticleEffect.h" },
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{ "ToolTip", "The following arrays are used to handle property changes during a state. Because we can't\nstore any stateful data here we can't know which emitter is ours. The best metric we have\nis an emitter on our Mesh Component with the same template and socket name we have defined.\nBecause these can change at any time we need to track previous versions when we are in an\neditor build. Refactor when stateful data is possible, tracking our component instead." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PreviousSocketNames_MetaData[] = {
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{ "ModuleRelativePath", "Classes/Animation/AnimNotifies/AnimNotifyState_TimedParticleEffect.h" },
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};
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#endif // WITH_EDITORONLY_DATA
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#endif // WITH_METADATA
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// ********** Begin Class UAnimNotifyState_TimedParticleEffect constinit property declarations *****
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static const UECodeGen_Private::FObjectPropertyParams NewProp_PSTemplate;
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static const UECodeGen_Private::FNamePropertyParams NewProp_SocketName;
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static const UECodeGen_Private::FStructPropertyParams NewProp_LocationOffset;
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static const UECodeGen_Private::FStructPropertyParams NewProp_RotationOffset;
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static void NewProp_bDestroyAtEnd_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bDestroyAtEnd;
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#if WITH_EDITORONLY_DATA
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static const UECodeGen_Private::FObjectPropertyParams NewProp_PreviousPSTemplates_Inner;
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static const UECodeGen_Private::FArrayPropertyParams NewProp_PreviousPSTemplates;
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static const UECodeGen_Private::FNamePropertyParams NewProp_PreviousSocketNames_Inner;
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static const UECodeGen_Private::FArrayPropertyParams NewProp_PreviousSocketNames;
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#endif // WITH_EDITORONLY_DATA
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class UAnimNotifyState_TimedParticleEffect constinit property declarations *******
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UAnimNotifyState_TimedParticleEffect>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_Statics
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// ********** Begin Class UAnimNotifyState_TimedParticleEffect Property Definitions ****************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_Statics::NewProp_PSTemplate = { "PSTemplate", nullptr, (EPropertyFlags)0x0114000000000011, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimNotifyState_TimedParticleEffect, PSTemplate), Z_Construct_UClass_UParticleSystem_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PSTemplate_MetaData), NewProp_PSTemplate_MetaData) };
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const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_Statics::NewProp_SocketName = { "SocketName", nullptr, (EPropertyFlags)0x0010000000000011, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimNotifyState_TimedParticleEffect, SocketName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SocketName_MetaData), NewProp_SocketName_MetaData) };
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_Statics::NewProp_LocationOffset = { "LocationOffset", nullptr, (EPropertyFlags)0x0010000000000011, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimNotifyState_TimedParticleEffect, LocationOffset), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LocationOffset_MetaData), NewProp_LocationOffset_MetaData) };
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_Statics::NewProp_RotationOffset = { "RotationOffset", nullptr, (EPropertyFlags)0x0010000000000011, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimNotifyState_TimedParticleEffect, RotationOffset), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RotationOffset_MetaData), NewProp_RotationOffset_MetaData) };
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void Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_Statics::NewProp_bDestroyAtEnd_SetBit(void* Obj)
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{
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((UAnimNotifyState_TimedParticleEffect*)Obj)->bDestroyAtEnd = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_Statics::NewProp_bDestroyAtEnd = { "bDestroyAtEnd", nullptr, (EPropertyFlags)0x0010000000000011, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAnimNotifyState_TimedParticleEffect), &Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_Statics::NewProp_bDestroyAtEnd_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDestroyAtEnd_MetaData), NewProp_bDestroyAtEnd_MetaData) };
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#if WITH_EDITORONLY_DATA
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_Statics::NewProp_PreviousPSTemplates_Inner = { "PreviousPSTemplates", nullptr, (EPropertyFlags)0x0104000800000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UParticleSystem_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_Statics::NewProp_PreviousPSTemplates = { "PreviousPSTemplates", nullptr, (EPropertyFlags)0x0114000800002010, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimNotifyState_TimedParticleEffect, PreviousPSTemplates), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PreviousPSTemplates_MetaData), NewProp_PreviousPSTemplates_MetaData) };
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const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_Statics::NewProp_PreviousSocketNames_Inner = { "PreviousSocketNames", nullptr, (EPropertyFlags)0x0000000800000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_Statics::NewProp_PreviousSocketNames = { "PreviousSocketNames", nullptr, (EPropertyFlags)0x0010000800002010, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimNotifyState_TimedParticleEffect, PreviousSocketNames), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PreviousSocketNames_MetaData), NewProp_PreviousSocketNames_MetaData) };
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#endif // WITH_EDITORONLY_DATA
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_Statics::NewProp_PSTemplate,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_Statics::NewProp_SocketName,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_Statics::NewProp_LocationOffset,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_Statics::NewProp_RotationOffset,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_Statics::NewProp_bDestroyAtEnd,
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#if WITH_EDITORONLY_DATA
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_Statics::NewProp_PreviousPSTemplates_Inner,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_Statics::NewProp_PreviousPSTemplates,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_Statics::NewProp_PreviousSocketNames_Inner,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_Statics::NewProp_PreviousSocketNames,
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#endif // WITH_EDITORONLY_DATA
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_Statics::PropPointers) < 2048);
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// ********** End Class UAnimNotifyState_TimedParticleEffect Property Definitions ******************
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UObject* (*const Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UAnimNotifyState,
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(UObject* (*)())Z_Construct_UPackage__Script_Engine,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_Statics::ClassParams = {
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&UAnimNotifyState_TimedParticleEffect::StaticClass,
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nullptr,
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_Statics::PropPointers),
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0,
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0x000930A0u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_Statics::Class_MetaDataParams)
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};
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void UAnimNotifyState_TimedParticleEffect::StaticRegisterNativesUAnimNotifyState_TimedParticleEffect()
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{
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}
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UClass* Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect()
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{
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if (!Z_Registration_Info_UClass_UAnimNotifyState_TimedParticleEffect.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimNotifyState_TimedParticleEffect.OuterSingleton, Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UAnimNotifyState_TimedParticleEffect.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimNotifyState_TimedParticleEffect);
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UAnimNotifyState_TimedParticleEffect::~UAnimNotifyState_TimedParticleEffect() {}
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// ********** End Class UAnimNotifyState_TimedParticleEffect ***************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_TimedParticleEffect_h__Script_Engine_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect, UAnimNotifyState_TimedParticleEffect::StaticClass, TEXT("UAnimNotifyState_TimedParticleEffect"), &Z_Registration_Info_UClass_UAnimNotifyState_TimedParticleEffect, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimNotifyState_TimedParticleEffect), 3730919440U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_TimedParticleEffect_h__Script_Engine_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_TimedParticleEffect_h__Script_Engine_2392125053{
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TEXT("/Script/Engine"),
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_TimedParticleEffect_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_TimedParticleEffect_h__Script_Engine_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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