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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ActorInstanceHandle.gen.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Engine/ActorInstanceHandle.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeActorInstanceHandle() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FActorInstanceHandle();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FActorInstanceHandle **********************************************
struct Z_Construct_UScriptStruct_FActorInstanceHandle_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FActorInstanceHandle); }
static inline consteval int16 GetStructAlignment() { return alignof(FActorInstanceHandle); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/**\n * Handle to a unique object. This may specify a full weigh actor or it may only specify the actor instance that represents the same object.\n * \n * @note The handle has game thread constraints related to UObjects and should be used carefully from other threads.\n * \n *\x09""Can only be used on the game thread\n *\x09-\x09""all constructors \n *\x09-\x09""all getters (GetXYZ, FetchActor, IsActorValid, DoesRepresent) *\x09\n *\x09-\x09""comparison operators against live AActor pointer\n *\x09\n *\x09""Can be used on any thread\n *\x09-\x09MakeActorHandleToResolve to create a handle that will be lazily resolved on the game thread\n *\x09\x09since it only stores a weak object ptr without any access to the live object\n *\x09-\x09handle validity and comparison operators against another handle (i.e. IsValid(), operator==|!=(const FActorInstanceHandle& Other))\n */" },
{ "ModuleRelativePath", "Classes/Engine/ActorInstanceHandle.h" },
{ "ToolTip", "Handle to a unique object. This may specify a full weigh actor or it may only specify the actor instance that represents the same object.\n\n@note The handle has game thread constraints related to UObjects and should be used carefully from other threads.\n\n Can only be used on the game thread\n - all constructors\n - all getters (GetXYZ, FetchActor, IsActorValid, DoesRepresent) *\n - comparison operators against live AActor pointer\n\n Can be used on any thread\n - MakeActorHandleToResolve to create a handle that will be lazily resolved on the game thread\n since it only stores a weak object ptr without any access to the live object\n - handle validity and comparison operators against another handle (i.e. IsValid(), operator==|!=(const FActorInstanceHandle& Other))" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReferenceObject_MetaData[] = {
{ "Comment", "/**\n\x09 * Weak UObject pointer used for two purposes:\n\x09 * - a resolved handle uses it to store the AActor\n\x09 * - a handle to be resolved uses it to store the UPrimitiveComponent provided by MakeActorHandleToResolve \n\x09 */" },
{ "ModuleRelativePath", "Classes/Engine/ActorInstanceHandle.h" },
{ "ToolTip", "Weak UObject pointer used for two purposes:\n - a resolved handle uses it to store the AActor\n - a handle to be resolved uses it to store the UPrimitiveComponent provided by MakeActorHandleToResolve" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FActorInstanceHandle constinit property declarations **************
static const UECodeGen_Private::FWeakObjectPropertyParams NewProp_ReferenceObject;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FActorInstanceHandle constinit property declarations ****************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FActorInstanceHandle>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FActorInstanceHandle_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FActorInstanceHandle;
class UScriptStruct* FActorInstanceHandle::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FActorInstanceHandle.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FActorInstanceHandle.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FActorInstanceHandle, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("ActorInstanceHandle"));
}
return Z_Registration_Info_UScriptStruct_FActorInstanceHandle.OuterSingleton;
}
// ********** Begin ScriptStruct FActorInstanceHandle Property Definitions *************************
const UECodeGen_Private::FWeakObjectPropertyParams Z_Construct_UScriptStruct_FActorInstanceHandle_Statics::NewProp_ReferenceObject = { "ReferenceObject", nullptr, (EPropertyFlags)0x0044000000000000, UECodeGen_Private::EPropertyGenFlags::WeakObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FActorInstanceHandle, ReferenceObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReferenceObject_MetaData), NewProp_ReferenceObject_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FActorInstanceHandle_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FActorInstanceHandle_Statics::NewProp_ReferenceObject,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FActorInstanceHandle_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FActorInstanceHandle Property Definitions ***************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FActorInstanceHandle_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"ActorInstanceHandle",
Z_Construct_UScriptStruct_FActorInstanceHandle_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FActorInstanceHandle_Statics::PropPointers),
sizeof(FActorInstanceHandle),
alignof(FActorInstanceHandle),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FActorInstanceHandle_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FActorInstanceHandle_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FActorInstanceHandle()
{
if (!Z_Registration_Info_UScriptStruct_FActorInstanceHandle.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FActorInstanceHandle.InnerSingleton, Z_Construct_UScriptStruct_FActorInstanceHandle_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FActorInstanceHandle.InnerSingleton);
}
// ********** End ScriptStruct FActorInstanceHandle ************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorInstanceHandle_h__Script_Engine_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FActorInstanceHandle::StaticStruct, Z_Construct_UScriptStruct_FActorInstanceHandle_Statics::NewStructOps, TEXT("ActorInstanceHandle"),&Z_Registration_Info_UScriptStruct_FActorInstanceHandle, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FActorInstanceHandle), 1020700142U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorInstanceHandle_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorInstanceHandle_h__Script_Engine_261106075{
TEXT("/Script/Engine"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorInstanceHandle_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ActorInstanceHandle_h__Script_Engine_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS