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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/DataflowSimulation/UHT/DataflowSimulation.init.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeDataflowSimulation_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_DataflowSimulation;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_DataflowSimulation()
{
if (!Z_Registration_Info_UPackage__Script_DataflowSimulation.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/DataflowSimulation",
nullptr,
0,
PKG_CompiledIn | 0x00000000,
0xB9163FAB,
0x749A3F18,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_DataflowSimulation.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_DataflowSimulation.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_DataflowSimulation(Z_Construct_UPackage__Script_DataflowSimulation, TEXT("/Script/DataflowSimulation"), Z_Registration_Info_UPackage__Script_DataflowSimulation, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xB9163FAB, 0x749A3F18));
PRAGMA_ENABLE_DEPRECATION_WARNINGS